NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 62 Metascore
    • 40 Critic Score
    Between it’s poor writing, sloppy controls, and lackluster exploration, Bookbound Brigade has a lot of missed potential. With how long and difficult a linear corridor in the game can be and exploration overall taking a backseat, it doesn’t succeed very often as a Metroidvania. Meanwhile the bad characterization and juvenile writing kneecaps a framing device that could’ve been interesting enough to make up for the bland gameplay. I can’t see myself ever returning to the game, and I don’t have much reason to say anyone else should bother with it either.
    • 67 Metascore
    • 60 Critic Score
    All in all, this version of motocross is pretty unfair to anyone who hasn’t played an entry before, doesn’t want to spend tons of time with it, or who isn’t already keenly familiar with the process of racing these types of machines. Monster Energy Supercross: The Official Videogame 3 offers an experience that is properly tailored for those fans who will more than likely make this purchase, but for anyone taking a passing glance, there is a barrier to entry that will take some determination to overcome.
    • 50 Metascore
    • 60 Critic Score
    The sound effects and music add little to the overall experience, and the customization aspects are only skin deep. Additional modes and options would go a long way to increasing its value, but as it is, Marooners is just okay. There are much more compelling multiplayer experiences on the crowded Switch island.
    • 77 Metascore
    • 70 Critic Score
    If you’re looking for a clever puzzle game, The Turing Test definitely delivers. The puzzles are great and involve a lot of mechanics that introduce a good deal of variety and some clever uses of the power-shooting tool. One of the challenges of a puzzle game is providing a reason to replay, and unfortunately everything the game has to offer can be seen in your first playthrough. A good number of nice twists in the story will keep you engaged, but it doesn’t quite reach the heights it seems to be aiming for.
    • 83 Metascore
    • 80 Critic Score
    Ideally, you’ll sit down and play through Knights and Bikes with a friend in the excellent co-op. If you find yourself in that potential situation, relish it like you would the end of summer before school starts again. If single-player is the only way you’ll be able to play Knights and Bikes, maybe take heed; solo play is less enjoyable experience even if the overall charm and presentation is wowing. This is a fun video game, but it’s optimally meant for two-player adventures.
    • 73 Metascore
    • 90 Critic Score
    Kunai is the next great Metroidvania on Switch. It could easily stand toe-to-toe with the likes of Ori and the Blind Forest and The Messenger, especially in how effortless moving around and traversing the world is. This is as close to a must-play as I can recommend. You're a tablet who plays like Spider-Man, and everything looks beautiful. Kunai is excellent.
    • 71 Metascore
    • 55 Critic Score
    Overall, SpeedRunners provides the foundation for an excellent party game and is certainly enjoyable with the right crowd. However, the lack of multiple modes and sparse single player content make this package feel like more of a mini-game. With the Switch hosting hundreds of multiplayer games that deliver a similar but fuller experience, like Runbow, it’s hard to recommend this one. If you’re looking for a more robust multiplayer experience, you may want to look elsewhere.
    • 87 Metascore
    • 95 Critic Score
    Overall Kentucky Route Zero may not be for everybody, but those for whom it is for will find it an incredibly well put together experience. The dark and mysterious atmosphere and memorable locations mixed with well written and human feeling characters make this game something that players who value a narrative focused experience won’t soon forget. It’s a story about looking for that which you’ve lost, and maybe finding some new stuff along the way, whether you really mean to be doing so or not. Those looking for a challenge or something a bit more action packed won’t find what they’re looking for here, but those looking for a surreal and mysterious tale will have come to the right place.
    • 59 Metascore
    • 70 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a solid game, especially if you like the source material. If you aren’t interested in the show or strategy games, then this won’t convince you to like them in any meaningful way. While it was nice to replay the first season of Netflix’s show, this was a missed opportunity to capitalize on the success of this new era of puppet mastery.
    • 60 Metascore
    • 50 Critic Score
    Actual Sunlight is a story worth experiencing, even if the format chosen to tell this tale is a little rough around the edges. Limitations with the engine, as well as a short story that feels rushed, make for a video game that won’t impress in many categories. Lengthy text-based sections will also cut some players out of the equation, but if you can get through this fairly rudimentary experience, then you will find one of the deeper and more necessary stories available.
    • 63 Metascore
    • 75 Critic Score
    Eclipse: Edge of Light is a very engaging story that I found myself more attached to than I was expecting. Though it only lasts a few hours, that time yields a rich experience. I do wish there was more to it, but what is here is solid. While the Switch version perhaps carries a bit too much of the original release with it in terms of design choices made for VR, the core adventure will still be rewarding for those who are patient.
    • 59 Metascore
    • 70 Critic Score
    Skellboy has a duality to it that makes it a harder game to quantify. The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it’s worth reaching the highs, but if not, Skippy might be better left in the ground.
    • 81 Metascore
    • 80 Critic Score
    Aviary Attorney’s clever writing and storytelling are its strongest suit, and is worth playing for that alone. It’s not in-depth as other detective games, but it doesn’t need to be as its other qualities more than make up for some of its shallowness. Aviary Attorney is great for those that want a short, but thoroughly entertaining experience.
    • 68 Metascore
    • 70 Critic Score
    The daffy silliness of Speaking Simulator is the beating heart of this video game robot. When that’s allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside. This strained, faulty metaphor might best sum up Speaking Simulator, as this game tries its best but winds up being sloppy in a way that diverts attention from the most enjoyable parts.
    • 63 Metascore
    • 40 Critic Score
    Mosaic was a game I wanted to love. Adventure titles that offer deep storytelling are some of my favorite experiences in the genre, and Mosaic had everything lined up to be truly special. Unfortunately, a little bit too much monotony, a control scheme you will be fighting throughout, and major performance issues make this a game that will have you looking for a way to alleviate your frustrations. Hopefully a patch comes to fix the performance issues in what could have been a fairly decent experience.
    • 74 Metascore
    • 80 Critic Score
    If you’re looking to curl up on the couch with a warm drink, Coffee Talk can set the mood and help you pass a few wonderful hours until closing time.
    • 54 Metascore
    • 30 Critic Score
    The eShop listing for Squidlit advertises that it “ does everything it can to be as accurate to the original hardware as possible,” and while that may be true, I can’t think of a Game Boy title that would be less appealing or enjoyable than Squidlit. There are only one or two interesting uses of its core gameplay mechanic and no discernable challenge in any of its stages. If your favourite genre is retro platformers in that familiar yellow-green that feature squids for protagonists, Save me Mr Tako is an infinitely better game. Even if you have a religious attachment and nostalgia for all things Game Boy, Squidlit just ain’t it, Chief.
    • 74 Metascore
    • 70 Critic Score
    Hypercharge Unboxed is by no means whatsoever a bad game. Actually, it is one I look forward to revisiting as time goes on. It is extremely promising, but it isn’t quite there yet. If you have a group of friends you can reliably play with and you’re willing to trudge through the rough spots, there is certainly plenty of content to enjoy here. It also happens to somehow be one of the most visually impressive games I’ve played on Switch.
    • 74 Metascore
    • 75 Critic Score
    Atelier Shallie: Alchemists of the Dusk Sea DX is a refined adventure that ends the trilogy on a higher note than it began. However, it brings with it the same vapidity and monotony that inspired me to hold down the fast-forward option through the final half of the experience.
    • 79 Metascore
    • 75 Critic Score
    With its retro ‘80s aesthetic and multiple different settings and dangers to deal with, Stories Untold is a very well put together horror game, despite its flaws. Every story is short, clocking in at just around 30-45 minutes each, which makes this the perfect game to pop on during an evening get together where your main goal is to spook your friends. The voice acting is also a high point, as each performance felt believable and different in a way that truly made me sink into each small world as I went. It’s not a perfect game or even a perfect port, all things considered, but if you like a good atmosphere and a well-told series of stories, then you should probably go and contradict this game’s title when you have the chance.
    • 78 Metascore
    • 70 Critic Score
    I liked Shinobi a lot, even though the experience was very quick. The controls felt good and tight, there were some clever enemies (especially towards the end) and the entire concept of being a ninja is a real cool idea. Shinobi is a fleeting experience, but not one that I don’t regret having.
    • 65 Metascore
    • 90 Critic Score
    Understanding the experimental and purposeful design of 198X goes a long way toward appreciating it. Rather than a fun, traditional game experience, it’s best viewed as a bold and thought-provoking work that reminds us of a time before wireless controllers and console wars. Back when all you really needed was a quarter and some courage.
    • 84 Metascore
    • 90 Critic Score
    My biggest takeaway from spending more time with Fantasy Zone is that this is a classic shoot-’em-up that holds up remarkably well, especially with the flourishes of this well-crafted port. If you’ve never experienced Fantasy Zone before, this is the perfect entrypoint. And if this is a return trip to this bright pastel world, it’s never looked better. Fantasy Zone might be the best Sega Ages game on Switch right now.
    • 72 Metascore
    • 65 Critic Score
    Although some elements have aged well, large swaths of the game design serve more as a look back at 2005 than a modern piece of entertainment. That being said, if like me you have a penchant for the strangeness of the sixth generation of gaming, you’ll likely be able to see Stranger’s Wrath for what it represents. Like many remasters from this era, it is best played with its original release era in mind.
    • 66 Metascore
    • 70 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX seems to be a decent entry point into the world of Atelier, and its crafting system hides a depth that will satiate more meticulous players. The main story does take a back seat to the character interactions and exploration of the world, but I had some fun seeing Ayesha’s journey (nearly) to completion.
    • tbd Metascore
    • 35 Critic Score
    It is clear that there was ambition behind Lumini’s development. A living, breathing world, combined with an effective soundtrack was certainly impressive, but the boring gameplay and abundance of performance issues ruin any sort of enjoyment of the game. If you are looking for a game that scratches that Journey or Pikmin itch, there are many stronger and more interesting options on the Switch eShop.
    • 42 Metascore
    • 55 Critic Score
    As someone with a casual interest in the Puzzle and Dragons series, I’ll probably re-roll the 3DS version of Z if I want to get a fix of it. It’s neat that they brought the core game to the Switch, but I doubt anyone who’s put an extensive amount of time (or, Naga forbid, money) into the mobile version won’t have an incentive to make the jump. This is likely why my online requests keep timing out: there’s not really a market here. And that’s sad.
    • 68 Metascore
    • 65 Critic Score
    In general, Lydia is an interesting game with a well put together setting and an art style you probably won’t soon forget, but overall it’s just sort of a slightly underwhelming experience. Over the course of its 45 to 60-minute runtime, you will experience what is obviously a deeply personal story for the creators, leading to a choice that I honestly found very well done in the end. It’s a story of abuse and neglect and how somebody so small is forced to deal with it, and while the gameplay is nothing to write home about, it’s definitely a narrative that will probably stick with me even if just for a little while.
    • 84 Metascore
    • 80 Critic Score
    To The Moon is a masterclass in storytelling and creating emotional impact. The beautiful soundtrack imbues Johnny’s memories with tension and melancholy, but there is some tonal dissonance, especially during the first half of the game, that’s hard to reconcile. The gameplay itself does little to justify its existence, but it doesn’t detract in a major way from how potent the narrative is and how overwhelming the conclusion is.
    • 77 Metascore
    • 85 Critic Score
    The bright and bubbly romp doesn’t last all that long⁠—there are 16 stages and four boss battles ⁠—but that also ensures Super Crush KO doesn’t outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop’s second Switch game is a harbinger of the year to come.

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