Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 4
Lowest review score: 10 Double Dragon II: Wander of the Dragons
Score distribution:
2214 game reviews
    • 65 Metascore
    • 70 Critic Score
    A pretty delightful distraction, and at a reasonable 800MP, I'd be a joyless, churlish curmudgeon with a greasy curdled soul not to recommend it.
    • 66 Metascore
    • 70 Critic Score
    A dark and textured tale of love, loss, and lore that's unfortunately over a bit too soon. [July 2018, p.80]
    • Official Xbox Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Ideal for beginners and intermediate, but probably not advanced.
    • 79 Metascore
    • 70 Critic Score
    Mega tough, mega mean, mega good. [May 2010, p.103]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Perhaps the most likeable cult oddity on XBox 360. [Oct 2006, p.98]
    • 77 Metascore
    • 70 Critic Score
    Enjoyable sim that we've seen before. [Christmas 2011, p.109]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 70 Critic Score
    A bit of a scattershot offering, but pleasantly non-essential for second-hand owners. If you've drained the main game, it's worth a go. [Christmas 2013, p.111]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 70 Critic Score
    There's very little new in Dead or Alive 5. It's built on tried, true and perhaps tepid fighting game foundations, but given the depth it's difficult to fault it for that. Fighting game players in search of something completely new might be better off holding out for Persona 4 Arena. But if it's just a solid, technical fighter you're after, Dead or Alive fits the bill.
    • 80 Metascore
    • 70 Critic Score
    Adults and older kids will probably vibe with the GTA-like open world a bit more, though the basic physics and challenges make it very 'GTA-lite', too. What's urgently needed, though, is a patch for the flight controls that make it a game best enjoyed from the ground, ridiculous as that is for a superhero game.
    • 68 Metascore
    • 70 Critic Score
    Looks flashy, and fun but ends up being a shallow, repetitive trawl.
    • 77 Metascore
    • 70 Critic Score
    Ultimately, the game's body count moves it away from the film and makes it more like a poor man's "GTA." [Nov 2006, p.96]
    • 76 Metascore
    • 70 Critic Score
    Great fun but over-the-top style can wear thin. [Oct 2009, p.93]
    • 78 Metascore
    • 70 Critic Score
    Probably cheaper to buy real gems. [Christmas 2011, p.109]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    In small, controlled doses Prototype 2 is great, but it never really manages to do anything amazing. All of the rough edges from the first game are gone, but the formula we're left with feels baby-food smooth. It manages to cure all of the ills of the first Prototype, but not without unwanted side-effects.
    • 75 Metascore
    • 70 Critic Score
    Fun shooter with a strong voice, even if that voice could do with shutting up sometimes. [July 2016, p.87]
    • Official Xbox Magazine UK
    • 72 Metascore
    • 70 Critic Score
    What this post-apocalyptic drive lacks in originality, it makes up for in execution and the ability to shoot harpoons into people. What a lovely game.
    • tbd Metascore
    • 70 Critic Score
    The isometric environments themselves are subtly beautiful. Dominated by piercing blues, robotic greys and icy whites, the whole planet gives off a pleasing sci-fi vibe, and every new area is just begging to be explored. With the world so interesting, it would be helpful to have access to a map, which is a feature absent from the game in another oversight. It’s little missteps like this that niggle at you whilst you’re playing the game, although they never come close to ruining what is a solid Souls-like experience. [Issue#187, p.82]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Astroneer is both gentle and brutal, and which you see more of depends on your own play style. Occasionally, though, you might wish it just had picked a side.
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Crude, confusing, but also charming, this creature feature's teeth remain sharp. [May 2018, p.90]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 70 Critic Score
    A grand idea, but needs deep pockets. [Nov 2013, p.94]
    • Official Xbox Magazine UK
    • 76 Metascore
    • 70 Critic Score
    What My Friend Pedro does really well is offer a sense of variety in the weapons, the ways you can kill and the level design. While some missions may be more fun than others, no level is quite the same as the last. This makes every new encounter feel fresh and exciting. The ability to tackle each battle in a multitude of different ways means you’ll find yourself returning time and time again to see how much better you can clear them and achieve a higher final score. [Issue#187, p.85]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 70 Critic Score
    A decent Lovecraft puzzler that’s low on action but high on hallucinogenic plant spores.
    • Official Xbox Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Because it's so similar to the previous games, we can't recommend this as a Must Buy to all - despite all of its cracking quirks it is just that bit too familiar. But if you're a Potter fan and/or looking for a game that both you and your kids can enjoy together, look no further.
    • 77 Metascore
    • 70 Critic Score
    A great yearly update that doesn't disappoint. Kinect integration will entertain the less serious player, but the brilliantly precise and challenging new control scheme means the golfing hardcore won't need to give it a second glance.
    • 61 Metascore
    • 70 Critic Score
    The lacklustre graphics means that when the action is at its most intense, the game is still a bit of an eyesore.
    • 75 Metascore
    • 70 Critic Score
    Adventure fans point your clicker this way. [Christmas 2009, p.105]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 70 Critic Score
    It's the most accessible strategy game we've played on the 360. The downside of all this user-friendliness though, is that EndWar's not particularly challenging. The single-player game against the computer, while fun and easy to play, doesn't have the strategic depth to keep a man entertained for long.
    • 63 Metascore
    • 70 Critic Score
    Of all of Konami's retro games, this is the best. Contra is manically tough, and even Live co-op play doesn't make it that much easier. If you can get to the end without continuing then we'll salute you as a hero.
    • 71 Metascore
    • 70 Critic Score
    Going through the motions. [Jan 2013, p.86]
    • Official Xbox Magazine UK
    • 81 Metascore
    • 70 Critic Score
    If you want all the moves, entrances, costumes and storylines you know and love perfectly rendered, then this is a consummately crafted experience tailored just for you. Yet for the beat 'em up fanboy or non-wrestling fan - newbies beware! - this is going to be very short-lived entertainment.

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