Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 76 Critic Score
    A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The game features five long missions, unlockable training sessions and a Boss Mode. [Jan 2003, p.172]
    • Nintendo Power
    • tbd Metascore
    • 56 Critic Score
    The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    There is something very satisfying about blowing through obstacles, rather than looking for keys that fit into locks. [May 2003, p.137]
    • Nintendo Power
    • 83 Metascore
    • 70 Critic Score
    Belongs at the top of the color-matching puzzle games heap, along with "Pokemon Puzzle League." [Apr 2003, p.136]
    • Nintendo Power
    • 56 Metascore
    • 56 Critic Score
    The difficulty level is high, even in the beginning races. [June 2003, p.140]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Play control is very responsive, but unforgiving. [May 2003, p.138]
    • Nintendo Power
    • 81 Metascore
    • 74 Critic Score
    The inventive momentum-building feature helps keep matches exciting and victory within reach. [June 2003, p.137]
    • Nintendo Power
    • 70 Metascore
    • 68 Critic Score
    The game's intuitive control makes it easy to pick up and play for gamers of any age or skill level. [May 2003, p.139]
    • Nintendo Power
    • 63 Metascore
    • 64 Critic Score
    Jumping across wide gaps can be difficult because of the angular shapes of the game's platforms. [Feb 2003, p.158]
    • Nintendo Power
    • 75 Metascore
    • 68 Critic Score
    A fun puzzler with interesting characters. The graphics are clear and colorful but not updated from the game's original version. [Mar 2003, p.137]
    • Nintendo Power
    • 82 Metascore
    • 82 Critic Score
    The play control is tight and the fighting moves are numerous. [Apr 2003, p.136]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]
    • Nintendo Power
    • 46 Metascore
    • 66 Critic Score
    The variety of features and solid game play add up to a satisfying experience. [Mar 2003, p.136]
    • Nintendo Power
    • 66 Metascore
    • 64 Critic Score
    The controls are touchy and the environments seem small when Superman is flying, but the overall experience is tons of fun. [May 2003, p.138]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The new Get a Life mode adds structure to the experience, and the two-player modes are an absolute blast. [Apr 2003, p.133]
    • Nintendo Power
    • 96 Metascore
    • 100 Critic Score
    The Wind Waker defines the five-star rating. The play control and puzzles are stunning. The story is dramatic, funny and often touching and the graphic style is nothing short of amazing. [Apr 2003, p.132]
    • Nintendo Power
    • 82 Metascore
    • 98 Critic Score
    The amount of depth involving the Pokemon contests, berries and other new details is truly astounding. [Mar 2003, p.135]
    • Nintendo Power
    • 70 Metascore
    • 62 Critic Score
    The game features dozens of high-quality animated sequences that tell Piglet's story. [June 2003, p.138]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    Five skill levels ensure that ever game is a challenge. [Apr 2003, p.139]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Love the gadgets in this ambitious 3-D FPS, but NightFire's overly treacherous game play could use a few checkpoints. [May 2003, p.137]
    • Nintendo Power
    • 43 Metascore
    • 54 Critic Score
    Pitching and hitting play control are intuitive, but fielding control is sorely lacking. [Apr 2003, p.135]
    • Nintendo Power
    • 65 Metascore
    • 72 Critic Score
    The activities are simple enough for young players to understand, but engaging enough for all players to enjoy. [Apr 2003, p.138]
    • Nintendo Power
    • 29 Metascore
    • 38 Critic Score
    The story, cinema scenes and rendered graphics are in keeping with the Batman franchise, but the game suffers greatly from its difficult control scheme. [Apr 2003, p.134]
    • Nintendo Power
    • 68 Metascore
    • 62 Critic Score
    More gamelike in its execution than "Kelly Slater's Pro Surfer." [May 2003, p.138]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 76 Metascore
    • 62 Critic Score
    A fun and fast-paced baseball experience. [May 2003, p.139]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    A freestyle section during each song lets you improvise and employ your special moves. [June 2003, p.140]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    The graphics are sharp and the control is responsive. The winding tracks are fun to race, but they tend to be flat. [June 2003, p.139]
    • Nintendo Power
    • 79 Metascore
    • 80 Critic Score
    Firmly planed in the blue bomber's action-packed side-scrolling past. [Apr 2003, p.80]
    • Nintendo Power

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