NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 52 Metascore
    • 50 Critic Score
    Metamorphosis is a love letter to Franz Kafka, that, unfortunately, is in pretty rough shape on the Nintendo Switch. The stuttering, texture pop-in, and hard crashes overshadow an experience that could otherwise be described as generally enjoyable. Witty dialogue, challenging platforming, and the incredible sights to see from this pint-sized perspective would make it worth the issues in performance if it weren’t also for the bland adventuring and jittery controls.
    • 71 Metascore
    • 75 Critic Score
    The NeoGeo Pocket Color overlay is still present and remains charming. You can still access Versus mode on a single Switch, which is great. Back in 1999, R-2 players could connect their NeoGeo Pocket Color to King of Fighters: Dream Match ’99 on Dreamcast to unlock a picture gallery in the latter. It would’ve been cool to see that picture gallery here, but that’s probably outside the scope of this particular Virtual Console. I enjoyed King of Fighters R-2, mostly for historical purposes.
    • 72 Metascore
    • 60 Critic Score
    By the time you get anywhere in this game, you’re too exhausted to really celebrate it. The pleasant music is a strength, and the pixel-art environments are colorful and detailed, but the art style can also obscure important background elements. Too many NPCs, too many doors, and not enough direction may not dissuade you from giving it a try; achievements and a lengthy campaign provide lots of content for those who want it, but at least give us a map screen. All told, Phoenotopia: Awakening could probably use a little more REM sleep to get some much-needed editing in.
    • 64 Metascore
    • 65 Critic Score
    Rock of Ages 3: Make & Break is what I’d guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
    • 66 Metascore
    • 70 Critic Score
    Aeolis Tournament is a fine multiplayer outing. While the modes could've been more diverse, I did enjoy playing the game with friends. You got your rounds in pretty fast, particularly since there is barely a learning curve. Aeolis Tournament, in that sense, is for those in need of something simple and direct. Naturally, you can go for additional goals and power-ups, but the core works well enough for an hour or two. Frankly, I can't see myself keeping it long in my rotation, but the game works well for how long it lasts.
    • 72 Metascore
    • 70 Critic Score
    There’s a solid game in Warhammer 40,000: Mechanicus, even if it’s not an environment I don’t want to spend any more time in. If you’re in the mood for a little sci-fi strategy and are cool with a game featuring heavy doses of faux-religion, then be sure to enlist in the Mechanicus army.
    • tbd Metascore
    • 80 Critic Score
    We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn’t offer too much in terms of innovation for the genre, what it is doing is great. There isn’t a lot of content to explore, but what is here is a lot of fun.
    • 80 Metascore
    • 85 Critic Score
    From its singular mixture of card game and board game mechanics, to its wide variety of game modes and content (including online co-op, a real treat for a game in this genre), to its consumer-friendly progression system that eschews microtransactions, Faeria is attempting to stake out a special place in the pantheon of digital card games, and despite a handful of technical flaws it absolutely succeeds.
    • tbd Metascore
    • 80 Critic Score
    Sudoku Relax 5 Full Bloom offers a lot of value. With 300 puzzles, players will be engaged for quite a while and have simple fun throughout. The controls are quite solid, though the effects in the background can be a bit too much. What's worse is that you can't turn them off. I find that quite an oversight, particularly how much the effects play a role in all of this. Still though, if you love some Sudoku, this game can do no wrong.
    • tbd Metascore
    • 75 Critic Score
    KUUKIYOMI 2: Consider It More! - New Era is an oddity. You are placed in very Japanese situations, and it is up to you to react. There isn't a real incentive for you to try hard as there is no fail state during your journey. That being said, I did smile throughout my time with the game and that counts for something. I can't imagine that many players will stick around long after the campaign concludes, but there are at least a few reasons to return now and again. All in all, this is made for the audience that can eat anything Japanese and those will adore what this thing does.
    • tbd Metascore
    • 75 Critic Score
    Madoris R is a very fun endless puzzler. The game has a great hook that challenges players to think inside and outside the box. I was constantly rotating rooms, and giving them enough space to account for the weirder patterns. Those, together with a great soundtrack, really give off that ''one more try'' feel. It’s just a shame about the lack of online leaderboards, huh?
    • 76 Metascore
    • 80 Critic Score
    I hadn’t played Samurai Shodown in any form since a torrid weekend with the Super Nintendo port of the original sometime in the mid-90s, but I was always intrigued by the series from afar. To that end, I’m glad that the Samurai Shodown SNK Collection was a 10 in terms of my quest for knowledge and also has some good fighting action behind it—and by default it’s less expensive than buying the games piecemeal in the Archives.
    • 66 Metascore
    • 75 Critic Score
    Crysis Remastered is an impressive showcase for the Nintendo Switch’s true capabilities when ports are given the love and attention they deserve. Graphical downgrade aside, this title plays, looks, and feels great. Besides some aging mechanics and a so-so story, the gameplay loop of fighting through strategic engagement to engagement is addictive and invigorating, even if that means you’ll have a better time ignoring the objectives to get to the next fight quicker.
    • 76 Metascore
    • 80 Critic Score
    Brigandine: The Legend of Runersia is a really fun game. The Risk-like strategy gameplay is quite enjoyable and makes sitting through the six campaigns a breeze. Both on and off the battlefield, there is a lot to tinker with, giving you the freedom to play the game by your design. The battles can take a little long, though it never really bothered me. That being said, the models and story could definitely be a bit better. Nothing reaches below par, but some polish would've made this adventure even more memorable.
    • 75 Metascore
    • 85 Critic Score
    Death Come True is a great FMV game from a creative mind. The characters and choices you make are really interesting, and everything is wrapped up quite nicely. I don't think players will have anything to return to in the long term, but the experience is enjoyable while it lasts. Hop into a strange hotel and let the journey take care of you.
    • 68 Metascore
    • 70 Critic Score
    Ageless isn’t timeless, but it is fun for a while. The experience would be a much smoother and more memorable one if its primary mechanic was easier to execute. Each world culminates in a boss fight, and these border on maddening when coupled with scarce checkpoints, the aforementioned aiming issues, and a system of progression that’s essential trial-and-error. Those who like their platformers extra spicy may find a satisfying 10 hours here, but be warned that fighting with the controls is par for this course.
    • 61 Metascore
    • 65 Critic Score
    While Skully definitely has its share of problems, I still had a fun time in this world. The camera is frustrating, but the twitch rolling and platforming mixed with the increasingly devious puzzles makes for a good gameplay combo. Even though the Switch version’s visuals are a little rough, which doesn’t play nicely with the overall visual blandness of the levels, the style of the character designs is appealing. Underneath Skully is a lot of charm, but enough issues pile up that pull it back into the mud.
    • 78 Metascore
    • 75 Critic Score
    Neversong is a delightful experience from top to bottom, but it just gets in its own way too many times. From frustrating level design to some hit detection issues in combat, there’s just enough of a lack of polish to be noticeable, but the incredible aesthetic, thought-provoking story and top-notch blend of puzzles and platforming create an experience I would definitely recommend for fans of the genre. It just isn’t necessarily one you need to jump off the couch to pick up.
    • 56 Metascore
    • 70 Critic Score
    Dodo Peak does feel dated in the sense that you have probably played games like this before during the heyday of mobile games at the tail end of the 2000’s. That doesn’t make Dodo Peak a bad game, but there is a sense that there are other platforms that are much more suited to its approach in game design. There is absolutely nothing wrong with this Switch version and there is still enjoyment to be had. But after you’ve completed the 50 or so levels, there is very little to go back to. Much like the dodos themselves, there is a reason this type of gameplay has gone extinct on non-mobile platforms.
    • 29 Metascore
    • 20 Critic Score
    Tiny Racer offers nothing that you haven’t seen before or does anything special that requires you to play it. It feels like a game that was created in about a week without any attention to details or a specific goal in mind aside from ‘let’s make the cars tiny’. Honestly, it even failed in that regard. It’s been said that Nintendo allows practically anything on the Switch eShop nowadays and Tiny Racer has strengthened that belief for me.
    • 69 Metascore
    • 80 Critic Score
    Without a doubt, fans of the series will enjoy what the game brings to the table, but for the first time, I can say that it’s the video game that has got me more interested in continuing to watch the show. The varying chapter lengths and uneven pacing are noticeable distractions, and there isn’t much depth to the tasks you complete around town or through guild requests. However, these concerns are more than outweighed by the charming and funny characters and all the moments they have together. FAIRY TAIL is an easy recommendation for RPG and anime fans, but those new to either of those groups might just find a true sleeping beauty here.
    • tbd Metascore
    • 75 Critic Score
    Merchant of the Skies has some rough edges, but the overall experience is an engrossing one, scratching a variety of gaming itches at once since it fuses resource management together with tycoon elements and base building. The controls and presentation are a tad clumsy on Switch, but the sense of discovery in this off-kilter world is fun. I enjoyed spending time in this world.
    • 70 Metascore
    • 65 Critic Score
    The combat isn’t interesting enough to sustain a game this long, it’s pretty abysmal from a technical perspective, and I can’t shake the feeling that there was no budget. The story is typical Neptunia fluff, and if you liked previous adventures in this series, it’s enjoyable. It’s just a shame you can’t skip the gameplay parts and watch the story sequences by themselves.
    • 81 Metascore
    • 80 Critic Score
    Nowhere Prophet is still not an entry-level video game. Until you learn how to play it smartly and efficiently - which could take a lot of trial and error - you will see a lot of death. It’s unforgiving and terse, but in that challenge lies a deep and layered roguelike card game. Not everyone is going to make it out of the wasteland alive, but a few of us will guide our Space Moses character to victory.
    • tbd Metascore
    • 75 Critic Score
    Lost Wing has a fantastic gameplay loop, housed in a shell that shows some rough spots. Actually playing Lost Wing is sublime, but progressing through it can be an occasionally frustrating grind. It looks and sounds fantastic once you get past its menus. In this way, Lost Wing perhaps presents more of a challenge than it intended, but it’s a challenge I am happy to accept.
    • tbd Metascore
    • 70 Critic Score
    Locomotion doesn't necessarily bring anything new to the table, but its clever level design and pick-up-and-play nature make it a great option for puzzle fans and those who are looking for an experience they can share with younger or more casual players. More color or visual flair would have added to the package, and it would have been nice to skip puzzles you get stuck on to advance to the next stage. Overall, though, Locomotion is a solid 3D puzzle title that is good for a few hours of train-based entertainment.
    • 72 Metascore
    • 75 Critic Score
    Dex
    As a game, Dex’s progression mechanics and choose-your-own-adventure style of exploration and story-telling make it an interesting and worthwhile diversion. The main story doesn’t achieve the greatest of heights, and the different possible endings are a little lackluster, but there’s enough substance in the journals, emails, and character interactions to push you all the way through. The combat could stand to be a little more engaging; as it is, it feels more like just a means to an end, but the shoot-’em-up like hacking mazes add satisfying, albeit challenging, depth. Greater accessibility options would have been a nice addition to the Switch port of this 2015 PC title, but it does enough to justify a space on your digital shelf if you’re a fan of 2D narrative-heavy action games or future-noir RPGs. Just don’t expect it to hold your cybernetic hand.
    • 76 Metascore
    • 90 Critic Score
    Carrion often made me sit in disgust and reflection as I left behind a trail of guts, spines, and blood. It’s an incredibly atmospheric, satisfying Metroidvania that toys with expectations of the genre and just feels great to play. Its length is an advantage as the game doesn’t overstay its welcome. Even after the credits rolled, there were still a lot of optional power-ups to hunt down. Carrion feels familiar in its gameplay but unique in execution. The blood may still be freshly dripping from the wall, but Carrion is certainly one of the highlights in gaming from this year so far.
    • 77 Metascore
    • 80 Critic Score
    Panzer Paladin is a charming, satisfying platformer that I enjoyed immensely. It even manages to do the impossible: make at least one aspect of Zelda II enjoyable.
    • 77 Metascore
    • 80 Critic Score
    Radical Rabbit Stew is a thoroughly enjoyable experience from top to bottom. From the arcade, slapstick action of punting rabbits into bowls of soup, to the thought-provoking map puzzles, this action-puzzler offers a unique and interesting take on the genre, even with the sometimes repetitive nature, and boss fights that utilize overly similar ideas from world to world.

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