MondoXbox's Scores

  • Games
For 1,854 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Immortal: Unchained
Score distribution:
1855 game reviews
    • 22 Metascore
    • 20 Critic Score
    One of the worst games we'ever played, from every side you watch it. There's really nothing to save here.
    • 62 Metascore
    • 75 Critic Score
    Deadpool's charm and the great nonsense humor that High Moon Managet do infuse in the game are its brightest spots; on the other side we find an average and quite anonymous gameplay, with a too short longevity. Deadpool fans will surely love it, while anyone else should at least wait to find it at a budget price.
    • 77 Metascore
    • 80 Critic Score
    A welcome addition to the original Dragon's Dogma story, with tougher and more satisfying challenges and several improvements over the original game.
    • 76 Metascore
    • 78 Critic Score
    Techland managed to put the CoJ series back on track, delivering an entertaining and humorous FPS even if a little bit unpolished. If you like western films and games, this is a sure bet.
    • tbd Metascore
    • 50 Critic Score
    Repetitive and dull, yet one more forgettable movie spin-off.
    • 79 Metascore
    • 72 Critic Score
    An entertaining and well-thought-out game, adding interesting new elements to the famous Angry Birds formula.
    • 78 Metascore
    • 85 Critic Score
    A very good arcade racer with a sim DNA, very entertaining and satisfying for lovers of drifting and paint swapping, with a great sense of weight in the cars. With a more compelling career mode and a rear-view mirror it would have been perfect.
    • 70 Metascore
    • 70 Critic Score
    A game full of interesting ideas, but blandly developed. Its only strengths lie in the brilliant environments and good enemy/boss design, but all of this gets obscured by a tedious combat system and climbing sections, while the Memory Remix and Remembrane parts ended up being overly scripted and not really satisfying. Shortness is also a problem.
    • 42 Metascore
    • 55 Critic Score
    Star Trek fans' hopes for a really good game tied to Roddenberry's franchise are once again crushed. Star Trek disappoints both in the technical and gameplay aspects, trying to emulate other popular titles but failing to do so.
    • 80 Metascore
    • 85 Critic Score
    4A Games managed to deliver a little gem, capable of capturing the gamer with its great story, environments and a really good stealth gameplay. Some glitches, AI problems and a short longevity detract from its overall value, but it's undoubtedly a rewarding experience.
    • 80 Metascore
    • 90 Critic Score
    A surprising game that adds to the already solid FC3 gameplay a layer of exhilarating 80s culture parody with great jokes and over-the-top action. It deserves to be followed by a full-fledged, triple-A sequel: Rex Colt has got the potential to be the real, modern heir to Duke Nukem.
    • 57 Metascore
    • 65 Critic Score
    Despite the new enemies and other additions, Dead Island: Riptide feels too much like more of the same. Techland had the opportunity to fix many of the flaws of the first game - bad story, technical glitches, repetitiveness - but they did almost nothing about it.
    • 81 Metascore
    • 80 Critic Score
    A well balanced game, suited both to fighting games lovers and DC Comics fans, with an outstanding story mode; actually one of the best written and developed stories in the genre.
    • 85 Metascore
    • 90 Critic Score
    Another great game from The Behemoth: a brilliant platform game with bright humor, great art and a very addictive gameplay. The easy and intuitive level editor is just icing on the cake.
    • 73 Metascore
    • 75 Critic Score
    An immediate and entertaining game, but too far from the original concept. Something more akin to Joy Ride than the 1998 Motocross Madness.
    • 70 Metascore
    • 70 Critic Score
    Razor’s Edge manages to fix many of NG3's flaws, except the bad plot. Still not amongst the best action games of the last years and absolutely not up to par with the first two games in the series, it's however a pleasant experience for Ryu Hayabusa's fans.
    • 60 Metascore
    • 63 Critic Score
    Defiance shows sparks of great potential, which stays mainly untapped due to an overall lack of mission variety and a bad allied and enemy AI. Its bright spot resides in the good co-op experience, so you could consider buying it if you're planning to play with friends.
    • 69 Metascore
    • 80 Critic Score
    A pleasantly compelling game, with great art and that under the novelty of the dimension-shifting mechanics hides an old school platformer experience.
    • 63 Metascore
    • 65 Critic Score
    A classical beat-em up to enjoy some time alone or with friends. Too bad for the weak and inadequately developed story, something that could have been the true value of the game.
    • 81 Metascore
    • 85 Critic Score
    An original and demanding game, capable of delivering great satisfaction to lovers of stealth and strategy together with a very intense co-op experience.
    • 52 Metascore
    • 48 Critic Score
    Sniper: Ghost Warrior 2 turned out to be a clumsy attempt in creating a sniper-focused FPS, with many defects and few positives. A good overall atmosphere is overcome by a bad enemy AI, an incredibly short campaign and glitchy CryEngine implementation. Forgettable.
    • 81 Metascore
    • 90 Critic Score
    A Live Arcade must have: an addictive unlimited 2D sandbox, capable of entertaining the most creative players for many, many hours.
    • 32 Metascore
    • 45 Critic Score
    The Walking Dead: Survival Instinct is based on a good idea - we'd love a good TWD survival game -, but with a very poor execution.
    • 54 Metascore
    • 55 Critic Score
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
    • 82 Metascore
    • 80 Critic Score
    A recommended collection to the ones who loved the series in the past and are missing Felicia & co, or to the ones who are willing to try one of the very first great Capcom beat-em-ups.
    • 87 Metascore
    • 90 Critic Score
    A frantic and highly satisfying mix of rhythm and platform game: an advised buy for sure.
    • 93 Metascore
    • 93 Critic Score
    A great game with awesome settings, a deep and extremely complex story and charming characters. It left a bitter taste in our mouths for not fully reaching its initial ambitions, especially regarding Elizabeth's interactions in combat and for lacking some of the magic present in the first BioShock, but it's nonetheless an excellent game which surely deserves to be played.
    • 79 Metascore
    • 90 Critic Score
    Judgment places itself between tradition and innovation for the series, with an adrenaline-fueled story and a completely revolutionized multiplayer winking to the most popular online titles. Due to this it probably won't please the most conservative fans but surely deserves to be tried. People Can Fly undoubtedly did good work keeping up the series' high standards.
    • 48 Metascore
    • 55 Critic Score
    A missed chance both for Sega/Gearbox and every Aliens or even FPS genre fan. Unsatisfying in every aspect, Aliens: Colonial Marines doesn't do justice to the name it carries.
    • 70 Metascore
    • 83 Critic Score
    A good game both for Naruto fans and those who are new to Kishimoto and Studio Pierrot saga, capable of delivering many spectacular moments mainly thanks to the superb cel-shading graphic engine and well thought-out boss battles. However some flaws like lackluster exploration phases, missing playable characters and too many idle times during dialogue keep it from being the great Naruto game we'd wanted it to be.

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