Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Nintendo Power
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- Critic Score
Serious soccer fans should like it as much as casual fans looking for a fast-paced game. [Aug 2002, p.143]- Nintendo Power
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- Nintendo Power
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- Critic Score
It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]- Nintendo Power
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- Nintendo Power
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- Nintendo Power
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- Critic Score
The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]- Nintendo Power
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- Critic Score
The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]- Nintendo Power
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- Critic Score
It's got everything wrestling fans want. The sheer number of choices is a good thing. [July 2002, p.146]- Nintendo Power
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- Critic Score
All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]- Nintendo Power
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- Nintendo Power
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- Critic Score
A loony bin full of variety, and it's a platformer that's worth going grazy over. [July 2002, p.150]- Nintendo Power
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- Critic Score
Scores an ace with smashing singles and doubles excitement. [May 2002, p.140]- Nintendo Power
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- Critic Score
The challenging setup, bold graphics, lively characters and fun settings should score a knockout with boxing buffs. [Aug 2002, p.147]- Nintendo Power
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- Critic Score
The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]- Nintendo Power
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- Critic Score
Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]- Nintendo Power
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- Critic Score
Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]- Nintendo Power
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- Critic Score
As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]- Nintendo Power
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- Critic Score
The excellent graphics and music reflect the offbeat Muppet spirit. [June 2002, p.152]- Nintendo Power
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- Critic Score
It's immersive gaming that develops at a slow gallop. [July 2002, p.151]- Nintendo Power
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- Nintendo Power
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- Critic Score
The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]- Nintendo Power
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- Critic Score
Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]- Nintendo Power
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- Critic Score
The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]- Nintendo Power
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- Critic Score
Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]- Nintendo Power
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- Critic Score
I found the actual play control sloppy, especially playing headers and shooting off a cross. [May 2002, p.132]- Nintendo Power
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- Critic Score
It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]- Nintendo Power
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- Nintendo Power
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- Nintendo Power
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- Critic Score
The peppy action/adventure is fun to clown around with. [July 2002, p.149]- Nintendo Power