MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 57 Metascore
    • 65 Critic Score
    Despite the new enemies and other additions, Dead Island: Riptide feels too much like more of the same. Techland had the opportunity to fix many of the flaws of the first game - bad story, technical glitches, repetitiveness - but they did almost nothing about it.
    • 57 Metascore
    • 76 Critic Score
    A solid open world tactical shooter, with good mission variety and depth. It disappoints in the technical and story departments, though; it partially feels like a missed opportunity, but definitely a step in the right direction for the series.
    • 57 Metascore
    • 55 Critic Score
    A step back for the series, with a more repetitive gameplay and not enough differentiation between the classic spidey and the 2099 one.
    • 57 Metascore
    • 72 Critic Score
    A nice mash-up between Trials and Blood Dragon's 80s parody, but it feels a bit short in content for the price it's sold at.
    • 57 Metascore
    • 80 Critic Score
    A very immediate and entertaining game, expecially if played with friends. Its only flaw is in the too-few available circuits, only six.
    • 57 Metascore
    • 68 Critic Score
    Born from a valid and interesting idea, Submerged lacks in execution bringing us a scarcely detailed and too repetitive world, even if it can deliver some stunning panoramas.
    • 57 Metascore
    • 50 Critic Score
    Test Drive Solar Crown turns out to be a huge wasted opportunity for the time being, due to the many problems it is plagued with and the lack of features that have characterized the TDU experience in the past. Still, KT Racing got the drivability and game world right, so the hope is that with good post-launch support, the rest will gradually improve.
    • 57 Metascore
    • 55 Critic Score
    Fade to Silence tries to mix many different elements like survival, management and souls-like combat, but it fails in doing it in a cohesive and satisfying way, resulting in a frustratingly difficult and often boring gameplay, with several technical problems too.
    • 56 Metascore
    • 45 Critic Score
    Necromunda: Hired Gun gets some good ideas and a great potential and throws them away in a bad production, anonymous plot and embarrassing direction.
    • 56 Metascore
    • 75 Critic Score
    Despite its mobile origins, Pumped BMX + manages to satisfy thanks to good control system and physics simulation. With something like 500 different challenges, it's an advised buy to all lovers of Trials-like games.
    • 56 Metascore
    • 65 Critic Score
    Rugby 18's high points are a good competitions databases, even if lacking the Six Nations, and some good gameplay elements. It still has to improve in many areas though, mainly ruck management and sound.
    • 56 Metascore
    • 65 Critic Score
    A very good story and great music are the main upsides in an otherwise weak game both from the technical and gameplay standpoints. If you're great fantasy stories lovers, you could be willing to give it a shot: for every one else there are better games out there.
    • 56 Metascore
    • 70 Critic Score
    A good party game, mainly thanks to the nice visual stile and the great variety of games: the lack of a true party mode for involving more than two players is disappointing, though.
    • 56 Metascore
    • 50 Critic Score
    A good level design and some good ideas loaned from more successful titles aren't enough to make a good game of Velvet Assassin. Frustration always around the corner and a rough gameplay unavoidably worsen the game experience.
    • 56 Metascore
    • 55 Critic Score
    Fall of Light is based on interesting premises, but it falls short of its ambitions due to a frustrating and boring gameplay worsened by an annoying input lag.
    • 56 Metascore
    • 75 Critic Score
    A valid managerial game, deep and with a lot of freedom for the player. Anyway it pays for the lack of a proper tutorial and a somewhat excessively fast playing speed.
    • 56 Metascore
    • 75 Critic Score
    MX vs ATV Legends proves to be a worthy evolution of its predecessors, with an improved Career mode and the addition of a significantly large and enjoyable open world. Add to these the high degree of customization, the immediacy of the riding model, the new Trails mode and the excellent implementation of dynamic weather conditions. Too bad just for some technical flaws and the high cost of DLC.
    • 56 Metascore
    • 83 Critic Score
    Dragon Ball: Raging Blast manages to recreate with great fidelity Dragon Ball's anime series. The great richness of characters, modes and other contents makes it the best game in the series, absolutely suggested to all Toriyama fans, but not only: it's a good fighting game suited also for every lover of this genre.
    • 56 Metascore
    • 60 Critic Score
    Kung-Fu High Impact does well on what it promises: immersing the player - both phisically and visually - in a fighting game creating a funny and fresh gaming experience. But once the novelty effect wears off, what's left is a short, repetitive and artistically amateurish game, more suited as a title to show when you've got people at home rather than a real fully-fledged game. It would have been perfect as a Live Arcade game, rather than an overly priced retail Kinect game.
    • 56 Metascore
    • 65 Critic Score
    This comeback of the three GTA classics feels superficial and poorly optimized, although some improvements are clearly visible. It's not the remaster we were hoping for, but these are still immortal classics that can still entertain and sometimes even amaze. And sometimes that's all we need.
    • 56 Metascore
    • 73 Critic Score
    An artistically and gameplay-wise unique game, delivering more a relaxing experience than a real challenge.
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, Yuoni completely misses the mark by not being scary, not entertaining and being boring due to overly simplistic mechanics. Definitely not recommended.
    • 56 Metascore
    • 73 Critic Score
    Redfall offers satisfying gameplay, with the classic flavor of Arkane games especially when played in co-op thanks to the synergy between the different heroes' powers, but overall it fails to fully convince due to a series of technical problems, dated game design, and an uncompelling plot. Still, it remains a good opportunity for intense online games among friends, hoping that future patches will solve at least part of the problems encountered.
    • 56 Metascore
    • 65 Critic Score
    Dynasty Warriors 9 brings an overdue and very welcome change to the series, introducing a massive open world with lots of missions to do, an impressive characters roster and effective gameplay improvements. It's a real pity that much of this gets offset by a very lackluster technical production and some bad design choices. It's definitely the first step in the right direction for the series, but it needs much more perfecting.
    • 55 Metascore
    • 55 Critic Score
    One of the mostly anticipated Kinect games ended up being one of the sensor's poorest displays. It simply isn't fun even for kids, except for the dance portion of the game. If you can't resist wielding a virtual lightsaber, you might want to wait for a bargain price.
    • 55 Metascore
    • 67 Critic Score
    Based on a fascinating concept - a mash-up of puzzle game, FPS and point-and-click adventure in a 60s sci-fi setting - Albedo: Eyes From Outer Space fails to convince due to a series of technical, design and gameplay flaws making the game pretty difficult to enjoy.
    • 55 Metascore
    • 55 Critic Score
    Spike's new game feels like a missed occasion: due a repetitive and limited gameplay and a bad storytelling, even fans of the series will feel uncomfortable with it.
    • 55 Metascore
    • 65 Critic Score
    Bright Memory provides an interesting early look at what's coming next year with Bright Memory: Infinite, but it feels pretty rough with a cryptic plot and several bugs and performance problems. Its combat system and overall world look very promising though, leaving us eager for more info about FYQD Studio's next game.
    • 55 Metascore
    • 81 Critic Score
    Ken's Rage 2 doesn't diverge from the first game's structure, enriching it with many more playable characters and the new Legend story mode. If you are Hokuto No Ken fans and appreciated the first game, you will love Koei Tecmo's new title.
    • 55 Metascore
    • 62 Critic Score
    The game tries to broaden the series focus to the classic FPS lovers thanks to a more tight and interesting plot, while trying to please the causal public thanks to the new controller gun and a less simulative gameplay. A controversial title, that even if not excelling in any particular area, could be quite interesting for some gamers.
    • 55 Metascore
    • 80 Critic Score
    A funny and very immediate game that could please Fable lovers willing to enjoy some time with their friends.
    • 55 Metascore
    • 66 Critic Score
    Mighty No.9 disappoints in almost any area due to an inaccurate and frustrating gameplay and a bad technical production with uninspired art. Unlocking the co-op mode only once the story has been completed was a bad and inexplicable choice, too. On the bright side, though, it's packed full of contents and when it works it can be frantic and entertaining. Not a total failure, but given the kind of talents working on it it's unluckily a huge letdown.
    • 55 Metascore
    • 60 Critic Score
    Rugby World Cup 2011 sports a solid gameplay foundation, but it's dragged down by a mediocre technical production ad the lack of content, limited only to the World Cup teams and competitions.
    • 55 Metascore
    • 50 Critic Score
    A delusion in almost every aspect. The free-roaming gameplay, which should have been its strength point, revealed to be instead one of its main shortcomings. Other than the fascinating environments, there aren't many more reasons to buy this game.
    • 55 Metascore
    • 47 Critic Score
    A very disappointing game, especially considering it was made by Platinum Games. Boring, chaotic and irritatingly repetitive.
    • 54 Metascore
    • 70 Critic Score
    MUD's immediate and very arcade experience could disappoint the most serious gamers, but the great number of teams, bikes, riders and tracks coming from the MX1 and MX2 licenses are enough to attract every motocross lover.
    • 54 Metascore
    • 80 Critic Score
    An highly imaginative and varied first person adventure, with vivid and rich worlds and brilliant puzzles, only dragged down by some technical issues and a couple of bad design choices.
    • 54 Metascore
    • 40 Critic Score
    Kholat fails to keep us involved due to a too predictable plot, while a badly designed map system makes the overall experience more frustrating than thrilling. Too bad: an intriguing mystery as the Dyatlov Pass incident deserved a better treatment.
    • 54 Metascore
    • 76 Critic Score
    One of the best co-op action-RPGs around, but the single player mode feels overly unbalanced and punishing, making it impossible to complete for the lone adventurers.
    • 54 Metascore
    • 80 Critic Score
    RIDE manages to catch all the magic of riding street supersport bikes both in suggestive city/country locations and in circuits, with a good mix of bikes, environments and gameplay variations. It could have used more polish and care, but Milestone can't obviously count on the same super-budgets of big publishers.
    • 54 Metascore
    • 55 Critic Score
    THQ's graphic tablet proved to be a solid and well-thought product, but the bundle price is too high for what's inside, due to the lack of quality and contents in the Instant Artist software. Bundling it with Marvel Super Hero Squad or Pictionary - at the same price - would have been a wiser choice.
    • 54 Metascore
    • 75 Critic Score
    A very good Kinect experience, mainly suited for kids. Grown-up Harry Potter fans won't find great satisfaction in it.
    • 54 Metascore
    • 50 Critic Score
    A disappointing game, ruined by a too short longevity and the complete lack of charm.
    • 54 Metascore
    • 55 Critic Score
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
    • 54 Metascore
    • 67 Critic Score
    A completely unconvincing campaign is coupled with a good multiplayer with some interesting modes and choices.
    • 54 Metascore
    • 60 Critic Score
    Warriors: Legends of Troy brings some novelty to the hack'n slash genre successfully distinguishing its gameplay from the previous Koei productions, but it lacks in some important areas like the only one mode available and short longevity.
    • 54 Metascore
    • 65 Critic Score
    Quantum Rush brings the futuristic racer genre to Xbox One, something we craved long but it fails to satisfy due to and overly high and frustrating difficulty.
    • 54 Metascore
    • 50 Critic Score
    Dragon Ball: The Breakers brings an intriguing new way to leverage the Dragon Ball's universe, but it unluckily lacks in execution with a bad technical production, balance issues and a monetization scheme more suited to a mobile free-to-play game.
    • 54 Metascore
    • 55 Critic Score
    Rise of Nightmares is a missed opportunity. The idea of a first person horror game made more immersive thanks to motion controls is a very good one, but it fumbles in the controls department due to a clunky exploration system and a too simplistic and repetitive combat system. It deserved to be better thought out and developed.
    • 54 Metascore
    • 75 Critic Score
    Farming Simulator 15 manages to entertain and satisfy with its variety and simulation depth. Its main flaws lie on the technical side, but it's definitely advised to management simulation lovers.
    • 54 Metascore
    • 55 Critic Score
    Dakar 18 feels unluckily like a missed opportunity; a low technical level, uneven difficulty and an excessive vehicles weakness don't do justice to Dakar's official license the beautiful environments it's based on.
    • 53 Metascore
    • 77 Critic Score
    It might lack FIFA an PES features and simulation, but Active Soccer 2 DX balances it out with an highly entertaining arcade soccer experience, something Sensible Soccer and Kick Off nostalgics will love.
    • 53 Metascore
    • 70 Critic Score
    One of the weirdest and deranged games seen on Xbox to date; it manages to deliver lots of surprises to the ones willing to explore its crazy, glitchy world.
    • 53 Metascore
    • 63 Critic Score
    Its papercraft look will instantly capture you, but it will quickly end up being very repetitive.
    • 53 Metascore
    • 40 Critic Score
    Solar Shifter EX tries to follow the path of great bullet hell shooters, but fails due to a too chaotic and unreadable battlefield and a confusing rotating camera.
    • 53 Metascore
    • 59 Critic Score
    A forgettable title in Dragon Ball series, with some good ideas poorly executed. Here's hoping that the next chapters in the series will bring a needed revamp in quality.
    • 53 Metascore
    • 50 Critic Score
    A dated gameplay concept, poor enemy AI and barren environments are the main weaknesses of a game conceived almost ten years ago; nothing much more remains, except the game's budget price.
    • 53 Metascore
    • 65 Critic Score
    Inversion feels like a missed chance: Saber nailed the gameplay basics following Gears of War's footsteps, but the gravity-based mechanics needed a more creative and emergent approach. An interesting plot would have helped too.
    • 53 Metascore
    • 50 Critic Score
    Illfonic's game offers a very captivating gameplay loop with original and effective mechanics, but it ends up being dragged down by too many technical flaws and too few contents. It feels like an early access game at an overly too high price, and that's a pity as it shows great potential.
    • 53 Metascore
    • 45 Critic Score
    Constructor brings to modern consoles some intriguing city building/management concepts, but it results in a lacklustre, bug-ridden and forgettable game due to badly ported controls, lack of contents and an overly repetitive gameplay, at a too-high price.
    • 53 Metascore
    • 50 Critic Score
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
    • 53 Metascore
    • 60 Critic Score
    Halo: Spartan Assault succeeds in keeping the Microsoft series' feeling also thanks to a great sound design, but gets dragged down by game-crashing bugs, an half-baked co-op and an overly higher price considering the same game is available for much less in the Windows Store. The worst game in the Halo franchise as of today.
    • 53 Metascore
    • 65 Critic Score
    If Eat Lead developers wanted to revive some of 80's gaming cliches, they succeeded: but this brought with it some heavy shortcomings, like great linearity, no environment interaction, and a very repetitive soundtrack. Nevertheless, the game is still enjoyable, mainly due to some very crazy moments. We suggest to give it a chance just for trying, but only when you'll be able to find it at a budget price.
    • 53 Metascore
    • 50 Critic Score
    Despite its good ideas, Pixel Piracy ends up being quite disappointing both on the technical level - with huge slowdowns when using too many pirates and building a too big ship - and the gameplay one, with lack of variety and contents.
    • 52 Metascore
    • 60 Critic Score
    Kinect Joy Ride can be entertaining for short play sessions with our friends, but ends up tiring the players very quickly, failing to offer enough variety and sense of challenge.
    • 52 Metascore
    • 60 Critic Score
    Blades of Time offers a good combat system and a charismatic heroine, but it's undermined by a dull story and a mediocre technical production.
    • 52 Metascore
    • 45 Critic Score
    An awkward and clumsy attempt to bring RE fans back to Raccoon City, failing in graphics, gameplay and general mood.
    • 52 Metascore
    • 50 Critic Score
    Extinction offers an interesting premise, but if feels underdeveloped in all its areas: story, gameplay, level design, graphics. The result is a boring and forgettable action game.
    • 52 Metascore
    • 50 Critic Score
    It contains some interesting ideas and a good story, but it's dragged down by an awful voice acting, bad combat system and a subpar technical production. A game of such a scale and ambition deserves way better production values.
    • 52 Metascore
    • 48 Critic Score
    Red Faction: Battlegrounds sports good graphics and interesting ideas: unfortunately, the absence of a true single player mode and the too chaotic multiplayer matches due to the overly small maps, rapidly blow out any interest in the game.
    • 52 Metascore
    • 45 Critic Score
    Simply embarassing in every aspect, dull and meaningless. Avoidable.
    • 52 Metascore
    • 77 Critic Score
    A totally lunatic action-platform game, with a simple yet unpredictable gameplay and ridiculous characters and situations.
    • 52 Metascore
    • 47 Critic Score
    Neverdead tries to mix shooters and action games but it fails, merging common defects from both genres and without adding nothing good.
    • 52 Metascore
    • 48 Critic Score
    Sniper: Ghost Warrior 2 turned out to be a clumsy attempt in creating a sniper-focused FPS, with many defects and few positives. A good overall atmosphere is overcome by a bad enemy AI, an incredibly short campaign and glitchy CryEngine implementation. Forgettable.
    • 51 Metascore
    • 55 Critic Score
    This could have been a good game for every Ben 10 fan, but it's held back by some very evident gameplay flaws. Get it for your children only if you're willing to help them with the most frustrating sections.
    • 51 Metascore
    • 55 Critic Score
    Cyanide's new cycling game offers some good aspects, but it lacks to deliver any excitement and quickly ends up showing itself as a quite boring experience.
    • 51 Metascore
    • 20 Critic Score
    Immortal: Unchained fails pretty much in every aspect, from its strongly unbalanced gameplay to its laughable animations and many technical problems, crashes included.
    • 51 Metascore
    • 57 Critic Score
    Fairytale Fights showed how the Playlogic team contains some exceptional artists and developers, capable to realize some wonderful worlds: unfortunately, it highlighted too some great problems in their game design and QA divisions. Great visual and a very intriguing base idea have been ruined by a very repetitive and unchallenging gameplay. It's a real pity, because this was one of our most watched games and it deserved a better treatment.
    • 51 Metascore
    • 30 Critic Score
    Maybe it might have been a decent VR game, but on a TV screen Time Carnage is a total failure, with a boring and extremely repetitive gameplay.
    • 51 Metascore
    • 75 Critic Score
    Murdered: Soul Suspect manages to deliver a good ghost story with some very interesting ideas and twists, but it lacks depth and refinement. Nonetheless the story got us to the point that we’d like to see a sequel.
    • 50 Metascore
    • 80 Critic Score
    A great example of how to make a quality HD remake. Even if adapting the gameplay to modern tastes, Vector Cell managed to keep the original spirit untouched: even if you didn't play Delphine Software's original game, every lover of sci-fi action games would be pleased with it.
    • 50 Metascore
    • 50 Critic Score
    The 80's Swedish killer robots invasion plot feels intriguing, but the whole game feels underdeveloped with bad storytelling and clunky gameplay mechanics. Its vibrant and lush external environments are the only good thing in the game, but it's too little to save it from mediocrity.
    • 50 Metascore
    • 65 Critic Score
    Narco Terror manages to bring us back to the Rambo arcade game with a good longevity and technical production, but its repetitive nature and the shoddy story and main character keep it from really shining.
    • 50 Metascore
    • 65 Critic Score
    Despite its many defects, mainly the tricky controls and the bland story, X-Blades revealed to be somewhat enjoyable, and capable of keeping us interested until the end.
    • 50 Metascore
    • 70 Critic Score
    A simplistic and light action-RPG, giving up on loot and deep systems in favor of lighthearted co-op action. Some design choices feel a bit too archaic and it's got some performance problems during the most crowded moments, but it can deliver an entertaining experience.
    • 50 Metascore
    • 60 Critic Score
    Yoostar 2 could have been very entertaining if it wasn't for some defects like the awkward player positioning in front of the camera and some user interface problems. Moreover, Arcade console owners without an Hard Drive won't be able to fully use the game: an information that should have been evident on the game's cover, rather than being hidden in tiny print on the back.
    • 50 Metascore
    • 55 Critic Score
    Even judging by kids standards, Kung Fu Panda 2 is ruined by flaws like bad movements recognitions and long load times. There are better Kinect games out there.
    • 49 Metascore
    • 65 Critic Score
    The card-based combat system is a nice novelty, but everything is oversimplified and the setting and characters feel too clichéd and uninspired. A good base idea, but not developed enough.
    • 49 Metascore
    • 50 Critic Score
    Knights Contract revealed to be a quite dull game, bound to an outworn combat system and frustrating gameplay.
    • 49 Metascore
    • 55 Critic Score
    We hoped for a great return of PAC-MAN World style adventures, but Namco disappointed us with a generic, imprecise and quickly boring experience.
    • 49 Metascore
    • 60 Critic Score
    Homefront: The Revolution feels like a huge missed opportunity, lacking in every area from world design to gameplay mechanics to AI. Probably the troubled development took its toll at the end.
    • 49 Metascore
    • 60 Critic Score
    A double sided game: while the combat system is immediate and easily approachable by every kind of gamer, other elements like the lack of local multiplayer and bad storytelling in the story mode steer it away from the casual players, the natural target for a Kinect game.
    • 49 Metascore
    • 45 Critic Score
    A nice idea, spoiled by too-little content and an overly high price. Several weeks after its launch it's almost impossible to find anyone to play with, and for an online-only game this is a huge problem.
    • 49 Metascore
    • 50 Critic Score
    A fascinating world and several good ideas are ruined by lots of technical problems and some design choices that make Fallout 76 almost unplayable. When it works, it can really shine; but this happens very rarely at the moment.
    • 49 Metascore
    • 55 Critic Score
    A nice setting and good art design are hindered by too many problems like a weird and unpredictable AI, uneven difficulty, shortness and intangible storytelling.
    • 49 Metascore
    • 40 Critic Score
    A shoddy game, both visually and on the gameplay and contents sides. The developers tried to differentiate it from the other MMA brawlers using an arcade approach, but there isn't anything to like here.
    • 49 Metascore
    • 68 Critic Score
    DW: Gundam 2 is a good improvement over the first game in the series, thanks to many new mission types, multiplayer modes and a better technical realization. Fans of the Gundam universe will like the great number of characters and Mobile Suits, but be sure to know what you're getting: it's a classical Koei hack'n'slash, with a very repetitive gameplay and often dull environments, so if you don't like this kind of games you could get bored quite easily.
    • 49 Metascore
    • 65 Critic Score
    Some interesting ideas like its good tournaments management are hindered by a generic lack of originality and an often too chaotic and repetitive gameplay.
    • 49 Metascore
    • 40 Critic Score
    We were expecting a great Platinum Games action experience but we found a flawed and rushed game, something we'd find hard to recommend even to Nickelodeon's series fans.
    • 49 Metascore
    • 75 Critic Score
    A two sided game. On one side we have a lacklustre technical production, absolutely not on par with modern standards, while on the other side we've got the classical Duke humour, capable of delivering some very funny moments. Duke Nukem Forever is like a refreshing dive in the past of gaming, something that someone will surely apreciate, while others will prefer more modern productions.

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