Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
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- Critic Score
The story extends Daniel's tale, but Hell & Damnation's 14 levels are merely somewhat revamped versions of environments from the original Painkiller and its Battle Out of Hell expansion. [May 2013, p.77]- Official Xbox Magazine
Posted Apr 24, 2013 -
- Critic Score
We would've loved a story-based solo campaign like that in the similar (but infinitely superior) Undertow. [Aug 2009, p.74]- Official Xbox Magazine
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- Critic Score
It's less enjoyable, more difficult, and at times blatantly creepy. [Jan. 2007, p.68]- Official Xbox Magazine
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- Critic Score
Though the compilation's $30 price is alluring, gamers' found memories would probably serve them just as well. [May 2011, p.79]- Official Xbox Magazine
- Posted Apr 9, 2011
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- Critic Score
Until Koei takes the time to enliven the painfully monotonous action, this is one samurai best left an honorless ronin--especially since Empires inexplicably abandoned the two-player Live action of its predecessor. [Mar 2007, p.79]- Official Xbox Magazine
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- Critic Score
Sure the graphics are dated, but the game is just as fun--and frustrating obtuse!--to play as it was then. [Nov 2007, p.94]- Official Xbox Magazine
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- Critic Score
Your journey quickly settles into an endless slog of interchangeable shootouts, broken up by little more than hold-the-door-for-me-bro tedium and boss battles that range from serviceable arena showdowns to infuriating cover-free patience-drainers.- Official Xbox Magazine
- Posted Jun 5, 2012
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- Critic Score
If you've ever played a platformer, you've seen it all before, and Memorick doesn't push any envelopes. [Sept 2004, p.84]- Official Xbox Magazine
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- Critic Score
Some folks might've relished lining up creeps for extended combo attacks, if such efforts weren't constantly interrupted because the attack button also retrieves items from the ground. Even at the best of times, nabbing goodies is a poor substitute for engaging action.- Official Xbox Magazine
- Posted Jul 14, 2012
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- Critic Score
At best, Disney Sing It is a gateway game to Rock Band or SingStar for Disney Channel devotees. [Dec 2008, p.92]- Official Xbox Magazine
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- Critic Score
Shred is a hodgepodge of good-on-paper ideas intended for younger and casual gamers, but the poor execution ends up alienating all. [Jan 2011, p.65]- Official Xbox Magazine
Posted Dec 13, 2010 -
- Official Xbox Magazine
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- Critic Score
Still, you've got to be a real fanboy to want to mash your way through all two dozen or so of its missions. [July 2006, p.84]- Official Xbox Magazine
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- Critic Score
The game's underpowered scopes and wonky ballistics are often exasperating--long shots are tough, and point blank encounters sometimes are even tougher. [Feb. 2007, p.80]- Official Xbox Magazine
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- Critic Score
It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.- Official Xbox Magazine
- Posted Aug 30, 2011
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- Critic Score
Though Spartan Assault boasts many of the aliens, armaments, and well-worn plot wrinkles we associate with the Halo universe, it lacks the polished sheen that just about every other game in the series enjoys.- Official Xbox Magazine
- Posted Jan 7, 2014
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- Critic Score
It's the current best of the "Warriors" bunch, and long-time fans will eat it up, but everyone else should keep expectations in check. [Nov 2007, p.99]- Official Xbox Magazine
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- Critic Score
Eat Lead could have been a better critique of the medium than any reviewer could ever write, but it’s neither bad enough to be a savage commentary nor good enough to feel like a satisfying, stinging satire.- Official Xbox Magazine
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- Critic Score
A madcap, farcical mishmash of both online and offline multiplayer options, along with a fairly weak, platformer-centric single-player Story Mode. [July 2005, p.89]- Official Xbox Magazine
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- Critic Score
Maybe little kids would like it. But do kids really want a game where you sneak up on dull robots because you're not allowed to kill anything? [Feb 2004, p.82]- Official Xbox Magazine
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- Critic Score
Tetris will always be fun. The question is whether you're willing to shell out $30 for the privilege. [Oct 2002, p.109]- Official Xbox Magazine
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- Critic Score
It's not so much broken as an unnecessary addition to your gaming library. [Feb 2012, p.78]- Official Xbox Magazine
Posted Jan 10, 2012 -
- Official Xbox Magazine
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- Critic Score
It's not the most spirited or original game, but Realms' raw intensity and chaotic excitement will keep you playing.- Official Xbox Magazine
- Posted Sep 24, 2012
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- Critic Score
Admittedly, the game is gorgeous. But because the narrative is as linear and rigid as a steel pipe, it's a shallow sort of beauty. [Sept 2007, p.83]- Official Xbox Magazine
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- Critic Score
Hail to the Chimp might lack presidential polish, but it still earns an unexpectedly agreeable term in office. [July 2008, p.73]- Official Xbox Magazine
- Read full review
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- Official Xbox Magazine
Posted Dec 15, 2010 -
- Critic Score
The fact that every cheap death forces you to start a mission over from scratch is just the final nail in Xotic's suffocating coffin. [July 2011, p.81]- Official Xbox Magazine
Posted May 26, 2011 -
- Critic Score
Made with the input and voice talent of South Park creators Trey Parker and Matt Stone, Tenorman's Revenge is a loving homage to classic 2D platform games. The story is a blast for South Park fans, the jumping and climbing action is challenging but not too hard, and the price is definitely right.- Official Xbox Magazine
- Posted Mar 30, 2012
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- Critic Score
While the game deserves kudos for its trippy and 'toon-y visual style, the hard reality is there's no compelling reason to give up the 800-pound gorilla that is "PGR2" to adapt to Auto Modellista's driftacular controls, especially since the game's Xbox Live implementation is fairly bareboned. Kee-rash.[Apr 2004, p.80]- Official Xbox Magazine