NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 84 Metascore
    • 80 Critic Score
    While my final impression of Tactics Ogre: Reborn is a positive one, I'm also left wanting in some noticeable ways. The final three to five hours of the game are nothing but a slog, and the greatest culprit is a four-part dungeon that comes in the heels of one that can include as many as 10 combat encounters; all of this without a chance to shop, too. I certainly understand the purpose of the Union Level, but it's an inelegant solution to a problem that other RPGs have themselves faced. Still, the aesthetics remain true to the original versions of the game, and the audio experience is simply marvelous. It's built much more for veterans of the genre and players with patience and persistence, but Tactics Ogre, in the right hands, can absolutely soar.
    • 82 Metascore
    • 85 Critic Score
    Lunistice is an expertly designed 3D platform that succeeds at everything it sets out to do. Stages are well designed and replayable, platforming feels tight and responsive, and performance is perfect. Its only significant failing is how quickly it comes to an end, with many of its best ideas feeling underexplored. Lunistice feels like a tease of a hopefully much grander sequel that I can’t wait to play.
    • 81 Metascore
    • 75 Critic Score
    If you want a very artistically and technically accomplished Doom clone, Prodeus absolutely delivers. Support for fan-made levels can potentially expand your experience somewhat but the option to create your own is missing from this version. Performance on Switch isn’t flawless but it is still very playable and looks great the whole time. While it struggles to find its own identity along the way, and comes off more as an elaborate mod or a fan game than a title of its own, Prodeus does still stand as a solid though unoriginal shooter.
    • 87 Metascore
    • 90 Critic Score
    If you’re a fan of scary movies or games that don’t spell out their story, I’m certain that you will enjoy what Inscryption has to offer very much. But it was the deckbuilding system, sigils and strategy that kept me coming back again and again and again. Inscryption feels like the perfect fit on Switch and is great on the go. While I thought I would play it in short sessions, the game kept pulling me in again and again to play for hours on end. You’ll definitely get everything you’ve asked for and more while playing Inscryption and it makes for one must of a card game on the Nintendo Switch.
    • 58 Metascore
    • 65 Critic Score
    When compared to the other, more powerful consoles, the Switch version of Alan Wake Remastered feels like a step down visually: in terms of muddy graphics and visual detail. The Nintendo Switch doesn’t struggle against it, but concessions had to be made. Fortunately, there’s an added director’s commentary to soothe that blow. When compared to the original Alan Wake, though, the Switch port is absolutely comparable. There’s similar gameplay and visual treatment that we’d seen back in 2010, which isn’t a bad thing, though you may not want to revisit it too often. Porting an Xbox 360 game to the Nintendo Switch isn’t necessarily a big feat, but at the end of the day, at least we now have another fine way to play this fantastic game.
    • 68 Metascore
    • 70 Critic Score
    I’m happy to have experienced Romancing SaGa Minstrel Song Remastered. It’s based off of a PlayStation 2 game I was always curious about and the fact it’s now out on modern platforms is awesome. This might not be my favorite SaGa entry (I think that would go to Romancing SaGa 3 or Scarlet Grace?), but it’s another fine entry in a franchise that is well represented on Switch. Whether you’re hooting and hollering for Unlimited SaGa to make it to Switch next year or you’re a newcomer to the legacy of producer Akitoshi Kawazu, Minstrel Song Remastered is an enjoyable adventure as long as you come prepared for some open-ended RPG escapades.
    • 82 Metascore
    • 55 Critic Score
    It Takes Two is a very fun game that should honestly be about half its length, but the Switch very much does not feel like the place you should go to play it. The major graphical downgrades and added loading screens make it hard to recommend no matter how good the gameplay feels or how clever the writing is. If you’re looking for a fun game to play alongside your significant other or a friend, It Takes Two is among your better options in general, but you’d likely have a far better experience on PlayStation or PC than on Switch.
    • 71 Metascore
    • 65 Critic Score
    Despite the score, I’m going to spend a stupid amount of time in the world of Paldea. The technical issues with the game will eventually be fixed, and what will be left is a great Pokemon experience. If you’re still on the fence at this point, it’s certainly fair to wait for patches to smooth things out, but at some point I hope everyone can come along for the ride. And based on the opening weekend sales, I might’ve gotten my wish already.
    • 72 Metascore
    • 65 Critic Score
    Despite the score, I’m going to spend a stupid amount of time in the world of Paldea. The technical issues with the game will eventually be fixed, and what will be left is a great Pokemon experience. If you’re still on the fence at this point, it’s certainly fair to wait for patches to smooth things out, but at some point I hope everyone can come along for the ride. And based on the opening weekend sales, I might’ve gotten my wish already.
    • 60 Metascore
    • 60 Critic Score
    Fans of RWBY might find something enjoyable here, but it just lacks the sort of care and polish that goes into most of WayForward’s catalog, which is a shame.
    • 69 Metascore
    • 65 Critic Score
    Overall, there were too many irritations in Soulstorm to win any of my enthusiasm. Every play session left me somewhat frustrated, and I often had to talk myself into booting it up. If you’re dying to revisit Abe’s Exoddus, this is certainly the best way to accomplish that. I just wish it was a little more fun and a little less janky.
    • tbd Metascore
    • 80 Critic Score
    The transition to Switch is mostly smooth. Floating Cloud God’s clean, bold art was originally designed for handheld play, but holds up great on a TV as well. I did notice some mild performance hiccups in later stages if you managed to get a full party of pilgrims dropping a whole bunch of hearts as a barrage of enemy fire came flying in. It wasn’t common, but it was noticeable when it did happen. Overall, Floating Cloud God: Anniversary Edition is a great version of a great game. While a somewhat harsh initial difficulty curve may scare off some, it is worth pushing through for some enjoyable boss fights, and for the good of all those tiny pilgrims.
    • 62 Metascore
    • 55 Critic Score
    Not being able to control Kanii or Kumade or explore their world at all makes it very difficult to connect with the story of Goodbye World. While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
    • 73 Metascore
    • 85 Critic Score
    I wasn’t expecting to see all of the best endings before writing the review mainly due to time, but it was worth setting aside the backlog to get through Paradigm Paradox. It’s probably been my favorite of the Aksys / Otomate collaborations since they really kicked off in early 2020, and has genuinely ratcheted up my expectations for Lover Pretend next month.
    • 89 Metascore
    • 95 Critic Score
    As an interactive timeline and a virtual exhibit, Atari 50 is unparalleled. No other historical collection comes close to how awesome this is as a context-rich story (the only ones that do are also from the same developer). I hope that this style of giving historical context and not just presenting a list of 40-year-old games without any explanation is the trend going forward for packages like this. Even if I’m not chomping at the bit to play some RealSports Football, I’m thrilled that I now know its place in the grand history of Atari.
    • 78 Metascore
    • 85 Critic Score
    From the live-performed songs to the funny writing and memorable characters, Jester and Sok's journey is one I would heartily recommend and makes my Dutch heart incredibly proud.
    • 69 Metascore
    • 75 Critic Score
    The story is surprisingly engaging for long time fans even if the writing is incredibly awkward at times. Combat especially with larger enemies is engaging even if it could use some basic quality of life changes. Sonic Frontiers has a lot of issues that it is constantly tripping over, but I cannot emphasize enough that I hope the series continues in this direction. For all its rough edges, this is still probably the most fun I’ve had playing 3D Sonic since 1999.
    • tbd Metascore
    • 80 Critic Score
    There have been frustrating boss fights, sure, but that was my experience with Hollow Knight too, and it’s a similar feeling here. Finally beating these tough-as-nails bosses gives you a great feeling of accomplishment (and relief), although they’re probably not for everybody. It’s definitely worth a shot if you enjoy Metroid, Hollow Knight, or the Souls series.
    • 81 Metascore
    • 90 Critic Score
    Let me be clear - Sifu is a beat-em-up that is going to challenge you. Structurally its aim is to throw you in the fire to either temper your steel or melt. The Easy mode is a welcome reprieve, giving several more lifeboats before letting your drown, but even that has the ethos of “you will be testing your limits”. But if ready to climb that mountain, players will be rewarded with some of the most refreshing hand-to-hand combat out there with inspired stylistic flair. If you enjoy the struggle, SIFU is in the upper echelon of video game fighting.
    • 68 Metascore
    • 50 Critic Score
    If you’re OK with putting up with -chan lingo and otaku of the highest order, then it might be worth sitting down with Chaos;Head Noah for a weekend - or even if you want to see what led to the Steins;Gate series. As for me, I’m going to head to the sequel and hope the main character is a little less irritating. (Or maybe J. Michael Tatum can make him not sound like a complete twit, I don’t know.)
    • 74 Metascore
    • 70 Critic Score
    In spite of the numerous small tweaks to the Monster Rancher formula, it’s difficult to see this Ultra Kaiju entry as a breakthrough for the series. The inclusion of NFC technology is hobbled by the lack of amiibo support, and the Adventures continue to feel like a relic from the beginning of 3D gaming in the ‘90s. That said, seeing familiar kaiju–Gomora, Bemstar, and Sevinger (which was the first kaiju I raised)–and even Ultraman himself will definitely hit home for a certain audience. After playing around with the remastered first two Monster Rancher games, there wasn’t enough in this release to keep my attention, but its updated graphics and presentation could make it a decent place for newcomers to the franchise. Here’s hoping that the next time we see Monster Rancher on a Nintendo platform, it takes some kaiju-sized risks in order to offer a fresher experience overall.
    • 64 Metascore
    • 60 Critic Score
    It’s a shame because the idea of The Pinball Wizard is neat, but the execution and longevity make it a game that faded away before it got truly interesting. Maybe it’s worth it for the cute visuals, but even that doesn’t stave off the lack of variety.
    • tbd Metascore
    • 85 Critic Score
    Midnight Fight Express is a very elegant package that is as simple or as deep as you want. For those wanting a simple brawler, the combo mechanics with weapons and environments are so satisfying. For those that want depth and technique, there’s the grading system with bonus challenges to perfect your runs. The soundtrack blasts your ears with grimy hype up beats that rocks the combat even more than it does on its own. There’s a very obvious issue with a bland story that puts a halt to the game but there’s a lot to enjoy here. Midnight Fight Express is a fantastic game that plays great, sounds fantastic, if only it would get out of its own way with the story.
    • tbd Metascore
    • 60 Critic Score
    The world of fault seems to be interesting, and I’d be lying if I wasn’t interested in seeing more of it, but the focus on world building hurts narrative progression. I’m confident existing fans of the fault series will enjoy LIGHTKRAVTE, and people who enjoy reading stories about fantasy worlds may find the fault world to be interesting. However, I think the lack of a compelling protagonist really brings it down.
    • 84 Metascore
    • 90 Critic Score
    Turn the lights down and the sound up. Play this game on your TV, late at night. SIGNALIS is a wonderful, mind-bending experience and the passion of the developers can be seen in every pixel.
    • 83 Metascore
    • 90 Critic Score
    Sophstar soars above some of the other arcade shooter offerings on Switch because of the sheer amount of content and replayability. Going through its Arcade Mode on different difficulties and using new ships is a genuine treat because each one feels distinct from the one before. While it's a bit annoying that sleep mode seems to regularly disconnect the game from its online servers, requiring a manual reconnection in the menu, there's little else about the game that is worth criticizing. Sophstar marks a stellar debut effort from developer Banana Bytes, and it's both an easy recommendation for vertical shooter fans and a title I'll be coming back to regularly.
    • tbd Metascore
    • 75 Critic Score
    While the welcoming visuals might make this game seem chill, it will test your ability to nimbly avoid disaster while trying to collect coins to unlock adorable frogcopter accessories. This game is straightforward in its execution and if you’re hankering for the long-lost niche Nintendo franchise Kuru Kuru Kururin, this is likely the best you’ll find (especially since the GBA version’s only active appearance is on the Wii U Virtual Console, which will go away in 2023). I had a good time with Spinfrog, though it doesn’t quite match up to the fun I had playing Kuru Kuru Kururin on Wii U a few years ago. Still, it’s fun even if it’s oft hard and frustrating.
    • 86 Metascore
    • 90 Critic Score
    Bayonetta 3 is the kind of game that makes you wonder where a series could possibly go from here, because I can't imagine a sequel being bigger or better than this. Platinum Games pulled out all the stops for this one, both expanding on the Bayonetta franchise as it was and learning from other games they made in years between to bring the franchise to a new peak. The game is constantly swinging for the fences, and while it may strike out a few times it manages to hit plenty of home runs in the process. It’s been nearly five years since Bayonetta 3 was first announced, and after years of silence it finally seems that it was absolutely worth the wait.
    • 70 Metascore
    • 80 Critic Score
    Thankfully, even when the going gets repetitive, the vibes of Paradise Marsh are off the charts. The tone-setting music from Disasterpeace (Fez, Hyper Light Drifter) is tremendous, and the chunky 3D world is stylish and wondrous. A handful of mysterious in-game achievements encourage further exploration of the world beyond catching the bugs. Your time in this paradise might be short, but it’s memorable and enjoyable.
    • 80 Metascore
    • 65 Critic Score
    While I was thrilled to finally have a Taiko no Tatsujin drum to try out with Rhythm Festival, the accessory and the game itself left me wanting to a degree. Fans of previous games and Japanese music, including the dozens of anime themes available here, will find a charming and compelling package in DON-chan's latest outing. Others might not appreciate the lack of variety in the basic library, which seems to demand that players fork over for the more robust offerings of the Music Pass. It rubs me the wrong way when, at launch, the base version of a game contains but a fraction of what can be purchased or rented digitally. There's no denying the cute and colorful characters of the Taiko no Tatsujin world, but you're almost forced to pay a premium to keep the party going.

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