Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 60 Metascore
    • 70 Critic Score
    This looks a bit lightweight when you think it's this or "Galaxy" for the same price, but it's a decent addition to Sypro's post-PlayStation gameography. [Christmas 2007, p.62]
    • Nintendo Gamer
    • 76 Metascore
    • 70 Critic Score
    Solid if unspectacular. [Winter 2009, p.64]
    • Nintendo Gamer
    • 66 Metascore
    • 70 Critic Score
    Not quite the blistering next step after "Hotel Dusk," but Cing at their worst are still better than most. Gently intriguing stuff. [Aug 2009, p.68]
    • 69 Metascore
    • 70 Critic Score
    The most mixed bag on Wii. A few perfect moments make for an essential rent (especially at only five hours long), but the massive dips in quality will spoil it for many.
    • 62 Metascore
    • 70 Critic Score
    The controls are a major pain at times, and it can be difficult to make tiny adjustments. Twisting the remote to control the angle of a piece while simultaneously trying to drop it on an exact spot isn't good.
    • 59 Metascore
    • 70 Critic Score
    Sadly there's no wireless mode, which is about as dumb as you can get. [Apr 2007, p.71]
    • Nintendo Gamer
    • 58 Metascore
    • 70 Critic Score
    It's a fun multiplayer-with-the-family experience, not really a keeper. [Jan. 2007, p.40]
    • Nintendo Gamer
    • 70 Metascore
    • 70 Critic Score
    Not exactly the most thrilling RPG, and the user interface is quite irritating, but it might be of interest. [Dec 2007, p.65]
    • Nintendo Gamer
    • 62 Metascore
    • 70 Critic Score
    Perhaps a bit redundant to release what's essentially a two decade old game, but dammit, it still has a place in our hearts. [Mar 2007, p.81]
    • Nintendo Gamer
    • 66 Metascore
    • 70 Critic Score
    It looks fairly nice, the city is big and there's plenty to do. [Sept 2007, p.64]
    • Nintendo Gamer
    • 59 Metascore
    • 70 Critic Score
    Physics-based puzzle mazes with a slightly duff hero and a very slick control method. [Oct 2008, p.69]
    • Nintendo Gamer
    • 71 Metascore
    • 70 Critic Score
    Contains the essence of the Wii game, although it lacks a lot of the content. Should be cheaper to compensate. Isn't. [Christmas 2011, p.72]
    • Nintendo Gamer
    • 68 Metascore
    • 70 Critic Score
    The Zapper is okay in certain games but this one doesn't need it. Sluggish aiming, too. [Feb 2008, p.48]
    • Nintendo Gamer
    • 67 Metascore
    • 70 Critic Score
    It looks fairly nice, the city is big and there's plenty to do. [Sept 2007, p.64]
    • Nintendo Gamer
    • 61 Metascore
    • 70 Critic Score
    A flawed but enjoyable shooter you can play with one hand. Pretty much on a par with Operation Vietnam, funnily enough. [Apr 2009, p.69]
    • Nintendo Gamer
    • 70 Metascore
    • 70 Critic Score
    A big slap on the wrist for all the writing. [June 2009, p.61]
    • Nintendo Gamer
    • 69 Metascore
    • 70 Critic Score
    A sweet and simple RPG that moves a bit slowly at times. Some neat ideas - but a lack of depth means that while you'll want to keep playing, you'll be a bit annoyed. [Mar 2007, p.79]
    • Nintendo Gamer
    • 80 Metascore
    • 70 Critic Score
    The fact that it's finishable in under four hours makes it just a weeny bit short. But for a side-on retro-fest, it does its job well enough. [June 2007, p.71]
    • Nintendo Gamer
    • 56 Metascore
    • 70 Critic Score
    "Wii Play" fans will like this inconsistent bunch of around 25 minigames, with competition mode keeping it lodged in your Wii for longer. [Christmas 2007, p.58]
    • Nintendo Gamer
    • 56 Metascore
    • 70 Critic Score
    Easy, brief and lacking variety. A better DS version of this may arrive one day, but this remains strangely addictive all the same. [JPN Import; July 2007, p.51]
    • Nintendo Gamer
    • 65 Metascore
    • 70 Critic Score
    An enjoyable little blast through the sweaty jungles of Vietnam, with a gung-ho storyline and knowingly cheesy, Rambo-esque phrases. [Dec 2007, p.69]
    • Nintendo Gamer
    • 52 Metascore
    • 70 Critic Score
    The motion controls don't make for a very intuitive way of playing. [Dec 2007, p.55]
    • Nintendo Gamer
    • tbd Metascore
    • 70 Critic Score
    There isn't much to separate Africa from the first SimAnimals. [Christmas 2009, p.70]
    • Nintendo Gamer
    • 76 Metascore
    • 70 Critic Score
    Weeks of content, if you can put up with the crappy half. [May 2011, p.52]
    • Nintendo Gamer
    • tbd Metascore
    • 70 Critic Score
    Massively addictive. [June 2008, p.70]
    • Nintendo Gamer
    • 51 Metascore
    • 70 Critic Score
    It's not quite original or addictive enough to compete with the best in the casual genre, but this is a polished and fun enough game that's unlikely to be a purchase you regret. [July 2012, p.107]
    • Nintendo Gamer
    • 61 Metascore
    • 70 Critic Score
    The more you enjoy your cars, the more you'll get out of it. [Jan 2008, p.36]
    • Nintendo Gamer
    • 71 Metascore
    • 70 Critic Score
    It's too superficial to be more than a curiosity and not versatile enough to have real mileage, but it has a magical quality that'll put a smile on the faces of all who touch it. [Aug 2006, p.64]
    • Nintendo Gamer
    • 82 Metascore
    • 70 Critic Score
    A game that doesn't know what it wants to be and ends up much less exciting than it should have been. Atmospheric but empty.
    • 72 Metascore
    • 70 Critic Score
    Putting the controls on the remote was an admirable innovation last year but it's not so clever now. [Feb 2008, p.50]
    • Nintendo Gamer

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