NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 59 Metascore
    • 60 Critic Score
    Spirit of the North positions itself as a title similar to Journey, Abzu, or Rime, but it stumbles at the most basic levels of its gameplay. This is a genre known for minimal gameplay, and maximum experience. Spirit of the North’s inability to nail down even its extremely limited gameplay means that it's a pretty constant frustration. Now and then something will hit just right and you’ll see the potential that's there. It's visually quite stunning and features a solid but overplayed soundtrack. There are moments of brilliance sprinkled in with an otherwise thoroughly mediocre experience. I wouldn’t say I hated my time with Spirit of the North, but I’d certainly have rather spent it elsewhere.
    • 73 Metascore
    • 75 Critic Score
    Remove the video game jokes and Kevin Smith references, and Jay and Silent Bob Mall Brawl is a run-of-the-mill retro beat-’em-up. There’s nothing bad about it, but it also doesn’t do anything special. As a backer bonus for Jay and Silent Bob: Chronic Blunt Punch, it seems like a great deal. As an individual game, it’s a harder sell, but if you can recall quotes from Mallrats and still occasionally toss in a “snoogans” into everyday conversations, Mall Brawl is a good time.
    • 78 Metascore
    • 85 Critic Score
    Void Bastards was everything I wanted as a huge roguelike fan. The first-person shooter aspects are surprisingly competent, gameplay loop is perfectly challenging, always keeping you on your toes, and the aesthetic and sound design are out of this world. Some hitching and frame rate issues on packed ships aren’t enough to knock this one down a peg, as the mix of Rogue Legacy and Fallout on offer here is necessary for the libraries of any and all roguelike fans who own a Nintendo Switch.
    • tbd Metascore
    • 70 Critic Score
    Cloudbase Prime may not have a whole lot of substance with its simple graphics and minimalist design, but the final experience is still greater than the sum of its parts. Dialogue is written with some well-received levity that provides light comedic breaks in between catapulting from column to column. Replayability is certainly up for debate since the levels are fairly simple in scale but at least for a period of time the experience of catapulting around a 3D environment in Cloudbase Prime is a decent amount of fun.
    • 84 Metascore
    • 90 Critic Score
    Not since Paperboy on the NES have I been so infatuated with a title revolving around bicycling. By having all the trails locked behind the completion of challenges a strong sense of accomplishment provides the motivation longer play times. Whether you enjoy the tranquility of a nice ride through a beautiful forest, or the adrenaline rush of flying down a hill at breakneck speeds, Lonely Mountains: Downhill is the type of game that can make time float away like a leaf in the breeze of a sweet Spring morning.
    • 75 Metascore
    • 55 Critic Score
    Arcade Spirits features a detailed character customization at the outset, but that’s the best thing it has going. The somewhat interesting story is weighed down by lackluster characters and boring visuals. The voice acting is okay, but not all of the dialogue is voiced: some lines have no audio, some have a brief character refrain, and others are fully voiced. Ultimately, the dialogue and points system just wasn’t engaging enough to keep me fully invested in the narrative, and its comedy leanings prevented the romance elements from feeling genuine. It doesn’t help that the writing is littered with far too many pop culture and gaming references. Those who devour visual novels like Gauntlet would devour quarters might find Arcade Spirits worth playing through, but everyone else should probably cash in their prize tickets for something else.
    • tbd Metascore
    • 60 Critic Score
    While its character designs are overall cute (I love The Idol the most) and the gameplay has obvious potential, in the end it just sort of feels bland and samey the whole way through. An Arcade Mode is also present, but it’s really more of the same as the story mode, just running through endless waves of enemies until you die. Dialogue during story mode can vary depending on which two characters the players are using, but this doesn’t amount to anything all that interesting or unique. The game can technically be played in single player, controlling both characters with the left and right analog sticks, but doing so is more frustrating than it’s worth and far more overwhelming than you would think. In the end, StarCrossed has potential and is a mostly enjoyable co-op experience, with some major problems that sadly drag it down too far for me to readily recommend.
    • 73 Metascore
    • 75 Critic Score
    I wondered what the NeoGeo Pocket Color used as a stick, and I found out it’s a “clicky stick,” eight-directional D-pad, which I kind of wish the Switch had because that sounds better. Apart from that, SNK Gals’ Fighter is a fantastic little game. There are lots of overlay options as well: you can toggle different screen frames, zoom in or out, swap between two filters, change the button inputs, reset the game into Japanese or English, view the game manual (which you’ll want to read), and there’s even a rewind feature. I hope that SNK continues releasing NeoGeo Pocket Color games on the Switch so those of us who missed out on that short-lived handheld can experience them for the first time.
    • tbd Metascore
    • 70 Critic Score
    Overall, I like Levelhead a lot, but I’m saying that as someone that was probably never going to make my own levels to begin with. I can see someone on the flip side of that coin who would rather make levels than play those made by others being very disappointed by the Switch version. On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could’ve on another platform.
    • 71 Metascore
    • 85 Critic Score
    The indie scene on Switch in 2020 has been pretty hit-or-miss so far with no clear standouts as of yet. With its engaging story and enjoyable combat mechanics, Dread Nautical has the potential to make a splash on the Nintendo handheld. Even after making it through the demonic ship, there’s enough variety and a strong enough combat system to encourage multiple playthroughs.
    • 74 Metascore
    • 70 Critic Score
    G-LOC is by no means the best game of this type Sega’s released, but it's serviceable and fun. The Sega Ages port is, as usual, excellent. However, morso than many of Sega’s games from this era, G-LOC certainly shows its age. If you’re a fan of this type of game, you’ll likely have a great time, but if you’re not sure, there are better places to start your sprite-scaling journey.
    • 77 Metascore
    • 80 Critic Score
    Unlockable avatars, helpful accessibility options, and a variety of objectives add compelling reasons to hire Moving Out for your next Switch event. A physics-based action-puzzle game like this comes with a certain amount of jank, but I never found it to be a deterrent to my enjoyment. If anything, the floppiness and bounciness of the characters make them more funny and charming. In addition, the colorful and light-hearted art style pairs well with the simple gameplay. The single-player experience probably isn’t enough to justify a purchase, but if you can get multiple people together, Moving Out is another excellent local co-op title that you’ll want to bring out again and again.
    • 68 Metascore
    • 75 Critic Score
    If you’re down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you’re still on the fence, it’s a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It’s a good debut game from a studio I’ll be keeping an eye on going forward.
    • 73 Metascore
    • 55 Critic Score
    Sunless Sea has a really great atmosphere that should be ripe for exploring, but unfortunately it falls flat when it comes to core gameplay elements. Story bits are slow to develop and failed to hook me, while the act of sailing itself is mundane. That’s not to say it’s devoid of good ideas, but it’ll take someone who doesn’t mind a slow burn to fully enjoy.
    • 70 Metascore
    • 75 Critic Score
    A Fold Apart is a unique experience in terms of what is on offer from a puzzle-solving aspect, with the paper-folding brain-twisters allowing for an enjoyable experience from top to bottom. Pair that with beautifully-crafted environments, vibrant colors, and a compelling story and you have a game that plays and looks great. If the performance was on point, this would have been one of the premier puzzle experiences in the first half of 2020. Still, A Fold Apart is one to pick up and play if you can look past the framerate issues.
    • 77 Metascore
    • 75 Critic Score
    ITTA is unremarkable in many ways. It uses a muted color palette, a repetitive, droning soundtrack, and guns with bullets that are just white squares. But despite these lackluster presentation elements, the boss fights are brutal and thrilling. Seeing their health meters drop both galvanizes your resolve and heightens your dread; yes, you're edging closer to victory, but your opponent is about to ramp their attack up to 11. The 18 total bosses each present a unique and satisfying challenge, and if you find any of them too daunting, you can increase your damage by 2x or even turn on invulnerability. Fans of tough, bullet-hell style action sequences will be able to slake their thirst here, but don't go into it expecting much more than a solid boss rush.
    • 77 Metascore
    • 85 Critic Score
    With how consistent Jupiter’s Picross quality has been over the years, it isn’t a surprise that Picross S4 is very good. With just shy of 500 puzzles, it’s worth your puzzling time. I just hope that in the future, Color Picross can have a bigger presence and maybe someday touchscreen controls can return.
    • 74 Metascore
    • 85 Critic Score
    Without a doubt, the Trials of Mana remake is the definitive version of what for many of us was a long-lost classic. If you don’t mind replaying the game with different party configurations to see the minor story differences and unlock more endings, there are dozens of entertaining hours to be found here. For those who want more story depth, side quests, and gameplay variety, Trials of Mana probably wasn’t and still isn’t for you. I found the quick and eye-catching combat to be both satisfying and exciting; you can even earn bonuses depending on how fast you defeat enemies and whether or not you take damage in the process. The character endings I saw felt a little lackluster, but I’m compelled enough by the presentation and the simplicity of the gameplay to run through the adventure again. It might not be the drastic departure that some remakes are, but the Trials of Mana remake is a wonderful RPG palette cleanser for Mana newcomers and veterans alike.
    • tbd Metascore
    • 50 Critic Score
    Boot Hill Bounties would be considered a serviceable JRPG without the bugs. The visual glitches are just out-of-place, but the progress-ending bug in the opening tutorial had me worried every time I would open a menu or click through dialogue that my playthrough would be ended prematurely. Given that the story, systems, and mechanics are so familiar, it’s a shame Boot Hill Bounties does nothing to make its versions unique or exciting outside of the trope-filled, spaghetti-western theme.
    • 42 Metascore
    • 25 Critic Score
    Totally Reliable Delivery Service is a great concept with terrible execution. The idea of an open world to explore and goof around with friends is hampered by awful controls, an empty world, tedious gameplay, and a boatload of glitches. There are far better options for party games on Switch that will give you much less frustration, guaranteed. While the aim was clearly to deliver a goofy package, it seems the package never quite arrived.
    • tbd Metascore
    • 65 Critic Score
    Lack of touch controls aside, Convoy is still a title that feels at home on the Switch. The retro era style of graphics and gameplay that’s best enjoyed in short bursts is a good fit for the mobile platform. It may not be as exciting as a flamethrowing guitarist chasing down folks escaping from a post-apocalyptic dictator, but it's still a refreshing take on a genre looking for a new lease on life.
    • 70 Metascore
    • 75 Critic Score
    Even with a handful of mild problems, Billion Road is a fun local multiplayer board game on Switch. The most notable potential drawback is that it is at its best when you have two-to-four players that are all down for some whimsical yet strategic tabletop nonsense. If you have a few friends at home or nearby to play Billion Road with, dive into the Japan-themed board game mayhem.
    • 78 Metascore
    • 95 Critic Score
    While the action of playing the game is threadbare, the tone being set between the repetitive motions of exploration, your doctoral companion’s calm demeanor, a serene and mysterious accompaniment, and the satisfaction of each new discovery makes for a divine experience. If you’re looking for an interactive balm for your spare time or something to sate a sense of discovery without needing action-packed stimulation, sink into these waters and let them wash over you.
    • 80 Metascore
    • 90 Critic Score
    Metro Redux offers up two solid ports for the price of one. The Metro games bring brutal experiences where pure horror awaits you around every corner. Between those breathtaking moments, the titles build a terrific world that I love exploring. There are little complaints on both ends, but none of them make the games uninteresting. That being said, there are long loading times afoot and games are a little on the darker side of things. If you have an eye for detail and are in for terrific time, then both 2033 and Last Night are journeys worth having.
    • 74 Metascore
    • 80 Critic Score
    Gunbrick: Reloaded is just super fun and I’d recommend it to anyone looking for a challenging but not punishing puzzle platformer. The standard levels and boss battles are charmingly difficult and the new isometric mode is a blast, the game just left me wanting more. Nitrome continues to show some great support for the Switch, and I personally can’t wait to see what they have next up their sleeve.
    • 46 Metascore
    • 45 Critic Score
    In terms of what is on offer for a veteran gamer or someone who is familiar with the franchise, you will find this is a lacking option with not a lot of change, variation, or improvements. Motion control issues hamper the experience for anyone going for full completion, and the rest of what you see will remind you of one of the Wii-era titles in the series straight from 2007. As a family game, Cooking Mama: Cookstar offers a serviceable experience for your children for an evening.
    • 58 Metascore
    • 60 Critic Score
    Tharsis would be a game I would enjoy playing on a tabletop with some buddies, while drinking some beers, and enjoying our repeated failures. However, as a single-player video game, with only a few extra missions to take you out of the basic gameplay loop that is consistently frustrating, the overall experience has all the right parts but just leaves too much up to chance to be enjoyable.
    • 55 Metascore
    • 70 Critic Score
    There’s something oddly hypnotic and soothing about letting your muscle memory take over as you play one of the most elementary of video game genres, and Galaxy Warfighter seems to understand this quite well. It doesn’t present new obstacles or unique events with each new mission. Instead, it’s just dozens of similar stages that get slightly harder each time you advance, but if you fail you can just spend your coins to make your ship more capable or more durable. Don’t get me wrong; this isn’t the next great shoot-’em-up, but it’s competent and playable and accessible. Galaxy Warfighter would be a great game to introduce a new player to the genre, but it’s just as good at being a background activity. Even though seasoned pilots should probably steer clear, there’s room in the galaxy for new or laid back cadets to take this one for a spin.
    • 63 Metascore
    • 65 Critic Score
    For people that are already fans of horizontal shooters, Cat Girl Without Salad probably has at least a little something for you. Its writing can be fun for its short duration, the voice acting is pleasant to listen to, and the music by Shantae and Shovel Knight composer Jake Kaufman is at the very least catchy. However, if you’re not already a fan of the genre or even if you prefer more meat on the bones of the ones you play, this game likely isn’t going to get you what you want. Its slow pace and short runtime may turn some players off, but if you’re looking for a way to kill an hour or so it may still be worth a look.
    • 60 Metascore
    • 60 Critic Score
    This is the kind of game where there’s nothing inherently wrong with it, but it’s also not super engaging. I suspect fans of the show will enjoy it most, and younger gamers will be able to hone their platforming skills. Everyone else can probably look elsewhere.

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