Nintendo Life's Scores

  • Games
For 5,862 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 Lawnmower Game: Racing
Score distribution:
5870 game reviews
    • 67 Metascore
    • 80 Critic Score
    Miitopia is a special game, marrying the quirky style and interactions of Tomodachi Life with fun, addictive RPG-style gameplay and progression. It’s a fitting celebration of the Mii concept, perfect for short bursts of play, and an absolute riot with the right group of Miis — if you’ve ever wanted to take your friends on a grand adventure, complete with silly cosplay and relationship drama, this is a perfect way to do it. Its streamlined take on the genre won’t be for everyone, but for players willing to relinquish some control and trust in their Miis, Miitopia is a wonderful ride.
    • 67 Metascore
    • 80 Critic Score
    We had a few issues with Sonic Superstars — the local co-op could have greatly benefited from split-screen support, and the online Battle Mode feels incredibly shallow and tacked on — but this is the first original 2D Sonic game that feels truly authentic to the Genesis titles without aping the classic pixel-art style, and for a lot of longtime fans, that's frankly an absolute miracle. Zipping through the 12 zones in the excellent campaign made us feel like kids again, but it will also prove a great entry point for new players looking to see what all the fuss is about. Developer Arzest's reputation has taken a beating in recent years, but this is a triumphant effort from the studio and a great return for '2D' Sonic.
    • 67 Metascore
    • 60 Critic Score
    Picross S is the epitome of a one-trick pony, it knows exactly the kind of experience it’s going to deliver and it does just that. Those of you that loved the Picross e games will find plenty to love here, as this is essentially just another 300 (well, 150) puzzles, now with local multiplayer support. Still, it all comes off as being a bit bland, while the absence of Micross and mission systems seen elsewhere makes Picross S feel like a lazy sequel. We give this a recommendation to fans of puzzle games, or anybody looking for a slower paced game for their Switch. Just don’t go into this one expecting a comprehensive, ultimate entry in the series.
    • 67 Metascore
    • 70 Critic Score
    Donkey Kong Bananza: DK Island & Emerald Rush feels like a split banana. The new roguelike mode is a lot of fun, gelling surprisingly well with the game's core mechanics and giving me a welcome excuse to swing back into my beloved Bananza, but the other half of the deal, DK Island, left me feeling a little short-changed with its lack of appeal outside of the new game mode. Bananza constantly reminded me of Odyssey as I played through the base game, and now it seems, much like its platforming predecessor, I'm going to be forever thinking about the DLC potential that never was.
    • 67 Metascore
    • 70 Critic Score
    EA’s conversion of the classic board game is entertaining and offers some great multiplayer action. The developer has intelligently implemented new, inventive game types, which bring with them fresh rules to a game we’ve been playing for years.
    • 67 Metascore
    • 60 Critic Score
    Strike Force Foxx is a fun, simple arcade experience that is unfortunately bogged down by its lacking production values and curious game design choices.
    • 67 Metascore
    • 60 Critic Score
    If you're going to play Space Lift Danger Panic!, there's a good chance that it's going to be for the plot and occasional returns to Survival Mode, but it's a hard sell for players looking for something with a little more depth. It's just too bad that more effort wasn't put into the general gameplay to give it a little variety.
    • 67 Metascore
    • 70 Critic Score
    With a greater variety of stages and events, and further expansion to the online leaderboards, this could have been a real classic, but Proun+ is still definitely worth a look for anyone that doesn't mind retrying a course until they get it juuust right.
    • 67 Metascore
    • 70 Critic Score
    As its own experience, Cube Creator 3D stands up well as an entertaining experience.
    • 67 Metascore
    • 50 Critic Score
    If you've got enough patience you'll probably be able to mine for the diamonds in the rough - but the easily frustrated should steer far clear.
    • 67 Metascore
    • 70 Critic Score
    Infernium is a beautiful, strange first-person adventure that draws its inspiration from an eclectic range of sources. It's frequently frustrating and maddeningly vague, but those with the determination to crack its secrets will be richly rewarded.
    • 67 Metascore
    • 60 Critic Score
    80’s Overdrive may be wonderfully presented, but its problem is that price-wise it’s sandwiched between two similar games that are better. Sega Ages Out Run is cheaper and its tight controls remain impeccable today, while Horizon Chase Turbo may be double the price but is significantly superior in almost every notable way, including control, amount of content and sense of speed. If you absolutely need another ‘80s style racing game then this will keep you entertained for a few hours, but there are better alternatives.
    • 67 Metascore
    • 80 Critic Score
    Kirby's Dream Buffet is a colourful and chaotic slice of slapstick party game action that serves up a nice range of modes to play either offline, in online ranked matches, and with friends in split-screen or local play modes. This is an easy, breezy game to jump into, perfect for beginners and young gamers, with plenty of courses, lots of unlockable goodies, and a budget price point to boot, making for one delicious treat that we're gonna be digging into for some time to come.
    • 67 Metascore
    • 60 Critic Score
    Alas, even with WayForward’s skilled programming and graphical artistry, Xtreme Sports remains limited. The island overworld works well, adding a charming dash of RPG-lite, and the increased challenge will keep you at the events for some time. There are purportedly more than 400 competitors to defeat, but while fun and neatly executed, the repetitive nature and limited number of sporting events means that mileage will vary in how long it holds your attention.
    • 67 Metascore
    • 70 Critic Score
    Hot Lap Racing is too serious to be an arcade racer and its handling is too loose to be considered a serious simulation, but players looking for something that attempts to straddle a middle ground will get a kick out of its unique roster of cars and its dedication to the history of racing, despite its performance issues.
    • 67 Metascore
    • 80 Critic Score
    We were pleasantly surprised by EQQO. After a rather lacklustre opening segment, the majority of the game proves itself to be an engaging puzzle title with a surprisingly meaningful narrative to support it. If you’re after a challenge, you might want to look elsewhere, but for its price, EQQO is a lovely, relaxing experience that will keep you playing right to the end.
    • 67 Metascore
    • 50 Critic Score
    Both the Psikyo Shooting Stars Alpha and Psikyo Shooting Stars Bravo collections are pretty close in value to one another. While Psikyo Shooting Stars Alpha is perhaps the better of the two due to the consistent quality of the Strikers games, we also harbour a soft spot for the Gunbird series on Psikyo Shooting Stars Bravo, especially Gunbird 2. Sengoku Cannon is so poor it might as well not exist in the collection, but Samurai Aces Episode 1 and Gunbarich are stronger than Alpha's Sol Divide and Zero Gunner 2, so which collection is better is mostly going to come down to preference between the Gunbird or Strikers series. Another constant between them, sadly, is the high level of input lag and lack of bonus material to make the collection really stand out.
    • 67 Metascore
    • 80 Critic Score
    When Fragile Dreams is good, it’s excellent, with great cutscenes, a beautiful decaying world to explore and enough mystery to make Professor Layton hang up his hat. The combat is the only downside, though you soon learn to avoid where possible.
    • 67 Metascore
    • 70 Critic Score
    Scoring the Wonder Boy Collection is only partly related to the quality of the games on offer. They’re all excellent for what they are, and were they appraised independently, would do very well. But this is more about the package as a whole. Yes, there’s plenty here to keep you occupied, but at the same time, what could have been is a sticking point. Wonder Boy is a great little series, with games spanning everything from the Master System to the PC Engine, in various guises. It’s not difficult to offer a more extensive library for the broader gaming populace, rather than restrict certain titles to a group profiled for their magpie eyes.
    • 67 Metascore
    • 70 Critic Score
    It’s hard to express how well a niche game fares with a numerical score. If train business minutiae are your niche, your heart will be all a-flutter; if not, you’ll be all a-bored. Setting the content on one side, there are significant balance, interface and performance issues – but they don’t derail the game entirely. While there are other options for management sims on Switch that are much more light-hearted and accessible, A-Train is something different that educated us and broadened our horizons in the genre. Fans, then, will be stoked to play the series on a new platform; for others with plenty of patience A-Train could be a sleeper hit. (We're really, really sorry about all the puns. Honest.)
    • 67 Metascore
    • 70 Critic Score
    What can’t be undone by these rough edges, though, is the strength of the writing, the substance of the characters, the perspicacious animations, the well directed visual design that does a lot with not much, and the engrossing musical score. Last Stop aims a bit too high – but isn’t it more interesting to have a flawed execution of something brilliant than an OK execution of an OK idea? As you would expect from publisher Annapurna Interactive (Florence, Kentucky Route Zero, Donut County, Gone Home…), Last Stop has something special in there to share over its six-or-so hours. Well worth having on the wishlist until the time and price are right for you.
    • 67 Metascore
    • 70 Critic Score
    Legrand Legacy: Tale of the Fatebounds spends a little too much time reminiscing over the past than looking forwards and carving out its own journey, and as a result, it doesn’t really bring anything new to the table at which its inspirations sit. Still, while its random QTEs do make battles more of a game of chance than they need to be, there’s enough heft to the story, the characters, and the beauty of its setting to help save it from disappearing into obscurity. With a build that runs well on Nintendo Switch, this is still a worthy adventure for ’90s JRPG fans.
    • 67 Metascore
    • 70 Critic Score
    With thousands of puzzles, a range of difficulty levels and intuitive controls, Crossword Collection is a good choice for anyone wanting a budget range of wordy puzzles to last. It's not without its problems, but it's a good way to while away a quiet evening and doesn't try to throw any pseudo-educational elements on you.
    • 67 Metascore
    • 70 Critic Score
    Shape of the World is a very different offering on the Switch’s eShop, and one that we are glad to have experienced despite its shortcomings. Describing it as a video game doesn’t feel quite right; it’s more of an interactive playground that lets you take a couple of hours out, switch off, and be treated to some thought-provoking aesthetics along the way. It’s definitely not for everyone, and it’s all over a little too quickly, but Shape of the World is a nicely put together piece of art that deserves the attention of those most intrigued.
    • 67 Metascore
    • 70 Critic Score
    When it's not giving the world more reasons to 'Catch 'Em All', Game Freak continues to deliver interesting and unexpected forays into other genres. Much like Tembo the Badass Elephant before it, Giga Wrecker Alt. is a quirky left-turn that takes the exploration staples of a 2D Metroidvania and combines it with a destructible environment puzzle system for some creative and hugely rewarding puzzles. Combat is quite forgettable, but sucker-punching a boss with a giant ball can be ridiculous fun when you pull it off. It's looks might not be that memorable, but it's still a worthy way to make a mess on Switch.
    • 67 Metascore
    • 60 Critic Score
    Maglam Lord has a lot of potential, but you'll need to stick it out and try to squeeze some joy from its repetitive combat system and stale dungeon design. Along with its writing, an excellently drawn cast of characters — who can be recruited and romanced through the dating mechanic — offer shining moments in an otherwise unremarkable action-JRPG. The potential is certainly there for something special, and the game's visual cues for possible results of dialogue options removes much of the guesswork common in other games, but the execution falls flat in the combat department and holds back the enjoyable visual novel elements of this package from being as good as they could be.
    • 67 Metascore
    • 70 Critic Score
    Supermarket Mania seems like something you'd be likely to find in a free Flash game, but it adds plenty of stuff to warrant its 500 Point price tag. If you're looking for a simple, fun game, then you might be at the right address here.
    • 67 Metascore
    • 70 Critic Score
    Come for the wonderful presentation, stay for the baddie boppin'. Crossing Souls nails its 1980s aesthetic, no question there — the 'long-lost-cartoon' game is strong here, right down to the artfully placed VHS artifacts in the animated cutscenes playing out across a sweeping adolescent adventure. Nostalgia aside, the story and beat-em-up gameplay please and surprise in a few key ways, but come with a few too many paper cuts to prevent Crossing Souls from breaking through to that next level.
    • 66 Metascore
    • 50 Critic Score
    What felt fresh and enjoyable four years ago doesn't cut the mustard in 2011, particularly when some elements have been stripped out or reworked to poor effect. London Party mode is a poor alternative to the dozens of superior Wii party games, and while its cast of gaming greats is enough to forgive some of its mistakes it's still pretty far off the mark.
    • 66 Metascore
    • 60 Critic Score
    Fans of the original Fitness Boxing will feel at home with this sequel, if a little disappointed that it isn't quite the evolution it could have been. A few new instructors and an improved achievements system isn't quite enough to make up for the fact that this still suffers from many of its predecessor's issues, most notably its disappointingly small selection of music and the terrible unlicensed instrumental versions it provides.

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