Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
This impressive update beats out its 360 counterpart...just like it did last year. [Sept 2007, p.83]- Official Xbox Magazine
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- Critic Score
Overall, gameplay is great - passing is tight, running moves are fluid, and the playbook is decent-sized, although officials occasionally miss big calls while throwing seemingly random flags. [Sept 2007, p.81]- Official Xbox Magazine
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- Critic Score
It's enjoyable enough for a few go-rounds, especially in co-op mode, and that makes it one of the more endearing retro ports to hit Live Arcade. [Oct 2007, p.78]- Official Xbox Magazine
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- Critic Score
Though this re-release lacks any of the nifty extras you might be hoping for, you're paying a mere five bucks for a perfect port of an undeniably classic. [Oct 2007, p.78]- Official Xbox Magazine
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- Critic Score
You might grab it if you're new to space shooters, but don't expect to remember it in the morning. [Oct 2007, p.78]- Official Xbox Magazine
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- Critic Score
Twenty-seven years later, the game's Live Arcade version is still stressing us out, but in good ways. [Aug 2007, p.79]- Official Xbox Magazine
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- Critic Score
Watching a B-movie can be cheesy good fun. Playing and paying money for one...that's a nightmare. [Sept 2007, p.79]- Official Xbox Magazine
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- Critic Score
Carcassonne is Live Arcade at its best--a fair price for a great game you otherwise wouldn't find on the 360. More please! [Aug 2007, p.80]- Official Xbox Magazine
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- Critic Score
Admittedly, the game is gorgeous. But because the narrative is as linear and rigid as a steel pipe, it's a shallow sort of beauty. [Sept 2007, p.83]- Official Xbox Magazine
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- Critic Score
Amid shelves crammed with me-too mediocrity, we'll take Overlord's wicked humor and creativity, warts and all. [Sept 2007, p.80]- Official Xbox Magazine
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- Critic Score
A slick yet largely routine exercise in jumping, balancing, and fast-twitch hand-eye coordination. [Sept 2007, p.76]- Official Xbox Magazine
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- Critic Score
Oodles of action that feels like "Riddick" in all the right ways. [Sept 2007, p.72]- Official Xbox Magazine
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- Critic Score
But the compelling big-play action, an addicting career mode, and an amusing Home Run Pinball mini-game make The Bigs worth plenty more than the Cracker Jack-toy letdown you might have expected. [Aug 2007, p.78]- Official Xbox Magazine
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- Critic Score
A sea of generic combat - you face an endless meat train of brain-dead A.I. schmucks that can't shoot straight and leave behind guns and ammo that mysteriously disappear at random. [Sept 2007, p.77]- Official Xbox Magazine
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- Critic Score
Mild targeting problems aside, Phoenix is the most engaging Potter game to date, with the 3D richness that adults expect but straightforward hidey-seeky gameplay that won't overtax a tween audience. [Aug 2007, p.74]- Official Xbox Magazine
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- Critic Score
These standalone levels may not compare to a proper game of chess, but they have the same sort of vibe, and that makes Band of Bugs challenging and addictive enough in its own right. [May 2007, p.80]- Official Xbox Magazine
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- Critic Score
So don't let Dirt's pointed non--"PGR"-ness stop you in the slightest--if all you care about is great gameplay, it's easily one of the best 360 racing games yet. [July 2007, p.74]- Official Xbox Magazine
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- Critic Score
Feels totally manufactured and formulaic. [Sept 2007, p.76]- Official Xbox Magazine
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- Critic Score
In fact, developer Gameloft has managed to give the game a beautiful 3D overhaul and a few minor gameplay updates while mostly maintaining its timeless brilliance. [Aug 2007, p.79]- Official Xbox Magazine
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- Critic Score
The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]- Official Xbox Magazine
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- Critic Score
Unless you're plagued with a kimono fetish, you're just better off creeping around elsewhere. [Aug 2007, p.82]- Official Xbox Magazine
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- Critic Score
Call of Juarez could've been a uniquely hard-boiled journey through the late 1800s, but it kicks up too much distracting dust to be worth the trip. [July 2007, p.78]- Official Xbox Magazine
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- Critic Score
If you still have Pac-Man Fever, this game is a must-own. Otherwise, just sample the remix with the free demo. [Sept 2007, p.76]- Official Xbox Magazine
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- Critic Score
It's a wise parent that rents, as those tiny gamers will make short work of this fun but brief experience. [Aug 2007, p.81]- Official Xbox Magazine
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- Critic Score
Multiplayer is a blast, even if it's a hassle to re-invite everybody after each game. For 800 Microsoft Points, the goofy racing variety of Mad Tracks gives you excellent milage. [June 2007, p.72]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Shadowrun is definitely good--"Counter-Strike with magic" works very well--but it should be great. [Aug 2007, p.76]- Official Xbox Magazine
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- Critic Score
It's the ultimate game for, like, 10 people out there, and they'll love it like monkeys love bananas. [Aug 2007, p.74]- Official Xbox Magazine
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- Critic Score
All you're really left with is accumulating points...but since the game has no multiplayer to spice up that trivial pursuit, why even bother. [Aug 2007, p.81]- Official Xbox Magazine
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- Critic Score
It's not a classic coin-op; it's a jurassic coin-op, and not much fun for 360 gamers. [Aug 2007, p.83]- Official Xbox Magazine