NintendoWorldReport's Scores

  • Games
For 4,811 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4847 game reviews
    • 42 Metascore
    • 30 Critic Score
    With all its problems, SPRay is a pretty terrible game. The basics of the gameplay are promising, but it never becomes anything of substance. While the camera control is far and away the game's worst problem, it also suffers from lackluster puzzles, bland combat, and an awful overworld.
    • 42 Metascore
    • 30 Critic Score
    There's no sense of joy or satisfaction when you finish a mission—only relief. However, beating one mission will only present you with one that's even longer and more complicated that the previous one. So why even bother with starting the first mission at all?
    • 42 Metascore
    • 25 Critic Score
    Totally Reliable Delivery Service is a great concept with terrible execution. The idea of an open world to explore and goof around with friends is hampered by awful controls, an empty world, tedious gameplay, and a boatload of glitches. There are far better options for party games on Switch that will give you much less frustration, guaranteed. While the aim was clearly to deliver a goofy package, it seems the package never quite arrived.
    • 42 Metascore
    • 50 Critic Score
    We certainly need developers willing to take risks and experiment with different ideas to move the industry forward, but unfortunately not every new idea is going to work. As with every niche I’m sure there is an audience that will appreciate the beautiful visuals and pleasant soundtrack, but for me I just couldn’t get past the uninteresting back stories and repetition of playing through the same experience to get slightly different endings.
    • 42 Metascore
    • 45 Critic Score
    While the game controls moderately well and features the occasional moment of fun, the lackluster and repetitive campaign along with a weak physics engine and graphics, do a great job of making the overall experience a poor one.
    • 41 Metascore
    • 40 Critic Score
    No matter how many modes the game claims to have, Deca Sports 3 is too poorly designed to be entertaining, and when your standard motion controls are better than the enhanced MotionPlus controls, something is horribly wrong here.
    • 41 Metascore
    • 40 Critic Score
    Cybertron Adventures has way too many problems to be worth your time. The lackluster and unstable gameplay make the whole experience unfufilling.
    • 41 Metascore
    • 40 Critic Score
    Unless uWordsmith is updated to add more puzzles and possibly other content, I cannot recommend the game.
    • 41 Metascore
    • 40 Critic Score
    Emergency Heroes feels very rushed since there's just not much to it. The entire game took me approximately four hours from start to finish, and that’s four hours too many for something as generic and repetitive as this.
    • 41 Metascore
    • 30 Critic Score
    I find it appalling that publishers can get away with charging $50 on a game that might be worth $10 on a good day. The only thing you can do to let publishers know that we're not going to put up with this kind of crap is to not buy GT Pro Series, a task that should be easy considering the quality of the product.
    • 41 Metascore
    • 50 Critic Score
    All in all, the game's okay, but feels thrown together.
    • 41 Metascore
    • 60 Critic Score
    It’s a nice effort, but I hope that Saturnine Games makes a deeper experience for their next game.
    • 41 Metascore
    • 45 Critic Score
    Soccer Bashi feels like a glorified flash game. It's the same game that people have been playing on their phones for years now.
    • 41 Metascore
    • 35 Critic Score
    The Bradwell Conspiracy feels like a waste. The game pulls you in on a high, but falters every step of the way. The puzzles can be entertaining, but the Substance system is frustrating and cumbersome at its absolute best moments. The story makes a big deal out of various themes, but there are only fleeting moments where it all matters. I think that the biggest problem of The Bradwell Conspiracy is that getting through it is neither fun nor rewarding. There are so many frustrating moments to be had that I would simply rather play something else.
    • 41 Metascore
    • 60 Critic Score
    Nickelodeon Kart Racers has no online function, and its unlockable Grand Prix cups are just different combinations of tracks from the base cups. There is a decent progression and cart customization system here, but bland visuals and uninspired gameplay mean you can probably sit this race out.
    • 40 Metascore
    • 70 Critic Score
    It's a cleverly designed game that could use a bit more polish.
    • 40 Metascore
    • 55 Critic Score
    It’s not a revolutionary title by any means, but in terms of nostalgia value it accomplishes what it set out to do.
    • 40 Metascore
    • 55 Critic Score
    Johnny Hotshot misses the mark for the most part. The game is fun, but being forced to play through the same stages over and over again just to make progress is irritating. It's simply poor design.
    • 40 Metascore
    • 50 Critic Score
    The Cube is an alright tie-in to a television show, but it is nothing to truly write home about.
    • 40 Metascore
    • 55 Critic Score
    Moonfall Ultimate has the framework for what could have been a better game if given more time to iron-out its strange difficulty scaling, slippery and unresponsive controls, and oddly enough, spell-checking. With a partner and expectations set properly, it could be a suitable rainy-day game, but I cannot recommend it to a solitary soldier.
    • 40 Metascore
    • 35 Critic Score
    Taiketsu's marred design shows a blatant ignorance, or possibly disregard, of what makes fighting games fun and challenging to play.
    • 40 Metascore
    • 50 Critic Score
    The bloody legacy of Fist of the North Star could have yielded a satisfying, violent melee action game, but intrusive and uninteresting cut scenes, neutered enemies, and repetitious combat make Ken's Rage 2 an exercise in tedium instead.
    • 39 Metascore
    • 25 Critic Score
    An ill-conceived variation on a popular formula.
    • 39 Metascore
    • 40 Critic Score
    A formulaic license title. It's a short experience, and for the time that you play it, it's not really much fun, either.
    • 39 Metascore
    • 40 Critic Score
    Rock 'N Racing Off Road is quite a disappointing game. With just four real tracks and little space to fully take control, this game never really takes off.
    • 39 Metascore
    • 40 Critic Score
    One especially glaring issue is the game's lack of a way to save your progress mid-challenge in the campaign mode-you must complete the entire challenge in one go. Even more confusing is that the save function is present in the sandbox mode. All of this is especially infuriating when you know the game was delayed for half a year-time that apparently wasn't used to fix its myriad of problems.
    • 39 Metascore
    • 65 Critic Score
    Falling Skies: The Game is flawed. But I enjoyed it just the same.
    • 39 Metascore
    • 50 Critic Score
    Reflexions is not great. There’s not much content, there aren’t enough massage mini-games, there aren’t enough dress-up options (at least, not yet), and the voyeuristic tone is creepy. And then there’s the fantasy involving Asuka being your little sister, which almost makes me want to nuke the game from orbit. For the Senran Kagura superfan, it’s probably required reading but everyone else can just wait for Peach Beach Pinball.
    • 39 Metascore
    • 20 Critic Score
    GHTP is an atrocity. Hyperbole? No, not as far as games are concerned. Aside from a versatile control scheme and some impressive sound design, this game has nothing going for it. GHTP is completely unplayable.
    • 39 Metascore
    • 40 Critic Score
    You might be able to derive some enjoyment from this game, but it requires overlooking absolutely essential elements gone awry, making Hello Neighbor very difficult to recommend. If you don’t mind solving abstract puzzles and throwing everything (including the kitchen sink) at your objectives all while constantly avoiding a particularly annoying antagonist, then you might give this game a try.

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