NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 36 Metascore
    • 10 Critic Score
    It's almost like the time-space continuum ripped open and farted out a title from years ago which, by rights, should never exist and only does so because of some unholy pact with Satan.
    • 35 Metascore
    • 10 Critic Score
    Consider this a bottom-line on the gaming barometer – a reference point where gaming simply does not get any worse.
    • 34 Metascore
    • 20 Critic Score
    Not only do games such as "Dynamite Deka" and the even more ancient "Captain Commando" roundly trounce this apology for a beat 'em up, even "Target: Renegade" on the Spectrum gives it a run for its money. Risible.
    • 33 Metascore
    • 20 Critic Score
    Only pick this up if you're the sort of person who buys supermarket own-brand bog roll and enjoys the rough sawdust texture.
    • 32 Metascore
    • 10 Critic Score
    An appalling game. In fact it's THE appalling game, that legendary one that the kids drinking Bubblegum 20/20 down the park talk about.
    • 30 Metascore
    • 10 Critic Score
    Even the poorest of titles there shows more promise than what’s on display here.
    • tbd Metascore
    • 80 Critic Score
    The gameplay is nigh on perfection, the pace is perfect, the shooting has been tweaked subtly and, with the addition of the R2 shooting, it really feels like a new game. This is the first time since WE6 that most die-hard fans will notice a real change and a real sense of newfound enjoyment in the game.
    • tbd Metascore
    • 70 Critic Score
    After a few hours' play, the game infects your consciousness, as solutions to previously impossible levels suddenly present themselves on the toilet, or ideas for stage designs pop into your head walking down the street.

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