Nintendo Life's Scores

  • Games
For 5,862 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Horace
Lowest review score: 10 Lawnmower Game: Racing
Score distribution:
5870 game reviews
    • 64 Metascore
    • 80 Critic Score
    RPG Maker Fes is quite an achievement; it’s a powerful, relatively easy to use set of tools that can turn your story ideas into full blown games, playable by anyone with a 3DS and an internet connection.
    • 64 Metascore
    • 70 Critic Score
    Arc Rise Fantasia does pretty much everything you'd expect a Japanese RPG to do - problem is, it doesn't do much beyond that.
    • 64 Metascore
    • 70 Critic Score
    WayForward set out to push the DS to its limit, and by Odin's beard, it succeeded with thunderous applause.
    • 64 Metascore
    • 70 Critic Score
    Alpha Mission II may not be the most visually stunning shooter on the block - in fact, fellow Neo Geo blasters Pulstar and Blazing Star are much better looking - but it has enough new ideas to make it a worthwhile download for fans of the genre. The Armour weapon system is interesting and takes some time to fully appreciate, while the somewhat dazzling array of pick-ups constantly keeps you on your toes. The end-of-level bosses are excellent too, and it's only the rather repetitive levels which prevent this from gaining a more hearty recommendation.
    • 64 Metascore
    • 60 Critic Score
    Atelier Lydie & Suelle is a rather standard entry to the Atelier series. Content with relying on a pretty standard setup, the game doesn’t innovate or move forwards, although fans of the series will no doubt be interested in the new story alone. It’s a pretty interesting take on the ridiculously wide genre of RPGs, with a much heavier focus being given to its deep crafting system, but that might not be enough to convince new players on its own.
    • 64 Metascore
    • 70 Critic Score
    Omega 6: The Triangle Stars is a small game from a big talent. It’s a bit too simplistic at times, lacking any taxing challenges beyond having enough credits and finding the right screen at the right time. However, the comedy is light, the action is breezy, and the combat system is deliberately accessible. Old fashioned but frequently nodding to newer genre entries, it's a well-designed passion project from an industry legend.
    • 63 Metascore
    • 70 Critic Score
    For fans of the genre that are happy to master the controls and live with compromises this still represents an attractive option, nevertheless.
    • 63 Metascore
    • 70 Critic Score
    You might find more polished versions of the game out there, but if you've ever wanted to take this arcade classic with you on the go, this is the version you need.
    • 63 Metascore
    • 60 Critic Score
    Though the story is compelling, the character building is satisfying, and there’s lots of content to experience, Bandai Namco’s near-nonexistent efforts to scrub out the rough edges of this 20-ish year old game definitely hold it back from greatness. Things like the stiff combat, dated visuals, and awkward writing limit the appeal here, which makes this remaster feel like a missed opportunity. It’s easier to recommend this to those who have nostalgia for the original and want to relive those memories, but it's tough to say whether newcomers should pick it up. This is far from the best action RPG on the Switch, and it’s arguably not even the best Tales game on the Switch. We’d give this one a light recommendation as its positives do outweigh its negatives, but with the caveat that you should probably wait for a deep sale or buy it used. There are much better RPGs to play on the Switch today, and this one doesn’t quite deserve a spot near the top of your list.
    • 63 Metascore
    • 60 Critic Score
    InnerSpace is a really intriguing title that we wish we didn’t want to ever put down; the game’s worlds give such a strong sense of amazement that you will want to spend every second flying through them. Unfortunately, you’ll likely be left too frustrated by the sometimes near-impossible-to-find story progression tasks to keep going. We really want to love this game, and we very nearly did, but we just can’t quite manage it.
    • 63 Metascore
    • 70 Critic Score
    You’ll find many hours’ worth of content available here, and learning how to best use your magic calculator abilities for maximum success is highly enjoyable. In the end we felt a little let down by the need to repeat earlier sections to unlock essential equipment, and the time wasted thanks to having to redo entire levels that were too difficult in our current state, but we’d still recommend giving this one a go if the core idea intrigues you enough.
    • 63 Metascore
    • 70 Critic Score
    Citizens of Earth is a rare breed of sprawling RPG that doesn't take itself too seriously, and blends solid mechanics with parody and imagination very well indeed. The style is there, but when it comes to overall experience, a long list of glitches rains on this Vice President's parade somewhat.
    • 63 Metascore
    • 50 Critic Score
    In just a short period of time it becomes a rather tedious experience with little incentive for the player to continue on. Newcomers to video games may be inclined to tolerate the minor stuttering and frame rate issues, but for anyone else out there it's perhaps worth looking around for a superior endless runner.
    • 63 Metascore
    • 70 Critic Score
    Cobra Kai: The Karate Kid Saga Continues might look like a lazy cash-in, but in reality, it's a strong effort that breezes through the cheesiness of its license by making said honking gorgonzola work for it with its brilliantly evocative '80s soundtrack paired with a cheeky, silly style to match its cheeky, silly gameplay. With no shortage of levels, plenty of playable characters and respective upgrades, Cobra Kai: The Karate Kid Saga Continues goes above and beyond the standards set by licensed games. Grab a friend and wax on, wax off. (Actually, that sounds a bit rude.)
    • 63 Metascore
    • 40 Critic Score
    Ultimately, we found 12 Minutes to be a trite adventure that squanders its initial intrigue almost instantly. We can see how someone else might get a kick out of its star-studded silliness, but in a gaming landscape littered with time loop games, we found this one extremely tedious at best.
    • 63 Metascore
    • 70 Critic Score
    Kudzu is a good adventure, and we’re sure we would have loved it back in the day. We can even imagine kids at primary school asserting that, in some ways, Kudzu is better than Link's Awakening. This is in part because young kids are often deliberately contrarian, but also because Kudzu’s character and game world are genuinely noteworthy. This comes through in some tight writing and an enjoyable gameplay experience. Its slight lack of polish might knock a point off, but the Switch pricing is reasonable. We’re confident that fans of retro games will find a lot to love, and playing Kudzu on an actual Game Boy would be a genuine treat.
    • 63 Metascore
    • 40 Critic Score
    Disney Epic Mickey: Power of Illusion dripped with potential upon announcement, but the final result is a more smudged affair. A fun, if basic, platformer lies at its heart, yet it's coated with unbalanced difficulty and drawing mechanics that interrupt its flow regularly, while the number of worlds is very disheartening. Disney fans will get a kick out of seeing which characters turn up, but if you're expecting another Castle of Illusion, you're going to be disappointed.
    • 63 Metascore
    • 80 Critic Score
    Sure the game is a bit on the linear side and the toned down difficulty might prove a tad easy for seasoned RPG fans, but if you can appreciate a well designed RPG experience that doesn't try to do more than it's capable of, you'll likely find Sands of Destruction right up your alley. What it lacks in originality, it more than makes up for with its unique charm and engaging storyline.
    • 63 Metascore
    • 60 Critic Score
    Panzer Dragoon: Remake is a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing. Awkward controls and a visual style that's a clear improvement but could still look much better result in a game that’s mainly for fans of the original who are curious to see how it would look with a new lick of paint.
    • 63 Metascore
    • 60 Critic Score
    All-Star Fruit Racing takes a unique karting weapon system, throws it into a blender with some cute presentation ideas and an unfortunate series of technical annoyances, and ends up with a pretty mixed bag as a result. This is a competent racer, and there’s just about enough content to make you want to keep playing, but it never realises the potential that it could have had and doesn’t really stand up to the heights that other titles can offer. It’s just a little on the weak side to justify its asking price, so bear that in mind before jumping into a fruity purchase.
    • 63 Metascore
    • Critic Score
    NBA Playgrounds is a flawed game, but a fun one. Single player modes are playable but can feel like a bit of a slog for all but the most hardcore fans. Multiplayer fares much better, delivering an enjoyable local multiplayer experience that we’re hopeful can be recreated well online. If you’re thinking of picking this one up, then, we recommend you do your homework and proceed with caution; perhaps wait until the online multiplayer is live, too.
    • 63 Metascore
    • 60 Critic Score
    If you absolutely have to have a 3D Harvest Moon game, this will fill a gap. It's hardly the most expansive and engaging the series has offered in recent times, and its central concept is of the take-it-or-leave-it variety, but it still has the potential to enthral if you let it.
    • 63 Metascore
    • 60 Critic Score
    Various Daylife is the epitome of an experimental RPG. This is the kind of game that you’ll have a much better time with if you limit yourself to only fifteen minutes or maybe half an hour a day. Stay within that time frame, and the daily stat management, quick quest runs, and the simple class system will just about hit the spot. Play for much longer, and you’ll soon realize how relatively shallow the gameplay loop really is. We’d give this one a very light recommendation for anyone who’s obsessed with the work of Team Asano or for those who want a simple and light RPG for their Switch—if neither of those describes you, you’re not missing much by choosing to pass.
    • 63 Metascore
    • 60 Critic Score
    Bendy and the Ink Machine has plenty going for it as a new horror instalment on Nintendo Switch – such as the way it builds a growing sense of dread and despair throughout its five chapters while using an animation style that’s meant to evoke the safety and joy of childhood memories – but it’s let down by some irritating design decisions and frustrating performance issues. Still, if you really do love your horror and want something that ticks all the boxes of a modern scarefest, Bendy and the Ink Machine is still a worthy descent into madness.
    • 63 Metascore
    • 80 Critic Score
    Chocobo GP is a delightful surprise from Square Enix, a slick and addictive effort that serves up chaotic kart racing action featuring a generous roster of Final Fantasy characters battling it out on well-designed tracks inspired by locations from across the franchise's history. Yes, the story mode may be a bit of a misfire, but with plenty of other single player content to dig into and the promise of 64-player carnage via the online Chocobo GP mode, this is one of the most polished and entertaining kart racers currently available on Switch and, with a free Lite version dropping at launch, you've got nothing to lose by checking it out for yourself before committing to a purchase.
    • 63 Metascore
    • 50 Critic Score
    Blue Dragon: Awakened Shadow is a bit ho-hum. The majority of its quests feel inconsequential and the battles normally see you scampering away as if the former half of the fight or flight reaction never existed.
    • 63 Metascore
    • 80 Critic Score
    Wonderfully weird, colourfully cool, and just plain fun, Radiohammer is an excellent addition to the 3DS' impressive rhythm game lineup.
    • 63 Metascore
    • 60 Critic Score
    State of Mind has its moments to shine - certain plot beats in the final act do offer some genuine payoff, and some of those visuals are a joy to see running in docked mode or in handheld - but they’re too often lost in a mire of storytelling cliche and science fiction tropes you’ve seen done better countless times before. A set of in-game achievements do help break up the lengthy plot, but the awkward voice acting and lack of cohesion between its gameplay ideas ultimately make for a muddled experience at best.
    • 63 Metascore
    • 70 Critic Score
    TY The Tasmanian Tiger 4’s return is once again a bittersweet moment for longtime fans of the Aussie video game mascot. On one hand, it’s great to see this series that's now more than 20 years old showing some signs of life with another enhanced release, but the fourth outing feels like a step back compared to TY’s best 3D adventures. There's still plenty to like about the Switch version of Bush Rescue Returns, though, especially if you embrace the level design and collecting. Here’s hoping this Aussie legend can appear in 3D for a future outing.
    • 63 Metascore
    • 60 Critic Score
    Pokémon Duel is an odd game. It's a smart, strategic board game that also has questionable design choices, a reliance on in-app purchases and a battle system that relies too heavily on luck. It has the potential to be so much more, and it could fulfil that latent promise with future updates; despite its design issues it is oddly compelling and we found ourselves coming back to it as a result. It's a mixed bag, all told, and in the context of the grand nature of the Pokémon brand that's a disappointment - improvements are needed for it to stand tall within the franchise.

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