Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]- Official Xbox Magazine
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- Critic Score
Players simply watch the drama unfold with no interaction at all, making Maximum chase a boring plod at best. [Mar 2004, p.81]- Official Xbox Magazine
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Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]- Official Xbox Magazine
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- Critic Score
Zoids Assault's gameplay is certainly challenging, but regrettably, it's for all the wrong reasons. [Nov 2008, p.78]- Official Xbox Magazine
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Next time, the King of Fighters crew should really stick to what they're good at: beating each other up with fists, not bullets. [Jan 2011, p.69]- Official Xbox Magazine
Posted Dec 13, 2010 -
- Critic Score
It’d be too easy to say that Conquest will appeal only to diehard Tolkien fans; in fact, they’re the ones most likely to hate it.- Official Xbox Magazine
- Read full review
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- Critic Score
Even with our expectations lowered, Yaiba still managed to disappoint. It’s even more sexist than we presumed, uglier than some 360 launch titles, and feels budget-y without the accompanying charm. Hayabusa deserves better.- Official Xbox Magazine
- Posted Mar 19, 2014
- Read full review
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- Official Xbox Magazine
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- Critic Score
Essentially, the only thing that kept us playing the campaign mode was to escape the horrible rap metal in the menu screens. [Mar 2009, p.83]- Official Xbox Magazine
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- Official Xbox Magazine
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Diehard fans might forgive, but everyone else should just forget. [Aug 2008, p.75]- Official Xbox Magazine
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- Critic Score
Even Jigsaw's most ardent apostles should spare themselves this torture. [Jan 2011, p.76]- Official Xbox Magazine
Posted Dec 13, 2010 -
- Critic Score
Curious why you haven't heard Quentin Tarantino promoting Reservoir Dogs, considering it's the first game adapted from one of his movies? Easy: It's junk. [Holiday 2006, p.74]- Official Xbox Magazine
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Honestly, no one will want to play this for more than 10 minutes. [July 2009, p.81]- Official Xbox Magazine
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These folks add a considerable amount of content to a game in desperate need of variety, but their fighting styles and special moves aren't enough to make this rigid, repetitive actioner worth enduring. [Jan 2011, p.78]- Official Xbox Magazine
- Posted Dec 13, 2010
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- Critic Score
Though it may appeal to fighting-game greenhorns learning the ropes, Phantom Breaker is far too simplistic and bare-bones to justify its $40 price. [Apr 2012, p.85]- Official Xbox Magazine
Posted Feb 28, 2012 -
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Diehard fans may enjoy all the familiar faces, but a few hours was too much for us. [Jan 2010, p.77]- Official Xbox Magazine
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- Critic Score
Young baseball fans should take a swing at Backyard Sports: Sandlot Sluggers instead. [Oct 2010, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
- Posted Aug 5, 2011
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- Critic Score
An annoying feature that requires you to “buy” unlocked events with earned points adds unwelcome repetition, and 12-person multiplayer only means sharing the pain with others. Steer clear.- Official Xbox Magazine
- Posted Mar 7, 2013
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- Official Xbox Magazine
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Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]- Official Xbox Magazine
- Posted Apr 28, 2011
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- Critic Score
The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]- Official Xbox Magazine
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Dedicated fans of punishing classics like Mega Man might’ve relished the sense of accomplishment, but even they’ll grow tired of the drudgery, despite some tense boss battles against huge machines.- Official Xbox Magazine
- Posted Oct 4, 2013
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- Critic Score
Definitely inspired by old co-op coin-ups like Ikari Warriors, minus any ambition. [Oct 2009, p.75]- Official Xbox Magazine
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- Critic Score
At the beginning of the tediously unchanging Adventure Mode (the only mode in the game), you have nearly unlimited time when choosing where to drop a block. That removes any sense of urgency…and you really don’t need to employ any strategy to succeed anyway.- Official Xbox Magazine
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- Critic Score
It tries so hard to keep it real that it comes off hilariously fake. [Nov 2005, p.130]- Official Xbox Magazine
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Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]- Official Xbox Magazine
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This third-person adventure had a lot of potential, but the bugs and overall sloppy design make this sweet treat leave a bad taste in our mouths. [Oct 2005, p.102]- Official Xbox Magazine
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- Official Xbox Magazine