PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 81 Metascore
    • 83 Critic Score
    It's really, really good and you should play it, but damn, it could have been superb.
    • 81 Metascore
    • 80 Critic Score
    With a tasty main game and moreish extra levels, Eets is a gaming snack to recommend. [June 2007, p.91]
    • PC Gamer UK
    • 81 Metascore
    • 84 Critic Score
    Eugen Systems put the "real" back into RTS. The result is spacious, subtle, deeply satisfying tactical gaming. [June 2012, p.84]
    • 81 Metascore
    • 69 Critic Score
    A good idea that allows for some fun co-operative strategising, but too often the mechanics or technical issues get in the way. [Christmas 2011, p.100]
    • PC Gamer UK
    • 81 Metascore
    • 80 Critic Score
    Too fiddly and unforgiving for the popular palate, but those after reality-rooted WWII challenges should clearly investigate. [Aug 2011, p.94]
    • PC Gamer UK
    • 81 Metascore
    • 88 Critic Score
    A labour of love, and as a result, it's a pure pleasure to play. [Sept 2012, p.98]
    • PC Gamer UK
    • 81 Metascore
    • 66 Critic Score
    One for hardcore online fans only. [Christmas 2007, p.95]
    • PC Gamer UK
    • 80 Metascore
    • 77 Critic Score
    Age of Conan is beautiful, but it's not bold enough. [Aug 2008, p.80]
    • PC Gamer UK
    • 80 Metascore
    • 69 Critic Score
    Age of Empires III just hasn't aged all that well. [Feb 2007, p.91]
    • PC Gamer UK
    • 80 Metascore
    • 88 Critic Score
    A fresh, fun idea, beautifully and expertly made. Any game this inventive and clever is worth your £9.
    • 80 Metascore
    • 69 Critic Score
    Better, but eight episodes in, it needs to be even better still. [Mar 2008, p.87]
    • PC Gamer UK
    • 80 Metascore
    • 76 Critic Score
    A preposterous pleasure. [Oct 2012, p.97]
    • PC Gamer UK
    • 80 Metascore
    • 72 Critic Score
    Largely the same as ever. Good if that works for you, bad if not. [May 2007, p.83]
    • PC Gamer UK
    • 80 Metascore
    • 82 Critic Score
    A sluggish interface, weak guns and a few dull sewers can't slow this game down. Dead Island is huge, bloody and beautiful.
    • 80 Metascore
    • 84 Critic Score
    A smooth operator. [Christmas 2006, p.86]
    • PC Gamer UK
    • 80 Metascore
    • 63 Critic Score
    This Swedish smorgasbord doesn't have enough meat. [June 2006, p.93]
    • PC Gamer UK
    • 80 Metascore
    • 86 Critic Score
    Excellent space strategy. [Nov 2009, p.90]
    • PC Gamer UK
    • 80 Metascore
    • 80 Critic Score
    You can't help but get the impression that this was a sequel made out of obligation, rather than creative drive. [Apr 2006, p.95]
    • PC Gamer UK
    • 80 Metascore
    • 86 Critic Score
    The remarkable architectural vision, coupled with ultra-smart level design, all produced on such a huge scale, makes this as good as Tomb Raider has ever seen. [Christmas 2008, p.74]
    • PC Gamer UK
    • 80 Metascore
    • 70 Critic Score
    The new areas are the standout feature and shine in a way the original Titan Quest's levels never did.
    • 80 Metascore
    • 62 Critic Score
    The large-scale RTS combat can be fun and the game flourishes aesthetically in some of the bigger areas, but life is too short to spend our time on games lacking spirit, spunk and novelty. [June 2006, p.94]
    • PC Gamer UK
    • 80 Metascore
    • 73 Critic Score
    A disappointingly uneven offering. [June 2013, p.96]
    • PC Gamer UK
    • 80 Metascore
    • 83 Critic Score
    The change of theme makes it all feel fresh again, the new mode adds special moments of its own, and the technological streamlining makes it approximately 15 minutes easier to jump into a game. [Dec 2006, p.106]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    It's a delight, a near-perfect example of a populist combat sim. It's a rare battle passes some nailbiting duel or pulse-propelling advance. [June 2011, p.96]
    • PC Gamer UK
    • 80 Metascore
    • 88 Critic Score
    Exactly what Dawn of War 2 needed: a generous dose of variety, options, and vicious silliness. play through it at least twice.
    • 80 Metascore
    • 81 Critic Score
    It's Panzer General in a new greatcoat. A perfect introduction to the wonderful world of wargaming. [Oct 2011, p.80]
    • 80 Metascore
    • 85 Critic Score
    A virtuoso display of strategy game creation, and a splendid experience for gamers with a modicum of patience. [Apr 2009, p.72]
    • PC Gamer UK
    • 80 Metascore
    • 75 Critic Score
    This DLC passes the fun test in a way the previous games didn't. [Sept 2013, p.97]
    • PC Gamer UK
    • 80 Metascore
    • 62 Critic Score
    A few too many flaws in the basic design to ever by anything more than a waypoint to the next soldier sim. [July 2006, p.88]
    • PC Gamer UK
    • 80 Metascore
    • 85 Critic Score
    The best Lego game yet. Utter fun. [Dec 2008, p.90]
    • PC Gamer UK
    • 80 Metascore
    • 86 Critic Score
    Short but sweet - a relentlessly imaginative adventure from Double Fine that never wears out its welcome. [June 2012, p.98]
    • 80 Metascore
    • 83 Critic Score
    Watch out EA, 2K have turned up and shattered the backboard. [Jan 2009, p.91]
    • PC Gamer UK
    • 80 Metascore
    • 82 Critic Score
    Incredible value. [May 2010, p.85]
    • PC Gamer UK
    • 80 Metascore
    • 76 Critic Score
    RoboBlitz is an R2-D2 of a game: resourceful, charming, with plenty of personality, somewhat quirky, and short. Luckily, it's priced correctly, too. [Jan 2007, p.76]
    • PC Gamer UK
    • 80 Metascore
    • 69 Critic Score
    Lovingly drawn New York backdrops go some way towards rescuing the painful puzzles. [July 2007, p.90]
    • PC Gamer UK
    • 80 Metascore
    • 87 Critic Score
    The speed of TrackMania is truly ridiculous: you might think the idea of subtlety is lost when you're hitting about a gagillion miles an hour, but the faster the car, the better the handling. [Apr 2007, p.74]
    • 80 Metascore
    • 85 Critic Score
    A great sticky glob of gaming goodness.
    • PC Gamer UK
    • 80 Metascore
    • 87 Critic Score
    The astounding realisation of this environment covers any mechanical cracks. [Mar 2010, p.90]
    • PC Gamer UK
    • 80 Metascore
    • 80 Critic Score
    It packs an emotional punch when it counts. [Nov 2014, p.92]
    • PC Gamer UK
    • 80 Metascore
    • 86 Critic Score
    An intense and beautifully designed action-physics platformer, which also happens to be dirt cheap.
    • 80 Metascore
    • 86 Critic Score
    All in all, it's the finest selection of planes ever to ship with a commercial non-combat flight sim. [Dec 2006, p.86]
    • PC Gamer UK
    • 79 Metascore
    • 88 Critic Score
    A thoroughly enjoyable, hardcore platforming challenge to tackle. [Apr 2012, p.120]
    • PC Gamer UK
    • 79 Metascore
    • 87 Critic Score
    TDU's MMO elements are slight compared to quest-and-kill fare, but it's still the greatest advancement of the driving-a-pretend-car concept in years... A car fancier's wish-dream. [Feb 2007, p.74]
    • PC Gamer UK
    • 79 Metascore
    • 75 Critic Score
    Flawed, intriguing art-game. [May 2009, p.70]
    • PC Gamer UK
    • 79 Metascore
    • 84 Critic Score
    Good, excellent, tip-top, neat, sound, and indeed marvelous. A casual adventure for even the most hardcore word geek. [Oct 2009, p.86]
    • PC Gamer UK
    • 79 Metascore
    • 77 Critic Score
    It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
    • 79 Metascore
    • 85 Critic Score
    Grippnig small scale stories of WWII. [Nov 2008, p.84]
    • PC Gamer UK
    • 79 Metascore
    • 87 Critic Score
    Silent Hunter 4's awesome intro movie demands immediate wordage. [May 2007, p.84]
    • 79 Metascore
    • 74 Critic Score
    If you can relax into the game, get past the learning curve and ignore being hit on by an ugly Scottish man, there's a mass of strategy here. [Dec 2006, p.110]
    • PC Gamer UK
    • 79 Metascore
    • 87 Critic Score
    Pro Evolution Soccer is still the game to beat. [Dec 2008, p.85]
    • PC Gamer UK
    • 79 Metascore
    • 82 Critic Score
    If "Hellgate" left you with deep wounds of despair, this is the healing potion for you. [June 2008, p.80]
    • PC Gamer UK
    • 79 Metascore
    • 74 Critic Score
    Wormed its way back into our hearts, but don't expect the relationship to be any different.
    • 79 Metascore
    • 70 Critic Score
    As much fun as a day at the beach, but Tropico 3 misses a big boat by not showing you the results of your presidential labours. [Dec 2009, p.108]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    More fun than a barrel of monkeys, and a fine follow-up to at least the last couple of Monkey Island sequels. [Sept 2009, p.73]
    • PC Gamer UK
    • 79 Metascore
    • 74 Critic Score
    A steep learning curve and lack of starting characters will turn many away from Bloodline's fun and frenzied arena battles.
    • 79 Metascore
    • 78 Critic Score
    It's a fun, polished platformer, but a limited one. [May 2003, p.83]
    • PC Gamer UK
    • 79 Metascore
    • 75 Critic Score
    It's a cute and pacey game. [June 2012, p.105]
    • PC Gamer UK
    • 79 Metascore
    • 80 Critic Score
    Stealth and free-running are jettisoned: all that is left is a constant barrage of swordfights. It's a disaster, a betrayal of everything the player has learnt so far. It abandons even the slim veneer of choice that the very best games offer us, turning into Double Dragon in a monk's robe.
    • 79 Metascore
    • 73 Critic Score
    Stability issues notwithstanding, this explosive new arcade racer is just about as compulsive as they come. [July 2010, p.102]
    • PC Gamer UK
    • 79 Metascore
    • 86 Critic Score
    More lands to conquer, new challenges, and a chance to star in one of the greatest stories of all time. [Aug 2006, p.86]
    • PC Gamer UK
    • 79 Metascore
    • 86 Critic Score
    Decent puzzles with hilarious jokes. Surely I'm dreaming? [Christmas 2008, p.99]
    • PC Gamer UK
    • 79 Metascore
    • 65 Critic Score
    S&M mistakes 'wackiness' for comedy, alliteration for timing, and cliche for characterisation...Telltale just need to realise that writing funny is hard work, and they're not yet doing nearly enough. [Feb 2007, p.70]
    • PC Gamer UK
    • 79 Metascore
    • 52 Critic Score
    Aimless and unfunny - a terrible way to end the series. [July 2007, p.79]
    • PC Gamer UK
    • 79 Metascore
    • 77 Critic Score
    Exactly the kind of playfulness I expect from Tropico. [Sept 2010, p.93]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    This imaginative, thrillingly fast racer is better than it has any right to be. [Apr 2013, p.107]
    • PC Gamer UK
    • 79 Metascore
    • 62 Critic Score
    This is better (and easier) than last month's "Maoi Better Blues," but nowhere near as good as "Abe Lincoln Must Die." [Apr 2008, p.83]
    • PC Gamer UK
    • 79 Metascore
    • 82 Critic Score
    FlatOut is the kind of game that's fun to win, but the charm quickly peels off when frustration sets in - and it will. [Oct 2008, p.82]
    • PC Gamer UK
    • 79 Metascore
    • 81 Critic Score
    Why on Earth would you learn to play real guitar when you can play this? [Jan 2008, p.72]
    • PC Gamer UK
    • 79 Metascore
    • 74 Critic Score
    A technical improvement on past efforts, let down by a lack of atmosphere and irritating AI flaws. [Nov 2010, p.92]
    • PC Gamer UK
    • 79 Metascore
    • 79 Critic Score
    Mindless violence in all the right ways. [Feb 2008, p.82]
    • PC Gamer UK
    • 79 Metascore
    • 88 Critic Score
    Singlehandedly saves fantasy 4X. [Christmas 2008, p.68]
    • PC Gamer UK
    • 79 Metascore
    • 80 Critic Score
    Devilishly tricky. [July 2010, p.95]
    • PC Gamer UK
    • 79 Metascore
    • 82 Critic Score
    In short, not bad for a game where you still can't jump. And you don't need to. So there.
    • 79 Metascore
    • 79 Critic Score
    An original take on the arcade time-trial formula. [Dec 2013, p.95]
    • PC Gamer UK
    • 79 Metascore
    • 81 Critic Score
    Set to doom a generation of pony-mad girls. Perfect if you have love in your heart and Sims 3 on your Steam account.
    • 79 Metascore
    • 86 Critic Score
    Dazzling, vicious fighting extravaganza, with tons of replay value. But you have to work hard to find out what's going on, or to care. [Aug 2009, p.68]
    • PC Gamer UK
    • 79 Metascore
    • 79 Critic Score
    Visit for the mini-games and fairy dust, but stay for the opportunity to spend 2 quid on a pair of magic pants. [Aug 2009, p.78]
    • PC Gamer UK
    • 79 Metascore
    • 77 Critic Score
    This crueller sequel is bursting with evil potential, but the fun is dragged down by clumsy execution. [Aug 2009, p.80]
    • PC Gamer UK
    • 79 Metascore
    • 78 Critic Score
    Ultimately, this flipping from scary to stupid, from harrowing to humdrum, leaves FEAR 2: Project Origin a competent but slightly unsatisfying experience. [Mar 2009, p.72]
    • PC Gamer UK
    • 79 Metascore
    • 79 Critic Score
    Plainly the best plane-centric shooter on a 2D plane. Stick through the slow start and enjoy the view later on. [Jan 2010, p.94]
    • PC Gamer UK
    • 79 Metascore
    • 85 Critic Score
    A joyous and addictive action puzzler. [Sept 2010, p.102]
    • PC Gamer UK
    • 79 Metascore
    • 78 Critic Score
    Lovely, if a little drawn out. [Mar 2009, p.70]
    • PC Gamer UK
    • 79 Metascore
    • 81 Critic Score
    A surprising treat. [Dec 2009, p.109]
    • PC Gamer UK
    • 79 Metascore
    • 80 Critic Score
    An impressive game, but not one that will be to everyone's tastes, especially not those after a quick thrill. [Sept 2010, p.88]
    • PC Gamer UK
    • 78 Metascore
    • 73 Critic Score
    PopCap charm permeates the experience - the dialogue and tool tops are hilarious - but the halfway mark signals a massive surge in difficulty, and you'll frequently get pinned for hours on a single stage. [Dec 2009, p.117]
    • PC Gamer UK
    • 78 Metascore
    • 76 Critic Score
    Despite the criticisms, it's as good as the last couple of Lego outings; slightly better, actually. It just lacks the novelty value. [July 2008, p.76]
    • PC Gamer UK
    • 78 Metascore
    • 75 Critic Score
    Less adventurous heroes might be scared off, but if more is merrier, LoL is perfect for your advanced tower defending fix. [Christmas 2009, p.112]
    • PC Gamer UK
    • 78 Metascore
    • 80 Critic Score
    No singleplayer game I know offers more scope for creativity, more surrealism, or a more original commercial model. [Aug 2006, p.82]
    • PC Gamer UK
    • 78 Metascore
    • 75 Critic Score
    With or without others to play with it's a lot of fun. It's just not something to should about from the rooftops. [May 2008, p.82]
    • 78 Metascore
    • 68 Critic Score
    Deal with all these niggles and there's an undeniably fun core of stupidly acrobatic, combo-heavy fighting. DMC4 doesn't move the series on, but when it's firing on all cylinders it's still enough to make you snigger with glee.
    • 78 Metascore
    • 75 Critic Score
    It may feel somewhat underdeveloped, but it is an intriguing experience. [May 2006, p.90]
    • PC Gamer UK
    • 78 Metascore
    • 78 Critic Score
    The new scenarios are enlivened by the fantastic timeline system. [June 2012, p.97]
    • PC Gamer UK
    • 78 Metascore
    • 71 Critic Score
    FIFA 07 is still entertaining, but it's about as workaday as it gets. It goes through the motions of offering team updates and a smattering of new features, but fails to address core problems or significantly innovate in its approach to football. [Nov 2006, p.96]
    • PC Gamer UK
    • 78 Metascore
    • 79 Critic Score
    Modern Warfare 3 is linear, badly written and one note. It's still, from a certain angle, regressive. It's also fun.
    • 78 Metascore
    • 74 Critic Score
    As an indie release, it's exactly the kind of thing we like to see - something writing its own rules, and leaving us excited to see just where its ideas go next. [Mar 2008, p.84]
    • PC Gamer UK
    • 78 Metascore
    • 78 Critic Score
    A rare sim triumph, although it's forced to make a ton of compromises to appease two distinct audiences. [Mar 2010, p.86]
    • PC Gamer UK
    • 78 Metascore
    • 70 Critic Score
    Ultimately, Rise is meant for the BFME hardcore. [Christmas 2006, p.74]
    • PC Gamer UK
    • 78 Metascore
    • 64 Critic Score
    While everything works, there are a few odd quirks which don't exactly break the game but do make it a little bizarre. [May 2006, p.89]
    • PC Gamer UK
    • 78 Metascore
    • 70 Critic Score
    Still playable, but coasting on a years-old reputation that needs to be renewed sharpish if Pro Evo is to stay relevant. [Dec 2009, p.82]
    • PC Gamer UK
    • 78 Metascore
    • 84 Critic Score
    Bound in Blood is a much more enjoyable experience than the first Juarez. It lacks some of the whimsy (such as Ray massacring whole towns while quoting scripture) in favour of focusing on the shooting, but it's a good trade.

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