NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 72 Metascore
    • 70 Critic Score
    While the graphics may not stand up to today's best on Xbox, and the level design may suffer from quite a few flaws, the sheer thrill of seeing the end-of-level kill total push its way into the hundreds after a hectic half-an-hour's blast can't be beat.
    • 72 Metascore
    • 70 Critic Score
    It's more satisfying to play than "Devil May Cry," and allows players to pull off awesome chaining attacks much like "Shinobi"...However, the repetitive levels and tiresome enemies may be enough to put some people off what is essentially an incredibly competent title. [JPN Import]
    • 72 Metascore
    • 80 Critic Score
    Perhaps what sets Siren apart from such a large number cheap "Biohazard" clones and the kings of the genre, is how the general real-time gameplay is equally terrifying, if not more so, than any of the subtle scripted moments. For all of "Silent Hill’s" positive attributes, the atmosphere is largely all bark and no bite... For Siren, the player is always in danger, and the game will never let you forget this. [JPN Import]
    • 72 Metascore
    • 80 Critic Score
    The animation of the sprites is wonderful. There are minute details on sword and cape movement, something which changes when equipping different things. [JPN Import]
    • 72 Metascore
    • 80 Critic Score
    Once all areas of the map have been fully explored, the replay value is threatened by repetition, but amongst the violence and destruction found elsewhere in videogames, it will always be refreshing to sit back – cup of tea in one hand, a remote in the other – and simply just relax in the deep blue.
    • 72 Metascore
    • 50 Critic Score
    The one thing left nagging in the back of your mind is that it could have been so much more.
    • 72 Metascore
    • 80 Critic Score
    A chilled-out, whacked-out gem of a game and one that demonstrates that games can do ‘funny’ and ‘more accessible’ and pull it off with style.
    • 72 Metascore
    • 50 Critic Score
    Only a must-play title for those obsessed with alien conspiracies, or those still hungry for more first-person horror after overturning the forces of Hell in Doom 3. For everyone else, the scariest thing about this game will be how quickly the credits roll, making it one title to be bought and thoroughly enjoyed essentially only on budget or rental.
    • 72 Metascore
    • 80 Critic Score
    The game is a terrific piece of work that looks beautiful and plays well if you give it your undivided attention and concentration and overcome the flawed controls. [JPN Import]
    • 72 Metascore
    • 60 Critic Score
    The experience is refreshing and for the most part enjoyable, so long as you're prepared to endure the first hour or so of the game.
    • 72 Metascore
    • 80 Critic Score
    With such a rich source for inspiration, the characters are fantastically realised.
    • 72 Metascore
    • 40 Critic Score
    It’s unfortunate that so much of the game world is so irredeemably broken.
    • 72 Metascore
    • 40 Critic Score
    Not matter the hyperbole, Army of Two is a single player game that has been hastily dressed up for co-op.
    • 72 Metascore
    • 40 Critic Score
    Although Tenkaichi does offer genuine enjoyment, if only briefly, it comes as small consolation for the relative merits of recent prequels, and while eager young gamers will be enthused, those looking for a more brain-busting and evolutionary experience shouldn’t expect too much.
    • 72 Metascore
    • 70 Critic Score
    The tight platform skills and stylus control go hand in hand to create an intuitive, instinctive experience that challenges and entertains in equal measures.
    • 72 Metascore
    • 70 Critic Score
    Definitely the type of game to park your brain in neutral, play and enjoy without expecting too much from it.
    • 71 Metascore
    • 70 Critic Score
    The final half of Wild Arms 5 is incredible. The story, dungeons and battles all come together to create a game that is as good as traditional RPGs will ever get. If only the same could be said about the initial slog, it’d be a classic.
    • 71 Metascore
    • 70 Critic Score
    It remains a thoroughly enjoyable, good all-round handheld shooter that's accessible to all ages and playing skills, with lots of replay value that demonstrates that, thanks to technology, good portable shooters are now possible once more.
    • 71 Metascore
    • 60 Critic Score
    Charming, that certainly covers it. One damned charming game from start to finish. It's not perfect, it's not flashy, but it is a real adventure of discovery, and there are plenty of extras to keep everyone happy.
    • 71 Metascore
    • 80 Critic Score
    Not so with Moto GP 4. The improved physics and the addition of 125cc and 250cc bikes go to make Moto GP 4 a worthy update option for all fans of powered two-wheelers, only the lack of online play spoils an otherwise worthy challenger to the Xbox title crown.
    • 71 Metascore
    • 30 Critic Score
    A fairly awful experience with just a literal handful of inspired moments, and since these moments are so heavily scripted, you are better off just watching videos of it instead. [JPN Import]
    • 71 Metascore
    • 30 Critic Score
    For people with DSs, there are at least ten better rhythm games on the system, and for Guitar Hero fans, this is nothing but pointless.
    • 71 Metascore
    • 50 Critic Score
    In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
    • 71 Metascore
    • 60 Critic Score
    Children will manage it, and Super Easy mode (where hitting any note counts) makes Rock Band accessible to the youngest generation yet.
    • 71 Metascore
    • 60 Critic Score
    But, in the short time it takes to reach the end, it will have already become old hat and it doesn't hold up to repeated playing, even on the frustrating higher difficulty setting. This makes it only essential for the more hardcore Jason Bourne fan.
    • 71 Metascore
    • 50 Critic Score
    It's cheap, it's easy, there’s no death, severed limbs or even blood, it's great for wowing hammered friends with a motion sensitive controller. In fact, it's simply ornamental.
    • 71 Metascore
    • 70 Critic Score
    It's a beautiful, magical experience, but at the same time it's one of the shortest console games we've ever seen - if you don't love it enough to play it to destruction, chances are it'll be back in the shop in a week. [JPN Import]
    • 71 Metascore
    • 60 Critic Score
    A decent-enough third-person shooter, then, rendered considerably more appealing if an admirer of the strip. If so, the score below can safely have a [+10] Fanboy Modifier (to hit) applied to it.
    • 71 Metascore
    • 50 Critic Score
    Add to that the fact that each level also has a set number of collectables and the overall result would require someone with the talent of being able to reduce their body state to near-hibernation in order not to die from the boredom of it all.
    • 71 Metascore
    • 70 Critic Score
    If Capcom's aim was to deliver the original Playstation experience with knobs on to the DS, then that aim has been met and exceeded. It looks the same, it sounds the same; not that is a bad thing - far from it, the DS probably isn't capable of improving things by that much.

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