NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 59 Metascore
    • 45 Critic Score
    Farming Simulator 20 is a bit of a disappointment. As a newcomer to the series, I couldn’t manage to find a hook to keep me playing before I was overwhelmed by the poorly explained gameplay loop, and with the draw distance as bad as it is, I can’t imagine long-time fans of the series having a good time on Switch either. Agriculture is the backbone of society, but Farming Simulator 20 will not be the backbone of the Switch’s library any time soon.
    • tbd Metascore
    • 30 Critic Score
    Ghost Parade has a few sound intentions, but the game's quality is well below par. The game runs dreadfully, and none of Ghost Parade's elements are exactly fun. There are passable moments found within the combat and story, but all of that feels few and far between. As a platformer, it fails to make even a slight impact. Not even on an ironic level can I say I had fun with the journey.
    • 41 Metascore
    • 35 Critic Score
    The Bradwell Conspiracy feels like a waste. The game pulls you in on a high, but falters every step of the way. The puzzles can be entertaining, but the Substance system is frustrating and cumbersome at its absolute best moments. The story makes a big deal out of various themes, but there are only fleeting moments where it all matters. I think that the biggest problem of The Bradwell Conspiracy is that getting through it is neither fun nor rewarding. There are so many frustrating moments to be had that I would simply rather play something else.
    • 75 Metascore
    • 70 Critic Score
    Lord of the Rings: The Adventure Card Game is charming, if stunted by some inconsistent voice acting and less polished user interface. While some might have wished for player-versus-player options included, the single-player focus allows the card game to hone-in on its core strength – engaging narrated storytelling tied into a solid card game foundation. If you are a lone ring bearer rather than part of a fellowship, this could be a precious experience to you.
    • 74 Metascore
    • 80 Critic Score
    Star Ocean: First Departure R is an overall port of a good game. It stands out in a few ways from its contemporaries, mostly in its Tales-esque battle system and character recruitment and affection minutiae. My best recommendation for First Departure R might be that it’s a story-heavy RPG that spins a yarn compelling enough to keep you engaged while also delivering a battle system that is breezy and not as technical. Star Ocean has a lot of complexities underneath the hood, but taking it at face value can leave you with an approachable and enjoyable adventure.
    • 70 Metascore
    • 85 Critic Score
    Thankfully, EarthNight wins the day with its enthralling style and art, packing in so many secrets inside its distinctive look. A few issues crop up, chiefly the narrower viewpoint during the fast levels and some long-tail grindy repetition, but the overwhelming killer vibe of this uniquely beautiful video game make it something special, even if dozens (hundreds?) of games have made use of the terms roguelite, procedural generation, and platformers since EarthNight was first revealed half a decade ago.
    • 65 Metascore
    • 60 Critic Score
    Heroland relies far too much on the style over substance, and while I do really enjoy the style, especially the Paper Mario-esque pixelated characters, I’m let down by how unsatisfying the game is overall. It’s imminently cute with a solid sense of humor that just unravels into a slog of an adventure that is mostly worth it for the charm of the presentation and not much else.
    • 83 Metascore
    • 80 Critic Score
    Groove Coaster’s stylish look can be frustrating and intrusive, but the underlying mechanics still make for one of the best rhythm games I’ve ever played. The excellent track list was already impressive, but the fine-tuned gameplay, inventive mechanics like ad-libs, and a mission-based structure of unlocks that keep you focused and coming back for more content make the game addicting and rewarding. I wish I could turn off the flashy backgrounds and weird camera angles, but even with that blemish this is still an easy choice for anyone who wants to get into a good groove.
    • tbd Metascore
    • 75 Critic Score
    Overall, Nyakuza Metro is a great addition to an already great game. The new chapter and the vast amount of new customization options available made this DLC stand out far more than Seal the Deal. Although it suffers from short length and the absence of the Online Party Mode, the adventure was fun from beginning to end. If you enjoyed the base game, then you will certainly enjoy Nyakuza Metro.
    • 84 Metascore
    • 90 Critic Score
    Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.
    • 77 Metascore
    • 70 Critic Score
    Door Kickers: Action Squad is an entirely serviceable 2D shooter that has a lot to offer for those looking for that type of gameplay loop, but it’s not really an experience to remember. I can see fans of the genre enjoying a couple of levels at a time, playing in bite-sized chunks. However, even though the gameplay is decent, Door Kickers: Action Squad is lacking overall a lot of what makes a smaller game stand out. Without a story or interesting hook to keep you around, Door Kickers: Action Squad is a title you’re probably going to like instead of love.
    • 69 Metascore
    • 60 Critic Score
    By itself, it’s hard to really recommend the Switch version of Zumba Burn It Up! The tracking isn’t great and it’s not something you’d ever want to spend hours with. However, as a greater part of a workout regimen, it certainly has its place. If anyone is looking for something to pair Ring Fit Adventure or Fitness Boxing with, this is fairly decent addition.
    • tbd Metascore
    • 85 Critic Score
    Electronic Super Joy is definitely one of the better minimalistic platformers available on the eShop. The strong soundtrack, solid controls, and serious challenge are all elements that will appeal to fans of the genre. I can’t say that it’s necessarily meant for newer or more casual players, but it is quite fair and aesthetically pleasing, too. The adult-themed sound effects and on-screen timer are both misses, but fortunately you can toggle them off and should do so if you pick up the game. It would have been nice to see a little more variety in terms of the abilities you can use, but the stages are still fun and quite varied themselves, and online leaderboards and achievements add some great replay value, too.
    • 48 Metascore
    • Critic Score
    Pine is a brilliant idea backed by some truly wonderful systems. Other elements of its gameplay fall short but would ultimately be forgivable if it would just run reliably. No matter how much I wanted to enjoy Pine, I always found myself ending my play session in frustration as a stared down another loading screen, found a key character glitched into an inactive state, or an entire village simply blipping out of existence. Pine feels like a very promising alpha, not a game that should be sold as finished. The presence of Pine on the eShop is baffling. While I earnestly hope it improves, I simply can’t recommend it in its current form.
    • 49 Metascore
    • 50 Critic Score
    In short, Ice Age Scrat’s Nutty Adventure takes basic ideas from other 3D platformers and tries to show how impressive they are, when in reality they are just things you’ve seen before. If you are a big Ice Age fan, then this is a harmless experience that doesn’t add to what the movies offer and rather imitates what came before it. For my money, I say let this one hibernate for the winter.
    • 79 Metascore
    • 85 Critic Score
    The Touryst is a wonderful slice of adventure gaming paradise, but it features some tough platforming and challenges that can be a little frustrating. Ultimately, though, these concerns are minor when compared to the visual splendour and dream-like atmosphere of the various islands and environments. Although it might not take you too long to see and do everything, that’s probably because you’ll have such a hard time putting it down.
    • 76 Metascore
    • 80 Critic Score
    The writing and gameplay are both quite enjoyable, though I can’t shake the feeling that they both kind of seem like almost-as-good Shin Megami Tensei games that are a little more accessible and have a hint of Pokémon. If that sounds good to you, I recommend the collection wholeheartedly. If not, well, there you go.
    • 73 Metascore
    • 80 Critic Score
    Whether you happened to cross paths with this odd little genre during its brief popularity or Sublevel Zero Redux will be your first dizzying journey, you’re in for a great blend of retro game design with a twist of modern mechanics. While I do wish the art and mechanics worked a little better together now and then, it doesn’t hamper the addictive gameplay to any significant degree. Grab some motion sickness medicine and get ready to spin and shoot.
    • 75 Metascore
    • 80 Critic Score
    Overall, Candleman is a wonderful experience for anyone who enjoys platform games or just great artwork, even in a simpler form. It is a cute and inspirational game that is easy to pick up and play through a section as needed, or binge it all in one sitting.
    • 75 Metascore
    • 70 Critic Score
    Overall, Black Future ‘88 is stylish and fun, but the experience feels fleeting. Once you’ve played a few runs or tried the assist mode, it’s possible that you’ve seen most of what’s on offer. Unlocking new characters, weapons, and perks adds replay value, as do the daily challenges, but it’s more the cool visuals and action gameplay that make this one worth picking up. Two-player co-op is another nice feature. If your first impression of Black Future ‘88 is positive, I would say give it shot, but a lack of depth and variety keep it from reaching greater heights.
    • 80 Metascore
    • 80 Critic Score
    What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
    • 80 Metascore
    • 80 Critic Score
    What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
    • 80 Metascore
    • 80 Critic Score
    What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
    • 73 Metascore
    • 85 Critic Score
    The mystique of its systems and world is one of its most captivating elements, but there is no question that it will be frustrating to those looking for a more familiar or traditional experience. I myself bounced off of previous SaGa games, in spite of a constant fascination with them, but I am happy to say that Romancing SaGa 3 has become one of my favourite JRPGs. If you’ve never dabbled in the works of Kawazu, the release of this remaster is as good a time as any.
    • 80 Metascore
    • 90 Critic Score
    Children of Morta is one of the most wonderful surprises of 2019, and it needs to be on your radar. The progression system and unlockables mean that even an unsuccessful 20-minute run will yield tangible growth to make the next run easier. Those who aren’t wholly into rogue-lites, like me, will still enjoy the variety and action of the gameplay. Better still, it’s impossible not to be captivated by the Bergson family’s struggle for survival and togetherness against a formidable evil. A two-player co-op option is the cherry on top of this exquisitely-crafted experience. However you choose to go through it, Children of Morta is an absolute must-play.
    • 75 Metascore
    • 75 Critic Score
    Sparklite does an exemplary job of taking what works from the 2D Zelda genre but putting their own unique look and feel to the design. Where it falters is that the maps and dungeons that are a joy to explore in the Legend of Zelda have been replaced with dull and monotonous procedural generation. The discovery of new items and the different ways you can defeat enemies are enough to recommend Sparklite to those who are fans of the genre, the lack of meaningful exploration unfortunately prevents it from becoming a must-play title.
    • 62 Metascore
    • 90 Critic Score
    Override Mech City Brawl asks a lot out of potential customers for a much more flawed game. Even if it were a budget title, the framerate valleys, constricting scale, limited customization options, and a completely dead online presence would make it tough to recommend. In its current state, you’d do best to walk past the smoldering pile.
    • 75 Metascore
    • 80 Critic Score
    The gameplay loop of riding to places, exploring a bit, grabbing patients, and moving back is extremely novel and engaging. With every mission introducing unique attributes, it is always a delight to see what curve The Stretchers throws at you next. There were a few minor problems, mostly with precise movements, but never anything that soured the fun. Overall though, I can't help but admire the things Tarsier Studios put in. The Stretchers is a good time.
    • tbd Metascore
    • 60 Critic Score
    Cryogear brings some interesting new ideas to the genre, but unfortunately it doesn’t execute them well enough to really stand out. There’s a lot of depth to the gameplay, but most of it feels unnecessary and doesn’t influence the gameplay substantially. I’d love to see some of these ideas implemented more effectively, but as is it’s hard to widely recommend.
    • 47 Metascore
    • 35 Critic Score
    Thief of Thieves would be a boring game in the best of conditions, but the Switch version only serves to make a bad game worse. It’s incredibly short, clocking in at less than five hours, but I still found myself struggling to care to keep going long before I reached the end. From the bland, underdeveloped gameplay to the buggy port, Thief of Thieves spent so much time focusing on the comic book’s style that it didn’t bother including any actual substance.

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