Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 71 Metascore
    • 69 Critic Score
    It is still the same old Puzzle Bobble, so it's only worth 69. [Nov 2009, p.73]
    • Nintendo Gamer
    • 65 Metascore
    • 69 Critic Score
    An intriguing title. [Jan 2009, p.76]
    • Nintendo Gamer
    • 73 Metascore
    • 69 Critic Score
    A decent portable version. [Christmas 2010, p.74]
    • Nintendo Gamer
    • 64 Metascore
    • 69 Critic Score
    BlazBlue's gameplay survives the iffy conversion thanks to its sheer infectious energy, but this should have been a great deal better than it is.
    • 68 Metascore
    • 69 Critic Score
    By no means bad, but less than we'd expect from the MySims 'franchise'. Limps home a distant second place to the real thing. [Aug 2009, p.67]
    • Nintendo Gamer
    • 69 Metascore
    • 69 Critic Score
    Good in parts, but disappointingly light on features and poor value for money compared to most other Mario sports games. [JPN Import; Oct 2006, p.60]
    • Nintendo Gamer
    • 68 Metascore
    • 69 Critic Score
    If you think of it as a kind of a spin on Wii Sports Tennis, then you might enjoy elements of this. Unfortunately, with the disappointing controls you should probably give it a miss.
    • 77 Metascore
    • 69 Critic Score
    A disappointingly underwhelming title. [Mar 2009, p.69]
    • Nintendo Gamer
    • 55 Metascore
    • 69 Critic Score
    This is by turns frustrating, fun, exciting, dull, a technical achievement and a bit of a mess, but it's the most authentic Indy game yet.
    • 61 Metascore
    • 69 Critic Score
    The levels are action packed, but it gets too samey too quickly. [Dec 2011, p.64]
    • Nintendo Gamer
    • 82 Metascore
    • 69 Critic Score
    Get the WiiWare game instead. [Dec 2011, p.70]
    • Nintendo Gamer
    • 67 Metascore
    • 69 Critic Score
    An endearing story and a thoroughly enchanting world marred by a game that's too simple to pull off its lofty ambitions. An acquired taste. [Apr 2010, p.58]
    • Nintendo Gamer
    • 72 Metascore
    • 69 Critic Score
    Older gamers may find themselves getting a little bored, but this is a good action title for young fans of the original film. [Mar 2007, p.63]
    • Nintendo Gamer
    • tbd Metascore
    • 69 Critic Score
    Although it rarely gets the pulse racing, it's still a decent pick-up if you're looking for some quickfire high-score challenges or simple dumb fun. [Apr 2012, p.99]
    • Nintendo Gamer
    • 76 Metascore
    • 68 Critic Score
    Technical and control issues mean this is far from the best way to experience it. [Christmas 2009, p.46]
    • Nintendo Gamer
    • 80 Metascore
    • 68 Critic Score
    You can look at Wii Fit in two ways. On one hand it's a pretty comprehensive selection of exercises, cleanly presented and given a novel twist thanks to the board. Alternatively, you can see it as a series of lacklustre tasks that beautifully demonstrate the technical abilities of the board, decorated with the silly lifestyle trappings we're willing to overlook as long as Ninty keep delivering the proper gaming goods.
    • 60 Metascore
    • 68 Critic Score
    Plenty of typically interesting Wario ideas in another original and amusing platformer, but it's spoiled by a deeply uncomfortable and annoying control system. [Apr 2007, p.54]
    • Nintendo Gamer
    • 79 Metascore
    • 68 Critic Score
    Treads on its predecessor's toes too many times to impress in its wake. [May 2012, p.93]
    • Nintendo Gamer
    • 70 Metascore
    • 68 Critic Score
    A polished platformer with plenty of 'oooh' moments, but has ideas too big for its station. [Jan 2009, p.65]
    • Nintendo Gamer
    • 56 Metascore
    • 68 Critic Score
    It veers between demanding precise movements and accepting vague waves. [May 2009, p.78]
    • Nintendo Gamer
    • 64 Metascore
    • 68 Critic Score
    Bizarre controls aside, this is an unusually thoughtful port that at least attempts to do something different. [Oct 2011, p.63]
    • 49 Metascore
    • 68 Critic Score
    With its modern setting and effective scares, Calling is not a boring way to whimper away a few evenings. Just a shame silly artistic choices severely dampen the effect. [Mar 2010, p.50]
    • Nintendo Gamer
    • 59 Metascore
    • 68 Critic Score
    Rio
    As tie-ins go it's really not that bad. [June 2011, p.66]
    • Nintendo Gamer
    • 58 Metascore
    • 68 Critic Score
    Well worth a go but be warned that the designers care not for the concepts of reward, relaxation and human fatigue. It's quite a commitment. [June 2007, p.52]
    • 70 Metascore
    • 68 Critic Score
    Although enjoyable in spurts, this is lacking in any real challenge and there are no multiplayer antics to save it. [Apr 2008, p.68]
    • 65 Metascore
    • 68 Critic Score
    It has a slightly goofy and laid-back approach to gaming, but it's solid and way more fun than the other recent movie-licensed launch titles. [January 2007, p.61]
    • Nintendo Gamer
    • 77 Metascore
    • 68 Critic Score
    There's certainly lots of it, just not that much to it. [July 2009, p.68]
    • Nintendo Gamer
    • 83 Metascore
    • 68 Critic Score
    This is pretty good fun, with so-bad-it's-hilarious dialogue and cute bestiary, but the cannon fights are just a little too repetitive to stay interesting long. [Dec 2006, p.68]
    • Nintendo Gamer
    • 72 Metascore
    • 68 Critic Score
    A well-stocked game and a big improvement over Jake's previous outing, but it still feels a bit dry. [Nov 2009, p.73]
    • Nintendo Gamer
    • 70 Metascore
    • 68 Critic Score
    Why can't film tie-ins be as nicely done as this anime spin-off, eh? [Aug 2010, p.73]
    • Nintendo Gamer

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