Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 68 Metascore
    • 58 Critic Score
    With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    A solid and enjoyable action title with great control and gritty graphics. [Nov 2004, p.131]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 82 Critic Score
    Packs in lots of game play and replay value, with dozens of challenges set in beautiful locations. [Nov 2002, p.219]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
    • Nintendo Power
    • 68 Metascore
    • 90 Critic Score
    Of course, the big question on the minds of Samba devotees is how the controls stack up to the Dreamcast version and its beloved maracas peripheral. The answer: extremely well. [Nov 2008, p.95]
    • Nintendo Power
    • 68 Metascore
    • 75 Critic Score
    For players looking for a serious board game, there's a lot to enjoy here. [Dec 2011, p.80]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    If you're a devoted fan of straightforward tennis, you'll likely enjoy the game. [June 2008, p.88]
    • Nintendo Power
    • 68 Metascore
    • 45 Critic Score
    The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]
    • Nintendo Power
    • 68 Metascore
    • 50 Critic Score
    Call it a fractured fairy tale with guns and flamethrowers. [Dec 2008, p.94]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Still, it's a decent platformer that fans of Ultimate Spider-Man comics will find mildly entertaining. [Feb. 2007, p.94]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    The GBA version doesn't have the minigames of the GCN version, but the core game is loads of fun. [Jan 2003, p.176]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    LostMagic is not perfect, but it is an exceedingly fun and strikingly original RPG that will test your skills more than any other DS game on the market. [Jun 2006, p.84]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    IF you're looking for a break from "Tetris DS" or just a good challenge, Magnetica has it. [July 2006, p.94]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    As a budget-priced title, Ty delivers satisfactory entertainment for platformer fans. [Dec 2005, p.122]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    Engaging game play but very little action or animation. [Apr 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The overall game is as good as ever and can't be beat for football on the GBA. [Oct. 2006, p.89]
    • Nintendo Power
    • 68 Metascore
    • 85 Critic Score
    SSS has great characters, a smart story and good-humored sensuality (but no belly dancing.) [Sept 2005, p.83]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    An isometric adventure mixes with classic Tron gameplay for loads of retro-futuristic fun. [Nov 2004, p.131]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    It's fast, beautifully rendered, and full of challenge. [Oct 2002, p.195]
    • Nintendo Power
    • 68 Metascore
    • 65 Critic Score
    A cinch to pick up and play, but will be just as easily forgotten. [Oct 2009, p.90]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    Appealing on many levels, and its most shocking moments are sure to raise a few eyebrows. [Mar 2006, p.87]
    • Nintendo Power
    • 68 Metascore
    • 40 Critic Score
    It doesn't stay interesting for very long. [July 2009, p.88]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The button assignments are nonintuitive, making for hand-twisting play control, and there is little variety in the 10 large environments, but pure action fans will enjoy the game's quick pace. [Mar 2004, p.118]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    There's definitely enough fresh ground in The Tale of Two Towns to entice series fans back for more agricultural adventure. [Oct 2011, p.84]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Castle of Shikigami III is fun and has good replay value since each character feels different and has a unique storyline--the storylines even take a second player into account when you're playing cooperatively, which is a nice touch. [May 2008, p.90]
    • Nintendo Power

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