NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 85 Metascore
    • 85 Critic Score
    I wish the new playable content was more substantial or there was online play, but the additions are still an overall positive. The variety of difficulty settings makes the game harder if you want it to be, while also making it far more approachable for gamers of all skill levels. The controls don’t quite match the elegant design of the Wii U, but the tweaks here approximate it well enough. I know for me, as someone who played and enjoyed Pikmin 3 on Wii U, revisiting this game again was well worth the time. Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
    • 74 Metascore
    • 75 Critic Score
    Batbarian is a tight package that blends 2D pixel art Metroidvania with a modern day humor aesthetic. It may be a mouthful but it brings a lot to the table. The art and music style bring the jams of the retro age as well as its storytelling and humor bring a modern sensibility. Despite the occasional difficulty spike (which can be adjusted with assists), Batbarian: Testament of the Primordials is a game worth trying out. If only to see what’s really going on in that cave.
    • 77 Metascore
    • 75 Critic Score
    Context of the original really can inform what level of accolades someone might give Oddworld: New ‘n’ Tasty. Without it, you might find the game a bizarre, competent, if clunky, 2D platformer with a few extra tricks up its sleeve. Looking back at Abe’s Oddysee, it couldn’t be clearer how much refinement was done in the action, and how much effort was taken to make it visually pleasing insofar as this world can be. There’s an undeniable charm in its oddness that provides a flavor to this Switch port either way, which makes it easy to recommend. Just make sure to give your fellow Mudokon co-workers a friendly hello.
    • 79 Metascore
    • 95 Critic Score
    Carto’s creativity is constantly on display in ways that surprised and delighted me essentially at every turn. It’s a tightly packed shot of brilliance that manages the balancing act of spending just the right amount of time in an area and on an idea. I was left satisfied but still wanting more at the end of the adventure. The blend of soothing puzzle gameplay and optimistic story makes Carto both a top-shelf Switch indie and a welcome respite for this year.
    • 80 Metascore
    • 85 Critic Score
    ScourgeBringer offers everything you’d want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren’t enough to damper the fun to be had in this top-notch action-platformer.
    • 84 Metascore
    • 90 Critic Score
    Filament is a game I thoroughly enjoyed for expanding my puzzle-solving skills, as well as delivering a relaxing soundtrack, visuals, and wonderful story. This is one of those games that you can either spend a whole weekend playing through, or even just pick it up quickly during a lunch break for 15-20 minutes, then pick it right back up where you left off. High difficulty is very much present throughout the majority of the runtime; that said, I feel that this where it truly excels. The real highlight of the entire experience to be had within Filament is the massive number of puzzles, each being very unique and creatively designed in its own way. If you’re looking for your next puzzle-solving indie fix, look no further than Filament.
    • tbd Metascore
    • 60 Critic Score
    Supraland is an eye-catching game with some great ideas behind it. Unfortunately its world design flounders so incredibly that it manages to drag everything else down with it. If you’re patient enough, there are fun moments to be had here. But they’re constantly bookended by confused wandering through what ought to be a much more interesting world.
    • 61 Metascore
    • 55 Critic Score
    The most unfortunate thing while looking back at this game is how fun it could have been if they focused less on adding so many ideas and just focused on the idea of shooting and eating and making it accessible for all players. If they had done this and made the co-operative function of the game cleaner, this would be a game I would love to play to kill time when I had my friends around and wanted to play something easy but unique. Then the humorous ideas around the idea of eating, belching, getting too fat by overconsumption, and more would all shine even more with multiplayer.
    • tbd Metascore
    • 75 Critic Score
    It’s weird to say that all of these usually negative qualities are actually positives for Ring of Pain. Who ever really wants to be disturbed? I don’t. However, I can’t help but admire how efficiently Simon Boxer and Twice Different can disturb. This is a game designed with a vision which was successfully executed. Playing Ring of Pain to see that execution alone would be worth it. Fortunately, there also happens to be a decently compelling dungeon crawler in there despite some pain points.
    • 80 Metascore
    • 80 Critic Score
    If Found… really resonated with me. Not because the story was recognizable for me personally, but due to the nostalgic feeling it invokes in its use of the setting, characters and events. It’s a tale of looking back on your younger days, where life is a blur and every day can feel like an adventure. When you could still make bad decisions without consequences, but also from a perspective that shows growth, acceptance and change as a natural part of life. Where in the moment it feels as if the world is falling apart, but in the end there will always be a brighter day somewhere down the road. Maybe this story was something that I just really needed. Knowing that even now, in a year where everything feels like a hazy wave of terrible events, sadness and darkness, we can strive towards making a brighter future. It might’ve been a short experience, but If Found… made me experience something that I have missed over the last few months. For that I can only be grateful.
    • 73 Metascore
    • 75 Critic Score
    Pumpkin Jack is only a few hours long, but it feels very complete. It lasts exactly as long as it should without ever really getting repetitive. Combat can start to feel a little ridiculous towards the end as it throws huge amounts of enemies at you in a desperate attempt to provide a challenge against your evermore powerful weapons. But platforming and other gameplay elements keep things from getting stale. Pumpkin Jack is a surprisingly charming package that is worth playing through in this or any season.
    • 65 Metascore
    • 75 Critic Score
    Overall The Red Lantern is worth your time if you have an interest in the outdoors, a lust for adventure in the unknown, or just want to pet some fluffy sled dogs.
    • 76 Metascore
    • 80 Critic Score
    The Jackbox Party Pack 7 might not be the best entry I’ve played, but it’s still a great collection of fun, innovative party games. The degree of customization and accessibility is fantastic. Sure, some technical issues might be plaguing the Switch version right now, but even with some speed bumps, the likes of Quiplash 3, The Devil and the Details, and Champ’d Up are likely to become new game night staples. Hopefully they won’t have to be on Discord and Zoom for the rest of time.
    • 62 Metascore
    • 60 Critic Score
    Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
    • 81 Metascore
    • 85 Critic Score
    Like Minit and Gato Roboto before it, Disc Room is another compact but wonderful title from publisher Devolver. Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.
    • 79 Metascore
    • 75 Critic Score
    Even though some of the character designs are a little off-putting, the overall art style is quite attractive. Despite not really bringing anything new to the table, Röki provides a solid puzzle-adventure experience that only drags a little towards the end.
    • 54 Metascore
    • 45 Critic Score
    I’m pretty sure that underneath these performance issues there is an interesting world ready to be explored. But the game’s problems run deeper than it’s graphical shortcomings. The pacing feels slow and doesn’t give the player many options to fully explore the world that is being presented. If Cloudpunk looks interesting to you, I’d highly recommend you look into other possible versions you might be able to play, because the Switch simply isn’t the place to explore the city of Nivalis.
    • 70 Metascore
    • 70 Critic Score
    Moon Kid’s Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won’t be everyone’s cup of tea. However, Witcheye is still a very solid recommendation if you’re seeking a kid-friendly, Halloween-themed game to play this October.
    • 69 Metascore
    • 80 Critic Score
    I was pleasantly surprised by how satisfied I was walking away from my time with this game. The growth in combat complexity was not only satisfying, but the various upgrades and equips allowed multiple strategies and approaches to levels that were surprisingly robust. There’s a beauty to the clean but vibrant backdrops and interstitial drawings. 9 Monkeys of Shaolin is a rewarding beat-em-up that belongs in every fan’s library.
    • 78 Metascore
    • 70 Critic Score
    If you’re ultra-paranoid about typos Piofiore is an offer you’ll have to refuse - but if you can push past that, it will be an emotional roller coaster.
    • tbd Metascore
    • 70 Critic Score
    Breakpoint brings an addicting and fast-paced arcade space shooter to the Nintendo Switch with neon colored action and a catchy techno soundtrack to boot. There isn't much else as far as modes, but the fast restarts can make anyone an addict in short 5 to 10-minute bursts. If the leaderboards do not entice, then the personal challenge to best your high score may be enough to keep bringing you back, if only for another quick run.
    • 70 Metascore
    • 70 Critic Score
    Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don’t come together in a fully-thought-out package.
    • 72 Metascore
    • 70 Critic Score
    Risky’s Revenge is very much the Australopithecus of the Shantae series—something of a transitional form between the GBC game and Pirate’s Curse. It’s fun to play if you’re a fan of the series, but I’ll say that the next three games easily eclipse it.
    • tbd Metascore
    • 80 Critic Score
    A smart, flexible action puzzle game that evokes Neo Geo but stays wonderfully modern.
    • 65 Metascore
    • 65 Critic Score
    This is a very pleasant package that’s not as fully equipped as it could be. There’s a lack of diversity with what you can really do, even just down to the options. I don’t think there is anything particularly bad here, it’s just unimpressively lacking. So for what it’s worth, I think you’d get a few hours of enjoyment out of this budget title. Just don’t expect anything that you can’t find elsewhere.
    • tbd Metascore
    • 70 Critic Score
    It won’t take long to play through Flipon if you just want to say you beat a game in 2020, and the core gameplay is addictive enough that I’ll probably keep the game on my Switch in the same way I kept Puzzle League Express on my 3DS. There’s some technical troubles, and I’m still trying to get used to the chain timing, but someday I’ll manage to clear that 200,000 point in five minutes wall Flipon threw at me.
    • 79 Metascore
    • 75 Critic Score
    Despite some concessions being made to the Switch version of Inertial Drift, there were few performance issues beyond the resolution. Slight frame drops at the start of every race are a curiosity that disappears quickly, but I did have one complete crash. Overall, the gripes with Inertial Drift that I had hold it back from realizing its full potential. Nonetheless, most issues can be overlooked when the sheer enjoyment you'll feel hitting the perfect drift line is undeniable. With a robust amount of content and a rarefied local multiplayer, this is an easy recommendation for fans of the genre.
    • 69 Metascore
    • 65 Critic Score
    Unrailed creates a party game atmosphere in a voxel diorama setting. The mechanics are simple for pick-up-and-play family parties of all ages but anyone looking for in-depth strategies and play will find it sorely lacking. While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There’s fun to be had here but mostly as a warm up.
    • 73 Metascore
    • 70 Critic Score
    If Super Mario RPG helped you become a master of timing-based moves, Ikenfell offers a warm and satisfying playthrough. Undoubtedly, though, some will find the non-combat elements overly simple and the battles too demanding.
    • 79 Metascore
    • 90 Critic Score
    I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there’s an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.

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