MGG's Scores

  • Games
For 582 reviews, this publication has graded:
  • 44% higher than the average critic
  • 8% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Death Stranding
Lowest review score: 25 Generation Zero
Score distribution:
  1. Negative: 5 out of 582
585 game reviews
    • 72 Metascore
    • 75 Critic Score
    Rogue Lords will not suit everyone, that's for sure. Very (too?) difficult at times and what you will get during each of your runs, this game will at least have the merit of making you feel a strong sense of accomplishment at each boss you defeat. On our side, as rogue-lite fans, we were clearly won over. The art direction is a bit of a head-turner, like Darkest Dungeon for example, and should appeal to the same type of players.
    • 72 Metascore
    • 75 Critic Score
    Steelrising is a game that borrows a lot of good ideas from other titles of the genre while putting its own identity. Paris is an incredible playground where the artistic direction takes all its meaning and gives us a lot of eye candy. However, the technical side of the game struggles to keep up and we can clearly feel that the studio lacked the means to achieve its ambitions. The gameplay is very well thought out, rigid without being rigid, which fits perfectly with our character devoid of flesh and blood. Steelrising will perfectly satisfy Souls-like fans who don't know what to do once Elden Ring is over... As long as you can get past the technical aspects and the realization that sometimes leaves something to be desired and certainly deserves more attention.
    • 72 Metascore
    • 75 Critic Score
    Call of Duty Vanguard is between modern and traditional. We still find our favorite game modes and some new ones that will please players. The weapons are well thought out with a configuration that is not unpleasant after reflection. The balancing is not bad and the TTK is really satisfying. The Campaign mode and the Zombie mode are unfortunately the black spots. The Zombie mode seems unfinished and the Campaign mode could have had a few more hours to dig a little deeper into the story of Vanguard. But we're not immune to additional missions for the campaign and the secret will finally be able to enjoy its secret by the first season.
    • 72 Metascore
    • 80 Critic Score
    DiRT 5 has decided to go straight for the arcade gameplay and makes no secret of it. It's fun at every level, and even if it's not to everyone's taste, it works quite well. If the title proves to be rather unoriginal, weirdly unbalanced on several levels and a little too easy, the variety of environments and types of races, combined with a beautifully dynamic weather and a quality soundtrack, make us forgive its flaws.
    • 72 Metascore
    • 60 Critic Score
    Watch Dogs Legion had a catchy concept, but everything is far too superficial, which undermines all the gameplay and the interest of the game. The combination of a questionable balance, universal hacking, the lack of difficulty and overly versatile recruits results in a functional but tasteless gameplay. The generic story takes itself way too seriously while making us betray its message is easily forgettable. The basics are present, and there's still stuff to do that'll keep you busy for a while. You might even be able to have fun by thinking outside the box, but it's probably not worth the detour.
    • 72 Metascore
    • 77 Critic Score
    With an inspired art direction and a rich universe, GreedFall is a quality RPG with rich and engaging content. However, it's not free of defects, especially in its production, animation, and graphics. We also lament a freedom restricted by invisible walls and a lack of varied movement (such as jumping or swimming), as well as battles that could have been more intense. However, all this fails to dampen the pleasure we had in travelling in search of secrets, or in constantly showing diplomacy to satisfy each party.
    • 72 Metascore
    • 70 Critic Score
    If NFS Heat won't be able to convince with its overly easy gameplay, as well as an almost indestructible vehicle capable of shattering everything, others will be satisfied with the simple pleasure of repeated slide-downs and the sensation of speed, ignoring the simplistic side of the game. The graphics could have been better, but the rendering is quite pleasant, especially in motion. There is a whole range of vehicles and a neat soundtrack as well as extensive customization, all without loot boxes. The two sides of the game, day and night, have been successfully implemented and alternate nicely, especially since it's possible to play with the police in urban races once again.
    • 72 Metascore
    • 65 Critic Score
    The Switch version of Resident Evil 5 is quite a surprise. Indeed, based on the console versions released in 2016, it has nothing to be ashamed in terms of graphics and suffers no slowdown. Very complete, it also comes with the two scripted extensions as well as the Arena and online multiplayer modes. We can however blame it for its very dated gameplay. It's heavy, it's slow and it's not maneuverable. The gyroscopic aim set up by the Day One patch remains fun at first but is really not practical. The local co-op is still as nice as ever, but it needs to be tested on a TV and with two controllers, as the Joy-Con doesn't allow all kinds of movements, especially the camera ones.
    • 72 Metascore
    • 85 Critic Score
    If Pokémon Scarlet and Violet offer us an invigorating adventure in the colors of the Iberian Peninsula, we can feel that some sacrifices had to be made, on the graphics and technique in particular, in order to let players explore the immense region of Paldea. Breathless, it's not on Nintendo Switch that the pocket monsters will shine, but this 9th generation will at least have the merit of offering us something new in the license. The open world gameplay is what many fans have been waiting for for ages and Game Freak succeeds in offering interesting scenarios and a worthy end-game with mechanics borrowed from Arceus' success.
    • 72 Metascore
    • 80 Critic Score
    It is a game designed to be played multiplayer, but not all levels work equally well with company.
    • 72 Metascore
    • 75 Critic Score
    Where Winds Meet is a surprising game in many ways, and if you manage to get through its unbearable first few hours, you may well find yourself drawn into its open world with its thousand promises. Completely free, once you get past the skin system, Everstone's title combines the combat of Sekiro with the exploration of Genshin Impact, incorporating MMO components that suit it perfectly. However, it's far from perfect: poor translation, the usual F2P retention mechanics, a lack of overall polish... The experience is good, certainly, but definitely not for everyone.
    • 71 Metascore
    • 75 Critic Score
    Little Hope uses the same concepts as Man of Medan and tries to improve them by providing a welcome warning before the QTEs or by trying to smooth out the sequences which, unfortunately, still suffer from some slowness. The story is quite good and effectively mixes three eras, but we will probably have to redo the game several times to fully understand it. Unfortunately, the Curator's Cut that seduced us in Man of Medan is unfortunately no longer on the menu. Nevertheless, we spend a "pleasant" moment in the middle of repulsive creatures and we now await the third episode with curiosity.
    • 71 Metascore
    • 85 Critic Score
    A year ago Animal Crossing: New Horizons was released during the lockdown. This March 26, Story of Seasons: Pioneers of Olive Town will be released on Nintendo Switch, and it may be the next game for anyone looking for a quiet, cute game. This new Story of Seasons game has all the goodies of a farm game and it's clearly hard to stop playing once you start the adventure. Story of Seasons is simply an addictive game, with deep gameplay and tons of things to do outside the farm: events, fishing, cooking, mining, decorating... All that's left to do is choose your suitor for the wedding between the irresistible Emilio, Jack, Reina or Blaire!
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 is mostly worth playing for its humoristic universe and its inspiration from Doom. Despite a limited content and an almost non-existent scenario, it offers a good moment of relaxation based on energetic confrontations requiring a little concentration. This is sometimes spoiled by a complicated readability of the fights due to a not very well placed camera. Nevertheless, if you're looking for a good fast-paced romp where you don't have to take yourself too seriously, it should be able to satisfy your needs.
    • 71 Metascore
    • 85 Critic Score
    If Pokémon Scarlet and Violet offer us an invigorating adventure in the colors of the Iberian Peninsula, we can feel that some sacrifices had to be made, on the graphics and technique in particular, in order to let players explore the immense region of Paldea. Breathless, it's not on Nintendo Switch that the pocket monsters will shine, but this 9th generation will at least have the merit of offering us something new in the license. The open world gameplay is what many fans have been waiting for for ages and Game Freak succeeds in offering interesting scenarios and a worthy end-game with mechanics borrowed from Arceus' success.
    • 71 Metascore
    • 65 Critic Score
    While full of good intentions with its impressive hordes of mutants and some remarkable panoramas, it may be that the impression of having already played Days Gone a dozen times in the last 5 years comes to your mind very quickly.
    • 71 Metascore
    • 53 Critic Score
    Seed of Evil adds around ten extra hours to Mutant Year Zero. The gameplay is not improved, nor do the additions have have any impact on the gameplay. We spent a good deal of time cursing at the poor tactical and infiltration mechanics — just as we did in the main game. Despite joy in finding our stylish duck and cynical boar, we can't help but look at this as a lazy DLC that will only appeal to true enthusiasts of the game.
    • 71 Metascore
    • 75 Critic Score
    For a small independent game without much pretension, Trek to Yomi does it with all the honors. The fights are maybe a bit basic and the journey is a bit short, but the replayability it offers allows to extend the experience, and its aesthetics is just great. If you like Kurosawa's cinema, the Edo period and the bushido code, it should definitely delight you.
    • 71 Metascore
    • 72 Critic Score
    Even if the uneasy Lovecraftian atmosphere of The Sinking City can hook us with its gloomy graphics, the game is a technical mess. It's not the senseless battles that we will remember, but rather the investigative gameplay. Above all, the narrative around madness is remarkably well transcribed, both visually and acoustically. Fans of the genre will undoubtedly ignore its shortcomings and better appreciate its universe.
    • 71 Metascore
    • 80 Critic Score
    Little Nightmares 3 follows in the footsteps of its two predecessors. An adventure in dark and disturbing worlds designed to reflect the nightmares of Low and Alone. The formula is identical, with the only difference being that this time, the adventure is experienced by two players. This twist isn't necessarily executed in the best way, as the co-op aspect doesn't make a huge difference to the game, with puzzles that are fairly easy to solve. But overall, this new episode is still an enjoyable adventure that fans of the first two episodes will appreciate just as much, with two players if necessary.
    • 71 Metascore
    • 70 Critic Score
    Like its predecessor on 3DS, Miitopia Switch is an original work that will introduce you to RPGs. Filled with humor, its simplistic, non-strategic nature is nicely outweighed by its powerful Mii editor and long lifespan. Although a bit repetitive, this fun adventure will be a breath of fresh air for those who are new to this world. For the rest of us, we have to admit that the differences between the original and the remake are minimal.
    • 70 Metascore
    • 70 Critic Score
    Dice Legacy has some very good ideas, as well as an innovative gameplay based on dices, without knocking you out with questions of probability and risk calculation. But without being too complex, this game turns out to be very demanding, and it will even challenge city builder regulars, since it requires to manage many tasks and problems in real time, leaving little room for error. Finally, the fact that its lifespan is based only on more difficult variants of the same story may quickly tire players, since it does not offer other maps, nor varied scenarios, nor easy access to the dices from previous games.
    • 70 Metascore
    • 78 Critic Score
    When you look at the big picture, Sparklite seems to be a very good game, and it is. The original concept of a Roguelike with a important hub, as in Moonlighter, is well used. It's flawless both technically and gameplay wise, and there's even some exploration. So what more could you ask for? Well, a story that would hold a little more ground, and above all, more content. You're going to have fun on Sparklite, it's inevitable. However, this will not last long and replayability is very low. So given the price, you may want to wait for sales or additional content to let yourself be seduced by this enchanting title.
    • 70 Metascore
    • 70 Critic Score
    If Sonic Frontiers offers a rather simplistic open world in its conception, it is nevertheless a condensed action, fluidity and dynamism. It's a real pleasure to explore the different islands while sprinting or using the springs and other springboards to go higher and higher. Despite a somewhat redundant scenario and some ergonomic issues, this new title from SEGA is perfect to try 100% without ever getting bored thanks to the fights offering various patterns and mini-games allowing to unlock the zones. In short, an ideal adventure and platform game for the end of the year whether you are a fan of the blue hedgehog or not.
    • 70 Metascore
    • 80 Critic Score
    Layers of Fear 2 is clearly not for everyone. This game is basically a frightening walking simulator which can look boring for those who aren't used to this genre. But it is mostly an artistic game with a use of symbols to reflect on many subjects as cinema, grief or innocence, wrapped in breathtaking graphics and soundtrack. Surely, everyone will get a different feeling playing it, but the game conquered us.
    • 70 Metascore
    • 80 Critic Score
    Graphically very pleasing and with excellent fluidity, the new LEGO game is a real technical breakthrough for the red-brick versions. With its roguelike-style gameplay, Horizon Adventures is a real delight to play solo or with others, but suffers from an all-too-short lifespan. Linear in spite of everything, and without an end-game worthy of the name, the title feels more like a trial run than a complete game, and that's frustrating because we'd have loved to play it for a few extra hours.
    • 70 Metascore
    • 70 Critic Score
    Maneater proves to be a good outlet if you want to feel powerful and reign supreme underwater by terrorizing and devouring humans. The fauna is very well represented and animated, but too much information spoils the charming graphics, and the camera sometimes tends to affect the clarity. The somewhat repetitive aspect of the title is compensated by regions and enemies that are regularly renewed, as well as by an offbeat and mischievous humor.
    • 70 Metascore
    • 72 Critic Score
    Code Vein has been able to surprise by trying to compete with From Software titles but still knows how to find its own identity. Its narration allows for an accessible and complete understanding of the story, and its rich, original gameplay brings freshness to the genre. In addition, the personalization gives the player the impression of being in a shōnen, with a sense of power. The dark atmosphere of the title is clearly successful, and the world is fascinating. Unfortunately, it suffers from its linearity and technical limitations. Code Vein is a good title on which we had an enjoyable time. However, we just hope that the follow-up content will be more effective, and that the developers will be able to push essential patches to correct its defects.
    • 70 Metascore
    • 67 Critic Score
    Minecraft Dungeons is an accessible dungeon-crawler that will satisfy fans and novices of the genre, young and old. With a very nice sound and graphic atmosphere, the new Mojang game is meant to be a game for everyone, and the challenge has been met. Hardcore gamers may like it a little less because of the lack of content, even if the difficulty is present. In the end, whether played solo or cooperatively, Minecraft Dungeons is a very satisfying game, but it can quickly become redundant. We'll have to see how Mojang and Microsoft will incorporate content updates and new features to make it a long-lasting game.
    • 70 Metascore
    • 70 Critic Score
    Despite its substantial content and solid gameplay, Warcraft Rumble is not a game that players will be unanimous about. It suffers from a number of shortcomings, such as the fact that free-to-play progression is slowed down, that load times can be a little long, that there's no fun to be had, and that it can be frustrating. However, it will also find its target audience, who will love the universe and be able to enjoy it even if they don't spend much time on it each day.

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