NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 85 Metascore
    • 75 Critic Score
    On the whole, Octopath Traveler II is soundly an improvement on the original, but it’s been quite a long time since that first game and the impact of the visuals and ideas aren’t as fresh as they once were. This game will not solve the issues people who bounced off the first game want to see solved, as the stories are still disconnected and dungeons mostly amount to straight paths with treasure chests dotted along the way. However, if you really enjoyed Octopath Traveler and want a better, improved version of the combat and overall exploration, Octopath Traveler II will deliver that in spades. This is a strong RPG that I enjoyed my time with, but it’s not a bold new step forward. Instead, it moderately iterates on an enjoyable formula to good success.
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, RE:CALL is a sleek solo-dev indie title that provides a new history-rewriting game mechanic. Each puzzle acts as its own bite-sized puzzle box for you to analyze and explore while the story provides a lot of fascinating noir-themed goodness. It does swing and miss at a sentimental secondary story, but that doesn’t prevent this game from being a refreshing new indie I’d recommend anyone to try.
    • 87 Metascore
    • 95 Critic Score
    Overall Theatrhythm Final Bar Line is already a front runner for my personal game of the year, and it’s only February. The massive track list, fun gameplay, and cute aesthetic help keep me absorbed and have proven to be a dangerous catalyst to me saying “one more song” over and over late into the night. Difficulty options are also well balanced, Beginner charts are easy enough to get a feeling for the game, Expert charts are fun while not being too incredibly difficult, Ultimate tracks are a huge challenge for the most advanced players, and those looking for an extreme challenge will find some tracks add a fourth difficulty called Supreme. All of these levels feel exactly as you’d hope, meaning any skill level can have a good time. The music of Final Fantasy is legendary for a reason, and Theatrhythm is the perfect representation of that. If you’re looking for a great rhythm game to eat up your time and occupy your mind, Final Bar Line is a fantastic choice.
    • 75 Metascore
    • 70 Critic Score
    While it might not beat getting proposed to on Valentine’s Day, Ten Dates has more than enough substance to justify a second glance at the bar. It could definitely use more variety in terms of bachelors, bachelorettes, and even venues–with most dates taking place at some type of bar or similar establishment. Nonetheless, there are many, many scenes to unlock and fun conversations to have with the cast as is, and there’s even a menu that indicates how much you’ve seen from what’s available for each potential mate. It may not be love at first sight, but Ten Dates does offer an enjoyable way to pass an evening or two as you try to play matchmaker for Ryan and Misha.
    • 84 Metascore
    • 80 Critic Score
    PowerWash Simulator definitely lives up to its namesake, and while there’s something quite satisfying and calming about slowly spraying a concentrated beam of water at objects to rid them of dirt, the repetitiveness of its gameplay can’t be ignored. If you’re looking for a by-the-numbers time waster that feels a little like painting towards a set objective, then hop into your cleaning suit and equip your nozzle of choice (even better if you pair it with your favorite podcast). However, some will definitely find the power washing itself to be more of a chore than a blast, so splashing around with PowerWash Simulator is better left to anyone looking to zone out and clean to their heart’s content.
    • 94 Metascore
    • 100 Critic Score
    If I had any concerns about how Metroid Prime would stand up in a modern lens, they were instantly dispelled by this remaster. This is legitimately one of the best looking and best playing games on the platform. It will make you look at your Switch and scream “You could do this the whole time?”. Metroid Prime Remastered is the most impressive remaster Nintendo has ever produced. It is loyal to the original in its re-working of its art, yet unafraid to push the absolute boundaries of those original designs. The underlying brilliance of Retro’s original masterpiece shines forth from this new shell, pristine as ever. This is the definitive release of one of the greatest video games ever made, and an incredible glimpse into the future of the Prime series.
    • tbd Metascore
    • 65 Critic Score
    Trophy is a competent and enjoyable action-platformer that looks and feels like Mega Man, even if it falters in a few specific areas and doesn’t quite live up to that comparison. The game does enough to make it worth recommending to fans of 8-bit classics of yore, provided you can look past some of its poor level design and cheap deaths. At the end of the day, I'd award it a trophy somewhere in between participation and podium.
    • tbd Metascore
    • 70 Critic Score
    Bear’s Restaurant offers a unique experience in that it is both more and less than what it appears to be. Its narrative delivers some poignant emotional moments, but it's also interspersed with oddly dark or fantastical elements that undermine its genuine heart. As a prequel to Fishing Paradiso, which Neal reviewed here, it does at least introduce characters that carry over to that follow up, but those looking for something more well rounded and with more pronounced gameplay elements may want to skip the restaurant and go straight to paradise. If you’re up for a story about the afterlife, how people get there, and the desire to hold on to those we’ve lost, pull up a chair at Bear’s Restaurant.
    • 84 Metascore
    • 80 Critic Score
    While it’d be great to see online leaderboards and more content added down the road, I’d still recommend DRAINUS to fans of the genre and–given the manageable challenge it offers–even newcomers looking to try one of these for the first time.
    • 73 Metascore
    • 75 Critic Score
    SpongeBob SquarePants: The Cosmic Shake, is a surprisingly endearing 3D platformer. The evolution of your traversal options is excellently paced and synthesizes naturally into constant, new challenges. The combat, while uninspired, is functional. The drive to push for 100% completion may be asking a bit too much given the structure of the worlds, but the levels themselves are fun to explore. The Switch version turns in crisp visuals, and generally stable performance, outside of a few specific areas. That being said, when the engine does come under stress it grinds the game to a halt. While it may not often affect actual playability, it's hard to ignore when the image simply freezes for five seconds. Perhaps appropriately, this feels like a lost licensed platformer of the early 2000s. That comes with the good and the bad, but there is certainly a lot to like here, even if it's a bit rough around the edges.
    • 72 Metascore
    • 80 Critic Score
    Onion Assault in general is a very challenging game, and it sometimes feels like that challenge doesn’t always come in a smooth curve. Arbitrary levels from the first couple worlds were often more difficult than levels near the end of the game. Difficulty spikes abound, and the less than generous checkpoint system may cause frustration for those not looking for a tough 2D platformer. But for those who are, Onion Assault will make for an excellent few hours of platforming challenge.
    • tbd Metascore
    • 60 Critic Score
    The game’s end hints at sequel potential, and while I wasn’t overly impressed with Shieldmaiden, I might be interested in a second quest, assuming the developers address the many platforming issues that plague this game.
    • 77 Metascore
    • 70 Critic Score
    Between Pokemon Scarlet / Violet and this, I really hope I don’t have any games in the future that could be great but that I have to start docking for egregious issues. A bad ending to a story isn’t as bad as game-spanning tech issues, but the end result ends up being the same; a game worth recommending, but with some major caveats. Especially when the story is 95% of the reason to play the game.
    • 85 Metascore
    • 85 Critic Score
    Overall, A Space for the Unbound is a must play for those that enjoy getting an emotional experience from their games. The puzzles are generally easy to understand, and the game does a good job of making each space dive throughout the story feel different from the last in some meaningful way, helping gameplay not get stale as you go. It may take a tad longer than it should to get to the various emotional payoffs, but those moments are well done and generally worth it.
    • 90 Metascore
    • 80 Critic Score
    In general Persona 4 is deserving of its spot on the list of best JRPGs ever made, but it absolutely shows its age. Those coming from Persona 5 will likely find many of the systems they're familiar with are present but in a much clunkier fashion. The bland dungeons and sudden difficulty spikes might also turn off new players, but if they can push through those they may find a thrilling murder mystery featuring some of my favorite narrative moments in the Persona series. Add this to an extremely likeable cast of characters like Kanji Tatsumi or Yukiko Amagi, as well as one of the most catchy soundtracks to ever be put into a video game, and you may well find yourself falling in love with Inaba. Despite all of its flaws, you might find that in the end you're actually sad to leave.
    • 81 Metascore
    • 80 Critic Score
    Even though its sequels would largely improve on the formula, Persona 3 Portable remains an enjoyable but formidable challenge. It packs a healthy amount of content into its lengthy runtime, and if the combination of school life sim and dungeon crawler strikes you, there's little reason not to dive right in. It's worth considering that P3P does feel a fair bit darker in tone and theme, complete with characters needing to shoot themselves in the head to summon their personas. For those who first played the game on PSP or Vita, the visuals and performance have received a noticeable boost over the original version, in addition to now being able to quick save your progress at any time. The update doesn't reinvent the wheel, but added quality of life features definitely make this the ideal way to play Persona 3 Portable.
    • 80 Metascore
    • 90 Critic Score
    Fire Emblem Engage may not be my dream game, but it is still a damn good Fire Emblem game. The worst parts of it are merely okay, and the best parts of it paint a bright picture for the future of the franchise. I have never played a game quite so ravenously, sinking over ninety hours into my first playthrough in just two weeks (though don’t get too intimidated by that number, it counts all of my resets from playing on Hard difficulty, and I also played all fifteen optional chapters). At the end of it all I didn’t feel exhausted or burnt out, but rather like I somehow wished that I could play for even longer. Fire Emblem Engage may not check every box that fans were hoping for, but it is easily the strongest showing for the series in the last decade.
    • tbd Metascore
    • 70 Critic Score
    I found myself wanting to go back and play other traditional Picross games as I played Picross X, though. That isn’t to say Picross X is a bad game, far from it. It’s a creative attempt at mixing up the formula for the series. It’s just an attempt that didn’t land as well for me as I had hoped. Here’s to Jupiter continuing to creatively iterate on Picross while also returning to the old style and giving us a new allotment of traditional puzzles every now and then.
    • 77 Metascore
    • 70 Critic Score
    While there’s certainly nothing really off putting about Vengeful Guardian: Moonrider, it ultimately feels pretty derivative. It does an admirable job of conjuring up feelings and impressions of the 16-bit era, but it fails to push the envelope in any meaningful way. There’s no doubt that it’s a decent way to spend a couple hours as far as action-platformers go, and fans of the genre–particularly the retro-focused kind–will get a kick out of something so clearly paying homage. For my money, though, I’d have liked to see a few twists and a bit more risk taking with such a well-worn type of video game. Falling short of being a full Moonrider, Vengeful Guardian does enough to make rolling credits worthwhile, if not much else.
    • 81 Metascore
    • 75 Critic Score
    If you’re going to get into Witch on the Holy Night, perhaps while waiting for someone to tie George R. R. Martin to a chair long enough to finish off their magnum opus, it’s going to be a commitment. 20+ hours of either nudging an analog stick to stop the system from going into screen saving mode or jamming A will get you a well-written story that sets up a lot of things for the future.
    • tbd Metascore
    • 85 Critic Score
    The Punchuin is at its best, though, in its core puzzle gameplay, and it’s worth fighting through the other stuff to see that. Its unique blend of action-puzzle-platforming is really fun, and easy to jump into and out of in bite-size chunks.
    • 87 Metascore
    • 90 Critic Score
    Whether you're watering dream flowers, catching hamburgers in la-la land, or socking a few dingers mid-snooze, Melatonin makes and leaves behind a warm and inviting impression. You can even edit each of the non-mashup levels to make your own customized version. From both a gameplay and presentation standpoint, what's here is nearly unassailable, and the game serves as an exquisite reminder of just how spoiled we are with the wealth of indie titles on Switch and also how astonishing it is that it took until now to get a flattering facsimile of Rhythm Heaven on Nintendo's latest console. Playing this late at night might not boost your brain's melatonin levels, but it’s sure to leave you smiling before bed time.
    • 75 Metascore
    • 70 Critic Score
    Overall I found A Little to the Left to be enjoyable in the moment, but after playing I rarely have thought about the game since. The puzzles are very clever and the way they are seemingly integrated into real life objects and locations makes A Little to the Left stand out from many other puzzle games. It should be very accessible to people who do not play a lot of games, even though I felt that by the end that the game had run out of steam and felt a bit too abstract for its own good. While the Switch version performs fine enough, the controls did feel like a drag when using a gamepad, which caused me to play the game in handheld mode with touch screen controls. A Little to the Left has a clear and unique identity among other puzzle games and while it won’t last you an entire weekend there is enough here for those looking for a new type of puzzling challenge.
    • 78 Metascore
    • 80 Critic Score
    If you liked River City Girls, you’ll probably like River City Girls 2. It’s mostly the same thing, just way more of it. The new characters are fun, the city is much larger, there are way more quests, and the story has higher stakes. The minigames are a great new addition, boss fights are tough but fun, and oh man, that soundtrack.
    • 72 Metascore
    • 65 Critic Score
    It’s with these pleasant vibes where Dragon Quest Treasures finds its strength. At its best, Treasures is JRPG candy that acts either as a solid first JRPG for new players or a relaxing diversion for series fans. I just wish the game wouldn’t get in its own way so much. If Treasures had more monsters, a more thoughtful combat experience, fewer annoying interruptions, and some more bosses, Treasures would hit the Saturday morning cartoon highs of Level-5s best titles. This, unfortunately, misses the mark a bit.
    • 60 Metascore
    • 55 Critic Score
    Aka
    Aka’s heart is in the right place, and it may have an audience with players looking for a breezy, slice-of-life game. Unfortunately, playing the game offers too little of an incentive for how challenging it is to control your red panda friend. While it may be true that a good deed is its own reward, such a proverb doesn’t lend itself well to the medium of video games. There are some worthwhile moments to be had in this world, but they’re just too few and far between.
    • 77 Metascore
    • 65 Critic Score
    Evaluating any remaster is fraught with difficulty because a person's enjoyment of it is almost always tied to how much they connect with the original game. My connection to Crisis Core is only in my experience with the original Final Fantasy VII and then the more recent Remake and its Intergrade DLC. Make no mistake: I love the world and characters of Final Fantasy VII, but that's not enough to make Crisis Core Reunion an easy recommendation. Much of its gameplay is repetitive and its narrative only pays off in fits and starts. Those who want to see and do all that this Reunion remaster offers will find dozens of hours of content, but outside of its compelling protagonist, Crisis Core feels fairly hollow, and it should be judged in a 2022 context as a home console experience. As such, its appeal will be limited more to diehard fans than RPG players as a whole.
    • 73 Metascore
    • 75 Critic Score
    Harvestella feels like a farm sim made for people who like traditional RPGs, or maybe you could position it as a traditional RPG for people who like farm sims. Either way works. It’s a unique balance that is rocky at times but won me over more often than not. This is a game with a lot of heart that I kept wanting to explore even with its messier aspects. If you’re looking for a farm sim mixed with a JRPG or a JRPG mixed with a farm sim, this is perfect for you. And if you go into it with the right mindset, you’ll enjoy the relaxing stroll of this world and its gameplay.
    • 78 Metascore
    • 85 Critic Score
    Wavetale provides a compelling, accessible world that is enjoyable to simply wander around in. Zipping over the surface of the water as you go from island to island is effortlessly fun. While many of the lesser combat encounters can feel repetitive and somewhat meaningless they’re punctuated by some much more compelling boss battles. The characters are charming and learning more about Sigrid and the world around her is legitimately engaging. While a few technical hiccups trip up select areas, the net experience as a whole is one of the more legitimately fun and unique games I’ve played through this year.
    • 68 Metascore
    • 70 Critic Score
    I actually would recommend it if you’re a fan of Waifu Hack ‘n’ Slashers, but the Switch’s framerate issues keep me from issuing a full-throated endorsement. If you have access to other modern consoles, maybe check out some gameplay videos. If it’s way smoother during combat situations, maybe go for that version. I’m enjoying the game on Switch, and will be buying some of the DLC, but it suffers a lot on the performance side. That and the terrible platforming segments that, thankfully, are pretty rare.

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