Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 39 Metascore
    • 38 Critic Score
    The result is a brutally slow pace and a game that doesn't pack much of anything for anybody. The AI is horrendous, the control is abysmal, and the announcing... [Jan 2004, p.73]
    • Official Xbox Magazine
    • 43 Metascore
    • 38 Critic Score
    Not even cel-shaded reptiles can save a game cursed with tissue-thin design, weak AI, and repetitive gameplay. [June 2005, p.78]
    • Official Xbox Magazine
    • 53 Metascore
    • 37 Critic Score
    The graphics look like polished PSOne visuals, the physics are awful, the trick system is one of the worst I've ever seen in an extreme sports game, and the audio is only saved by a semi-decent soundtrack. [Sept 2003, p.83]
    • Official Xbox Magazine
    • 52 Metascore
    • 37 Critic Score
    This game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]
    • Official Xbox Magazine
    • 56 Metascore
    • 35 Critic Score
    Do yourself a favor and stick to Street Fighter IV. [Jan 2010, p.75]
    • Official Xbox Magazine
    • 45 Metascore
    • 35 Critic Score
    Some games baffle us by merely existing, and yes, Interpol, you are one of those games.
    • 42 Metascore
    • 35 Critic Score
    There's a decent--heck, maybe even somewhat fun--fighting engine burried somewhere beneath the GTA-clone templated debris, but it never has the chance, or find the energy, to rise above the ashes. [May 2006, p.74]
    • Official Xbox Magazine
    • tbd Metascore
    • 35 Critic Score
    But there's not one good reason to visit the same no-frills battlefield a dozen times or more just to grind out the improvements needed to conquer the next chapter. [Aug 2011, p.79]
    • 51 Metascore
    • 35 Critic Score
    Straightforward, button-mashing combat through the game's Quest mode with up to three friends may clutter up the screen during heated duels against an onslaught of bad guys, but it provides the otherwise muddled Fairytale Fights with its only true high point. [Jan 2010, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 35 Critic Score
    As a cheap, on-the-go timewaster, this game might work. But at $1[5], forget it. [Aug 2011, p.83]
    • 48 Metascore
    • 35 Critic Score
    Death would have been better than lifeless mess. [Aug 2004, p.80]
    • Official Xbox Magazine
    • 55 Metascore
    • 35 Critic Score
    The result is a techno-soundtracked, particle-effects-spewing mess that's no more fun to watch than it is to play. [Aug 2007, p.83]
    • Official Xbox Magazine
    • 36 Metascore
    • 35 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 44 Metascore
    • 35 Critic Score
    Unless you're a six-year-old yearning to take every concievable model of Hummer for a spin in a simplistic, arcadey race, this game isn't worth your time. [July 2006, p.82]
    • Official Xbox Magazine
    • 41 Metascore
    • 35 Critic Score
    A poor-quality marketing tie-in. [July 2010, p.81]
    • Official Xbox Magazine
    • 42 Metascore
    • 35 Critic Score
    This new Cabela's entry is more like "Most Boringest Wanders," thanks to a shoddy objective marker that either randomnly disappears or leads you in circles. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 38 Metascore
    • 35 Critic Score
    You'd think it would be hard to mess up a samurai game, but developer Genki has managed to deliver a royal swordplay stinker with Kengo: Legend of the 9. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 53 Metascore
    • 35 Critic Score
    Here's the problem with splitting up a game into three distinct parts: if two of them suck, the third doesn't stand a chance, even with a cult hit TV-show license to lend a hand. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • tbd Metascore
    • 35 Critic Score
    Sure, Game Time functions fine, Jeff Foxworthy is still vaguely funny, and the rules of the original show are in place. The multi-player, on the other hand, never gets going. [Jan 2010, p.81]
    • Official Xbox Magazine
    • 57 Metascore
    • 35 Critic Score
    Wrecked sabotages itself at every turn.
    • 35 Metascore
    • 35 Critic Score
    A couple hours of this, and even staunch drag-racing fans will evacuate the scene as fast as they can peel rubber. [Oct. 2006, p.81]
    • Official Xbox Magazine
    • 26 Metascore
    • 35 Critic Score
    Stay far, far away. [Holiday 2010, p.58]
    • Official Xbox Magazine
    • 52 Metascore
    • 35 Critic Score
    No matter how fon you are of "WinBack", a Nintendo 64 third-person shooter released in the previous millennium, you're going to be gravely disappointed with this long-in-the-making sequel. [Jun 2006, p.78]
    • Official Xbox Magazine
    • 45 Metascore
    • 35 Critic Score
    Even with the Quest Mode’s extra goals, the game felt too simple for its own good. Extra value should’ve come from the online modes, but horrific lag rendered them unplayable, and there’s no offline multiplayer.
    • 60 Metascore
    • 35 Critic Score
    The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 37 Metascore
    • 35 Critic Score
    Keying on the show's rudimentary (and universally derided) animation instead of its wonderful writing and goofy humor demonstrates an atrocious error in judgment. [May 2008, p.76]
    • 46 Metascore
    • 35 Critic Score
    A soul-crushing farce that even dedicated strategy junkies should avoid.
    • 34 Metascore
    • 35 Critic Score
    For a game that plays up its characters’ sex appeal, Girl Fight is stupefyingly unattractive. The character models look like last-gen remnants, and their complete lack of personality and combat pizazz makes them utterly forgettable.
    • 58 Metascore
    • 35 Critic Score
    The worst, most persistent problem is the ridiculous and unalterable helicopter-style chase view, which lazily swoops from side to side as you tear through each turn.
    • 25 Metascore
    • 35 Critic Score
    It's ultimately dragged down by erratic control, sloppy design, and wildly jarring changes in camera angle. [June 2003, p.82]
    • Official Xbox Magazine

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