Official Xbox Magazine UK's Scores

  • Games
For 2,214 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 4
Lowest review score: 10 Double Dragon II: Wander of the Dragons
Score distribution:
2214 game reviews
    • 57 Metascore
    • 50 Critic Score
    This is more disappointing than a pearl-less oyster. [Oct 2015, p.74]
    • Official Xbox Magazine UK
    • 57 Metascore
    • 50 Critic Score
    Facile puzzles. [Nov 2015, p.87]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 50 Critic Score
    An attractive barfly that never really engages. [Dec 2007, p.108]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 50 Critic Score
    A tiresome Diablo pretender that's somewhat elevated by a fangs-sharp script. [March 2018, p.80]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Sloppy effort. Such as disappointment. [Sept 2007, p.104]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 50 Critic Score
    Okay for kids, but they could do much better. [Sept 2010, p.101]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 50 Critic Score
    One good mode can't stop this getting pinned. [Nov 2008, p.96]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 50 Critic Score
    Great songs, shonky game. [Feb 2011, p.97]
    • Official Xbox Magazine UK
    • 41 Metascore
    • 50 Critic Score
    A sub-par game that hasn't aged well. [Sept 2010, p.103]
    • Official Xbox Magazine UK
    • 40 Metascore
    • 50 Critic Score
    You'd do better to get Kinect Sports instead. [Feb 2011, p.99]
    • Official Xbox Magazine UK
    • 33 Metascore
    • 50 Critic Score
    It's such an empty, floating and bewildering mess that it's impossible to enjoy. [Issue#67, p.103]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 50 Critic Score
    Not quite evolved enough, sadly. [Feb 2010, p.112]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Lacking tension, variety and punctuation, Blade Kitten is a pretty cutscene sandwich with no filling. [Issue#66, p.101]
    • tbd Metascore
    • 50 Critic Score
    The Raven simply doesn't understand how logic in point-and-click games works. [Feb 2014, p.87]
    • Official Xbox Magazine UK
    • 46 Metascore
    • 50 Critic Score
    A game that's playing very hard to get. [Feb 2011, p.99]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 50 Critic Score
    A poor excuse of an FPS makes for an adequate, if pointless, adaptation of a sport better experienced in the real world. [April 2006, p.92]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 50 Critic Score
    Good ideas are drowned out by a confusing story and frustrating controls. [Sept 2017, p.72]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 50 Critic Score
    Nails the atmosphere of the films, but falls horrifically flat in gameplay terms. [Issue#183, p.77]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Speeder Bikes are unresponsive to the point of fury, and the one-on-one duels don't respond to your attacks in anywhere near as satisfying a way as the exploding droids. The assault courses are fine, but easily rehearsed, and there's nothing in this game that convinces me that anyone making it thought it was actually a good idea. There are flashes of inspiration that make it genuinely likeable - but it fails, and hard, as a forty pound game.
    • 62 Metascore
    • 50 Critic Score
    Breakpoint is huge and meaty, but fundamental flaws suck most of the fun out of it. [Issue#184, p.65]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 50 Critic Score
    It's business as usual for dear old Sonic. Which isn't necessarily a very good thing. [Jan 2018, p.82]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 50 Critic Score
    An intriguing premise with flawed execution. But what does it all mean? [Issue#181, p.85]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 50 Critic Score
    A sorry mess at the time of launch, but worth persisting with if you’re a series fan. [Issue#184, p.73]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 50 Critic Score
    A belated hit-and- myth successor to a SNES cult classic that doesn’t quite hit its mark. [Issue#181, p.79]
    • Official Xbox Magazine UK
    • 51 Metascore
    • 50 Critic Score
    Waters down the Sacred formula until it has no taste at all. You'll spill more grey matter than you'll actually use playing it.
    • 55 Metascore
    • 50 Critic Score
    Unfortunately, there are two key aspects of the Lego games that The Infinity Gauntlet fails to emulate: their sense of humour and their lifespan.
    • 65 Metascore
    • 50 Critic Score
    A promising start for the Bat. If only it didn't run like a dog. Telltale: sort it out for part two. [Oct 2016, p.94]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 50 Critic Score
    Beautiful graphics do not a good game make. [Oct 2006, p.104]
    • 50 Metascore
    • 50 Critic Score
    Badly scripted, plotted and acted. [Nov 2007, p.90]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 50 Critic Score
    Less "more of the same" and more "less good." [May 2012, p.95]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 50 Critic Score
    It's fun for a little while, but is precious more than a weekend's worth of entertainment. [July 2006, p.86]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 50 Critic Score
    Better than the first, but still not brilliant. [Mar 2009, p.93]
    • 60 Metascore
    • 50 Critic Score
    Time to reassess everything about 2001. [Christmas 2012, p.99]
    • Official Xbox Magazine UK
    • 57 Metascore
    • 50 Critic Score
    The only thing this is good for is scrap. [May 2012, p.97]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Only the most patient and self-flagellating need apply. [Sept 2015, p.108]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 50 Critic Score
    Offering neither the thrilling gymnastic momentum of Prince of Persia, nor the flexible sneaking of its superstar sibling, ACC: India finds itself spinning off into a cul-de-sac. [March 2016, p.76]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 50 Critic Score
    [A] musty romp. [Feb 2016, p.87]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 50 Critic Score
    Its predecessor had better scares, pace and atmosphere. In short, it was better. [Jan 2008, p.96]
    • Official Xbox Magazine UK
    • 58 Metascore
    • 50 Critic Score
    Half precision-shooter, half-acid trip, We Are Doomed is like two ends of different cars shunted together by an unscrupulous dealer. Sadly, it’s likely to fall apart around you when the going gets tough.
    • 52 Metascore
    • 50 Critic Score
    Drearily predictable stain on the franchise. [Apr 2008, p.88]
    • 68 Metascore
    • 50 Critic Score
    As it stands, we've rarely been so bored when travelling at 150 miles per hour, less inspired by a police chase or less interested in the plot of a videogame. In the end, the game's only held together by staples of the series, namely a huge complement of cars and no-nonsense grippy physics. That's just enough to elevate it to the status of competent racer, but definitely not enough to earn a recommendation.
    • 65 Metascore
    • 50 Critic Score
    Disappointingly average. [July 2007, p.92]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 50 Critic Score
    Nice idea, but Toy Soldiers does almost all this does, bugger and better. [March 2016, p.87]
    • Official Xbox Magazine UK
    • 60 Metascore
    • 50 Critic Score
    Senko No Ronde can be amazing to watch, but it simply doesn’t make enough effort to make itself intelligible to a Western audience and there’s not enough variety in the gameplay, despite the selection of combatants. We can see the parallels with rounders immediately.
    • 68 Metascore
    • 50 Critic Score
    Clearly designed for the world of mobile devices, Cubot is the kind of thing you've probably downloaded for pennies, many times, and played for half an hour before getting hopelessly stuck and abandoning it. [March 2016, p.87]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 50 Critic Score
    Plenty of expense spared, we think. [Sept 2015, p.111]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 50 Critic Score
    Exactly like the original, and that's a bad thing. [Dec 2008, p.94]
    • Official Xbox Magazine UK
    • 63 Metascore
    • 50 Critic Score
    If you want, say, entertainment, then do like they do in real life and move from Superbikes to "MotoGP." [July 2008, p.92]
    • Official Xbox Magazine UK
    • 67 Metascore
    • 50 Critic Score
    Sadly, it runs out of ideas by the halfway point (there's no online play), offering little more than increasingly steep medal targets that put you at the mercy of the game's rather inconsistent physics. Worse still, some levels have very rigid solutions, which sit awkwardly next to the knockabout, anything-goes approach of the early game.
    • 64 Metascore
    • 50 Critic Score
    The tantalising world and systems are fine in their own right, but shoddy car handling saps any desire to play beyond a few minutes at a time. Dock a point if you don't have likeminded pals.
    • 73 Metascore
    • 50 Critic Score
    A spin-off that unfortunately fails to scratch that irritating Saints Row itch. [Nov 2017, p.85]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 50 Critic Score
    A comprehensive intro to Magic, but Duels is hardly the showcase it needs to be. [Oct 2014, p.92]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    The whole time you're playing Warfighter, just behind the sofa, there's a camouflaged Call of Duty-sized elephant sitting in the room - busying itself by practicing scope kills with its trunk. To go up against that beast Warfighter needed to impress on its own terms, and really deliver something new and exhilarating. Instead we got a cloning experiment that went badly awry.
    • tbd Metascore
    • 50 Critic Score
    Grimly coining it in, this feels wretched. [July 2013, p.79]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 50 Critic Score
    Platinum is great; this game is not. [Xmas 2014, p.79]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Flying is fun, but flimsy presentation clips its wings. [March 2015, p.78]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Lots of items, not much excitement. [Nov 2009, p.108]
    • Official Xbox Magazine UK
    • 53 Metascore
    • 50 Critic Score
    Still feels as shallow and monotonous as ever. [Apr 2014, p.89]
    • Official Xbox Magazine UK
    • 47 Metascore
    • 50 Critic Score
    The problem with this is that Spark is relentless at throwing a huge number of beasties your way, crowding you into a corner and ripping you to shreds. There's not enough breathing space for you to heal yourself and absorb energy to use it effectively as a defensive measure. To say this had us throwing the controller at the telly and cursing is an understatement.
    • 58 Metascore
    • 50 Critic Score
    This is one unnecessary relic that can be safely re-buried. [Apr 2014, p.89]
    • Official Xbox Magazine UK
    • 44 Metascore
    • 50 Critic Score
    Warriors Orochi 2 isn't short on content, but it's unlikely that many will want to persevere past the staggeringly poor frame rate and distinctly old-gen graphical flaws.
    • 56 Metascore
    • 50 Critic Score
    Does a few good things, but is horribly basic compared to other big sporting titles. [Christmas 2017, p.90]
    • Official Xbox Magazine UK
    • 70 Metascore
    • 50 Critic Score
    Alas, the dancing is as spotty and unrefined as ever. [Xmas 2014, p.87]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Seriously, there's nothing incredible about this. [Aug 2008, p.79]
    • Official Xbox Magazine UK
    • 42 Metascore
    • 50 Critic Score
    It's impossible to overcome the tedium after the first few hours. [July 2010, p.103]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 50 Critic Score
    If this was a bargain-bin title we might be inclined to be slightly more forgiving, but as it is, this is 35 pounds for a game you've likely already played a far better version of. [Xmas 2014, p.87]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 50 Critic Score
    A confused step for a game that's already suffering from a minor identity crisis. Disappointing. [March 2015, p.87]
    • Official Xbox Magazine UK
    • 65 Metascore
    • 50 Critic Score
    It's easy to accredit the success of Telltale's original Walking Dead to the strength of the fiction it's working with, but this flat opening salvo lacks the same nuances. [Apr 2016, p.77]
    • Official Xbox Magazine UK
    • 49 Metascore
    • 50 Critic Score
    It isn't a complete mess, but it's hard to imagine just who it was created for. [Christmas 2013, p.107]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Sadly, we've Scene It all before. [Apr 2010, p.107]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 50 Critic Score
    A distinctly sludgy shooter. [June 2011, p.102]
    • Official Xbox Magazine UK
    • 50 Metascore
    • 50 Critic Score
    The lack of Xbox Live play kills it dead. [Nov 2011, p.107]
    • Official Xbox Magazine UK
    • 44 Metascore
    • 50 Critic Score
    Activision's Transformers adaptations shed a little more charm and fascination each time they transform. This super-lean take feels like the last OK offering before the rot truly sets in.
    • 64 Metascore
    • 50 Critic Score
    Not a great value package, really. [Apr 2016, p.90]
    • Official Xbox Magazine UK
    • 64 Metascore
    • 50 Critic Score
    There's a general technical ropiness. [Nov 2018, p.80]
    • Official Xbox Magazine UK
    • 56 Metascore
    • 50 Critic Score
    This is never going to be the game that sets the world alight or is a critical success - but it is far from a cheap cash in like many party games, and might just prove the right direction for Rare's misjudged franchise.
    • 66 Metascore
    • 50 Critic Score
    When a game functions better as a tache-cleaning sim, you know you're in trouble. [Apr 2016, p.91]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    A puzzler homage to Portal that’s arguably better to read than it is to actually play. [Issue#186, p.83]
    • Official Xbox Magazine UK
    • 73 Metascore
    • 50 Critic Score
    How does it manage to be over too soon and still find time to recycle levels? It has to be witchcraft. [Apr 2016, p.92]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Numerous bugs and frustrating glitches cause Jalopy to stall, splutter and conk out. [Issue#186, p.89]
    • Official Xbox Magazine UK
    • 45 Metascore
    • 50 Critic Score
    It's somewhat understandable that the sequel struggles to find new directions to take the game in, but failing to live up to the original? That's a real crime. [Issue#65, p.93]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Decent idea, but far too fussy to be fun. [May 2013, p.85]
    • Official Xbox Magazine UK
    • 66 Metascore
    • 50 Critic Score
    A classic, but one best left to history. [Oct 2009, p.95]
    • Official Xbox Magazine UK
    • 59 Metascore
    • 50 Critic Score
    Unrelenting and vicious: this pitiless survival game is not for the easily frustrated. [March 2017, p.83]
    • Official Xbox Magazine UK
    • 62 Metascore
    • 50 Critic Score
    Creative, but a long way from divine. [Feb 2010, p.102]
    • Official Xbox Magazine UK
    • 61 Metascore
    • 50 Critic Score
    The real horror is that a great story's been swallowed by a need to scare instead of intrigue. [July 2016, p.83]
    • Official Xbox Magazine UK
    • 71 Metascore
    • 50 Critic Score
    But their utter linearity wears the patina thin as the same ground is covered again and again; the really exciting scenes wilt into mindless reaction games, and even the best part - the fistfights - become stale after a few repetitive bouts.
    • 66 Metascore
    • 50 Critic Score
    A strange concept in an evocative landscape that's in search of a better game. [March 2017, p.89]
    • Official Xbox Magazine UK
    • 47 Metascore
    • 50 Critic Score
    Flesh and Blood is compelling in its own unhappy way, but this is far from a horror essential. [Issue#67, p.101]
    • Official Xbox Magazine UK
    • 52 Metascore
    • 50 Critic Score
    It's just a bit shallow, and technically flawed with it: the frame-rate is nowhere near as solid as you'd expect from a game that looks only "all right" and the physics system is prone to craziness. Despite all the time in development, it lacks polish. [Feb 2008, p.96]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.
    • 55 Metascore
    • 50 Critic Score
    A very limited online shooter with a somewhat superficial design mode. Shame. [July 2018, p.87]
    • Official Xbox Magazine UK
    • tbd Metascore
    • 50 Critic Score
    A sharp heroine and supporting cast, blunted by time constraints and uneven pacing. [July 2016, p.86]
    • Official Xbox Magazine UK
    • 77 Metascore
    • 50 Critic Score
    Dull genre-bender with more features than fun. [Christmas 2011, p.110]
    • Official Xbox Magazine UK
    • 33 Metascore
    • 50 Critic Score
    Only hipsters and farming fetishists need apply. [Nov 2013, p.91]
    • Official Xbox Magazine UK
    • 41 Metascore
    • 50 Critic Score
    Not too substantial, but surprisingly polished. [Apr 2009, p.91]
    • Official Xbox Magazine UK
    • 69 Metascore
    • 50 Critic Score
    A game so middle-of-the-road it ends up as roadkill. The ideas in here are solid, but simply refuse to go anywhere over its three-hour duration.
    • 71 Metascore
    • 50 Critic Score
    And as for those critical issues that dogged the last game and made it almost unplayable? Yep, they're still here too, joined now by an ability to perform the same move over and over to defeat your opponent simply because they can't react to it.
    • 56 Metascore
    • 50 Critic Score
    Critical flaws in every major respect, then, and yet it just about hangs together. There's an affecting moodiness to it, a real satisfaction when you do chain together several silent kills, and the low-tech 1940s setting lends a refreshing purity to the sneak 'em up genre. With a little more polish, further adventures for Violette could well be to die for.
    • 67 Metascore
    • 50 Critic Score
    The great and the rubbish at a price that's definitely not right.

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