Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 49 Metascore
    • 40 Critic Score
    Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]
    • Official Xbox Magazine
    • 56 Metascore
    • 40 Critic Score
    Players simply watch the drama unfold with no interaction at all, making Maximum chase a boring plod at best. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 43 Metascore
    • 40 Critic Score
    Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]
    • Official Xbox Magazine
    • 46 Metascore
    • 40 Critic Score
    Zoids Assault's gameplay is certainly challenging, but regrettably, it's for all the wrong reasons. [Nov 2008, p.78]
    • Official Xbox Magazine
    • tbd Metascore
    • 40 Critic Score
    Next time, the King of Fighters crew should really stick to what they're good at: beating each other up with fists, not bullets. [Jan 2011, p.69]
    • Official Xbox Magazine
    • 55 Metascore
    • 40 Critic Score
    It’d be too easy to say that Conquest will appeal only to diehard Tolkien fans; in fact, they’re the ones most likely to hate it.
    • 50 Metascore
    • 40 Critic Score
    Even with our expectations lowered, Yaiba still managed to disappoint. It’s even more sexist than we presumed, uglier than some 360 launch titles, and feels budget-y without the accompanying charm. Hayabusa deserves better.
    • 65 Metascore
    • 40 Critic Score
    Mind-numbingly repetitive. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 44 Metascore
    • 40 Critic Score
    Essentially, the only thing that kept us playing the campaign mode was to escape the horrible rap metal in the menu screens. [Mar 2009, p.83]
    • Official Xbox Magazine
    • 28 Metascore
    • 40 Critic Score
    Fustercluck. [Feb 2010, p.88]
    • Official Xbox Magazine
    • 44 Metascore
    • 40 Critic Score
    Diehard fans might forgive, but everyone else should just forget. [Aug 2008, p.75]
    • 47 Metascore
    • 40 Critic Score
    Even Jigsaw's most ardent apostles should spare themselves this torture. [Jan 2011, p.76]
    • Official Xbox Magazine
    • 50 Metascore
    • 40 Critic Score
    Curious why you haven't heard Quentin Tarantino promoting Reservoir Dogs, considering it's the first game adapted from one of his movies? Easy: It's junk. [Holiday 2006, p.74]
    • Official Xbox Magazine
    • 41 Metascore
    • 40 Critic Score
    Honestly, no one will want to play this for more than 10 minutes. [July 2009, p.81]
    • Official Xbox Magazine
    • 59 Metascore
    • 40 Critic Score
    These folks add a considerable amount of content to a game in desperate need of variety, but their fighting styles and special moves aren't enough to make this rigid, repetitive actioner worth enduring. [Jan 2011, p.78]
    • tbd Metascore
    • 40 Critic Score
    Though it may appeal to fighting-game greenhorns learning the ropes, Phantom Breaker is far too simplistic and bare-bones to justify its $40 price. [Apr 2012, p.85]
    • Official Xbox Magazine
    • tbd Metascore
    • 40 Critic Score
    Diehard fans may enjoy all the familiar faces, but a few hours was too much for us. [Jan 2010, p.77]
    • Official Xbox Magazine
    • 55 Metascore
    • 40 Critic Score
    Young baseball fans should take a swing at Backyard Sports: Sandlot Sluggers instead. [Oct 2010, p.81]
    • Official Xbox Magazine
    • 37 Metascore
    • 40 Critic Score
    It's sloppy, boring, and inauthentic.
    • 54 Metascore
    • 40 Critic Score
    An annoying feature that requires you to “buy” unlocked events with earned points adds unwelcome repetition, and 12-person multiplayer only means sharing the pain with others. Steer clear.
    • 56 Metascore
    • 40 Critic Score
    We say, stick to the show. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 45 Metascore
    • 40 Critic Score
    Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]
    • 55 Metascore
    • 40 Critic Score
    The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]
    • Official Xbox Magazine
    • 66 Metascore
    • 40 Critic Score
    Dedicated fans of punishing classics like Mega Man might’ve relished the sense of accomplishment, but even they’ll grow tired of the drudgery, despite some tense boss battles against huge machines.
    • 42 Metascore
    • 40 Critic Score
    Definitely inspired by old co-op coin-ups like Ikari Warriors, minus any ambition. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 58 Metascore
    • 40 Critic Score
    At the beginning of the tediously unchanging Adventure Mode (the only mode in the game), you have nearly unlimited time when choosing where to drop a block. That removes any sense of urgency…and you really don’t need to employ any strategy to succeed anyway.
    • 51 Metascore
    • 39 Critic Score
    It tries so hard to keep it real that it comes off hilariously fake. [Nov 2005, p.130]
    • Official Xbox Magazine
    • 33 Metascore
    • 39 Critic Score
    Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]
    • Official Xbox Magazine
    • 39 Metascore
    • 39 Critic Score
    This third-person adventure had a lot of potential, but the bugs and overall sloppy design make this sweet treat leave a bad taste in our mouths. [Oct 2005, p.102]
    • Official Xbox Magazine
    • 50 Metascore
    • 38 Critic Score
    Mostly, it's recipe for frustration. [July 2005, p.85]
    • Official Xbox Magazine

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