Nintendo Life's Scores

  • Games
For 5,862 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 Lawnmower Game: Racing
Score distribution:
5870 game reviews
    • 68 Metascore
    • 80 Critic Score
    When you consider its low price, Gravity Duck is a genuinely fun little game with a simple premise that works, and works well. It won’t last long, and you may want to pop some of your own tunes on whilst playing it, but taken on its own merits as an addictive little time sink, this is definitely one to keep an eye on.
    • 68 Metascore
    • 60 Critic Score
    Speaking Simulator is a great idea delivered in mostly the right way. It throws its android protagonist into some brilliantly awkward situations and, once you've unlocked his entire repertoire of facial movements, things get pleasingly hectic. However, a lack of polish with regards to the controls, zero replayability, a janky combo system and the fact you don't actually seem to be able to fail a level all conspire to hold it back from being really easy to recommend.
    • 68 Metascore
    • 80 Critic Score
    For fans of the original Slayin, a more familiar "Arcade" mode that eschews any kind of narrative is present, and full local co-op in either major mode is a welcome bonus. Overall it's a package we think is well worth the asking price, something that's brilliantly simple in principle, but reveals its intricacies and hidden difficulty as you play through; it wouldn't be entirely out of place in a late eighties arcade.
    • 68 Metascore
    • 70 Critic Score
    Ageless is the sort of game that could best be described as a great concept that almost nails the execution. The sombre narrative, cerebral gameplay, and distinct presentation are all great in their own regard, but each is plagued with enough inconsistencies and caveats to hold back the overall experience from true greatness. We’d give this one a cautious recommendation, as the distinct brand of puzzle-platforming gameplay ultimately proves to be a worthwhile experience, but this is also certainly not the ‘next Celeste’. Still, if you’ve been looking for a decent new indie for your Switch that you can clear in a reasonably short timeframe, it’s tough to go wrong here.
    • 68 Metascore
    • 80 Critic Score
    Part dungeon-crawling RPG, part survival horror, part dating sim and part visual novel, Undead Darlings ~no cure for love~ successfully blends its disparate elements into a thoroughly compelling whole. While a couple of mechanical elements here and there are a little awkward — most notably inventory and equipment management — this is a satisfying, challenging game that will keep you hooked until the credits roll.
    • 68 Metascore
    • 70 Critic Score
    Haven Park is a lovely game that suffers a bit from strange movement choices and a partially underbaked camp construction system. These cons aren’t dealbreakers by any stretch, but they do somewhat sour what could’ve been a truly stand-out example of a bite-sized, wholesome little game. We’re still glad to recommend it, but don’t expect the same level of polish as other bird-based island exploration jaunts you can find on Switch. Oh, and if you press 'A' with nothing to interact with in front of you, Flint says 'Pew'.
    • 68 Metascore
    • 70 Critic Score
    SaGa Emerald Beyond has a deep and satisfying combat system that gets its hooks into you from the jump. There's a lot of narrative content across its five adventures, as well as a diverse collection of characters, but very little that truly grips the attention.
    • 68 Metascore
    • 40 Critic Score
    Hauntii is so beautiful that it's heartbreaking not to be able to recommend it right now. We can tell that it's made with love, but love isn't enough to overlook its flaws. We hope that the developers manage to fix the issues in the long term, because underneath them is something truly magical – but for now, it's just a ghost of what it could be.
    • 68 Metascore
    • 50 Critic Score
    Ultimately, I am glad The House of the Dead 2: Remake exists. Control woes aside, I suspect many players will eventually find some enjoyment from the game, provided you're willing to spend considerable time in the settings menu beforehand. It's a fascinating blast from the past, warts 'n' all, and a real showcase of some truly terrible voice acting from the '90s. Just make sure you toggle the 'Mute "Reload!" Scream' option – good lord.
    • 67 Metascore
    • 70 Critic Score
    As with any roguelite, Synthetik: Ultimate requires an abundance of playthroughs in order to progress further into the game. Its overall length very much depends on your own commitment, but the strong gameplay is more than enough incentive to keep coming back, despite the poor menu system and less-than-stellar graphics. The addition of an Arena mode on top of the main ‘Citadel’ mode is welcome, though it doesn’t offer anything particularly new, so you’ll likely just stick to the main mode.
    • 67 Metascore
    • 70 Critic Score
    An attractive proposition for portable pinball: the tables are fun and the stereoscopic 3D is impressive enough to leave other pinball games feeling flat.
    • 67 Metascore
    • 60 Critic Score
    If you’ve played the previous instalments and the series and you appreciate updated rider rosters, the introduction of female riders and the improved physics (for those that play on more realistic settings) then Monster Energy Supercross - The Official Videogame 3 will definitely appeal, but with a completely absent online community, this port is a tougher sell over those on PC and other console platforms. Still, despite its shortcomings, this is a solid two-wheeled racer that retains all the usual modes and extras and runs like a treat in handheld mode. Just don't expect it to feel massively different from the previous instalment.
    • 67 Metascore
    • 50 Critic Score
    Much like Neon Chrome, JYDGE operates by the book. It’s a mediocre experience that fails to stand out within the top-down shooter genre. Looking beyond the uninspired themes and design – not to forget the excessive use of justice-related puns – the major problems can be linked to the casual tempo of the gameplay. Further issues come from the imprecise controls, leaving you lacking the necessary precision when moving and aiming. In a genre where you want to quickly and efficiently eliminate all enemy threats, this title rarely makes you feel like a hardened law enforcer.
    • 67 Metascore
    • 60 Critic Score
    The Escapists is a cute, challenging, and potentially rewarding sandbox game that refuses to hold your hand. Releasing it after the much more refined sequel doesn't prove flattering, however. If you've played The Escapists 2, the original will feel like a notable step back. If you haven't played The Escapists 2, that's the game you should go for.
    • 67 Metascore
    • 70 Critic Score
    Project Zero: Maiden of Black Water has been put through a wringer of doubt and speculation in the run up to its release, but manages to come out the other side still just as drenched with atmosphere and intrigue as ever.
    • 67 Metascore
    • 80 Critic Score
    But if you love RPGs for the sense of exploration, engaging battle mechanics, and overall atmosphere, you're in for a real treat; The Legend of Legacy plays to these strengths and delivers a lovingly crafted adventure with a gorgeous graphical style and an outstanding soundtrack, easily earning its place in the 3DS' pantheon of portable RPG gems.
    • 67 Metascore
    • 80 Critic Score
    Citizens of Earth runs for about 15 hours if you tackle a decent amount of side-quests and level up your team, which is pretty short by RPG standards.
    • 67 Metascore
    • 70 Critic Score
    In short, Minecraft: Story Mode – The Complete Adventure is a worthwhile ride, though it is a bit inconsistent in terms of the quality of the episodes. If you’re a fan of Minecraft, or just want to try out something that feels halfway between a game and a Netflix show, this is a great game to jump on. Though you likely won’t be replaying it very much, there’s hours of content on offer here the first time through and it certainly justifies the price of admission.
    • 67 Metascore
    • 80 Critic Score
    While its rinse and repeat Diablo-lite gameplay can get a little repetitive after extended play, there’s no denying how much fun it is to return to the world of Yo-kai Watch. Whether playing solo or via local or online co-op, Level-5 has taken all the hallmarks of the series and made it even more accessible to newcomers and seasoned monster hunters. A fine way to see off the series on 3DS, and proof the Yo-Kai series is strong enough to tweak its formula with a spin-off and still maintain that quintessential Japanese magic.
    • 67 Metascore
    • 50 Critic Score
    Quantity over quality has never been exhibited so perfectly as it is here. Having 150 games is undoubtedly impressive, but when the vast majority of them are barely decipherable, let alone playable, you’re probably only really left with around 15 titles that will hold your attention for more than a minute. While the contribution these games made to the evolution of gaming in its early days can’t be denied, many of them are stepping stones that we don’t need to walk over again.
    • 67 Metascore
    • 70 Critic Score
    Golazo! is a competent love letter to '90s arcade football games, accurately capturing both their strengths and weaknesses. Playing alone against the CPU can be a frustrating affair, but get some pals involved and this one's got post-pub entertainment written all over it.
    • 67 Metascore
    • 60 Critic Score
    The second Namco Museum Archives compilation is far more eclectic than the first. Vol 1 had more of the typical classics you’d expect from a Namco collection, and while that may seem a bit boring and predictable the reality is that they were classics for a reason: most of them are more fun to play. While there are still some great titles in here – Rolling Thunder and Mappy-Land are highlights – the general quality is lower than that in the first volume. The only reason you should be opting for this one over the first is if you’re sick to the back teeth of Pac-Man and Dig Dug and are looking to discover some lesser-known NES games.
    • 67 Metascore
    • 50 Critic Score
    When all is said and done, when the glow of the stylish aesthetic and the intrigue of the Cyberpunk Orwellian narrative have fizzled out, Neon Chrome emerges as an average, sometimes fun but more often than not generic twin-stick rogue-like with a Sci-Fi coat of paint; it rarely lives up to its explosive promise or explores its thematic potential in any meaningful way. It could be argued that the genre is solely about the mechanics, but with a neglected back story failing to compliment the reasonable if hardly revolutionary gameplay, it's difficult not to feel a little flat about the experience on offer.
    • 67 Metascore
    • 70 Critic Score
    The King’s Bird is a tightly designed precision platformer whose gameplay loop consists of retrying the same frustrating areas until reaching the satisfaction of conquering them. Lather, rinse, repeat. The moments of flying through a dreamscape and sticking the landing are a true delight, at least. For fans of hard-mode platformers, this may arrive as a welcome treat and worth sinking a handful of hours into for that sweet payoff, but those with other tastes may want to keep looking elsewhere.
    • 67 Metascore
    • 80 Critic Score
    Sonic Colors Ultimate is well-executed revisit of a high point in Sonic’s long career. Most of the quality here stems from the content of the original, rather than the new additions and tweaks for this re-release. Things like the Jade Ghost and extra customization options are welcome, but not game changing, and the musical and graphical improvements are minimal. At the end of the day, though, this is still a well-performing, portable version of a classic and that’s arguably all that it needs to be. We’d give this one a recommendation, then, to anyone who has yet to experience Sonic Colors, as this is certainly the best and easiest way to try it out. If you’re a fan of the original, we’d still say it’s worth a punt — you'll still love the game on Switch. Just be aware that this isn’t a massive overhaul of what came before.
    • 67 Metascore
    • 60 Critic Score
    While fun on its own merits, it’s hard not to compare Tachyon Project with its obvious inspiration. The addition of a level-based story mode and customizable loadouts is worth applauding, but when the main game doesn’t feel inspired it’s hard to muster the excitement for it. It has its moments, but it’s not memorable enough to withstand the test of time.
    • 67 Metascore
    • 70 Critic Score
    As the first otome game on Switch, Men Of Yoshiwara: Kikuya is both excellent proof of concept and an enjoyable piece of electronic erotica in its own right. With a memorable cast of courtesans, a generous amount of content split over several discrete routes and sub-scenarios, and affection-based unlockables, there’s plenty here to keep you busy and blushing. The backgrounds and music give off a bit of a budget feel, and occasional text encoding issues and some steep (but infrequent) quality drops are blemishes on an otherwise well-written script, but overall, we’d certainly recommend a trip to Kikuya for otome fans.
    • 67 Metascore
    • 70 Critic Score
    Despite its shortcomings, The DioField Chronicle is still a solid tactical RPG experience with enough JRPG tropes to interest fans of both genres. The unique gameplay provides plenty of challenge, though it can require a lot of grinding to keep pace with the difficulty curve. The art style is beautiful both in and out of combat but the characters and plot fail to live up to the same standard. In this case, its ambition outstretched its means and it fell just short of where it wanted to be.
    • 67 Metascore
    • 60 Critic Score
    Still, the core gameplay just isn't really that interesting, with only one mode truly worth bothering with. If you've got both a Wii and a DSi and are interested in the game, get this version, but otherwise, don't bother, as it'll get boring rather fast.
    • 67 Metascore
    • 80 Critic Score
    Underground is a roller coaster of a puzzle game that manages to bring something truly original to the Wii U eShop.

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