Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 83 Metascore
    • 82 Critic Score
    May not present significant advances beyond his GBA debut, but it's a solid action title with great game play and lots of secrets. [Mar 2003, p.137]
    • Nintendo Power
    • 83 Metascore
    • 82 Critic Score
    The graphics are clear and colorful, and the play control is tight. [Apr 2003, p.135]
    • Nintendo Power
    • 77 Metascore
    • 86 Critic Score
    At times, the camera shows the action at awkward angles, but for the most aprt it's spot on. [Apr 2003, p.134]
    • Nintendo Power
    • 91 Metascore
    • 100 Critic Score
    The story and game play are ever bit as interesting and compelling as they were when the game was originally released in 1998. [Mar 2003, p.134]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]
    • Nintendo Power
    • 73 Metascore
    • 76 Critic Score
    It's a fun baseball sim, but not a grand slam. [Apr 2003, p.135]
    • Nintendo Power
    • 80 Metascore
    • 82 Critic Score
    It's hard to imagine a more enjoyable baseball experience. [May 2003, p.138]
    • Nintendo Power
    • 49 Metascore
    • 58 Critic Score
    Its main weakness is the overall absence of Mary-Kate and Ashley's charismatic personalities. [Feb 2003, p.155]
    • Nintendo Power
    • 72 Metascore
    • 52 Critic Score
    Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]
    • Nintendo Power
    • 67 Metascore
    • 68 Critic Score
    The rules are complex, but most players will get the gist of the game after a few battles. [Feb 2003, p.158]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    The Bust-a-Move series once again offers hours of fun for action-puzzle fans. [Feb 2003, p.156]
    • Nintendo Power
    • 71 Metascore
    • 66 Critic Score
    The camera control works great and the play-control scheme is well-designed. [May 2003, p.139]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    A radar display shows enemy positions - unrealistic, but useful. [Apr 2003, p.134]
    • Nintendo Power
    • 74 Metascore
    • 78 Critic Score
    It's a feature-packed winner with great graphics. [Mar 2003, p.137]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Faster and more thrilling than "SSX Tricky's" GBA adaptation. [May 2003, p.140]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    A lot of great ideas went into the game, but a clumsy battle system and frustrating camera prevent the game from realizing its full potential. [Mar 2003, p.135]
    • Nintendo Power
    • 50 Metascore
    • 62 Critic Score
    The graphics are colorful and detailed, but the characters are small. [Apr 2003, p.136]
    • Nintendo Power
    • 84 Metascore
    • 90 Critic Score
    The monstrous length of the game is an RPG fanatic's dream. [Feb 2003, p.154]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]
    • Nintendo Power
    • 70 Metascore
    • 68 Critic Score
    Although the game doesn't have the intangibles that put "Freekstyle" over the edge, it's still a wild ride. [May 2003, p.139]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    Great story and challenging scenarios. [Mar 2003, p.136]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Slightly gimmicky but still very entertaining. [Mar 2003, p.136]
    • Nintendo Power
    • 60 Metascore
    • 68 Critic Score
    Has similarities to the basic game play of the "Super Smash Bros." series. [Feb 2003, p.158]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]
    • Nintendo Power
    • 75 Metascore
    • 80 Critic Score
    The single-player game covers more than 30 levels with new nonlinear level progression. [Feb 2003, p.159]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Play control is clumsy at times, and jumping gaps can be frustrating, but the overall playing experience is fun. [Feb 2003, p.156]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    The action is antic and the game is easy to pick up and play, but it doesn't have the depth of other titles in the genre, such as the "Super Smash Bros." games. [Apr 2004, p.122]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A game with good but not outstanding graphics and great play control. [Apr 2003, p.136]
    • Nintendo Power

Top Trailers