New Game Network's Scores

  • Games
For 1,030 reviews, this publication has graded:
  • 19% higher than the average critic
  • 7% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 90 Super Mario Odyssey
Lowest review score: 28 Derelict Fleet
Score distribution:
1031 game reviews
    • 59 Metascore
    • 60 Critic Score
    South Park: Snow Day is an authentic adaptation that has a couple of decent ideas, but the drab combat and a short runtime leave it stuck in a snowbank, to be rescued only by the faithful fans of the show.
    • 59 Metascore
    • 37 Critic Score
    Empathy: Path of Whispers attempts to tell a series of intriguing personal stories in a mysterious, abandoned world. The end result however is a visually dated, largely boring, and technically broken game that doesn't deserve your time and money.
    • 59 Metascore
    • 60 Critic Score
    Anthem manages to offer up moments of fun, with occasionally chaotic action, Javelin gameplay variety and freeform traversal. But an overly convoluted and forgettable story, underwhelming RPG elements and outdated design choices make for a rough introduction to this brave new world.
    • 59 Metascore
    • 68 Critic Score
    An experience which exudes humanity and warmth, from the writing to the visual style and music. A short game with some issues, but it packs a true emotional weight.
    • 58 Metascore
    • 60 Critic Score
    The Dark Crystal: Age of Resistance Tactics isn't a swing and miss, because there wasn't a swing. This is a quirky and strangely-charming world, but the game has dulled it to a bog-standard strategy game, leaving behind the technical prowess that made the show interesting, and playing it safe in a way The Dark Crystal creator, Jim Henson, never would.
    • 58 Metascore
    • 72 Critic Score
    With weaponized nostalgia, Call of Duty: Modern Warfare III delivers a satisfying experience in multiplayer and zombies. A diverse selection of returning battlegrounds augments the competitive action and the deep open-world undead mode is entertaining for hours, making it worth playing despite the disappointing campaign.
    • 58 Metascore
    • 52 Critic Score
    This revival of the miniature racer has a promising core, but poorly-handled multiplayer and a lack of replayability leave it sputtering on the starting grid. Micro Machines World Series might fulfill a night of local matches, but that’s about the extent of its strengths.
    • 58 Metascore
    • 56 Critic Score
    Memoranda has a nice art style with a story that features a few intriguing concepts, but the high level of difficulty and the nonsensical nature of the puzzles will frustrate all but the most dedicated adventure game fans.
    • 58 Metascore
    • 64 Critic Score
    While the bunker in Paradise Lost is interesting to explore at first, it is not packed with enough narrative content to match its ostentatious surrounds. This brief walking adventure quickly becomes frustrating as you wait for the mostly unsatisfying story to reveal itself.
    • 58 Metascore
    • 59 Critic Score
    Compared to its predecessor, Ghost Recon Breakpoint takes one step forward then tumbles down a hill. A completely out of place loot grind, pointless survival elements, dim-witted AI and repetitive missions are the main reasons you should avoid this sequel, even though the story is improved and co-op stealth gameplay remains at times enjoyable.
    • 58 Metascore
    • 51 Critic Score
    With underwhelming presentation, disappointing gameplay and lots of technical issues, Space Hulk: Deathwing fails to live up to its potential. The game attempts to stay true to the source material, but even so requires players to be familiar with the Warhammer universe.
    • 58 Metascore
    • 53 Critic Score
    Wanted: Dead is a bloodthirsty romp with challenging gameplay, but it feels unduly harsh, and more frustrating than fun. Accompanied by an inconsistent narrative, poor presentation, and repetitive boss battles, it results in a mediocre experience overall.
    • 58 Metascore
    • 58 Critic Score
    1-2-Switch contains minigames that are both fun diversions and promising examples of the technology at work within the system’s Joy-Cons, but several duds, a lack of substance or progression, and an expensive asking price make it feel like something that would have been better suited as a pack-in title.
    • 58 Metascore
    • 60 Critic Score
    The Path of Motus is ambitious in what it seeks to communicate about the relationship we often share with games, and includes several notable spins on traditional gaming components of the puzzle platforming genre. But its arguments need to be embedded within a more rigorous gameplay structure if they're to truly land.
    • 57 Metascore
    • 52 Critic Score
    Skater XL feels incomplete. There's not a lot of content, and the game is lacking a personality, a vibe to engage the player. In a year that has Skate coming to mobile, the Pro Skater games being re-released (again), and Session also working its way through Early Access, you should hold off on Skater XL.
    • 57 Metascore
    • 60 Critic Score
    Gear.Club Unlimited 2 is a quick sequel that only marginally improves on its underwhelming predecessor. Any forward strides are largely undone by unresolved issues from last year and some new performance problems.
    • 57 Metascore
    • 45 Critic Score
    Bloodshore finds itself stuck in a cruel circle, as a bland game adaptation of a roughly cut movie, which in turn is a bad adaptation of a game genre.
    • 57 Metascore
    • 55 Critic Score
    Test Drive Unlimited Solar Crown is unable to recapture the magic or originality of its predecessors, nor keep up with the current leaders of the genre. It's an open world racing game that lacks content and has too many frustrations to qualify for the starting grid.
    • 56 Metascore
    • 48 Critic Score
    Crude, repetitive, rarely scary, and quite often boring, Choo-Choo Charles butchers an unusual concept and only offers a few moments of mediocre tension.
    • 56 Metascore
    • 63 Critic Score
    While the atmosphere in Fort Solis is excellent, backed by great visuals and understated horror, the ambiguous story, poor ending, and cumbersome interaction means that this walking adventure does not always put its best foot forward.
    • 56 Metascore
    • 56 Critic Score
    Jump Force is an exercise in wasted potential, which is a real shame considering the strong roster of characters and engaging worlds they all hail from. The combat is lackluster and repetitive, despite being punctuated by flashy iconic special moves. Heavy grind and boring mission structure turn saving the world into a chore.
    • 56 Metascore
    • 50 Critic Score
    Olympic Games Tokyo 2020 - The Official Video Game is comprised of a very watered down collection of minigames that offer just a few fleeting moments of fun. Fans looking for something casual might as well pick up the Mario & Sonic spinoff instead - and even so, temper your expectations.
    • 56 Metascore
    • 58 Critic Score
    Though its unique art style is masterfully executed, and some of the gameplay elements have a solid foundation, it is the array of technical and multiplayer issues that keep Drawn to Death from succeeding as an arena shooter.
    • 56 Metascore
    • 52 Critic Score
    Predator: Hunting Grounds occasionally offers a satisfying and violent asymmetrical multiplayer showdown, but doesn't look or play well while doing so. Hardcore fans of the series might get some value out of this title, if they're patient enough to wait in the long matchmaking queues.
    • 55 Metascore
    • 45 Critic Score
    Bit Dungeon Plus isn't the worst game around, but it doesn't do anything particularly noteworthy with its mechanics. If you're just dying for a co-op roguelike, I suppose this will do, but you can find a lot of better examples elsewhere.
    • 55 Metascore
    • 45 Critic Score
    Into A Dream has some interesting ideas, but the muddled storytelling and enjoyment-sapping gameplay stifle its ability to have a positive impact.
    • 55 Metascore
    • 41 Critic Score
    Fade to Silence is an unremarkable and slow slog for survival through a wintry post-apocalypse. Technical problems, underdeveloped gameplay systems, and a confused tone erode away most of the enjoyment in a setting that showed potential.
    • 55 Metascore
    • 47 Critic Score
    Beat The Game does not feel like a complete game. You scour a tiny area and collect a bunch of unusual sounds for limited mixing purposes. A few well animated cutscenes are not enough reason to experience this extremely brief adventure. Aspiring DJs may be able to create something pleasing to the ear, but others will prefer the sounds of silence.
    • 54 Metascore
    • 58 Critic Score
    There's nothing that helps redeem Black Mirror for all of the issues that plague it. There are bits and pieces of a good game but they're buried under bad design and awful tech that keep Black Mirror from ever becoming an engaging experience.
    • 54 Metascore
    • 75 Critic Score
    Jumping Joe and Friends embraces simplicity, requiring enduring vigilance as it challenges the player to accumulate as many points as possible. The result? Not only a tense arcade platformer, but a reasonable party game that suits the Switch’s pick-up-and-play charm.

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