Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
So while the elder console looks like it's stuck with the 360's scraps, the series' next-gen evolution isn't complete either. Project 8 is a strong start and one worth playing, but it definitely feels immature--it's merely a beginning. [Jan. 2007, p.78]- Official Xbox Magazine
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- Critic Score
Forget pushing game design forward--Sonic Riders doesn't attempt to do anything particularly new or inventive on the mascot-racing circuit and offers up only short-lived fun tailored strictly for Sonic's most diehard fans; [Apr 2006, p.85]- Official Xbox Magazine
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- Critic Score
Despite simple visuals, the game curiously looks much crisper on Xbox One; the other next-gen advantage comes from a biweekly Challenge objective to tackle. But on either platform, Angry Birds Star Wars should have been a $10 download, and paying much more might make you feel like you've been taken for a ride — and we're not talking about the Millennium Falcon.- Official Xbox Magazine
- Posted Dec 2, 2013
- Read full review
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- Critic Score
Without any new features, this year's installation is just as good as the rest, and that doesn't say much. [Holiday 2009, p.85]- Official Xbox Magazine
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- Critic Score
It slowly dawned on us that that's all there is to the game. [Oct 2009, p.82]- Official Xbox Magazine
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- Official Xbox Magazine
Posted Dec 19, 2010 -
- Critic Score
You could pursue worse habits than giving your noodle a mild workout, but Brain Challenge provides little incentive to keep the appointment. [May 2008, p.76]- Official Xbox Magazine
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- Critic Score
The game falls prey to the traps that eventually led to the degradation of the side-scrolling beat-'em-up: There's nothing more to do. [Dec 2003, p.144]- Official Xbox Magazine
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- Critic Score
The price is also particularly cringe-inducing: $15 for a product with precisely one game mode(quick play)? Yikes! [Jan 2010, p.69]- Official Xbox Magazine
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- Critic Score
The 3 mini-games in this Fable II companion are decidedly mixed. [Nov 2008, p.80]- Official Xbox Magazine
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- Critic Score
Two offline pals can spend a pleasant afternoon eliminating A.I. flyboys in Dogfight Mode arenas, facing ceaseless waves in Survival Mode, or revisiting missions that allow for a co-op partner. But even those tepid charms feel too much like dull training flights. [Nov 2012, p.81]- Official Xbox Magazine
- Posted Sep 4, 2012
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- Critic Score
Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]- Official Xbox Magazine
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- Critic Score
A bizarrely conceived, thinly veiled pseudo point-and-click adventure with some very simplistic fighting sequences. [Jan 2003, p.80]- Official Xbox Magazine
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- Critic Score
If you've ever played a platformer, you've seen it all before, and Memorick doesn't push any envelopes. [Sept 2004, p.84]- Official Xbox Magazine
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- Critic Score
Playing DRIV3R is as much of a chore as watching some crappy old cop movie at 3:00 A.M. All we want to do is close our eyes and make it all go away. [Sept 2004, p.80]- Official Xbox Magazine
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- Critic Score
This genre still has potential, but Spikeout just doesn't tap it. [June 2005, p.80]- Official Xbox Magazine
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- Critic Score
The problems start with control. The response isn't razor sharp, the special moves aren't spectacular, and the Netbuster specials are too easy to pull off. [Jan 2004, p.73]- Official Xbox Magazine
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- Critic Score
It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]- Official Xbox Magazine
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- Critic Score
At least the game thoughfully provides a Yee Haw button for sharing its thrills...not that it'll get much use. [Holiday 2004, p.87]- Official Xbox Magazine
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- Critic Score
While it's cool to watch John get wacked in one of the nice CG cutscenes, the actual six hours of gameplay leaves much, much, much to be desired. [Feb 2004, p.82]- Official Xbox Magazine
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- Critic Score
Sadly, this flashback is best left in the tar pits of old-school. [Jun 2006, p.61]- Official Xbox Magazine
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- Critic Score
Team Rainbow's colors have never looked so bad. [Jun 2006, p.85]- Official Xbox Magazine
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- Critic Score
With a great story and production values, that might've been enough, But everything about the game is less-than-heroic, including Thor himself. [Aug 2011, p.77]- Official Xbox Magazine
- Posted Jun 23, 2011
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- Critic Score
Gearheads might keep coming back for the toys and outfits, but everyone else will run like hell. [Aug 2011, p.77]- Official Xbox Magazine
- Posted Jun 23, 2011
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- Critic Score
The fact that every cheap death forces you to start a mission over from scratch is just the final nail in Xotic's suffocating coffin. [July 2011, p.81]- Official Xbox Magazine
Posted May 26, 2011 -
- Official Xbox Magazine
- Posted Nov 9, 2011
- Read full review
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- Critic Score
Whether you’re swinging a pipe or a scalpel, the controls never feel responsive, and rotten collision detection will drive you mad before Jigsaw’s twisted games even have the chance.- Official Xbox Magazine
- Read full review
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- Critic Score
Ultra die-hard series addicts will find some reward in a handful of lively but short cutscenes, but overall this licensed title lacks the joy and entertainment of its source material.- Official Xbox Magazine
- Posted Dec 11, 2013
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- Critic Score
Unless you're gung-ho to get 600-plus gamerscore in six hours, you're better off just revisiting the TV show. [Jun 2010, p.82]- Official Xbox Magazine
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- Critic Score
SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]- Official Xbox Magazine