Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 66 Metascore
    • 62 Critic Score
    It doesn't innovate in the way that the original game did. [Feb 2003, p.156]
    • Nintendo Power
    • 61 Metascore
    • 57 Critic Score
    After you complete several missions, you can switch sides and control an infant dragon, helping it grow, mature and fight the human hordes. [Jan 2003, p.176]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    The action is not quite as fast and frenzied, and the courses are not as wide open as they are in the original game. [Jan 2003, p.178]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Players can access Solar Surfer-riding sequences and unlockable clips from the film. [Nov 2002, p.226]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    The GBA version doesn't have the minigames of the GCN version, but the core game is loads of fun. [Jan 2003, p.176]
    • Nintendo Power
    • 36 Metascore
    • 42 Critic Score
    A fist-flying, flame-belching 2-D romp in a twisted fairy-tale world. [Dec 2002, p.218]
    • Nintendo Power
    • 57 Metascore
    • 46 Critic Score
    The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]
    • Nintendo Power
    • 50 Metascore
    • 64 Critic Score
    Orbs and shrines will give you added strength and defensive power. [Feb 2003, p.162]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    Control vehicles from the show in 3-D driving levels. [Feb 2003, p.162]
    • Nintendo Power
    • 75 Metascore
    • 68 Critic Score
    The classic turn-based combat formula works great on GBA. [July 2002, p.149]
    • Nintendo Power
    • 85 Metascore
    • 78 Critic Score
    Provides an involving offline experience for up to four players. [Dec 2002, p.218]
    • Nintendo Power
    • 90 Metascore
    • 92 Critic Score
    The best golf game on the GCN. [Dec 2002, p.214]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    The insults and mulligans are rapid-fire. [Dec 2002, p.214]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Packs in six simple, but fun, games for one or two players. [Nov 2002, p.76]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    A driving game packed with an adventure, seven minigames and a collection of multiplayer races. [Feb 2003, p.162]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Pure action and tons of fun. [Dec 2002, p.212]
    • Nintendo Power
    • 61 Metascore
    • 66 Critic Score
    You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    Play control is pretty good, although your plane is very slow to turn and maneuver. [Aug 2002, p.144]
    • Nintendo Power
    • 65 Metascore
    • 54 Critic Score
    It's the bad kind of hard where you aim a millimeter too far to the left and suddenly have to start the entire level all over again. [July 2002, p.147]
    • Nintendo Power
    • 73 Metascore
    • 64 Critic Score
    Players can go hand-to-hand or pick up weapons for the ultimate bruising battle. [Nov 2002, p.228]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The amazing animation of previous THPS games on the GBA is made even more amazing with the addition of new tricks, new specials and spine transfers. [Dec 2002, p.224]
    • Nintendo Power
    • 91 Metascore
    • 82 Critic Score
    Freeform action and customizability make THPS 4 the Hawk's best skate yet. [Dec 2002, p.216]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The game's six caddies offer humorous advice as you play. [Dec 2002, p.214]
    • Nintendo Power
    • 77 Metascore
    • 86 Critic Score
    Mixing driving challenges with RPG depth, Car Battler Joe is a one-of-a-kind adventure. [Feb 2003, p.158]
    • Nintendo Power
    • 70 Metascore
    • 84 Critic Score
    The minigames are just as goofy as ever, with only one or two clunkers amid dozens of fun challenges. [Nov 2002, p.218]
    • Nintendo Power
    • 57 Metascore
    • 76 Critic Score
    Loaded with enemy-blasting action, the colorful action game is great for arcade fans. [July 2002, p.150]
    • Nintendo Power
    • 73 Metascore
    • 58 Critic Score
    When she fills her bloodlust meter, she can kick into Blood Rage Mode - that's when the action really gets fierce. [Dec 2002, p.220]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Your accomplishments unlock more mutants and fighting locations. [Dec 2002, p.220]
    • Nintendo Power
    • 88 Metascore
    • 94 Critic Score
    The best shooter since "GoldenEye." [Oct 2002, p.193]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    A surprisingly dark story and atmosphere. [Nov 2002, p.226]
    • Nintendo Power

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