Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 65 Metascore
    • 50 Critic Score
    Generic and ultimately forgettable. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    It's Karaoke Revolution--you know if you like this by now, but don't get it if you're looking for much more than just a new set of songs. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 65 Critic Score
    With the next-gen engine already on its second iteration, and the extra time to polish up this year's version since the kickoff of the season, it's hard to swallow that Madden NFL 07 on the PS3 can't even live up to the standard it sets on Xbox 360. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    Still, it has enough charm to keep some people coming back for more even after completing it, but most will probably put Gitaroo man down after that, wishing for more. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 55 Critic Score
    Insipid tasks aside, Uzumaki Chronicles' biggest failing is that it's just not very fair. Success depends largely on earning power-ups from missions, but you only get one shot at passing. [Jann. 2007, p.84]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    The season and extra modes are all pretty standard, offering little beyond what's been out there nearly since the inception of videogame basketball. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    It's really more "yawn" than "whoa". [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    Still, for the most part, the better games in this collection outweigh the terrible ones and some still hold up quite well. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 60 Critic Score
    The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    The game isn't a bad addition to the series, but it feels like an expansion at a sequel price. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    It's a psychotic, disjointed, almost loveable mess. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    Sadly, great robots aren't enough to salvage this game. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    It's not bad, but the whole experience is so deeply familiar that it's hard to muster excitement for the new PSP features. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 65 Critic Score
    My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 50 Critic Score
    Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    It's just too bad that such an intricate--albeit slightly flawed--game is covered in a beautiful wrapper that you can't explore beyond a 2D plane. [Oct. 2006, p.84]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    While IGPX isn't quite as shallow as previous anime offerings from Namco Bandai, only hardcore fans of the series will find themselves playing much past a few hours. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    NASCAR 07 is a good last hurrah on the PS2. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 50 Critic Score
    Up to this point I've been recommending "Stacked" for the advanced poker player, and "World Poker Tour" for newbies. I don't see any reason to change that recommendation. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    The challenge mode makes up for a lot of the shortcomings, since it offers great, classic monkeys-in-balls action that fits perfectly with the PSP's portability, but sadly, it's not enough. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    If you're a hugh One Piece fan, then dive in; otherwise, find an alternative. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 55 Critic Score
    This is a great game for kids or people who are chronically bad at racers, and it's not actually offensive to Pac-Man fans. [Sept 2006, p.79]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    At its very best, Dirge of Cerberus is an average action game with RPG elements, nice ideas, and a decent fan service. [Sept 2006, p.80]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, you have to keep playing through the adventure portion of the game, and it really isn't all that worth it unless you're the most ardent fan of monkeys inside balls. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    Load times and controls are excellent by PSP standards. [Sept 2006, p.85; Score corrected in Oct issue]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Monstrous creations that are just scary enough for third-graders make this a good substitute for grotesque grown-up survival horror. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    It's a very rudimentary action game with some fairly sloppy gameplay mechanics and AI that's so bad it might as well have been programmed by some sort of weasel-like creature. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    An excellent game crippled by bad control. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Mototrax starts out with a holeshot thanks to the solid gameplay, but it manages to take a spill before ever reaching the finish line. [Oct. 2006, p. 92]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 50 Critic Score
    Ultimately, it's a good, pirate-heavy distraction but, thanks to the game's repetitiveness, it won't do much to keep your attention past the first few levels. [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Arcade deliciousness is soured by the lack of a carer mode, but it's still oh so sweet. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    So, basically, TRL is a good game that kind of lost its way when it came over to the PSP. [July 2006, p.80]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    The depth to which NFL Head Coach goes to simulate its world is impressive. Pigskin fanatics will love it, but if I want stress and boredom, I think I'll stick with my day job. [Aug 2006, p.79]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    So there you have it: a typical Japanese RPG. With pets. [July 2006, p.85]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    That's the story of Urban Chaos--it's an above-average shooter that hits a plateau early and stays there. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Just average b-ball...Average b-ball means it's not good streetball. [Aug 2006, p.78]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    A really solid racer that feels a tad dated and features way too much load time. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 50 Critic Score
    Gradius Collection should be rated M--not because it's violent.....or because it has nudity. Really, the reason it should have that rating stems from the amount of profanity that will spew from your mouth and the possible injuries incurred from slamming your PSP into a brick wall. [June 2006, p.101]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Even if you're a "Cars" nut, there's very little to get excited about on the PSP besides teh movie clips included in this game. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    This game is about a realistic Texas Hold 'Em experience against the computer, and not much else. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Those who have no emotional investment in a ragtag team of junior superheroes will just find yet another simple beat-em-up. [Mar 2006, p.87]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 60 Critic Score
    The only real draw here is the startingly robust level-creation tool. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 60 Critic Score
    With the exception of a few factual glitches (it's Shadowcat that can walk through walls, not Nightcrawler), the game's pretty solid and fun overall. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    The stealth is way too easy, and the exploration is too open-ended. [Aug 2006, p.76]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Games based on kids' movies are getting somewhat better, but Over the Hedge reverts to the same old beat-up-a-bunch-of-bad-guys- formula. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 50 Critic Score
    Outrun 2006 is not a bad game, but in a world where arcade racers have evolved to the quality of the Burnout series, it just feels kind of antiquated. [Jun 2006, p.97]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    The hardcore arcade-style gameplay may be a huge turn-off for some, but if you've always like the Outrun games--even back in the day--then, surely, you won't be disappointed with the face-lift. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    In spite of the lackluster design, Zero is, if nothing else, another addition to the barren landscape of flight games on the PS2. [Jun 2006, p.95]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Narrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    A decent racer that doesn't come close to fulfilling its potential. Still, it's currently the only choice for rally racing on the PSP. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    We're still waiting for the definitive poker game, but World Poker Tour is certainly moving in the right direction. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    All the time that could've gone into presentation and perfect control instead went to giving gamers an immense ammount of baseball. [Jully 2006, p.84]l
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Monster Rancher Evo would've easily succeded in attempting to build a stronger RPG element, but as it stands, the game just falls short of offering a complete RPG experience. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    There is no substitute for the real golf experience, but if you are looking for a winter activity, need practice before the next round, or are craving golf on a rainy day, strap on the gloves and play Real World Golf. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Tourist Trophy started as a sort of side project for Polyphony Digital, and it was driven by some members who are hardcore bike racing fanatics. The problem is, that's exactly what the game feels like--some sort of half-baked mission pack for GT4. [Jun 2006, p.96]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    When it comes to baserunning, controlling one runner works fine; any more it's a mess. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Doesn't really offer the same visceral thrill as something like "Guitar Hero" or even any of the "DDR" games. [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Formulaic and unchallenging. [Apr 2006, p.94]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    A slightly improved port of the GameCube multiplayer party combat game, but it's still too chaotic and random for anyone born before the '90s. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    In the end, if you're got a fellow strategy fan sitting within a 30-meter radious of you, then you can have a fine old time with Open Warfare. But, if not, you're unlikely to get more than a rental's worth of gameplay out of it. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 60 Critic Score
    It does little to update the series' aging formula, but Suikoden V is still an enjoyable experience with a compelling story. [May 2006, p.81]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you have a companion who shares your hankering for country music, indulge. If not, give this a pass. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    Could've been a good RPG intro for kids, but bad save and leveling systems cripple it. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    After low sales killed Midway's interest in the series, it was unknown if "Shadow Hearts" would continue in the U.S.--but Xseed has picked up the torch, and, on balance, it's clear that the company has made a good move. [Mar 2006, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    While pretty seriously flawed and diverse almost to a fault, Pursuit Force is solidly entertaining at its core. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 43 Metascore
    • 60 Critic Score
    The only real downside is that the upgrade system is worthless. [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Fits the format very well...Not very ambitious. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine

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