MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 82 Metascore
    • 84 Critic Score
    Counterplay Games, developer of Duelyst, manages to pick up players from competing games easily by offering similar accessibility, means of progression and game modes that made Hearthstone so successful.
    • 83 Metascore
    • 84 Critic Score
    Dragon Quest Builders provides a lot of the freedom of Minecraft but does guide you enough that you'll never feel like you don't have something important to do even if all you want to do is build and that's okay. You can choose to do that too.
    • 87 Metascore
    • 84 Critic Score
    Hex: Shards of Fate is unquestionably a brilliant card game that’s complex, rewarding and addictive. I often feel confused, out of my depth and in desperate need of help and yet I wouldn’t want it any other way. Cryptozoic Entertainment have masterfully blended two genres with finesse and polish, to the point where PvE and PvP offer serious longevity.
    • 83 Metascore
    • 84 Critic Score
    While I wish the world was more open and geared for exploration I am happy with what Square has given us. I can see myself eclipsing the amount of time I spent in Telara jaunting around Eorzea on my trek to level every job, catch every fish, and become a master at every craft. Square has proudly shaken off the ragged cloak of embarrassment that Final Fantasy XIV 1.0 draped over this storied franchise, and with A Realm Reborn has revealed the finest MMO to be released this year and has truly crafted a game worthy of the title Final Fantasy.
    • 79 Metascore
    • 84 Critic Score
    Hats off to Obsidian Entertainment for creating and curating a fantasy world I can care about again, and here’s hoping for many more adventures in the future.
    • 82 Metascore
    • 84 Critic Score
    It may not do a whole lot new, but what it does is done so with aplomb and grace. WildStar is at once similar to and unlike any other game in the market. It pulls from worlds gone by, while forging new mechanics all its own.
    • tbd Metascore
    • 84 Critic Score
    The problem is, Phantasy Star Online 2 still feels like a game nearing a decade old mark. Like man MMOs of our current generation, however fun they continue to be, and however nostalgic PSO players may feel when playing, it still has a quality of being a little dated. Still, there is plenty of fight left in PSO2, and if you haven’t played it, or any version of Phantasy Star Online before, then it’s going to be new to you. Phantasy Star Online 2 is a fantastic game with a lot to offer. With a generous Free 2 Play payment model, PSO2 is certainly one of the best options out there for gamers looking to try something different, without overspending.
    • 83 Metascore
    • 83 Critic Score
    By itself, Resident Evil Village is a fantastic addition to the survival-horror genre and focuses more on empowering the player rather than cheap horror elements. As part of the series, Village lacks in the story department and seems like it tries to cast too wide of a net to appeal to a greater audience rather than catering to the hardcore fans. Diehard ResE fans might be disappointed at the lack of lore in Village, but casual fans won’t feel like they need to have played every prior entry in order to have a good time. Ultimately, I’d recommend Resident Evil Village to anyone that loved Resident Evil 4 or who felt like Resident Evil 7 was too horror-focused.
    • 79 Metascore
    • 83 Critic Score
    Dawntrail is largely about working through flaws of all kinds, which it certainly has. But it has its highs, too, that I’d argue are worth fighting for—much like the lands of Tural, full of joy, full of better things. I enjoyed this new FFXIV journey thoroughly, but I know where it needs to build from, and any good adventurer knows to pick up that experience and forge ahead.
    • 80 Metascore
    • 83 Critic Score
    You get a Sidewinder. You get some credits. You get the galaxy. What you do with those humble beginnings and where you go from there is entirely up to you. Gameplay wise, apart from the missing multiplayer components, that’s what there is to it. You have a ship, fly that ship. Pursue whatever course you want, literally and figuratively.
    • 77 Metascore
    • 83 Critic Score
    Wargaming took a chance with World of Tanks for Xbox 360 and at this point, they should consider the venture a success. The game is fun and fast-paced, perfect for when you only have a few free minutes for gaming. It's intuitive to learn, offers a wide range of good-looking tanks, multiple maps, and a free-to-play setup that skillfully levels the playing field whether players have more time or more money. Best of all, (and despite a few interface issues) with World of Tanks 360, Wargaming's created the kind of all-inclusive game that appeals to competitive gamers regardless of platform.
    • 83 Metascore
    • 83 Critic Score
    Marvel’s Midnight Suns is a lot of character and base building built into a unique deck building Strategy RPG. There are some story pieces that just aren’t entirely enthralling, and you may find the exploration to be lacking. What Midnight Suns does happen to do exceptionally well, is provide a purely satisfying strategy game, once you wade through all of the monotonous upgrades to get you to the combat. With plenty of characters to unlock, and multiple difficulty levels to amp up the strategy required, this is one of the best Marvel games to release in years. The best part is, whether you’re a Marvel fan, or you’re just a strategy buff, Midnight Suns delivers. Do not make the mistake of passing on this one.
    • 73 Metascore
    • 83 Critic Score
    Rage 2 has been an immense improvement over its predecessor. And as someone who loved Avalanche's Mad Max, I can say it's very clear that id and Avalanche work well to create mayhem only they're capable of mastering. We may never get a sequel to Mad Max, but with Rage 2, we don't need it. It may not be perfect, but Rage 2 is a whole lot of fun, and I expect we'll be seeing more in this series for years to come. Or so I hope.
    • 79 Metascore
    • 82 Critic Score
    The Division 2: Warlords of New York is certainly a worthy expansion, rife with new challenges, a huge gorgeous world to explore, a completely revamped end game, and some welcome new progression features to entice players to keep coming back.[...] We have been on the cusp of some of the best content Ubisoft has ever presented, with Manning National Zoo, Coney Island, and now Lower Manhattan. While not every egg this goose has laid has been golden, Warlords of New York has me waiting expectantly, wondering what will happen next. There is no better time than right now to get into The Division 2.
    • 86 Metascore
    • 82 Critic Score
    Monster Hunter 4 Ultimate takes the best the franchise has to offer turns it up to 11. More quests, more areas to explore, more items to collect, more items to craft, more weapons to choose from, more combat techniques, and more ways to play with your friends. This game will be a must have for fans of the Monster Hunter franchise but may do little to move the needle for players that are not already interested in the series.
    • 72 Metascore
    • 82 Critic Score
    It’s actually a fascinating metasystem, which, in coordination with the engaging combat, makes Lost Dimension well-worth playing. The game’s story and other systems are very much in service of this core dynamic of forging relationships and weeding out traitors, which is a bit disappointing, as there is the potential for an interesting narrative and world here. Still, it’s a fun single-player RPG experience, and a fair investment for PS3/Vita owners.
    • 82 Metascore
    • 82 Critic Score
    It cannot be overstated how much of a value The Handsome Collection is. You get essentially $100+ worth of content and DLCs for the price of the base game. It may not be on the PC, but if you’ve been hankering for a good RPG mixed with shooter than doesn’t leave you frustrated (Destiny…), this is what you’ve been waiting for. If, however, you’ve already played these games to death, you may want to just wait for the next entry in the series. You do have the option of bringing your save over to the Handsome Collection though, which is a nice bonus feature.
    • 82 Metascore
    • 82 Critic Score
    Child of Light is a beautifully rendered, fun, and fairly engrossing RPG that every fan of the genre should try. It does enough different to stand out from the pack, and I’m talking about more than its artistic styling. It won’t drain forty plus hours of your free time, but for $15? Yeah, this one’s worth the three Starbucks coffees it’ll cost you and won’t leave a bad taste in your mouth in the process.
    • 87 Metascore
    • 82 Critic Score
    Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.
    • 81 Metascore
    • 82 Critic Score
    All in all, I'm very pleased with Wasteland 2 and I would highly recommend it to anyone who enjoyed the original. But for those who never played Wasteland 1, the appeal of this sequel may be a mystery. My advice for you is to pay the $5.99 for the original game on Steam and play it to the end.
    • 85 Metascore
    • 82 Critic Score
    South Park: The Stick of Truth is a landmark achievement for Obsidian, Ubisoft and South Park Studios. Not only have they created what will go down as the greatest South Park ever made, but they did so battling against all odds. After the original publisher going down in a blaze of non-glory, people feared that this game may never see the light of day. The Stick of Truth is a truly engaging and entertaining adventure from start to finish that made me laugh more than any game before it. I can honestly say it was worth the wait.
    • 81 Metascore
    • 82 Critic Score
    Heart of Thorns may not be a perfect expansion, but it’s definitely something I think every fan of the game should check out. Just be prepared to rove about Maguuma in a pack, you’re going to need some help to get the most out of the jungle.
    • 84 Metascore
    • 82 Critic Score
    Shadow of Mordor is a visually stunning, narratively compelling action RPG that had me enthralled from start to finish. This is how you make a non-canon story in Middle-earth feel like it belongs, like it could be its own book or film in the world Tolkien created. It’s violent, it’s addictive, and it controls like a dream.
    • 69 Metascore
    • 82 Critic Score
    You’ll be able to take along any combination of 3 friends, monsters, or strangers via the internet to get the job done. With 12 Eidolons to capture, 21 jobs to unlock, and 10 different historic characters to collect there is more than enough Final Fantasy fan service offered up in Explorers to ensure that it successfully married the best of monster hunter style action RPGs and the Final Fantasy franchise.
    • 76 Metascore
    • 82 Critic Score
    What really sets MXM apart is its PVE, and it’s the feature I hope the game leans more heavily on going forward. Either way, MXM is a solid entry to NCSOFT’s stable, and they should be proud of what they’ve achieved. It’s had little fanfare around the web, which is a shame. If any of what I’ve described sounds like something you’d enjoy, MXM is well worth a look.
    • tbd Metascore
    • 81 Critic Score
    I love being able to talk like a pirate each and every day. Now that I have found my way through the combat system, I am a fan, pure and simple. Anyone who has a bent for strategic game play and goofy pirate jokes will adore this game.
    • 72 Metascore
    • 81 Critic Score
    I must admit that I was a bit full of trepidation when trying out Dofus for the first time, having liked Wakfu so much and being worried that its predecessor would turn out to be more basic or unpolished. I'm surprised and happy to report the exact opposite, and that I like Dofus' fun approach to traditional MMORPG gameplay even more than Wakfu's open-ended sandbox and social features, which is saying a lot.
    • tbd Metascore
    • 81 Critic Score
    The bottom line is that Star Legends: Black Star Chronicles is an extremely well designed mobile MMO (well, CORPG) experience that has great game play designed for short gameplay bursts. Try it on your next bus ride, you might like what you find!
    • 82 Metascore
    • 81 Critic Score
    For me, Mists is an excellent World of Warcraft expansion. However, in terms of MMOs in general it does not bring the thunder that a WoW expansion used too. If you are a veteran WoW player than Mists has a lot to offer in terms of game play and especially content. If you are a hardened MMO vet looking for something new this is not the game for you any more.
    • 84 Metascore
    • 80 Critic Score
    Magic Arena is a stellar addition to the Magic: The Gathering family. It’s here to stay and the competitive landscape will likely be better for it overall as time goes on. While its monetization is a bit too aggressive for my liking, and the fact we really can’t have full control over what we do with our cards bugs me, it’s hands down the best digital Magic experience Wizards have implemented to date.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • tbd Metascore
    • Critic Score
    Honestly, it feels like Enshrouded took the best aspects of multiple games in the genre and packaged them all in one place. The survival-lite aspects of Valheim are here - and even more streamlined thanks to how easy it is to repair your items (you just interact with a workbench and voila - you’re repaired), while it also has the incredible traversal and world that just begs to be explored. [Early Access Review]
    • 89 Metascore
    • Critic Score
    Destiny 2: The Final Shape is a must-play for any Destiny fan and I highly recommend jumping back in even if you’ve lapsed in recent years. Depending on exactly how much you’ve missed though, I’d suggest at least looking up a Lore video first to get caught up.
    • tbd Metascore
    • Critic Score
    On the whole, though, Windrose succeeds more than it falters, and it’s a surprisingly well-performing game despite being early access. I honestly can’t wait to see how this one progresses, especially as new regions and content are added in the coming months as the team works towards its full launch in the future. It’s definitely scratching that pirate fantasy itch I thought had definitively died when Atlas took a part of my soul to the briny depths with it seven years ago, and I don’t see myself stopping the sea shanties of my crew anytime soon. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Right now, Pax Dei is selling a promise, and it's one you have to decide if it's worth trusting with your hard-earned money. Because I do think the bones are good enough to at least give it a look when you're ready to do so. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    At $29.99, Palworld is one of the best gaming investments you can make right now, especially with the current state of AAA. It’s far from a perfect experience, but Pocketpair has already hit the ball out of the park with much of what the game has. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    So far the opening hours feel like a world still trying to remember how its own systems are meant to harmonize. Let's hope midgame is able to pull it together. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Overall, Nightingale is an engaging survival game and one that feels like you can have low commitment to in order to have fun. It’s easy to pick up and put down, and has some solid foundations. Even in its early stages, Nightingale has a lot to offer players, even if it is very clearly in Early Access. I’m eager to see what the game will be further down the line when some of these issues are ironed out, and what the core narrative of the game will eventually turn out to be. For now, I’m content logging into Nightingale for a few hours every few days just to hang out with friends and explore the vast wealth of Realms the game has to offer. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    In its current state, Manor Lords just doesn’t have the staying power needed to put it into the same category as a Palworld or Valheim - at least not yet. There are just too many unfinished components to keep people playing for weeks. The development, policy, and production trees are full of skills that are still a work in progress. Combat is entertaining at best, full of small skirmishes and little control over your units (and that may never change), and although the economy model shows potential, there just aren’t enough production lines or tiers to keep you occupied beyond a few in-game years. [Early Access Review Score = 75]
    • 82 Metascore
    • Critic Score
    We’ll save our thoughts on the overall multiplayer experience and progression for our full review, but early thoughts right the same from our previews: Battlefield 6’s multiplayer really is a standout. Hopefully servers hold and that experience carries over to the real thing.
    • tbd Metascore
    • Critic Score
    At its very core, Pantheon: Rise of the Fallen is very different from more modern games. If you prefer the combat of more modern MMORPGs and/or more complete gameplay experiences, I recommend a hard pass until development is further along. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Brighter Shores has the potential to be even more unique and enjoyable as an MMO, thanks to the development getting new and exciting features like combat abilities, trading systems, and episodes. It is likely that the success of it would depend on retaining the community’s unique identity while responding to feedback about divisive features. For the time being, it acts as an intriguing experiment in MMO design that breaks modern conventions in favor of a more classical and steady method of exploring virtual worlds and building up characters. [Early Access Provisional Score = 80]
    • 78 Metascore
    • Critic Score
    Endfield has done a great job of mixing so many complex systems and genres into a fun, narrative driven ARPG.
    • tbd Metascore
    • Critic Score
    The early access version of The Wagadu Chronicles has a unique setting, great accessibility, and a fantastic soundtrack. Unfortunately, these features does not make an exceptional game. There’s a basic framework here that needs a lot of refinement, and some direction on a core game loop. I feel like a vast majority of Wagadu is built with the premise of societal interactions, and I fear that will be a tremendous gamble from an untested niche. [Early Access Provisional Score = 30]
    • 81 Metascore
    • Critic Score
    From what we've played so far, Marathon feels like a modern love letter to the classic games from Bungie’s past, while keeping their sights on the future. While the learning curve is steep, the community the game is building is already growing strong.
    • 84 Metascore
    • Critic Score
    All of that said, even though I’m having a great time, my early first impression is that this is more Division.
    • 74 Metascore
    • Critic Score
    Starlink’s unique blend of planet-surface combat, open world exploring, and space opera story make for an extremely good time so far.
    • tbd Metascore
    • Critic Score
    As someone hoping for so much from Titan Quest 2, I am disappointed in the limited content in the Early Access launch. A single act that could feasibly be finished in 5 or 6 hours just isn’t enough. And there currently isn’t any endgame content or real replayability to keep me playing in the short term. You can also tack on a long list of negatives, including but not limited to: a short list of recycled monsters, a lack of Masteries (even though what is there is good), and extremely unbalanced gameplay. As I already said, this is more of a demo than something I would be willing to pay $30 for. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    ARPG sequels generally have a good track record. Diablo 2, Titan Quest 2, and many other sequels have gone on to be critically acclaimed. Path of Exile 2 is poised to do the same. As Path of Exile 2 enters Early Access, GGG is well on the way to taking ten years worth of development on Path of Exile and putting it through a strainer to filter out only the good bits. Now they are in the process of refining and polishing those bits further. [Early Access Provisional Score = 90]
    • tbd Metascore
    • Critic Score
    If you’re a survival game fan who’s willing to look past some bumps, IfSunSets might be worth your time. It’s not quite there yet, but it could grow into something exceptional, especially with improvements to the multiplayer mode. There weren’t any elements that stood out as particularly unique, but I did have fun playing it and I’m looking forward to the full version. [Early Access Provisional Score = 65]
    • tbd Metascore
    • Critic Score
    Don’t Lose Aggro is technically still in Early Access and does deliver a functional gamewith some entertainment value, especially at an incredibly low price point. It does, at least momentarily,scratch that tanking itch and provides a somewhat realistic scenario of what it’s like to tank in MMOraids; it even includes a healer who talks down to you. This is a good opportunity to support a solo devwith their vision and maybe get a few hours of tanking nostalgia, but if you’re looking for a full-fledgedgame it really does need more time in the oven. [Early Access Score = 60]
    • 77 Metascore
    • Critic Score
    At the end of the day, I’m enjoying Star Wars: Outlaws much more than I think I expected I would given I can’t force push or deflect lasers bolts with an energy sword as I’m usually wont to do in these games. Kay is a compelling protagonist, and one I’m eager to see the rest of her story play out. We’ll have our full review in the coming days as we finish up the story and see how day one performance shakes out.
    • tbd Metascore
    • Critic Score
    All of the positives are groundwork for what could be a really exciting game. Its core gameplay has proven to be more than satisfactory and deliciously engaging — even if using slower builds feels like throwing yourself against a brick wall. But there’s still enjoyment in that. Overall, it’s a fantastic package comprised of gorgeous environments, room for experimentation in terms of character build and an interesting narrative. It will be interesting to see where No Rest for the Wicked ends up, even a week, month, or years from now. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    At its core, Fellowship feels great with some rough edges to be smoothed out. The core gameplay loop is wonderful and feels great for long-time MMO dungeon fans. For new players, Fellowship does a pretty solid job at introducing you to the core systems without overwhelming you. Ultimately, though, as with MMOs, Fellowship's success will be determined by player retention. If they continue to listen to player feedback and continue to refine what is already a solid offering, Fellowship could be the Dungeon Crawler many of us have been waiting for. [Review-in-progress score = 75]
    • tbd Metascore
    • Critic Score
    One of the largest differences I felt when playing First Light compared to IO’s Hitman was the feel of gunplay and physical combat. Both felt much more refined. Guns have just the right amount of kick to them, and fistfights are surprisingly more methodical. You can’t just spam button presses. Enemies will properly dodge and block Bond’s incoming strikes and hit back hard. [Hands-On Impressions]

Top Trailers