PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 68 Metascore
    • 67 Critic Score
    Strong naval combat is marred by shallow trade and town management. [Oct 2010, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 65 Critic Score
    Great monsters and partly interesting multiplayer, but weak campaigns and clumsy controls reduce AvP's long-term appeal. [Apr 2010, p.94]
    • PC Gamer UK
    • 68 Metascore
    • 58 Critic Score
    This is a low-rent clone, barely an improvement, without a soul to call its own. [Aug 2007, p.80]
    • PC Gamer UK
    • 68 Metascore
    • 69 Critic Score
    Galactic Assault: Prisoner of Power is a slick hex wargame that wears its theme like a chimpanzee wears a trilby (reluctantly and unconvincingly). Besides the names of the factions, units and characters, there's almost nothing here of the dark, distinctive source material. [Dec 2007, p.84]
    • 68 Metascore
    • 72 Critic Score
    Too fiddly for a casual player and not rigorous enough for those used to Football Manager's depth. [Christmas 2007, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 79 Critic Score
    Short but sweeter than a bucket full of magic flying berries. Take a time-out from your busy life and try it. [Sept 2009, p.88]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    It's best for occasional two-player knockabouts...but anyone wanting serious solo action or a lasting challenge will be disappointed. [Sept 2009, p.89]
    • PC Gamer UK
    • 68 Metascore
    • 70 Critic Score
    A superb idea, let donw by execution. [May 2008, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 40 Critic Score
    Stay away. [July 2011, p.98]
    • PC Gamer UK
    • 68 Metascore
    • 73 Critic Score
    Some conservative choices, and it's tough for tourists, but stoical series vets will relish the change of scene and kit. [Nov 2011, p.132]
    • PC Gamer UK
    • 68 Metascore
    • 71 Critic Score
    The most hardcore space-based 4X in years. [Jan 2007, p.88]
    • PC Gamer UK
    • 67 Metascore
    • 55 Critic Score
    Dated, mediocre babble, from those who should know better. [July 2006, p.90]
    • PC Gamer UK
    • 67 Metascore
    • 62 Critic Score
    Unlikely ever to fuel frenetic action akin to Galcon, or plumb great strategic depths. [Apr 2012, p.121]
    • PC Gamer UK
    • 67 Metascore
    • 60 Critic Score
    Fair challenges, but a backward step for the series. [Christmas 2008, p.70]
    • PC Gamer UK
    • 67 Metascore
    • 71 Critic Score
    A stout strategy yeoman. [Apr 2008, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 72 Critic Score
    A great game system, a lack of levels. [Aug 2007, p.66]
    • PC Gamer UK
    • 67 Metascore
    • 76 Critic Score
    Too similar to RailWorks 2 to be a sequel, and with little fresh content, but the series is chugging along in the right direction.
    • 67 Metascore
    • 56 Critic Score
    Fine selection of game types, but outdated and lacking in soul. [May 2007, p.80]
    • PC Gamer UK
    • 67 Metascore
    • 73 Critic Score
    It's a highly polished, occasionally satisfying, wholly unremarkable game set not in WWII, but in an imagined reality where it had a sequel. Not World War III, but WWII 2. [Apr 2009, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 54 Critic Score
    There's definitely a good idea in this 3D application of the classic puzzle themes, but Quantz hasn't figured out what it is yet. [Dec 2009, p.105]
    • PC Gamer UK
    • 67 Metascore
    • 66 Critic Score
    The Club would make a great bonus mode in another game. It's a much harder sell on its own. It's an FPS with the values of a racing game - entire focused on self-improvement and efficiency. [Mar 2008, p.78]
    • 67 Metascore
    • 70 Critic Score
    Fuel's races can sometimes frustrate, but making your own fun in a truly massive world is rarely a chore. [Sept 2009, p.76]
    • PC Gamer UK
    • 67 Metascore
    • 74 Critic Score
    Its lighthearted retro puzzling gets under your skin very quickly. It's unlikely to stay there more than a couple of days, but for four quid that's plenty sufficient. [Apr 2013, p.85]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Worst of all is its absense of an Undo function. [Aug 2006, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 60 Critic Score
    Nothing more than a merely adequate shooter. [Christmas 2007, p.66]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    DLC and diligent modders could make it seaworthy, but until then, a galleon-T attempt that lacks necessary depth. [Oct 2009, p.76]
    • PC Gamer UK
    • 67 Metascore
    • 39 Critic Score
    Shank is a visually attractive but completely shallow excuse for a 2D brawler game. Frustrating combat doesn't help.
    • 67 Metascore
    • 78 Critic Score
    A great pedigree - you'll be hooked on this like grade A catnip. [Sept 2007, p.89]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Take Queen's Gambit as a harbiner that the original is now worth playing. If and when you've exhausted that, then this is waiting for you. [Dec 2007, p.58]
    • 67 Metascore
    • 45 Critic Score
    Red River takes all the things the Flashpoint name is associated with – creative, emergent destruction and go-anywhere realism – and lets them wash away. It tries to be a bombastic shooter, but dodgy AI, a warren of bugs and an unpleasant tone mean the few gulps of fun you could draw from its waters are to be taken in multiplayer only.
    • 67 Metascore
    • 51 Critic Score
    Runaway gets halfway there, but just doesn't have any soul. [June 2007, p.91]
    • PC Gamer UK
    • 67 Metascore
    • 72 Critic Score
    A short but sweet adventure game. Bears the wrinkles of age but it's still with spending your time on. [Feb 2014, p.90]
    • PC Gamer UK
    • 67 Metascore
    • 81 Critic Score
    For all the action, for all the explosions, for all the adamantium-spined squad members, it's really not for the impatient - but if you don't mind fighting the control system as much as the Krauts, it's a refreshingly different take on what was rapidly becoming a tired setting. [Nov 2006, p.74]
    • PC Gamer UK
    • 67 Metascore
    • 77 Critic Score
    With no clear improvement in graphics, it's hard to see this as more than last year's game with this year's roster. [Christmas 2007, p.95]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Remains a pretty and obscure artifact of narrow gaming tastes. [Jan 2007, p.92]
    • PC Gamer UK
    • 66 Metascore
    • 79 Critic Score
    It's hardly the prettiest game ever, and the story is laden with nonsense, but it's a game with a racing pulse - energising, like the best action games are supposed to be. [Oct 2006, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 68 Critic Score
    A good-looking, expansive and bold sim of space-management, almost undone by a horror-interface. [Sept 2009, p.84]
    • PC Gamer UK
    • 66 Metascore
    • 76 Critic Score
    No great shakes, but an awful lot better than "SimCity Societies." [Mar 2008, p.87]
    • PC Gamer UK
    • 66 Metascore
    • 51 Critic Score
    Quickly loses steam thanks to repetition and bland design. [Jan 2012, p.114]
    • PC Gamer UK
    • 66 Metascore
    • 52 Critic Score
    A game so monotonous, it's inspired a new word - 'tediocre'. [Christmas 2006, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Late, and lacklustre in key areas. [July 2007, p.78]
    • PC Gamer UK
    • 66 Metascore
    • 76 Critic Score
    If D2 came with a level-skip cheat printed in the manual, it would be a lot easier to recommend. [July 2006, p.70]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    It's brief enough and silly enough that it never stops being dumb, no-strings fun. Even when your VS becomes capable of barely-steerable flight and unbearably slow-to-recharge energy swords, y'know, it's still a flying robot with swords. Also, a generically Xboxian art style aside, it often looks fantastic, the motion blur and haze of snow especially.
    • 66 Metascore
    • 70 Critic Score
    Classical, but no classic. Bread and circuses at their most generic. [Sept 2006, p.105]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Painfully clunky and predictable, but put another way, it's also nostalgic and deeply charming. [July 2007, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 69 Critic Score
    It's almost innovative. [July 2009, p.79]
    • PC Gamer UK
    • 66 Metascore
    • 71 Critic Score
    A relatable game about a common truth: that true happiness is hard to find. [Apr 2014, p.89]
    • PC Gamer UK
    • 66 Metascore
    • 79 Critic Score
    In terms of fulfilling what "Settlers" has always promised - building a city - it's true to its word. It just needs a bit more vim and vigour to it. [Dec 2007, p.68]
    • PC Gamer UK
    • 66 Metascore
    • 74 Critic Score
    An undeniably fun space-combat MMO, with the bones of a rich universe but still plenty of catching up to do. [Apr 2010, p.102]
    • PC Gamer UK
    • 66 Metascore
    • 48 Critic Score
    It's repetitive, mindless, claustrophobically linear, over-stylised and incoherent. [June 2009, p.93]
    • PC Gamer UK
    • 66 Metascore
    • 62 Critic Score
    Custom BFGs keep it more BFE than BFD, but the modern successor to games like Contra and Abuse this is not. [Nov 2011, p.136]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    The dark addictiveness of levelling is as strong here as anywhere. [Oct 2007, p.85]
    • PC Gamer UK
    • 66 Metascore
    • 30 Critic Score
    Even if it wasn't catastrophically broken, HAWX 2 would be a hard game to get particularly excited about. [Jan 2011, p.96]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    With diplomacy and more resourceful units, Hegemony could have been great rather than good. [Aug 2010, p.102]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    Better than the first game, and an amazing technical achievement, but the shooting needs work to fully realise its potential.
    • 66 Metascore
    • 47 Critic Score
    The worst thing is that you can't skip the dialogue. [July 2010, p.91]
    • PC Gamer UK
    • 65 Metascore
    • 52 Critic Score
    Unluckily, it costs 20 quid, which is significantly more than it's worth. [July 2012, p.99]
    • PC Gamer UK
    • 65 Metascore
    • 68 Critic Score
    Competent combat and visuals are slightly marred by online irritations. [Oct 2010, p.94]
    • PC Gamer UK
    • 65 Metascore
    • 53 Critic Score
    Comparisons with adventure classic "Psychonauts" are unfavourable. [Oct 2008, p.78]
    • PC Gamer UK
    • 65 Metascore
    • 62 Critic Score
    Neither the need or the speed. [Jan 2009, p.82]
    • PC Gamer UK
    • 65 Metascore
    • 79 Critic Score
    Crucially, MotoGP 08 translates the speed and thrill of the sport to your PC, which "SBK08" comprehensively failed to do. [Christmas 2008, p.98]
    • PC Gamer UK
    • 65 Metascore
    • 69 Critic Score
    Worryingly enjoyable, but eventually runs out of steam. [May 2006, p.89]
    • PC Gamer UK
    • 65 Metascore
    • 51 Critic Score
    An impressive endeavor for a small group of first-time devs with a shoestring budget, but as much as it feels like kicking puppies to say so, not a product worth your money. [June 2006, p.82]
    • PC Gamer UK
    • 65 Metascore
    • 70 Critic Score
    The closest thing HoE has to a distinguishing feature is something called the 'ace kill.' [Dec 2009, p.105]
    • PC Gamer UK
    • 65 Metascore
    • 77 Critic Score
    Won't stop you dreaming of Horned Reapers and Dark Mistresses, but still fills a gap that's been empty for far too long.
    • 65 Metascore
    • 71 Critic Score
    Two Worlds is worth a play, but only if you've exhausted the competition. And invested in ear plugs for when the characters start talking. [Aug 2007, p.88]
    • PC Gamer UK
    • 65 Metascore
    • 57 Critic Score
    Mediocre and dismally uninspired. [July 2008, p.88]
    • PC Gamer UK
    • 65 Metascore
    • 61 Critic Score
    Not smart or sleek enough to shine. [Sept 2008, p.90]
    • PC Gamer UK
    • 65 Metascore
    • 69 Critic Score
    HoAE is sweet, and absorbs time reasonably pleasingly, but at no point does it ever manage to be anything accomplished. [Dec 2006, p.96]
    • PC Gamer UK
    • 65 Metascore
    • 62 Critic Score
    Better than Oblivion's DLC, but save your money for now. [Apr 2009, p.71]
    • PC Gamer UK
    • 65 Metascore
    • 43 Critic Score
    The puzzles are mediocre, the controls are too sluggish, the animal behaviour too abstract and the humour either non-existent or gratifyingly dad-like. [June 2009, p.101]
    • PC Gamer UK
    • 65 Metascore
    • 59 Critic Score
    Only WRC fans will persevere here. [Christmas 2010, p.97]
    • PC Gamer UK
    • 65 Metascore
    • 77 Critic Score
    A perfectly adequate console port. [Nov 2007, p.84]
    • PC Gamer UK
    • 65 Metascore
    • 66 Critic Score
    The campaign was too barren and the skirmishes simply broke on the overall weakness of the field combat. [Apr 2008, p.80]
    • PC Gamer UK
    • 65 Metascore
    • 41 Critic Score
    An average idea made even worse by the poor execution. [Aug 2006, p.81]
    • PC Gamer UK
    • 65 Metascore
    • 55 Critic Score
    The challenges Blazing Angels throws at you are soggy squibs - all of them seen before in ten thousand, million, million previously 3D shooters. [May 2006, p.94]
    • PC Gamer UK
    • 65 Metascore
    • 55 Critic Score
    The extra frills don't add thrills to the tried Pipemania template. [Oct 2012, p.90]
    • PC Gamer UK
    • 65 Metascore
    • 49 Critic Score
    Pointless but not worthless. [Jan 2008, p.74]
    • PC Gamer UK
    • 64 Metascore
    • 76 Critic Score
    A welcome gulp of sea air for jaded real-time strategy fans, slightly tainted by campaign conservatism. [June 2012, p.108]
    • 64 Metascore
    • 75 Critic Score
    The stunning views and wanton destruction are ample compensation. [Feb 2011, p.92]
    • PC Gamer UK
    • 64 Metascore
    • 82 Critic Score
    This is a flight sim light on content, but it's not like you have to pay for it, is it? [May 2012, p.102]
    • 64 Metascore
    • 51 Critic Score
    Spiral Knights is fast, accessible and fun until the spiteful pricing system pops up to punch you in the face.
    • 64 Metascore
    • 91 Critic Score
    There's a reason I haven't said much yet about the RTS that sits serenely at the core of Rise & Fall. That reason is there really isn't much to say beyond it's good solid stuff with a strong whiff of Ensemble's best work. [July 2006, p.85]
    • PC Gamer UK
    • 64 Metascore
    • 59 Critic Score
    Right up to date - the date being 2002. [Jan 2009, p.77]
    • PC Gamer UK
    • 64 Metascore
    • 78 Critic Score
    Insta-fun air combat, daft and pleasing.
    • 64 Metascore
    • 69 Critic Score
    Irritating level design and a poor story are somewhat redeemed by explosive action and a challenging co-op mode. [Sept 2010, p.82]
    • PC Gamer UK
    • 64 Metascore
    • 70 Critic Score
    Just a pretty good indie adventure: the difficulty and pacing are absolutely spot-on, even if the visuals lack the ostentatious fireworks we're used to these days. [June 2009, p.99]
    • PC Gamer UK
    • 64 Metascore
    • 47 Critic Score
    The bulk of JULIA feels like an attempt to pad out the story. [May 2012, p.111]
    • PC Gamer UK
    • 64 Metascore
    • 63 Critic Score
    Fun, but frustratingly contrived. [May 2009, p.62]
    • PC Gamer UK
    • 64 Metascore
    • 69 Critic Score
    Does it justify the steep price? No. [July 2012, p.99]
    • PC Gamer UK
    • 64 Metascore
    • 55 Critic Score
    Shockingly bad voice acting. [Nov 2009, p.104]
    • PC Gamer UK
    • 64 Metascore
    • 69 Critic Score
    Delayed gratification of locked-out units dampens the enthusiasm of the new fast-paced class-based action. [May 2010, p.78]
    • PC Gamer UK
    • 64 Metascore
    • 65 Critic Score
    At root, this is another "Blitzkrieg" ringer. [Aug 2009, p.89]
    • PC Gamer UK
    • 63 Metascore
    • 51 Critic Score
    Hacky port that bleongs on consoles. [Sept 2007, p.80]
    • PC Gamer UK
    • 63 Metascore
    • 58 Critic Score
    Some nice touches, but lethargic AI, performance issues, and personality - deficient premiers make the ruling gruelling. [Nov 2011, p.120]
    • PC Gamer UK
    • 63 Metascore
    • 35 Critic Score
    World War One with zombies somehow ends up being no fun. [Apr 2009, p.81]
    • PC Gamer UK
    • 63 Metascore
    • 44 Critic Score
    Stuffy science fiction nonsense without a scrap of humour. [Sept 2008, p.91]
    • PC Gamer UK
    • 63 Metascore
    • 46 Critic Score
    Bizarrely creaky tech masks nice ideas. [May 2009, p.66]
    • PC Gamer UK
    • 63 Metascore
    • 68 Critic Score
    Engine improvements offset by mission meanness. [Aug 2009, p.88]
    • PC Gamer UK
    • 63 Metascore
    • 51 Critic Score
    Good gags can't save this game from its repetitive combat and bland RPG-lite nature. [Nov 2011, p.126]
    • PC Gamer UK

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