MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Pillars of Eternity II: Deadfire
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 83 Metascore
    • 85 Critic Score
    We’ve had Breath of the Wild, we got Skyrim, and Disgaea 5, but for many JRPG fans, Xenoblade Chronicles 2 will be the first really exciting release on the Switch. And I’m here to say that it’s been worth the wait for the follow up to the Wii’s original classic.
    • 73 Metascore
    • 85 Critic Score
    Earthlock is a fantastic throwback to the JRPGs of the 90s. Its turn-based content is brusquely paced, strategic, and also novel with the stances and pairing mechanics.
    • tbd Metascore
    • 85 Critic Score
    As a casual gamer, I can jump in at any point during a war, grab some gear, and head straight to the front lines to join up with a group of players. After a couple of hours, I can switch to a Logi role, run supplies for a while, and then jump back off again. I can jump back in the next day or the following week and do it all over again. All the while, hardcore players will happily be trudging along, gaining or losing ground. They won’t even notice my absence but will have no problem filtering me into their plans whenever I’m around. Sure, the hardcore players will most likely be part of a regiment and have more access to armored vehicles and other powerful weapons, but casual players can always find a place in the overall scheme of things. Grunts still make up the bulk of any real-world army, after all.
    • 78 Metascore
    • 85 Critic Score
    I found myself slowly falling in love with the game the longer I played it. I’ve never been particularly drawn to roguelike games, but this one really captured my attention and offered a fresh perspective on the genre. Not to mention, the backdrop setting of Norse mythology, of which I am fond, was definitely a good way to keep me playing and going back for more. For anyone who likes roguelikes or horde-survival games, I would definitely recommend adding this to the collection.
    • 88 Metascore
    • 85 Critic Score
    My only caveat is that it may be too easy at first, even for a total newbie to the series or genre. So if you can't see yourself beating the campaign multiple times per character, you might want to consider this. Give the chance for the game to get its hooks in you, though, and you're likely to be playing Diablo III for quite a while.
    • 88 Metascore
    • 85 Critic Score
    Monster Hunter Rise is some of the most fun I’ve gotten to enjoy on my Nintendo Switch since the system launched. It brings back some of the traditional aspects of Monster Hunter, but still respects my time and lets me get into the action faster than ever. I would say that Rise is probably the easiest Monster Hunter game to get into now, and the portable nature of playing it on the Switch means that it’s enjoyable virtually everywhere. Unfortunately, the list of monsters is one of the lowest in the franchise’s history and, as of right now, the story is still unfinished. It’s well-polished and fun to play, but feels incomplete and lacks any kind of endgame. I wish the fun wouldn’t end, but after only about 50 hours spent in-game, there wasn't much left to see.
    • 81 Metascore
    • 85 Critic Score
    Everspace 2 lets me live out the outer space-related dreams of my youth thanks to its open space exploration and well-designed spacecraft combat. Moving from a roguelike to an open-world exploration game is a tall task, but Rockfish nailed it here. Flying around space is exhilarating, fighting against enemy ships is a rush, and the story keeps me guessing. There are a few issues throughout, namely with the disorienting nature of the ship's movement, but once you're used to it the game simply sings. I have a feeling I will be traveling in the dark reaches of space for hours and hours to come.
    • 81 Metascore
    • 85 Critic Score
    If you like a challenge, are a fan of Roguelikes, enjoy good humor, or are just wanting to try something new, I can eagerly recommend Have A Nice Death! I laughed. I rage-quit. I spent hours at a time trying to get farther than before. I still want to play more! Perhaps I’m addicted but I just can’t wait until the next time I get to hear “Welcome to the Afterlife!”
    • 86 Metascore
    • 85 Critic Score
    Some may argue that the current generation of MMORPGs is filled with throw away imports that focus on monetization over quality. While that seems true for most of 2015’s releases Final Fantasy XIV’s expansion Heavensward bucks that trend and proves that there is still room for subscription based MMORPGs on the market that are not named World of Warcraft. If developers create a compelling game that is well polished and has content updates staggered at a reasonable pace they can be successful. Square Enix might even be able to teach the subscription based old dogs a new trick or two about timely content releases through an expansion cycle.
    • 85 Metascore
    • 85 Critic Score
    Yes, it’s about shooting and looting, but Destiny 2 is about much more besides. It might not be ideal for MMO diehards, but it’s a rich and satisfying experience all the same.
    • 89 Metascore
    • 85 Critic Score
    Yakuza: Like a Dragon is surprisingly one of the best JRPGs that I’ve played since I beat Dragon Quest XI over three years ago. It’s especially impressive coming from Ryu ga Gotoku studios which has never made a turn-based RPG before. However, there are some glaring issues that take away from the overall experience; most notably the lack of a weakness indicator and wonky AoE moves during battles. If only the battle system was perfected, then Like a Dragon would be a top-tier JRPG. Regardless, I would recommend to any RPG fans that Yakuza: Like a Dragon is a must-play title.
    • 79 Metascore
    • 85 Critic Score
    The world of Wartales is more complex than it first appeared. Once I settled down and paid attention to the depth that Wartales offers, I finally started to enjoy my time playing. Wartales is full of rules and mechanics to master. There is plenty of land to explore and mischief to be had, and although the character and party progression seem thin at first, there is a wealth of advancement options layered into the gameplay.
    • 91 Metascore
    • 85 Critic Score
    I now no longer look at the world with simple eyes. I'm weighing up the pros and cons of venturing down that road, that path, or that slightly ropey looking foot bridge. Friends are no longer, just souls that could be harvested - if I should wish to go down a 'stabby' route - but really, for the most part, I'm just spending a hell of a lot of time playing Dark Souls 2. I hated the first two, but From Software's ever so slightly softer edge has ensnared me this time around. If you're a fan of character development, frustration, and mechanics that hark back to the 8-bit era, then you might have found your latest gaming beau.
    • 88 Metascore
    • 85 Critic Score
    Monster Hunter World is a solid title that will soak up a lot of time if you enjoy beautiful graphics, hunting beautiful, dangerous and unique creatures, and crafting buttloads of weapons and gear.
    • 84 Metascore
    • 85 Critic Score
    The Bard's Tale 4: The Director's Cut is an epic tale of corruption and evil, suffering and loss, of lessons learned too late and and the bitter consequences. It's also a story of hope and triumph and perseverance. It's a game that challenged me and a story that tugged at my heart.
    • 87 Metascore
    • 85 Critic Score
    Saros is basically a sequel to Returnal in all but name. By building on the mechanics of its previous work, Housemarque has made Saros an even better roguelike and bullet-hell experience. It’s slick, powerful, and devilish in all the right places. The story wanes partway through, sometimes putting me on the verge of sleep, but masterful character performances from the main cast keep the sun from setting too early, and calling it a night.
    • 80 Metascore
    • 85 Critic Score
    All things considered, Last Epoch is in a good place a couple of weeks after its launch. With the launch issues mostly in the rearview, EHG can now focus on fixing bugs, sifting through player feedback, and putting together a plan for the future. I’m not a Traveler in real life, so I can’t tell you exactly what the future holds for EHG and Last Epoch, but I suspect that Last Epoch will be the go-to ARPG for many gamers. Will it become the best ARPG of all time? Maybe, maybe not, but I doubt that Last Epoch is just the next Steam flash-in-the-pan success that will be forgotten in a few weeks. No, I believe Last Epoch has what it takes to withstand the tests of time.
    • 87 Metascore
    • 85 Critic Score
    Diablo III: Reaper of Souls is the game that should have been released two years ago. Even saying that, waiting patiently for this past couple of years, it was well worth it. The inclusion of Loot 2.0, Paragon points, Adventure Mode, and the Crusader has made Diablo III a bright and shiny new game that has finally earned that 85 we assigned to it two years ago.
    • 83 Metascore
    • 85 Critic Score
    I’m officially a fan, and having Destiny 2 on PC is exactly what I’d hoped for all along.
    • 82 Metascore
    • 85 Critic Score
    All in all, Ace Attorney Investigations Collection serves its included games better than any previous bundle in franchise history. The updated graphics still impress, but the way they improve the free-roaming investigation sections is notable. The mechanics are easily mapped to a console controller – to the point where I played most of the dialogue-heavy scenes one-handed with an Xbox controller. Plus, seeing Prosecutor's Gambit finally available in the West is worthy of celebration all by itself.
    • 78 Metascore
    • 85 Critic Score
    Gearbox really listened to fan feedback from its launch of Borderlands 3 and is making sure that Tiny Tina’s Wonderlands is launching as feature-complete as possible. If you’re a fan of looter-shooter mayhem, or are looking for a new co-op adventure set in swords and sorcery (and guns) then I would strongly recommend playing Tiny Tina’s Wonderlands. Now, who’s ready to riggidy-roleplay? ROLE FOR INITIATIVE, SUCKERS!
    • 82 Metascore
    • 85 Critic Score
    Shadow of the Tomb Raider is a heavy experience. Lara has grown up over the last few years and we have had a chance to watch her mature. Some may not like the person she has grown into but she is definitely not the victim she once was when she fell off the boat. Shadow deals with dark subjects but does a nice job of interspersing some scenes to try and lighten the mood, a favorite of mine involves a young Lara in Stark Manor. For those that don’t like the turn the story has taken the gameplay is still fantastic. The exploration is as good as it has ever been and the Tombs feel even more rewarding than they ever have. If you’ve enjoyed the first two Tomb Raiders there is even more to like in Shadow.
    • 77 Metascore
    • 85 Critic Score
    Tower of Time takes a compelling narrative and blends it with fun role-playing and deep satisfying tactical combat. Event Horizon, the studio behind Tower of Time, has the pulse of their players. They have been patching and balancing continually, taking feedback, and explaining balance adjustments. It’s refreshing to see an earnest desire by an indie studio to improve and polish a game post-launch. This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.
    • 90 Metascore
    • 85 Critic Score
    Shadowbringers brings a lot to the table. From a great story, to amazing areas to discover and explore, Square Enix has truly outdone themselves this time. With many changes not only to the Jobs system, but also FATEs and just general gameplay, it’s more than enough to bring new players and returning players alike to the game. Unfortunately, it’s not all perfect, but the flaws are mostly revolving around issues not related to actual gameplay. Still, some will find the content boring, as per usual, but to me, it’s pure fun.
    • 85 Metascore
    • 85 Critic Score
    The original Frostpunk presented players with a simple puzzle: what are you willing to do as a society to survive the apocalypse? Its mechanics explored this magnificently, presenting us with challenges and ideas that made us second-guess what we’d do at the end of the world. Frostpunk 2 furthers that struggle by asking, “What are we willing to do to thrive?” Will we rely wholly on technology to save us, or adapt to the brutal cold and make nature our guide? Will we be the same leader we started as at the launch of the campaign? Every player will be faced with that moral conundrum, and will have to decide what it is they value most to reach the end of that journey.
    • 83 Metascore
    • 85 Critic Score
    If you were already a fan of Life is Strange, then Haven Springs is absolutely worth a visit. True Colors doesn’t introduce much new, but it continues the series' strongest points in a powerful new story that’s sure to have you chasing it down until the very end. And while the PlayStation 5 performance left a lot to be desired, it didn’t discount the experience enough to stop me from playing. Alex Chen will have a place in my heart for a good while.
    • 72 Metascore
    • 85 Critic Score
    The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • tbd Metascore
    • 85 Critic Score
    The game is a blast, both as a lone wanderer and in a group, though working in a group ensures a more satisfying result.
    • tbd Metascore
    • 85 Critic Score
    It rewards time invested, creativity and co-operation on a level that I haven’t experienced before.
    • 70 Metascore
    • 85 Critic Score
    Kingdoms of Amalur: Re-Reckoning is the same game many of us fired up for the first time back in 2012. For the most part that’s a good thing, the vast world offers plenty of paths for the player to take and the combat still feels so dang good. The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Honestly, it feels like Enshrouded took the best aspects of multiple games in the genre and packaged them all in one place. The survival-lite aspects of Valheim are here - and even more streamlined thanks to how easy it is to repair your items (you just interact with a workbench and voila - you’re repaired), while it also has the incredible traversal and world that just begs to be explored. [Early Access Review]
    • 89 Metascore
    • Critic Score
    Destiny 2: The Final Shape is a must-play for any Destiny fan and I highly recommend jumping back in even if you’ve lapsed in recent years. Depending on exactly how much you’ve missed though, I’d suggest at least looking up a Lore video first to get caught up.
    • tbd Metascore
    • Critic Score
    On the whole, though, Windrose succeeds more than it falters, and it’s a surprisingly well-performing game despite being early access. I honestly can’t wait to see how this one progresses, especially as new regions and content are added in the coming months as the team works towards its full launch in the future. It’s definitely scratching that pirate fantasy itch I thought had definitively died when Atlas took a part of my soul to the briny depths with it seven years ago, and I don’t see myself stopping the sea shanties of my crew anytime soon. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Right now, Pax Dei is selling a promise, and it's one you have to decide if it's worth trusting with your hard-earned money. Because I do think the bones are good enough to at least give it a look when you're ready to do so. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    At $29.99, Palworld is one of the best gaming investments you can make right now, especially with the current state of AAA. It’s far from a perfect experience, but Pocketpair has already hit the ball out of the park with much of what the game has. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    So far the opening hours feel like a world still trying to remember how its own systems are meant to harmonize. Let's hope midgame is able to pull it together. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Overall, Nightingale is an engaging survival game and one that feels like you can have low commitment to in order to have fun. It’s easy to pick up and put down, and has some solid foundations. Even in its early stages, Nightingale has a lot to offer players, even if it is very clearly in Early Access. I’m eager to see what the game will be further down the line when some of these issues are ironed out, and what the core narrative of the game will eventually turn out to be. For now, I’m content logging into Nightingale for a few hours every few days just to hang out with friends and explore the vast wealth of Realms the game has to offer. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    In its current state, Manor Lords just doesn’t have the staying power needed to put it into the same category as a Palworld or Valheim - at least not yet. There are just too many unfinished components to keep people playing for weeks. The development, policy, and production trees are full of skills that are still a work in progress. Combat is entertaining at best, full of small skirmishes and little control over your units (and that may never change), and although the economy model shows potential, there just aren’t enough production lines or tiers to keep you occupied beyond a few in-game years. [Early Access Review Score = 75]
    • 82 Metascore
    • Critic Score
    We’ll save our thoughts on the overall multiplayer experience and progression for our full review, but early thoughts right the same from our previews: Battlefield 6’s multiplayer really is a standout. Hopefully servers hold and that experience carries over to the real thing.
    • tbd Metascore
    • Critic Score
    At its very core, Pantheon: Rise of the Fallen is very different from more modern games. If you prefer the combat of more modern MMORPGs and/or more complete gameplay experiences, I recommend a hard pass until development is further along. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Brighter Shores has the potential to be even more unique and enjoyable as an MMO, thanks to the development getting new and exciting features like combat abilities, trading systems, and episodes. It is likely that the success of it would depend on retaining the community’s unique identity while responding to feedback about divisive features. For the time being, it acts as an intriguing experiment in MMO design that breaks modern conventions in favor of a more classical and steady method of exploring virtual worlds and building up characters. [Early Access Provisional Score = 80]
    • 78 Metascore
    • Critic Score
    Endfield has done a great job of mixing so many complex systems and genres into a fun, narrative driven ARPG.
    • tbd Metascore
    • Critic Score
    The early access version of The Wagadu Chronicles has a unique setting, great accessibility, and a fantastic soundtrack. Unfortunately, these features does not make an exceptional game. There’s a basic framework here that needs a lot of refinement, and some direction on a core game loop. I feel like a vast majority of Wagadu is built with the premise of societal interactions, and I fear that will be a tremendous gamble from an untested niche. [Early Access Provisional Score = 30]
    • 81 Metascore
    • Critic Score
    From what we've played so far, Marathon feels like a modern love letter to the classic games from Bungie’s past, while keeping their sights on the future. While the learning curve is steep, the community the game is building is already growing strong.
    • 84 Metascore
    • Critic Score
    All of that said, even though I’m having a great time, my early first impression is that this is more Division.
    • 74 Metascore
    • Critic Score
    Starlink’s unique blend of planet-surface combat, open world exploring, and space opera story make for an extremely good time so far.
    • tbd Metascore
    • Critic Score
    As someone hoping for so much from Titan Quest 2, I am disappointed in the limited content in the Early Access launch. A single act that could feasibly be finished in 5 or 6 hours just isn’t enough. And there currently isn’t any endgame content or real replayability to keep me playing in the short term. You can also tack on a long list of negatives, including but not limited to: a short list of recycled monsters, a lack of Masteries (even though what is there is good), and extremely unbalanced gameplay. As I already said, this is more of a demo than something I would be willing to pay $30 for. [Early Access Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    ARPG sequels generally have a good track record. Diablo 2, Titan Quest 2, and many other sequels have gone on to be critically acclaimed. Path of Exile 2 is poised to do the same. As Path of Exile 2 enters Early Access, GGG is well on the way to taking ten years worth of development on Path of Exile and putting it through a strainer to filter out only the good bits. Now they are in the process of refining and polishing those bits further. [Early Access Provisional Score = 90]
    • tbd Metascore
    • Critic Score
    If you’re a survival game fan who’s willing to look past some bumps, IfSunSets might be worth your time. It’s not quite there yet, but it could grow into something exceptional, especially with improvements to the multiplayer mode. There weren’t any elements that stood out as particularly unique, but I did have fun playing it and I’m looking forward to the full version. [Early Access Provisional Score = 65]
    • tbd Metascore
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    Don’t Lose Aggro is technically still in Early Access and does deliver a functional gamewith some entertainment value, especially at an incredibly low price point. It does, at least momentarily,scratch that tanking itch and provides a somewhat realistic scenario of what it’s like to tank in MMOraids; it even includes a healer who talks down to you. This is a good opportunity to support a solo devwith their vision and maybe get a few hours of tanking nostalgia, but if you’re looking for a full-fledgedgame it really does need more time in the oven. [Early Access Score = 60]
    • 77 Metascore
    • Critic Score
    At the end of the day, I’m enjoying Star Wars: Outlaws much more than I think I expected I would given I can’t force push or deflect lasers bolts with an energy sword as I’m usually wont to do in these games. Kay is a compelling protagonist, and one I’m eager to see the rest of her story play out. We’ll have our full review in the coming days as we finish up the story and see how day one performance shakes out.
    • tbd Metascore
    • Critic Score
    All of the positives are groundwork for what could be a really exciting game. Its core gameplay has proven to be more than satisfactory and deliciously engaging — even if using slower builds feels like throwing yourself against a brick wall. But there’s still enjoyment in that. Overall, it’s a fantastic package comprised of gorgeous environments, room for experimentation in terms of character build and an interesting narrative. It will be interesting to see where No Rest for the Wicked ends up, even a week, month, or years from now. [Early Access Score = 70]
    • tbd Metascore
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    At its core, Fellowship feels great with some rough edges to be smoothed out. The core gameplay loop is wonderful and feels great for long-time MMO dungeon fans. For new players, Fellowship does a pretty solid job at introducing you to the core systems without overwhelming you. Ultimately, though, as with MMOs, Fellowship's success will be determined by player retention. If they continue to listen to player feedback and continue to refine what is already a solid offering, Fellowship could be the Dungeon Crawler many of us have been waiting for. [Review-in-progress score = 75]
    • tbd Metascore
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    One of the largest differences I felt when playing First Light compared to IO’s Hitman was the feel of gunplay and physical combat. Both felt much more refined. Guns have just the right amount of kick to them, and fistfights are surprisingly more methodical. You can’t just spam button presses. Enemies will properly dodge and block Bond’s incoming strikes and hit back hard. [Hands-On Impressions]

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