Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 53 Metascore
    • 45 Critic Score
    Shred is a hodgepodge of good-on-paper ideas intended for younger and casual gamers, but the poor execution ends up alienating all. [Jan 2011, p.65]
    • Official Xbox Magazine
    • 63 Metascore
    • 45 Critic Score
    Relies on its demanding difficulty to disguise its creative bankruptcy. [Mar 2010, p.83]
    • Official Xbox Magazine
    • 54 Metascore
    • 45 Critic Score
    The two-player co-op game makes for mild (offline) fun, but the too-short music loops will drive you crazy and your teeth will hurt from the sugar content. The game’s biggest sin? These Bunnies are boring.
    • 77 Metascore
    • 45 Critic Score
    Online multiplayer rekindles fond memories of linked arcade machines, and 30 brief challenges break up the solo routine. But clunky handling and crayon visuals are a harsh reminder of why we rarely visit with the ghosts of videogame racing's past. Daytona USA was once a pace-setting leader; now it's a museum-ready relic.
    • 49 Metascore
    • 45 Critic Score
    What could have given other wrestling games a run for their money ends up winded before the ring bell even sounds. [Jan 2011, p.66]
    • Official Xbox Magazine
    • 55 Metascore
    • 45 Critic Score
    While both adults and children might enjoy the silliness, the simple hop-and-bop mechanics grow old immediately, and the camera's a mess. [Mar 2008, p.92]
    • Official Xbox Magazine
    • 55 Metascore
    • 45 Critic Score
    The fast-paced simplicity of such a goofy goal made BurgerTime a hit in 1982's arcades, but World Tour tosses in fresh ingredients with little consideration for the damage they do to gameplay. [Oct 2011, p.81]
    • 47 Metascore
    • 45 Critic Score
    If you like twitchy old-style gameplay, Konami's Time Pilot port is a much better use of your 400 Microsoft Points($5). [Dec. 2006, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 45 Critic Score
    Don't avoid buying Manhunt because it's sick; avoid Manhunt because it has virtually no redeemable gameplay quality, period. [July 2004, p.87]
    • Official Xbox Magazine
    • 55 Metascore
    • 45 Critic Score
    You never truly get the sense of being a pro podracer, a vicious monster, or a mighty Jedi, leaving you all-too-aware that you're just playing a videogame…and a mediocre one at that.
    • 49 Metascore
    • 45 Critic Score
    When stages start stretching past 10 to 15 minutes apiece thanks to minimal checkpoints and dozens of cheap deaths, though, the game known as a breezy pick-up-and-play classic on phones instead feels like a bitter grind on 360.
    • 34 Metascore
    • 45 Critic Score
    Here, you’ll find little beyond groaners, pedestrian prattle, and underdeveloped monotony. Find another path to walk.
    • 46 Metascore
    • 45 Critic Score
    Sonic is still the fastest mascot on the block, and his audience desperately wants to root for him. But his latest namesake game is big on rushed disappointment and much too light on fleetfooted pleasure. [Jan. 2007, p.79]
    • Official Xbox Magazine
    • 52 Metascore
    • 45 Critic Score
    Even at $20, scratch this one. [Aug 2006, p.82]
    • Official Xbox Magazine
    • 52 Metascore
    • 45 Critic Score
    This mediocre trudge is definitely one you'll regret. [Apr 2008, p.79]
    • Official Xbox Magazine
    • 50 Metascore
    • 45 Critic Score
    At a full $60, there's absolutely no reason to touch this with a ten-foot-pole, especially with so many other, better shooters on the market in this record-settingly awesome holiday season. [Jan 2008, p.62]
    • Official Xbox Magazine
    • 43 Metascore
    • 45 Critic Score
    It's simply too tedious to work as either a game or as propaganda. [Holiday 2007, p.78]
    • Official Xbox Magazine
    • 60 Metascore
    • 45 Critic Score
    It all works fine, it's just pretty cheesy and not in the least compelling. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    If this is what like as a drug kinpin is like, we'll stick to our day jobs. [Nov. 2006, p.74]
    • Official Xbox Magazine
    • 66 Metascore
    • 45 Critic Score
    Throw in groan-inducing power-ups and uninspired graphics, and you'll be bored before the weekend's up. [Feb 2006, p.79]
    • Official Xbox Magazine
    • 43 Metascore
    • 45 Critic Score
    A survival mode and a handful of inventive multiplayer scenarios add some replayability, but considering that they suffer from the same issues that plague the core game, you're probably best leaving raider in the bomb. [Jan 2014, p.76]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    It's sad to see an under-the-radar favorite tank so spectacularly in an attempt to revitalize the brand, but Cartel is one call you can clearly push to voicemail.
    • 55 Metascore
    • 45 Critic Score
    For a rather simplistic platformer, Alien Spidy’s ultimately just too challenging, in all the wrong ways. Even after many play sessions, we didn’t feel like we were learning what we needed to eventually master it, and that’s a big turnoff.
    • 51 Metascore
    • 45 Critic Score
    The slow-to-respond point-and-click gameplay is more pixel-hunting than actual deductive case-solving. [Dec 2009, p.82]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    This year's PES is a step backward, and letting players fake injury to draw fouls is the least of the offenses. [June 2008, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 44 Critic Score
    FN's only rewarding attributes are the high quality character models and the perfect license. Everything else needs work. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 45 Metascore
    • 43 Critic Score
    Stylish visuals and a skintight catsuit can't save Catwoman from baffling controls (jump is the right shoulder button?), repetitive combat sequences, and predictable AI. [Oct 2004, p.74]
    • Official Xbox Magazine
    • 43 Metascore
    • 43 Critic Score
    Lots of blood, but not enough meat. [Jan 2005, p.84]
    • Official Xbox Magazine
    • 57 Metascore
    • 43 Critic Score
    Poorly designed levels with lackluster textures and little to no environmental interaction only compound the game's senseless enemy AI. [May 2004, p.84]
    • Official Xbox Magazine
    • tbd Metascore
    • 42 Critic Score
    Ultimately, it never feels like you have much real effect on what's going on out on the court. [June 2002, p.80]
    • Official Xbox Magazine

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