Nintendo Life's Scores

  • Games
For 5,862 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 Lawnmower Game: Racing
Score distribution:
5870 game reviews
    • 64 Metascore
    • 60 Critic Score
    Clocking in at a fairly short six-to-eight hours, Lego Horizon Adventures offers up frequent, brief bursts of fun with its excellent combat encounters. However, this is wrapped up in an experience that feels way too shallow and repetitive to recommend to anyone other than the most enthusiastic Horizon and Lego fans. It's clear that the intention is to woo new, younger gamers to Sony's flagship franchise, but if you already own Zero Dawn and Forbidden West on PlayStation, we can't see any reason why you'd want to check this one out. Mind you, if all you've got is a Switch, then this endearingly light-hearted introduction will have to do for now. It could have been so much more, though.
    • 64 Metascore
    • 70 Critic Score
    If you’re after something challenging and, shall we say, different, then PUSS! could well be right up your alley. Its gameplay is simple enough for anyone to pick up, but the difficulty ramps up quickly to outrageous levels. Nevertheless, it remains strangely addictive, and will likely hold your attention for a good while as you pour blood, sweat, and tears into progressing through its levels, inch by inch.
    • 64 Metascore
    • 80 Critic Score
    While Mario Sports Mix may lack the depth of Mario Tennis and Golf, it's a great example of a more casual Mario title that multiple players can enjoy. Not all the disciplines on offer will be to everyone's taste, but there's enough good stuff here to last you a fair while and Square Enix have given it oodles of imagination.
    • 64 Metascore
    • 60 Critic Score
    It's difficult to determine who Brain Training's audience is. The casual audience who would have happily bought a cheap DS for the original won't buy the far more expensive Switch, and existing Switch owners can find a slew of other brain games that may not be better, but are certainly cheaper. What's here is entertaining enough, but you're likely to have lost interest within a month; if ever there was a series that Nintendo should have turned into a mobile game instead, it's this one.
    • 64 Metascore
    • 60 Critic Score
    Made in Abyss is an odd game to recommend; the gameplay is great once you unlock the mode that actually features it, but until then you’re stuck having to trudge through a stripped-down, too-long-for-what-it-is easy mode that isn’t actually easy. If you aren’t willing to do that, you won't get to play the actual game that makes the price tag worth it. For those who do make it past that hurdle, the survival mechanics are well-implemented, the character progression is satisfying, and this is overall a perfectly enjoyable release. We wouldn’t necessarily recommend you pick up Made in Abyss, nor would we say you should pass on it outright; it’s an interesting game with plenty of redeeming qualities, but it’s gonna make you work to see them in ways that feel unnecessary.
    • 64 Metascore
    • 60 Critic Score
    The improved frame rate makes WRC 9 a better experience than WRC 8, but it still suffers from a number of issues through no fault of the developer, such as a lack of analogue triggers and a reduced rally count. However, the extremely distracting nature of the scenery, which is constantly drawing itself in right in front of you, makes it difficult to get properly immersed in the action. It's probably the best rally game on the Switch so far, but for fans of the sport, the wait continues for something truly brilliant on the system.
    • 64 Metascore
    • 70 Critic Score
    While a few extra puzzle elements could have been employed, as well as a bit of customization with music and some multiplayer options, Tappingo’s price tag makes it easy to recommend to anyone who thinks they’d enjoy its brand of pixel puzzling.
    • 64 Metascore
    • 60 Critic Score
    Urban Trial Tricky mashes together elements of the Trials series, Tony Hawks and Joe Danger resulting in a fairly decent motorbike stunt experience that's fun when you're speeding around and pulling off ridiculous tricks, but is let down by some shoddy level design and an overall lack of finesse. If there was more space to manoeuvre and environmental obstacles and general placement of objects had been more carefully considered, this could have been an absolute blast. As it stands, it's a fairly decent time in short bursts that slides into infuriation a little too often to heartily recommend.
    • 64 Metascore
    • 70 Critic Score
    Like the petri dish in which it takes place, Escape the Virus: Swarm Survival is shallow, but there's fun to be found. It's quick, hectic and has that "one more try" quality that makes for a good on-the-go game. It's let down by slightly lacklustre presentation and having no way to compare your high scores with friends, and the difficulty is artificially inflated by the small screen resolution, but for 200 Points these are quibbles. If the concept appeals to you and you enjoy beating your own records, you'll have a good time surviving this swarm.
    • 64 Metascore
    • 70 Critic Score
    Urban Trial Freestyle is a good game with a few blemishes that keep it from greater things. It’s nowhere near as good as the Trials series on XBLA, but it’s a solid handheld alternative that offers up plenty of fun for the price.
    • 64 Metascore
    • 80 Critic Score
    As a game that aims to let players experience the wonder of flight, Chasing Aurora succeeds brilliantly. Arcing through the air feels sublime thanks to the smooth controls and satisfying physics, and the atmosphere crafted by the sound and art style is positively dreamlike. Wonder aside, Aurora is perhaps not for everyone; while the multiplayer modes have universal appeal, the single-player experience is best enjoyed by players with an affinity for simplicity who will enjoy, rather than tolerate, replaying stages. But anyone with access to a few feathered friends for multiplayer and/or the score-chasing sensibilities needed to get the most out of the game's solo flights will have a wonderful time in the world of Chasing Aurora. A joyous game.
    • 64 Metascore
    • 60 Critic Score
    Overall, Pokémon: Magikarp is a fascinating package. It has great style, but it severely lacks in gameplay. It feels like the epitome of a generic mobile title with a Pokémon twist, which is somewhat unfortunate. With no gameplay other than feeding the fish and playing "whose stat is bigger?", there's just unfortunately so little to the game. It's definitely something fun to play on the bus or the train to kill time, in a style similar to other mobile games that have you looking after animals or buildings, but it just lacks the depth that we've come to expect from the other Pokémon mobile titles such as Pokémon GO, Pokémon Duel and Pokémon Shuffle. While it's easy to recommend having it on your mobile device, it's hard to recommend paying for microtransactions.
    • 64 Metascore
    • 70 Critic Score
    SpongeBob SquigglePants formidably follows the nanogame formula established by WarioWare, and its simplicity, quick pace and silly humour are an entertaining, accessible and addictive combination.
    • 64 Metascore
    • 80 Critic Score
    Without sugarcoating it, Comic Workshop 2 is nearly identical to the original Comic Workshop application that released just under a year ago. There are a few minor tweaks that optimize the overall package, including the notable ability to post your creations to Miiverse, but it hardly feels like a completely new release.
    • 64 Metascore
    • 60 Critic Score
    Trine 3: Artifacts of Power is by no means a bad game. It’s visuals are exemplary, the characters charming and delightful, and the overall tone of the game is very well suited to the Switch. Unfortunately, in transitioning over to fully 3D environments, the poor depth perception and limited sense of progression really hurts the experience. If you enjoy collecting items, there’s just about enough here to warrant a purchase, but everyone else would be wise to hold off until the upcoming Trine 4.
    • 64 Metascore
    • 60 Critic Score
    What’s most baffling about Simulacra is why more wasn’t done to make it a more authentic mobile experience. Touch controls are available, but bizarrely there’s no option to play the game in TATE mode. Instead, the phone display is slap bang in the middle of the Switch’s (or TV’s) screen, with a bland background surrounding it. We guess it's a neat way to make it more of a straight-up horror title, but if you’re playing handheld, some aspects may be a tad small for those who are a bit more long-sighted. Still, with multiple endings, this is a horror game that's worth a look if you're after a quick fix.
    • 64 Metascore
    • 40 Critic Score
    Rock of Ages 3 failed to impress us on almost any level. It's definitely a game with character, and it could feasibly work its charms on you, but in its drive to be different and unusual it seems to have neglected to be fun. Still, it certainly has an audience; broadly speaking, you don't get to a second sequel without your game mattering to someone. If you can muscle through the frustrations, you might be able to roll with Rock of Ages 3, but with so many other worthy titles on Switch, we can't say we'd recommend it.
    • 64 Metascore
    • 70 Critic Score
    Baldur's Gate: Dark Alliance is a formidable challenge, particularly by modern games' standards, but one that's been ported rather brilliantly and is certainly a lot of fun to play. It may outstay its welcome to some extent with gameplay that's not quite complex enough to warrant its lengthy campaign, but the port is one of the very best we've seen, improving the visuals of the original and maintaining a flawless framerate along with a UI perfectly suited to handheld play. However, this is the game exactly as you remember it from 2001. If that's enough for you, you'll have fun with this version. If you're on the fence — or if you're not ready to get kicked on your ass a lot — we'd recommend waiting for a sale.
    • 64 Metascore
    • 60 Critic Score
    Seven Pirates H is not a title that wishes to be taken seriously. While there is a decent story and fun characters behind the fan service, the shallow combat can become tiresome after a few hours. It is fun and a lot of the humour lands, but the actual gameplay can be a bit threadbare. While the headline Booby Training mechanic is an interesting way to customise your party, it doesn’t break up the monotony of the gameplay. This is a title that won't keep to occupied too long and is best enjoyed in in fits and starts, and very much within the privacy and comfort of one’s own home.
    • 64 Metascore
    • 60 Critic Score
    At just a handful of hours, Trek to Yomi sadly still manages to outstay its welcome. It asks its visuals to carry the gameplay, but their novelty wears off before the final act. This is particularly true on Switch, where dropped resolution and simplified scenery steal some of the magic and ugly character close-ups blemish the overall aesthetic. As imaginatively as Yomi is realised, the game still feels like a trek.
    • 64 Metascore
    • 70 Critic Score
    On one hand, these two levels are really outstanding and well executed, but on the other hand, there are only the two and they are basically the same every time you play them.
    • 64 Metascore
    • 80 Critic Score
    Even with the lack of online multiplayer, the enormous amount of unlockable content will keep the brawls going long after the first punch is thrown. Blazblue has finally landed on a Nintendo console, and there's truly no better time to find out what all the fuss is about.
    • 64 Metascore
    • 60 Critic Score
    RiME on Switch is a disappointing experience, despite the obvious quality of the game itself. As a puzzle-led adventure RiME is enjoyable, atmospheric and at times deeply moving; all of these qualities are undone by spotty performance, low resolution visuals and a frame rate which sputters along like a battered car engine. When played docked things are just about passable, but in handheld mode the game's technical problems sap away the satisfaction of playing it. If you have any other means of accessing the game on other systems then you should pick those over this port; while enough of RiME's magic remains on show, the Switch version of the game is almost crippled by technical problems which unfortunately rob this captivating quest of its lustre.
    • 64 Metascore
    • 60 Critic Score
    If it were a launch title, we’d recommend tactics fans investigate Mercenaries Wings: The False Phoenix, at least until something better came along, but something better did come along – several things, in fact. If you’re an insatiable tactics fiend who’s munched through everything else, including the previous collection, this is stodgy, competent filler that should keep you going for a while; it’s a supermarket meal deal or a plate of cocktail sausages. It’s no-frills and fine, but with a veritable buffet of tasty, interesting alternatives, who wants a sausage on a stick? Perfunctory, cliched writing and a lack of niceties make it a tougher sell when there are literally hundreds of hours to be had elsewhere.
    • 64 Metascore
    • 60 Critic Score
    Screenshots really don’t do The friends of Ringo Ishikawa justice. What looks like a traditional side-scrolling brawler is actually something far more intricate. It’s more of a teenage simulator than anything, and with some really well-written dialogue (filled with the kind of malaise and sense of directionless rebellion we all experienced in our formative years) there’s a really interesting story to be found. Its everyday activities will remind you more of Bully or Shenmue than Street Gangs/River City Ransom, just don’t expect to have your hand held as you head out into the world to discover them.
    • 64 Metascore
    • 70 Critic Score
    While we did grow a little weary of the overwhelming amount to explore and backtrack through in Afterimage, we didn’t grow tired of whacking its wide range of enemies, nor did its gorgeously hand-drawn environments — which Switch unfortunately struggles to do justice to when docked — ever disappoint. It's best experienced elsewhere if you're playing on a television, but if you primarily play your Switch handheld, Afterimage offers a lengthy, lovely-looking Metroidvania adventure.
    • 64 Metascore
    • 60 Critic Score
    If you’re really after a quick knockabout and want to take up your only chance to play as Altair and Jade on Wii, you’ll find some enjoyment in Academy of Champions, but be prepared for plenty of frustration mixed in with your pie and Bovril.
    • 64 Metascore
    • 70 Critic Score
    Dragon Ball: The Breakers isn’t likely to challenge titles like Dead by Daylight for the top spot in this growing asymmetrical multiplayer genre, but it is a fun game that stands out among the rest of the Dragon Ball franchise for daring to do something different. Despite some technical issues at launch and the need to do a lot of grinding if you want to get enough experience with the different Raiders, this is still a worthwhile multiplayer timesink for anime fans.
    • 64 Metascore
    • 70 Critic Score
    Sports simulators continue to raise the bar of quality on Nintendo Switch, and Snooker 19 keeps that upward curve moving with an officially licensed recreation of all things baize-based. With an impressive number of facially-scanned pros and real-world snooker halls, and an incredibly precise simulation of striking the ball and setting up future shots, you’re treated to one of the best snooker games of the last decade. While still very rough around in the edges in terms of animations, commentary and accessibility, this is a must for snooker devotees who want an officially-licensed sim on Switch.
    • 64 Metascore
    • 70 Critic Score
    Time on Frog Island is a charming and intriguing game, but whether it's an enjoyable one will very much depend on how you approach it. The silly frog characters and the little society they’ve developed can be cool to interact with, and there are plenty of surprises to be had as you get deeper into the trade network, but the deeper in you get, the more Time on Frog Island turns into a one-trick pony. Running errands for frogs is good for a little bit, but the lack of a map or any effective means of managing requests means that even this sole task is made needlessly more difficult. We’d give this game a light recommendation, as the chill vibes and the charming atmosphere do a great job of making Time on Frog Island worthwhile, but bearing in mind its frustrations, you might want to wait for a sale.

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