Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 81 Metascore
    • 85 Critic Score
    We still think you gotta play it (or at least rent it) because the good parts are truly majestic. Just go in with your eyes wide open, and listen for the snik! of the game’s hidden blade popping out to kill off any hope of this game living up to its full potential.
    • 71 Metascore
    • 85 Critic Score
    Still, controlling every moment of every fight is just ridiculously fun, and you'll be quite content while you wait for what should hopefully be the ultimate WWE game next year. [Dec 2007, p.74]
    • 51 Metascore
    • 60 Critic Score
    The button-pounding boss showdowns are challenging, and cutting a gory swathe through goons with the help of a half-dozen dim Thanes is crude fun, but you're likely to regret the expense than sing Beowulf's praises at the end of its eight hours. [Jan 2008, p.65]
    • Official Xbox Magazine
    • 50 Metascore
    • 45 Critic Score
    At a full $60, there's absolutely no reason to touch this with a ten-foot-pole, especially with so many other, better shooters on the market in this record-settingly awesome holiday season. [Jan 2008, p.62]
    • Official Xbox Magazine
    • 43 Metascore
    • 40 Critic Score
    Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]
    • Official Xbox Magazine
    • 62 Metascore
    • 60 Critic Score
    The one aspect of BlackSite that stands out from the crowd is its not-so-subtle political commentary — for example, every mission is titled with a Bush-ism, like “Stay the Course,” “Mission Accomplished,” and “Regime Change,” and the game leaves nothing to the imagination regarding its designers’ political viewpoints. Whether that’s a good thing or a bad thing is up to you, but we just wish they’d woven it in a little better — no one likes being preached at when they’re trying to kill alien scum.
    • 78 Metascore
    • 80 Critic Score
    This is the kind of game Xbox Live Arcade was made for. [Holiday 2007, p.73]
    • 43 Metascore
    • 65 Critic Score
    Against similarly matched opponents, it's a tense, fast-paced contest, and it delivers an experience that's fairly unique to the digital format. For this mode, we'd pay the $10. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 51 Metascore
    • 70 Critic Score
    BGH feels somewhat real. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    Bladestorm looks and plays better than "Dynasty Warriors 5: Empires", so longtime fans should enjoy this more next-gen DW-style title until "Dynasty Warriors 6" hits the battlefield next year. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    If you're new to the series, this collection is a terrific way to get into it all in one huge, time-sucking package. [oliday 2007, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    After just four or five enormously fun games of Scene It?, we’d racked up 27 Achievements worth over 600 points — great! We just can’t comprehend why there’s no online film festival.
    • 66 Metascore
    • 80 Critic Score
    F.E.A.R. Files delivers two standalone micro-campaigns brand-new to the 360--the new Perseus Mandate and the previously released PC expansion "Extraction Point". [Holiday 2007, p.80]
    • 94 Metascore
    • 100 Critic Score
    Simply put, Call of Duty 4 does everything right and nearly nothing wrong. But where it elevates itself above even the best 360 shooters is how all of the good stuff is ludicrously good. The campaign never lets up, while multiplayer is a triple-A affair in itself. [Dec 2007, p.36]
    • 77 Metascore
    • 80 Critic Score
    Whether you're flanking foes together or dodging gracefully in a solo session, Empire is a fast, well-designed blast-a-thon. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    With your $60 on the line, however, it's only multiplayer that rescues TimeShift from the throes of average-dom. [Holiday 2007, p.74]
    • 89 Metascore
    • 90 Critic Score
    But here it is: the finest version of the finest fighting game series, and with spot-on Xbox Live play. [Holiday 2007, p.64]
    • 78 Metascore
    • 80 Critic Score
    Ultimately, it's one of the best, deepest, and most eye-candy-packed animation crossovers to land in the 360's lap. [Dec 2007, p.81]
    • Official Xbox Magazine
    • 56 Metascore
    • 75 Critic Score
    Party's certainly not as deep as its predecessor, but it features some of the most engaging mini-games on 360 to date. [Holiday 2007, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    Giving us the option to bypass the mini-games and get straight to the story would've made this charming visual treat even tastier. [Holiday 2007, p.73]
    • Official Xbox Magazine
    • 71 Metascore
    • 75 Critic Score
    The Simpsons Game is wittty and well-written, and it intelligently plays into the nerdy sensibilities of gamers; really, only the by-the-numbers gameplay sometimes comes up short. [Holiday 2007, p.68]
    • 58 Metascore
    • 50 Critic Score
    But the expansion pack-sized experience--we completed it in just a single day--also retails for 50 whole dollars. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Ultimately, GHIII succeeds as a polished technical workout for top-tier shredders, but the game's magic was never really about pressing buttons anyway--it was about making the player feel like, well, a guitar hero. Now, we just feel unworthy. [Dec 2007, p.64]
    • 55 Metascore
    • 50 Critic Score
    At 800 points, Battlestar is cheap, but in a sky already patrolled by the superior "Wing Commander Arena", these toasters don't stand a chance. [Holiday 2007, p.81]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    The protagonist can feel a bit slow to respond to your commands, but between the unique art direction and 120 boards of imaginative confusion, Exit delivers just enough pleasure to sweeten its pain. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 63 Metascore
    • 75 Critic Score
    High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
    • 69 Metascore
    • 65 Critic Score
    But overall, the affair is a tad bit low-rent on the production values. [Dec 2007, p.75]
    • Official Xbox Magazine
    • 80 Metascore
    • 85 Critic Score
    The dogfighting, though, feels aimless unless you're playing with people who really know what they're doing: We predict it'll be the stomping ground of the uber-hardcore pilots. [Nov 2007, p.88]
    • 77 Metascore
    • 80 Critic Score
    With three "episodes"--two story episodes and Croft Manor--the price tag is easily justifiable: Anniversary offers a respectable four to eight hours per slice. [Holiday 2007, p.76]
    • Official Xbox Magazine
    • 78 Metascore
    • 70 Critic Score
    E4's only major flaw is that it can get WAY repetitive. [Holiday 2007, p.70]
    • Official Xbox Magazine

Top Trailers