NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • tbd Metascore
    • 60 Critic Score
    Its drawbacks are a shame because the game has a good foundation. The underlying switching mechanic is strong and most of the platforming is solid in theory. It feels like this one needed more time in the oven, but a more refined version–or a sequel left to gestate–would probably provide a great time. As it stands, Chronicles of 2 Heroes is a mildly frustrating experience that I had to convince myself to keep playing for this review.
    • 74 Metascore
    • 75 Critic Score
    Dordogne is an interesting, imperfect game with some phenomenal design and visuals. The watercolor graphics make for one of the most stunning games I’ve seen for a while, and some of the interactive choices worked incredibly well, such as the activity of putting photos and poems together to make the binder Mimi longs to rediscover. While there are certain areas of frustration, I ultimately enjoyed my time in exploring Mimi’s childhood memories (and my own) through art.
    • 81 Metascore
    • 65 Critic Score
    Venba packs an emotional punch, but it also pulls its punches a little bit, too. There’s more to this narrative and this family that deserves to be included in the experience, and while the cooking segments definitely sing, I’m ultimately left feeling like I’ve been served an appetizer rather than a main course. It’s beautiful in its colorful but minimalistic presentation and has a fitting musical score. I’m just longing to spend more time in Venba’s charming kitchen and to be invited to share in more of the moments in her life.
    • tbd Metascore
    • 80 Critic Score
    When The Master’s Pupil lands just right, it's remarkable. That being said, you’ll spend a lot of time in very similar environments. It makes sense given the context of the story being told, but it can make progress feel a bit less substantial. I also encountered several puzzles where I was able to move into an essentially unwinnable position, forcing me to restart the puzzle from the menu. Nonetheless, it is hard not to fall in love with what feels like an interactive, biographical art gallery. The ways in which Monet’s paintings are intertwined into levels only gets better as the game goes on, resulting in a simple but unique adventure.
    • tbd Metascore
    • 80 Critic Score
    Hyper Meteor rocks as it succeeds at being a fun arcade high-score chaser with a lot of good vibes and enjoyable details. Even if you only put a few hours into it exploring each mode and visual flourish, it’s still a worthwhile game. But if you go down the rabbit hole of chasing high scores, you’ll be rocketing into meteors for days.
    • 90 Metascore
    • 75 Critic Score
    I don’t think the backlog will ever let me see every suitor’s ending in Jack Jeanne, but the ones I did reach were worth the extreme amounts of effort I had to put in. And it's nice that we have a proof of concept for "replicating physical performance in a rhythm game" like I asked for last month. Still, hopefully there’s a nice long break before the next rhythm novel because I definitely need one.
    • 81 Metascore
    • 85 Critic Score
    Might & Magic: Clash of Heroes has held up very well despite many similar games coming out in the intervening years. It offers a high level of depth in its battle system that keeps you coming back, and is especially well suited to the Switch’s handheld mode that makes it easy to say “just one more battle.”
    • 73 Metascore
    • 90 Critic Score
    I’m blown away by Disney Illusion Island. In a sea of hard-as-nails Metroidvanias like Hollow Knight or Metroid Dread, it stands out as being just as well-crafted but skewing towards a different, gentler experience. This is the platonic ideal for an entry-level platformer because it is filled with smartly designed gameplay that takes well-worn tropes and makes them more approachable for everyone while still providing a nice romp for those experienced with these types of games. If you’re a parent who wishes your child would cut the crap and start playing Symphony of the Night with you, maybe start them here and then work your way up to fighting Dracula with some pit stops like Ori and Guacamelee along the way. Here’s hoping the quality of this game leads to the Quackshot remake of my dreams.
    • 67 Metascore
    • 70 Critic Score
    After throwing my share of punches and delivering a healthy dose of kicks, I can safely say that I did enjoy my time with Double Dragon Gaiden: Rise of the Dragons. This latest entry in the brawling brothers series employs some sound tactics to keep the gameplay feeling good across multiple playthroughs. Its lack of staying power holds me back from offering a full-throated recommendation, but beat-'em-up fans will definitely be able to squeeze some juice out of this muscle-bound orange. Even if I'll always prefer Bimmy to Billy, Double Dragon Gaiden has enough moves to make it worth a look.
    • 73 Metascore
    • 75 Critic Score
    Overall, I think that Koa and the Five Pirates is a great reworking of the Summer in Mara world and characters. Being a 3D character platformer just makes the gameplay feel fast-paced and welcoming. Like I stated, for younger players this is a great introduction to these types of games if you’re looking for something that might be even more accessible than Mario. For platforming veterans there’s some decent challenge in getting gold medals in every stage, but other than that it might feel a bit too simple. The game might be unpolished in a few places, but there was very little that hampers the gameplay experience. Leaving the door open for future Mara adventures, I think that these characters really lend themselves to different genres and experiences. Even if I didn’t pick up on many of the callbacks to Summer in Mara, I could tell that the developers really like these characters and this world they’ve created. Perhaps it’s time to explore the RTS or RPG genre in Mara?
    • 62 Metascore
    • 45 Critic Score
    Monster Menu: The Scavenger’s Cookbook is frustrating because I feel like there could be a good game in here. In fact, if NIS decided to put out a sequel, I might be inclined to check it out because they have made a number of excellent RPGs in the past. It just feels like they threw in so many systems, meters, and mechanics that they forgot to put in something to compel you to keep playing. There are many better games out there in all of the genres that this one borrows from that despite interesting ideas, Monster Menu can’t come together to provide a satisfying meal.
    • 69 Metascore
    • 55 Critic Score
    Pikmin 2 is a tough game to recommend, especially with the brand new Pikmin 4 featuring a much more successful version of its key feature, the caverns. The high difficulty requires a lot of investment from the player to overcome, and the lack of bespoke design underground makes the journey to overcome those obstacles too tedious to feel rewarding. Dedicated fans who want to be pushed into learning the intricacies of Pikmin’s mechanics will find something special in the unique challenge, but pretty much everything else about Pikmin 2 has been pulled off much better in another game in the franchise.
    • 77 Metascore
    • 80 Critic Score
    As we present final arguments to a court overseen by a busty death god, the detective gameplay, captivating characters, and enticing plot serve as compelling evidence for recommending Master Detective Archives: RAIN CODE. Pacing and loading issues aside, the signature brand of storytelling that made the Danganronpa trilogy so refreshing is on full display here. I genuinely grew to adore the pairing of Yuma and Shinigami by the game's end, and that’s a testament to how well both characters are written and voiced. There are some rough patches in this murder-filled mystery adventure, but it's a ride well worth experiencing.
    • 84 Metascore
    • 75 Critic Score
    Fuga Melodies of Steel 2 is a really solid strategy RPG. It uses complex systems of character interactions that feel absolutely meaningful to story and combat progression. What keeps it out of the upper tier of similar games is its reliance on having played the first game, a large cast of characters that tend to blend together, and some extra mechanics that mostly feel out of place. Fuga is trying to do a lot, when really it just needs to focus on what works. Despite its bloat, the game boasts a short 20 or so hours to complete and in a world of 100-hour games, and there’s something to be said about a short but sweet experience. When the game is going, it feels great to play and has a compelling story, if not overwhelming to get started. Regardless of its dark and gritty war torn world, Fuga Melodies of Steel 2 provides a little bit of hope in the tactical RPG space.
    • 84 Metascore
    • 90 Critic Score
    What it ultimately comes down to is that if you liked the original Oxenfree, then you will probably enjoy Oxenfree II. It should be noted that while the game ran smoothly for most of its run time I did run into a few minor bugs, most notably a dialogue bubble staying on screen when I took out Riley’s radio just as a different cutscene was happening. These were inconsequential, but what was not was the fact that exactly one time the game did crash on me. Luckily the game is constantly auto saving so no progress was lost, but any crash is still frustrating nonetheless. Getting past those though, I found this second entry into the story of Edwards Island to be worthwhile. The world feels dark and mysterious, the voice actors are all killing their roles, and for those who have played the original game you will probably walk away feeling satisfied with at least one of the possible endings the game offers, I know I was.
    • 72 Metascore
    • 80 Critic Score
    In the end, A Wonderful Life still feels like a game that was released in 2003, and whether or not you consider that a good thing will depend on what you’re looking for. If you’re looking for a very simple farming game to kill a few hours with here and there, or just looking for a trip down nostalgia lane, you’ll probably find yourself enjoying it. If you’re hoping for something as full featured and engaging as the modern games that have come out of the genre’s recent indie boom, then you’re not likely to find it here. Personally, I have enjoyed my time in Forgotten Valley and the experience of building a little family. While years can feel like they crawl by slowly, the progression you get to see as kids around the village get older and new people arrive in the valley is nice and satisfying to experience. I look forward to spending a lot more of my time in this sleepy little village.
    • 76 Metascore
    • 70 Critic Score
    Atelier Marie isn’t the Atelier series at its peak, but I wouldn’t expect it to be: it is the first game in the series, after all. As such, I likely wouldn’t recommend this game to a newcomer to the series. Each subseries (i.e. Arland, Dusk, Mysterious, Ryza/Secret) is self-contained, so it’s not necessary to play Marie before those other games. However, for fans of the series it’s fun to see where it all started and how much Gust got right from the start, considering this is still a very fun, breezy JRPG to play. It makes me hope that other games in the series can be brought to modern platforms and that the Atelier series can continue to thrive.
    • 84 Metascore
    • 80 Critic Score
    This game is primarily geared to a younger audience, but even still if this type of relaxed experience suits you, I hope you accept the invitation to relive your childhood. And to parents introducing their kids to The Legend of Zelda, putting Lil Gator Game on ahead of Breath of the Wild might be a magical thing to see.
    • 57 Metascore
    • 70 Critic Score
    There’s no question in my mind that AEW’s game debut is the best wrestling game we’ve had on a Nintendo console in more than a decade. But as a multiplatform game, the Switch is clearly struggling to handle it, which is odd as THQ Nordic ports on Switch tend to run on par with their counterparts on other consoles. Hopefully this isn’t an annual release and it gets some post launch support to clean things up, because as of now it didn’t meet the pre-launch goal of being a WWF No Mercy killer. It’s more of a WCW/nWo World Tour - a good first effort with potential to be a classic, but it needs a bit more work.
    • 69 Metascore
    • 70 Critic Score
    I wasn’t really feeling the romance elements in Charade Maniacs, though that may have been because I was trying to figure out the meta-story anyway. It’s a solid read that I’ll probably rip through again in a few months when they actually SLOW DOWN with these games.
    • 79 Metascore
    • 85 Critic Score
    While it may not be my favorite Trails game, Reverie is still a fantastic conclusion to the adventures of Rean, Lloyd, and the rest of their comrades and confidants. While the pseudo replacement of sidequests with side stories discovered in the Reverie Corridor doesn’t quite offer the same fulfillment, there’s no denying the sheer amount of things to do within this central hub area. It’s also very enjoyable to spend a couple hours with one group in one area of the continent and then shift over to a different group to catch up on how their mission is going. The stopping points where the game forces you to pick up another protagonist’s journey are natural and work well, and the combat and music are as engaging as ever. Any RPG fan who hasn’t played a Trails game needs to find time to remedy that glaring oversight, and know that you’ll have a captivating reunion-like experience waiting for you with Trails into Reverie. Even if it takes finishing a collection of 40-plus hour RPGs to get there.
    • tbd Metascore
    • 75 Critic Score
    Last Hero of Nostalgaia is one of the better Souls-likes I’ve ever played. It understands exactly what makes the genre compelling, and manages to spin a delightful world around it, without getting too caught up in trying to reinvent the wheel. The Switch port mostly delivers on this, but at times world streaming does cause real issues. While the perfect storm of performance struggles and combat rarely overlap, when they do it can be legitimately frustrating. Still, the customization of performance options offered is appreciated, even if it doesn’t eliminate the issue. Your mileage with the Switch port will depend on your individual tolerance for asset streaming stutter. For those looking for a smoother experience, the Xbox version (and presumably the Playstation port) can offer that. But the Switch provides a flawed though still highly enjoyable time overall.
    • 86 Metascore
    • 95 Critic Score
    Replaying Ghost Trick: Phantom Detective really cemented my feeling that this is still one of best mystery stories ever told in the medium.
    • tbd Metascore
    • 85 Critic Score
    Overall Smushi Come Home is the definition of a wholesome experience. Seeing this type of game is becoming a lot more common, but thankfully the remixing of several types of traversal controls makes it stand out on its own. It’s not about speedrunning, collecting hundreds of objects, or even fighting any enemies. Instead, Smushi finds joy in the moments where you can just explore this big world as a tiny little mushroom, making it just feel great to play. For those wanting to have a brief but cozy experience for an afternoon, or if you want to introduce a younger player to what a 3D-platformer is all about, this is one indie you don’t want to miss.
    • 71 Metascore
    • 80 Critic Score
    Harmony: Fall of Reverie is a fascinating and experimental exercise in how to write a branching narrative in a way that keeps the player occupied with more than just the occasional binary choice. The way it handles the path the player takes as they progress, especially with the mechanic of gathering crystals, is like nothing else that I have ever played. While it is a shame that the loading screen issues drag the experience down a bit, for fans of narratives in video games and the unique ways only a game can tell them, Harmony is well worth a look.
    • 84 Metascore
    • 75 Critic Score
    If you’ve ever played We Love Katamari or any version of the original Katamari Damacy, then you already know what you’ll be getting into with We Love Katamari Reroll. It’s an incremental improvement at best—both as a sequel to Katamari Damacy and as a port of We Love Katamari—but if that’s all you’re looking for then the end result will certainly be satisfying. Katamari is already such an unusual game that maybe its sequel doesn’t need to be particularly groundbreaking, and since it’s so rare for any Katamari game to be released at all it’s absolutely a good place to start for anyone that hasn’t gotten to experience the series’ weird and wonderful vibes.
    • 74 Metascore
    • 70 Critic Score
    The editing was mostly good, but it seemed like every other route was clean while the other ones had the odd duplicated word or typo. It wasn’t bad enough to be notable, though. The biggest graphical complaint I had was more of a sin of omission; I never actually got a chance to see the threads that represent the emotions of the characters, only the black ones that signaled impending blightfall. It was called out in the text, but it’d be better if it was shown instead of told. The soundtrack is standard background music that I really had to turn up to get it noticeable.
    • 93 Metascore
    • 95 Critic Score
    Even if the idea of a point-and-click adventure game scares you off, The Case of the Golden Idol can be understood and enjoyed by anyone who has an interest in detective fiction. The stories can be gruesome and horrific at times, but that also makes them intriguing puzzleboxes to sit down and solve. At times while playing I looked up at the clock and realized I had been squinting at the screen and was lost in thought solving a puzzle for nearly an hour. The year of narrative bangers just keeps on rolling and if you are even remotely interested in solving a good mystery, The Case of the Golden Idol should be at the top of your list!
    • 82 Metascore
    • 90 Critic Score
    If you want more interactivity or branching out of your visual novels, Ghostpia is probably not going to scratch that itch. For what it is, however, I found Ghostpia to be a delightful time both story-wise and aesthetically. The cast of characters is fun and varied, from the anxious Sayoko to the bubbly and optimistic Yoru, and all of them etch themselves into your memory immediately. Ghostpia never fully throws out an explanation for many of its mysteries, but with a season 2 apparently already planned it fits to leave some questions unanswered. Those looking for a purely narrative experience that may take you back to those late nights watching Inuyasha will find that weirdly precise desire in this town full of ghosts, and I have a feeling you won't regret your visit.
    • 70 Metascore
    • 50 Critic Score
    Decarnation is a game with a lot of potential that it just doesn't realize. There are absolutely good points to the game, such as its fantastic sprite art for the environments around you or the grotesque monster designs you encounter throughout, and the plot is also at times very relatable to anybody else going through a similar downward spiral in life, but this is not enough to counteract the overly long minigames or the unfortunately lackluster puzzles. This is made a bit worse by the fact that the game hits the point where most stories of this type usually end, and then keeps going for upwards of an hour, doggedly refusing to roll credits in favor of a drawn out series of epilogue scenes. I really wanted to like Decarnation–it was near the top of my list in terms of most anticipated indie titles for the year–but sadly it just did not deliver the experience I had hoped. It is not what I would necessarily call a bad game, but it is one held back by its multiple missteps along the way.

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