MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 75 Metascore
    • 75 Critic Score
    Endless Dungeon suffers from a lot of different issues. Lore dumps are only available in a library tab in the saloon, so there isn’t much in ways of story. I like roguelike games, and I began to wonder if I really did, or I just liked the ones I had played. Single-player is painfully bland, and the random aspects will often put you in nearly unwinnable situations. There is a lot that the game doesn’t outright explain, which had me consulting things like the in-game glossary for clarification. However, co-op turns the game upside down and gives a lot more enjoyment for your time.
    • 70 Metascore
    • 80 Critic Score
    Simply put, The Lords Of The Fallen beat the crap out of me. I languished, I lamented, but I lingered on, and as I'm sitting here now I am looking back fondly on what I did. The dual-world idea is phenomenal, even if it contributes to the game's worst technical tendencies. The mood set by each world, however, is downright creepy and gross, which serves as a strong foundation. Enemies can be bruising, while bosses aren't quite as difficult, which doesn't quite jive right throughout the game. As much as I wanted to toss my controllers around, I would be lying if I said I didn't have fun with The Lords Of The Fallen.
    • 76 Metascore
    • 80 Critic Score
    In the end, Assassin's Creed Mirage is a great entry into the series, even with some of the baggage it inherits narratively from Valhalla. I can't wait to see how Ubisoft expands on Basim's journey in the entires to come.
    • 74 Metascore
    • 70 Critic Score
    Creatively Assembly has made a good, solid game. Total War: Pharaoh offers a fun experience for anyone interested in the time period surrounding the Bronze Age Collapse. The technical issues I experienced were few. Out of the various gameplay systems, I particularly enjoyed the Royal/Hittite Court intrigue. But while the initial experience was great, some players may find the mid to late game lacks depth.
    • 73 Metascore
    • 80 Critic Score
    Harebrained Schemes have done an excellent job of continuing to do what they do well - turn-based strategic combat - while adding some new game mechanics to expand the scope of combat. They have also done a fine job creating a set of unique characters for The Lamplighters League and injected some personality into the characters without flooding the gaming experience with too many extended cutscenes. Learning the traits and motivations of each character added to the experience, and I found myself more attached to this group of agents than I generally do with the generic Rifleman I and Rifleman II units of other titles.
    • 83 Metascore
    • 90 Critic Score
    Ultimately, Starfield is one of the best space-based RPGs ever made, one where hours fly by in minutes, and one where the only hard limit is your imagination.
    • 96 Metascore
    • 100 Critic Score
    Throughout the entirety of my runtime, I felt transported, compelled to help find a way to save myself and the companions I had grown to love over time. And it’s a world I don’t want to leave, at least not yet. Baldur’s Gate 3 is, simply put, the greatest RPG I’ve ever played.
    • tbd Metascore
    • 65 Critic Score
    While I still think Total War: Warhammer III: Shadows of Change is a good DLC, it could have been a great one with a few more unique mechanics. If you enjoy all three factions or really like how The Changeling gameplay sounds, it may be worth picking up sooner rather than later.
    • 86 Metascore
    • 95 Critic Score
    Armored Core VI Fires of Rubicon has everything you could want in a mech game. The tight, responsive controls leave nothing to be desired. Every battlefield is a work of art. … This is the Armored Core you've been waiting more than a decade for, and it is absolutely worth it.
    • 76 Metascore
    • 80 Critic Score
    Stray Gods: The Roleplaying Musical is a project that should be experienced, if only to see how a musical fares in the world of video games. It's not a perfect pairing – there are traits unique to musicals which simply do not translate well into gaming – but the story being told and the voices behind that story are truly fantastic. When an all-star cast like this comes together in the same project, the work can't help but be great. Those inherent, unavoidable issues, however, keep Stray Gods from reaching true immortality.
    • 87 Metascore
    • 75 Critic Score
    Pikmin 4 doesn’t require players to have played Pikmin before so if you’re on the fence about it and don’t have any experience, don’t worry! You won’t be lost for not having played other games in the series. It’s fun and quirky even if a bit too chatty. I can eagerly recommend Pikmin 4 but be aware of the issues I’ve brought up. If things like online play are really important to you, it might be better to wait for a sale or to see if Nintendo can get their crap together and fix it. Despite its issues, Pikmin 4 is a great addition to the franchise, and hopefully there’s more Pikmin yet to come.
    • 68 Metascore
    • 75 Critic Score
    I can’t deny the fun factor of Exoprimal, but for this to be a great game, they need to address the shortcomings of their cross-play. So here’s the TLDR, would I pay sixty dollars for Exoprimal? No… It’s a forty-dollar game at best right now. If you don’t have Xbox Game Pass, Personally, I would wait for it to go on sale.
    • 69 Metascore
    • 80 Critic Score
    This game is not going to top of the RPG giants, it still has some work to do to earn that title match, but WrestleQuest is definitely a scrappy up-and-comer with plenty to be excited about.
    • 81 Metascore
    • 85 Critic Score
    Bottom line, the game might be a bit easy for die-hard action RPGers but that makes it an exceptional choice for younger gamers. Dragon Quest enthusiasts will find a spin-off here that is a nice nod to the Dragon Quest series as the references to other Dragon Quest games are abundant! There are also many features that should keep you busy for a while. Highly recommended, especially to any Dragon Quest fan!
    • 63 Metascore
    • 55 Critic Score
    There are a lot of holes in the plot and despite trying its very best to make you care about what’s happening, the characters are so underdeveloped that it’s easy to be apathetic to their cause. If you’re looking for a good strategy game that you can play on modern platforms, I’d still give Arcadian Atlas a pass. Go play Triangle Strategy or any of the Fire Emblem games first. Even Final Fantasy Tactics on your phone is going to be a better experience.
    • 80 Metascore
    • 90 Critic Score
    Remnant II is a fantastic game for a base price of $49.99. I enjoyed Remnant: From the Ashes, even with the issues at release. Gunfire Games has refined what I loved from the first game, fixed the problems I noticed, and continued to expand on this post-apocalyptic universe that they had only scratched the surface of before. At the same time, they have successfully iterated on various systems to make for more fun gameplay and added a lot of replay value. Even on the base difficulty, the game can be challenging. The co-op is a great experience as your frantically clear areas and have friends cover you while reloading as the mini-boss charges, and I can’t wait to take on the Root with a few more friends.
    • 75 Metascore
    • 80 Critic Score
    Harmony: The Fall of Reverie won’t be for every player, but it’ll enthrall those looking for a relevant, gorgeous game at the intersections of genres: science fiction and fantasy, the interpersonal romance visual novel and the choose-your-own-adventure books of childhoods. If you like visual novels as a genre in specific, the Augural is also a neat little innovation that I think should be played through at least once. I’m sure in time, much like the world of Glory I made, ambitious developers will take this approach and build upon it in exciting ways—for now, though, Reverie is certainly worth a visit.
    • 67 Metascore
    • 70 Critic Score
    Crash Team Rumble impressed me more with every completed match. Those hoots and hollers from SGF make a lot of sense now, as it's one of those games where one late-game maneuver can spell victory for your team, and it can happen in an instant. Not being able to connect and play the fun game was frustrating – almost as much as connecting, playing one match, and then watching the game crash – but once I was in, I was having a blast. If Toys For Bob and Activision continue to support this game through building its roster, adding new modes, and offering more silly cosmetics, I can see this game enjoying a long and successful run. They just need to make sure we can log on to play it.
    • 80 Metascore
    • 75 Critic Score
    This isn’t going to fully replace the normal Black Desert grind, but Pearl Abyss delivered in creating a gorgeous new place to quest in for new and returning players alike. It’s a good expansion, and a good direction for potential content in the future.
    • 86 Metascore
    • 95 Critic Score
    As I’ve previously mentioned, Diablo IV is a blast to play. I like the much darker overall vibe than Diablo III and the unrelenting brutal storyline throughout. The variety of class builds and how Diablo IV unfolds the complexity over time helps new players get into it and delivers variation and fun for veterans. Additionally, as I mentioned in my previous Review in Progress, Diablo IV is a game that respects the player’s time and doesn’t ask us to do the same things over on all characters unless we want to. The main negative currently is server instability. Generally, that hasn’t been a huge problem, but it pops up regularly and can be a particular problem while playing a hardcore character. That said, I’ve been having a blast in Sanctuary and don’t see any sign of wanting to take a break from it, which is abnormal for Diablo games and me. Generally, I play the main campaign once, and I’m done playing until there’s a new story to play. I’m already thinking about what’s next for me in Diablo IV.
    • 87 Metascore
    • 100 Critic Score
    Final Fantasy XVI is a tale of loss, sorrow, revenge, and hope. It’s a story that feels human and down to earth, yet still retains the essence of what makes Final Fantasy so great. [...] Final Fantasy XVI is a masterpiece. From its stellar writing, music, world-building and incredible cast, this has easily taken the mantle as my favorite Final Fantasy in the series to date.
    • tbd Metascore
    • 70 Critic Score
    The Age of Wonders IV: Dragon Dawn content patch feels like a natural addition to the game. The developers at Triumph Studios have done a great job implementing it. It adds an extra ruler type for players to explore and a dragon thematic line of spell tomes. If included in the base game, it would have easily bumped my original review score by 0.5 or even a 1.0. As a stand-alone content pack for $9.99, a few more minor additions to the new features would have gone a long way in fleshing it out. It's a good value, but not a great one.
    • 82 Metascore
    • 85 Critic Score
    For the many players who enjoy ESO, sticking to the mold is not necessarily a bad thing. I enjoy the story and lore every year that is added to an already huge amount of content, even in the years when it is a bit lackluster. But “painting by the numbers” does limit how excited one can get for the new content. Thankfully, this year the Chapter’s storyline conclusion does hint at more interesting events to come. All the typical features a new ESO Chapter brings are present and well executed. Add in the new Arcanist class that is really fun to play, and you have a solid addition to the game.
    • 81 Metascore
    • 75 Critic Score
    The dozen or so hours of Convergence: A League Of Legends Story accomplished what it's set out to do: It told me a great story set within the League of Legends universe, and it did so with fun gameplay and a cool world to explore. Ekko is a fantastic character, and his time-bending kit is a lot of fun to mess around with while running, jumping, and climbing through the world of Zaun. However, the game plays it safe a lot of the time, which I feel holds it back from its true potential. I enjoyed Convergence, it is worthy of the franchise from which it was born, but it won't be the first game I think of when I look at the library Riot is building.
    • 33 Metascore
    • 30 Critic Score
    At its core as well, Gollum as a protagonist was never going to be all that enticing, despite his intriguing personality in the books. The surrounding game and narrative had to be absolutely stellar to sell Gollum as a compelling protagonist, and Daedalic fails full stop here. And it's a shame because the team are very obviously Tolkien fans aiming to tell a good story set in Middle-earth. However, at the end of the day, the game on release would have been better off never leaving its cave.
    • 71 Metascore
    • 65 Critic Score
    What it really boils down to is this: if you really enjoy Star Trek, especially TNG, then you’ll likely love the story being told in Resurgence. As a Star Trek story, it’s fantastic but as a game, it’s terribly buggy. So be aware that this Star Trek gem is not perfect before you decide to boldly go where no man has gone before.
    • 78 Metascore
    • 70 Critic Score
    The graphics won’t blow you away and it won’t be making too many “best graphics of the year” lists. But it’s a loving tribute and beautifully recreated edition of a much-beloved classic. There’s a lot to like in this remake, and if this is the building block for what’s to come in the franchise, there are plenty of reasons to be optimistic.
    • 79 Metascore
    • 85 Critic Score
    The world of Wartales is more complex than it first appeared. Once I settled down and paid attention to the depth that Wartales offers, I finally started to enjoy my time playing. Wartales is full of rules and mechanics to master. There is plenty of land to explore and mischief to be had, and although the character and party progression seem thin at first, there is a wealth of advancement options layered into the gameplay.
    • 65 Metascore
    • 60 Critic Score
    I liked After Us in the end, I appreciated the story it told and the imagery it used to tell it (even if most of it was as blunt as blunt gets). However, what could have felt like a two-hour conversation is bloated into a ten-hour lecture series due to overly large worlds with very little to do in them. It seems like there was an internal struggle between "brevity in storytelling" or "filling the world with collectibles," though unfortunately, the solution they reached was far from the most efficient. If you can stomach the slog, there's a beautiful, important message to be heard in After Us. Unfortunately, and ironically, it's buried in excess.
    • 53 Metascore
    • 30 Critic Score
    All of this is to say simply: Redfall is a bad video game. It's one that feels both underbaked and unfinished, releasing in a visually poor state loaded with bugs, lackluster gameplay and just a boring, empty world... I cannot recommend anyone spend time with Redfall, especially with Microsoft charging $70 for the title on Xbox or PC, and even on Game Pass I'd recommend simply playing Arkane's other titles like Dishonored or Prey.

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