Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Unless you have loot and robot fetishes, there's little reason to go here. [March 2011, p.81]- Official Xbox Magazine
- Posted Feb 9, 2011
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- Official Xbox Magazine
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- Critic Score
If you've ever wanted to be a wheezy, out-of-shape hunter tramping through the snowy Alaskan wilds of Ketchikan and Sitka, then this game's for you. [Holiday 2006, p.76]- Official Xbox Magazine
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- Critic Score
Want a way to reap the benefits of multitasking physical and mental activity? Read a book on a treadmill instead. [March 2011, p.80]- Official Xbox Magazine
- Posted Feb 9, 2011
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- Critic Score
Unless you're a Yu-Gi-Oh! master, stay far, far away. [March 2011, p.81]- Official Xbox Magazine
- Posted Feb 9, 2011
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- Critic Score
Showdown may have slick cars, death-defying moments, and corny dialogue like the films, but it lacks the punch and precision that’s made the top Fast & Furious films so darn fun.- Official Xbox Magazine
- Posted May 24, 2013
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- Official Xbox Magazine
Posted Dec 15, 2010 -
- Critic Score
Hardcore completists may appreciate squeezing the last bits out of Empire Bay, but all others should let this aggravating add-on sleep with the fishies. [Feb 2011, p.76]- Official Xbox Magazine
Posted Jan 10, 2011 -
- Critic Score
TMNT's sold redeeming quality is that it lets young fans cut their teeth on a rudimentary platformer. [June 2007, p.76]- Official Xbox Magazine
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- Critic Score
But all the crayons and glitter in the world can't disguise the fact that this game is really just an animated examination booklet with a price tag.- Official Xbox Magazine
- Posted Dec 21, 2012
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- Critic Score
These bloodless battles just aren’t very exciting; they’re more likely to elicit yawns than trash-talk. Dollar Dash might briefly amuse younger gamers, but everyone else will feel robbed.- Official Xbox Magazine
- Posted Mar 6, 2013
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If you and/or your kid love the show enough to tolerate all that…you should still stick with the infinitely superior XBLA game Wits & Wagers.- Official Xbox Magazine
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Terrific music and some fun moments can't save Spy Hunter from feeling bargain-bin. [Dec. 2006, p.76]- Official Xbox Magazine
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But it’s not the mythology that brings Via Domus down — it’s the boring and uninspired gameplay, which consists of a bevy of puzzles using fuse panels, a few rudimentary action sequences, and some weak games of hide-and-seek.- Official Xbox Magazine
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- Critic Score
Sadly, Cyberball 2072 doesn't live up to our feelings of nostalgia, and a couple of design choices by the dev team leave this port on the wrong side of the line of scrimmage. [Dec 2007, p.78]- Official Xbox Magazine
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- Critic Score
Its novel setup could've made Amy an exciting, emotionally charged adventure. Instead, it's a grueling death-march through a gauntlet of poor design choices and feckless player punishment.- Official Xbox Magazine
- Posted Jan 12, 2012
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- Official Xbox Magazine
- Posted Jul 20, 2013
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- Critic Score
Though it's fun to earn enough credit points to pimp your licensed Mazda, Toyota, or Nissan into a serious ride via performance upgrades, ITC's featureless concrete racing environments, detached driving physics, MIA damage modeling, and dated graphics bleed too much air from the tires. [Holiday 2006, p. 80]- Official Xbox Magazine
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- Critic Score
Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]- Official Xbox Magazine
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- Critic Score
Enduring the samey mission types 20 or more times apiece makes the mundane quest feel like a dull grind, and the challenging boss showdowns and resource-gathering minigames don’t stand out enough to offset the tedium.- Official Xbox Magazine
- Posted Oct 25, 2013
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- Critic Score
You're better off just buying a puzzle magazine at the airport.- Official Xbox Magazine
- Posted Sep 17, 2012
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- Critic Score
Could the Xbox 360 use a fun and frantic throwback partier? Sure. But this mess isn't it. [Mar 2007, p.82]- Official Xbox Magazine
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- Critic Score
Forty bucks for mostly junk is way too much. [Feb 2011, p.80]- Official Xbox Magazine
- Posted Jan 10, 2011
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- Critic Score
In the rare instances that frantic limb-flailing does land your lasso around a calf's neck, the rewards are minimal and unsatisfying: success in the barely-there campaign only unlocks variations on the same boring events in new venues.- Official Xbox Magazine
- Posted Dec 7, 2012
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- Critic Score
It's largely the same game with the bonus elements of online play, voice-commandable teammates, and a map editor. Nothing more, nothing less. [Mar 2006, p.78]- Official Xbox Magazine
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Put your $10 toward a newspaper subscription instead. [Oct 2008, p.85]- Official Xbox Magazine
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- Critic Score
It does almost nothing to capitalize on the power of the Xbox. Sadly, the gameplay is no better than the graphics. [Apr 2002, p.80]- Official Xbox Magazine
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We expect a few things from a modern arcade-style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer. Golden Axe: Beast Rider, Sega’s reinvention of the arcade classic, delivers none of them. Perhaps the worst oversight of the bunch is the lack of multiplayer options.- Official Xbox Magazine
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- Critic Score
It's not even half tubular, much less totally. [Holiday 2005, p.84]- Official Xbox Magazine
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- Critic Score
The idea of mind hackers who can wear other people's flesh as disposable armor in stop-and-pop firefights has potential, but Mindjack feels lobotomized. [April 2011, p.75]- Official Xbox Magazine
- Posted Mar 2, 2011
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- Critic Score
We never thought the day would come where we'd so dislike a Bomberman game, but by being needlessly lacking in the most crucial areas, Act Zero is impossible to love. [Sept 2006, p.78]- Official Xbox Magazine
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- Critic Score
Despite its baffling looks, booming resonance, and asymmetrical layout, Rock Revolution’s controller is not actually the game’s biggest problem; it’s Rock Revolution’s note charts and the onscreen icons that make the game so joyless.- Official Xbox Magazine
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- Critic Score
Online deathmatches are an abandoned ship. [Sept 2010, p.81]- Official Xbox Magazine
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- Critic Score
But the only words this adaptation brings to mind are "suck my b*lls." [Dec 2011, p.68]- Official Xbox Magazine
Posted Oct 18, 2011 -
- Critic Score
Obliterating futuristic forces and corporate landmarks with upgradable lightning, earthquake, and tornado attacks could've made for some stunning natural fury. But you'd never know it from Elements' main campaign, which spans 90 tepid minutes.- Official Xbox Magazine
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- Critic Score
Three deal-breakers emerge in this weak pool game. [Jun 2006, p.62]- Official Xbox Magazine
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Dynasty Warriors 8 should be the pristine, refined culmination of a long-running franchise, but instead it’s a reminder of how much a series can deteriorate when it coasts on its success.- Official Xbox Magazine
- Posted Jul 16, 2013
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- Critic Score
Even if hunting is about communing with nature, Trophy Hunter reduces it to boredom. [Feb. 2007, p.80]- Official Xbox Magazine
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- Critic Score
Adults will blow through Space Chimps in under three hours. [Oct 2008, p.85]- Official Xbox Magazine
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Coupled with a limited soundtrack(just nine songs, split between J-Pop anthems and corny keyboard jams)and uninteresting original characters, Beat'n simply feels like a half-hearted attempt to introduce an old game to a new audience. [Holiday 2008, p.83]- Official Xbox Magazine
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Realistically, Eragon's appeal won't expand beyond its Potter-like fan base. [Feb. 2007, p.78]- Official Xbox Magazine
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Players simply watch the drama unfold with no interaction at all, making Maximum chase a boring plod at best. [Mar 2004, p.81]- Official Xbox Magazine
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Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]- Official Xbox Magazine
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Zoids Assault's gameplay is certainly challenging, but regrettably, it's for all the wrong reasons. [Nov 2008, p.78]- Official Xbox Magazine
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Next time, the King of Fighters crew should really stick to what they're good at: beating each other up with fists, not bullets. [Jan 2011, p.69]- Official Xbox Magazine
Posted Dec 13, 2010 -
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It’d be too easy to say that Conquest will appeal only to diehard Tolkien fans; in fact, they’re the ones most likely to hate it.- Official Xbox Magazine
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- Critic Score
Even with our expectations lowered, Yaiba still managed to disappoint. It’s even more sexist than we presumed, uglier than some 360 launch titles, and feels budget-y without the accompanying charm. Hayabusa deserves better.- Official Xbox Magazine
- Posted Mar 19, 2014
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- Official Xbox Magazine
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Essentially, the only thing that kept us playing the campaign mode was to escape the horrible rap metal in the menu screens. [Mar 2009, p.83]- Official Xbox Magazine
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- Official Xbox Magazine
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Diehard fans might forgive, but everyone else should just forget. [Aug 2008, p.75]- Official Xbox Magazine
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Even Jigsaw's most ardent apostles should spare themselves this torture. [Jan 2011, p.76]- Official Xbox Magazine
Posted Dec 13, 2010 -
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Curious why you haven't heard Quentin Tarantino promoting Reservoir Dogs, considering it's the first game adapted from one of his movies? Easy: It's junk. [Holiday 2006, p.74]- Official Xbox Magazine
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Honestly, no one will want to play this for more than 10 minutes. [July 2009, p.81]- Official Xbox Magazine
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These folks add a considerable amount of content to a game in desperate need of variety, but their fighting styles and special moves aren't enough to make this rigid, repetitive actioner worth enduring. [Jan 2011, p.78]- Official Xbox Magazine
- Posted Dec 13, 2010
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- Critic Score
Though it may appeal to fighting-game greenhorns learning the ropes, Phantom Breaker is far too simplistic and bare-bones to justify its $40 price. [Apr 2012, p.85]- Official Xbox Magazine
Posted Feb 28, 2012 -
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Diehard fans may enjoy all the familiar faces, but a few hours was too much for us. [Jan 2010, p.77]- Official Xbox Magazine
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Young baseball fans should take a swing at Backyard Sports: Sandlot Sluggers instead. [Oct 2010, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
- Posted Aug 5, 2011
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- Critic Score
An annoying feature that requires you to “buy” unlocked events with earned points adds unwelcome repetition, and 12-person multiplayer only means sharing the pain with others. Steer clear.- Official Xbox Magazine
- Posted Mar 7, 2013
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- Official Xbox Magazine
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Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]- Official Xbox Magazine
- Posted Apr 28, 2011
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- Critic Score
The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]- Official Xbox Magazine
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Dedicated fans of punishing classics like Mega Man might’ve relished the sense of accomplishment, but even they’ll grow tired of the drudgery, despite some tense boss battles against huge machines.- Official Xbox Magazine
- Posted Oct 4, 2013
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- Critic Score
Definitely inspired by old co-op coin-ups like Ikari Warriors, minus any ambition. [Oct 2009, p.75]- Official Xbox Magazine
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- Critic Score
At the beginning of the tediously unchanging Adventure Mode (the only mode in the game), you have nearly unlimited time when choosing where to drop a block. That removes any sense of urgency…and you really don’t need to employ any strategy to succeed anyway.- Official Xbox Magazine
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- Critic Score
It tries so hard to keep it real that it comes off hilariously fake. [Nov 2005, p.130]- Official Xbox Magazine
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Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]- Official Xbox Magazine
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This third-person adventure had a lot of potential, but the bugs and overall sloppy design make this sweet treat leave a bad taste in our mouths. [Oct 2005, p.102]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
The result is a brutally slow pace and a game that doesn't pack much of anything for anybody. The AI is horrendous, the control is abysmal, and the announcing... [Jan 2004, p.73]- Official Xbox Magazine
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Not even cel-shaded reptiles can save a game cursed with tissue-thin design, weak AI, and repetitive gameplay. [June 2005, p.78]- Official Xbox Magazine
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- Critic Score
The graphics look like polished PSOne visuals, the physics are awful, the trick system is one of the worst I've ever seen in an extreme sports game, and the audio is only saved by a semi-decent soundtrack. [Sept 2003, p.83]- Official Xbox Magazine
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This game drops the ball in every conceivable way, providing a wholly lackluster experience. [Feb 2002, p.74]- Official Xbox Magazine
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Do yourself a favor and stick to Street Fighter IV. [Jan 2010, p.75]- Official Xbox Magazine
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- Critic Score
Some games baffle us by merely existing, and yes, Interpol, you are one of those games.- Official Xbox Magazine
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- Critic Score
There's a decent--heck, maybe even somewhat fun--fighting engine burried somewhere beneath the GTA-clone templated debris, but it never has the chance, or find the energy, to rise above the ashes. [May 2006, p.74]- Official Xbox Magazine
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- Critic Score
But there's not one good reason to visit the same no-frills battlefield a dozen times or more just to grind out the improvements needed to conquer the next chapter. [Aug 2011, p.79]- Official Xbox Magazine
- Posted Jun 23, 2011
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- Critic Score
Straightforward, button-mashing combat through the game's Quest mode with up to three friends may clutter up the screen during heated duels against an onslaught of bad guys, but it provides the otherwise muddled Fairytale Fights with its only true high point. [Jan 2010, p.78]- Official Xbox Magazine
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- Critic Score
As a cheap, on-the-go timewaster, this game might work. But at $1[5], forget it. [Aug 2011, p.83]- Official Xbox Magazine
- Posted Jun 23, 2011
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- Official Xbox Magazine
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- Critic Score
The result is a techno-soundtracked, particle-effects-spewing mess that's no more fun to watch than it is to play. [Aug 2007, p.83]- Official Xbox Magazine
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- Official Xbox Magazine
Posted Dec 17, 2010 -
- Critic Score
Unless you're a six-year-old yearning to take every concievable model of Hummer for a spin in a simplistic, arcadey race, this game isn't worth your time. [July 2006, p.82]- Official Xbox Magazine
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- Official Xbox Magazine
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This new Cabela's entry is more like "Most Boringest Wanders," thanks to a shoddy objective marker that either randomnly disappears or leads you in circles. [Holiday 2008, p.74]- Official Xbox Magazine
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You'd think it would be hard to mess up a samurai game, but developer Genki has managed to deliver a royal swordplay stinker with Kengo: Legend of the 9. [Dec 2007, p.76]- Official Xbox Magazine
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Here's the problem with splitting up a game into three distinct parts: if two of them suck, the third doesn't stand a chance, even with a cult hit TV-show license to lend a hand. [Jan. 2007, p.76]- Official Xbox Magazine
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Sure, Game Time functions fine, Jeff Foxworthy is still vaguely funny, and the rules of the original show are in place. The multi-player, on the other hand, never gets going. [Jan 2010, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
- Posted Mar 28, 2012
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- Critic Score
A couple hours of this, and even staunch drag-racing fans will evacuate the scene as fast as they can peel rubber. [Oct. 2006, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
Posted Nov 16, 2010 -
- Critic Score
No matter how fon you are of "WinBack", a Nintendo 64 third-person shooter released in the previous millennium, you're going to be gravely disappointed with this long-in-the-making sequel. [Jun 2006, p.78]- Official Xbox Magazine
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- Critic Score
Even with the Quest Mode’s extra goals, the game felt too simple for its own good. Extra value should’ve come from the online modes, but horrific lag rendered them unplayable, and there’s no offline multiplayer.- Official Xbox Magazine
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- Critic Score
The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]- Official Xbox Magazine
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Keying on the show's rudimentary (and universally derided) animation instead of its wonderful writing and goofy humor demonstrates an atrocious error in judgment. [May 2008, p.76]- Official Xbox Magazine
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- Critic Score
A soul-crushing farce that even dedicated strategy junkies should avoid.- Official Xbox Magazine
- Posted Oct 2, 2012
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- Critic Score
For a game that plays up its characters’ sex appeal, Girl Fight is stupefyingly unattractive. The character models look like last-gen remnants, and their complete lack of personality and combat pizazz makes them utterly forgettable.- Official Xbox Magazine
- Posted Oct 18, 2013
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- Critic Score
The worst, most persistent problem is the ridiculous and unalterable helicopter-style chase view, which lazily swoops from side to side as you tear through each turn.- Official Xbox Magazine
- Posted Mar 12, 2013
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- Critic Score
It's ultimately dragged down by erratic control, sloppy design, and wildly jarring changes in camera angle. [June 2003, p.82]- Official Xbox Magazine