Metro GameCentral's Scores

  • Games
For 4,379 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 0 Dungeon Keeper
Score distribution:
4429 game reviews
    • 68 Metascore
    • 60 Critic Score
    A surprisingly competent 2D fighter, but one whose presentation and muted combat will restrict it only to hardcore fans.
    • 56 Metascore
    • 60 Critic Score
    Shooting tin cans hasn't got any more exciting over the years in this forgettable lightgun game.
    • 68 Metascore
    • 60 Critic Score
    Shallow and repetitive it might be, but this new mobile game can prove surprisingly tense and recreates the atmosphere of the first film very well.
    • 71 Metascore
    • 60 Critic Score
    One step forward in terms of story and two back when it comes to gameplay, Black Flag’s first story expansion has its heart in the right place but that’s about all.
    • 72 Metascore
    • 60 Critic Score
    A solid idea but the implementation, especially on a standard controller, doesn’t really work – leaving with you increasingly little incentive to save Max or his brother.
    • 69 Metascore
    • 60 Critic Score
    Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
    • 80 Metascore
    • 60 Critic Score
    RiME is not quite the game it wants to be, but while it lacks the profundity it was clearly aiming for the surface level puzzle-solving and exploration can still be enjoyable. But as you note the obvious inspirations it’s hard not to acknowledge that RiME’s various elements all worked better in the games they originally came from.
    • 76 Metascore
    • 60 Critic Score
    A curious sequel whose simplified combat and lack of challenge undermines some of the best level design and puzzles in any recent Metroidvania.
    • 67 Metascore
    • 60 Critic Score
    A stodgy middle episode for what is still a promisingly unique slice of downloadable content, but its true worth won’t be clear until the final episode.
    • 65 Metascore
    • 60 Critic Score
    The old Advance Wars clone gets a remake, but somehow avoids getting a proper 21st-century makeover.
    • tbd Metascore
    • 60 Critic Score
    A loving tribute to one of the grandaddies of survival horror and while the game feels random and abstruse compared to modern titles it’s still entertaining and surprisingly scary.
    • 70 Metascore
    • 60 Critic Score
    Probably the best-looking WiiWare game ever, but still a mediocre platforming experience overall.
    • 82 Metascore
    • 60 Critic Score
    It's still just another Tower Defence game, but at least this one requires some genuine strategy.
    • 77 Metascore
    • 60 Critic Score
    An already flawed game struggles with the limitations of joypad controls – but it’s a spirited effort and further proof that strategy titles do work on consoles.
    • 71 Metascore
    • 60 Critic Score
    An ambitious and visually arresting double-A adventure, that blends Assassin’s Creed’s stealth with Halo’s epic scenery, but which is compromised by a litany of minor technical issues.
    • 72 Metascore
    • 60 Critic Score
    Nowhere close to the arcade perfection of Resogun or Nex Machina, this undercooked action platformer lacks the precise controls and instant appeal of its stablemates.
    • 86 Metascore
    • 60 Critic Score
    Punishingly hard for no good reason, turning what could have been a fun reaction-based platform game into a painful memory test.
    • 69 Metascore
    • 60 Critic Score
    Offensive both in terms of language and diluted potential, although saved to a degree by its strong team-based action.
    • 76 Metascore
    • 60 Critic Score
    Konami's role-player is a frustratingly uneven mix of great graphics, dull combat and fun questing.
    • tbd Metascore
    • 60 Critic Score
    The game swiftly adds more suits, and you can buy power ups that let you clear rows, or give you more turns to complete goals, but even though it’s authentic to solitaire, that niggling random factor holds it back.
    • 72 Metascore
    • 60 Critic Score
    A fantasy real-time strategy that ignores conventions as readily as its heroes ignore your commands.
    • 70 Metascore
    • 60 Critic Score
    An inoffensive 2D platformer with some novel ideas - but fairly vapid and overly expensive.
    • 70 Metascore
    • 60 Critic Score
    Fe
    Shallow mechanics hide a game that is much more simplistic than it first appears, but this is still a passingly entertaining take on a 3D Metroidvania.
    • 65 Metascore
    • 60 Critic Score
    Despite the many obvious flaws there’s a mesmerising quality to the game’s artificial worlds, as the gameplay itself creates a surprisingly palatable form of edutainment.
    • 81 Metascore
    • 60 Critic Score
    A slight improvement on the first episode, but still basically just plot set-up for a story that too often feels out of your hands.
    • 70 Metascore
    • 60 Critic Score
    A much more ambitious slice of downloadable content than many, but in the end one that fails to take advantage of its own, or the main game's, best features.
    • 63 Metascore
    • 60 Critic Score
    A very British sense of humour and a compelling mix of Metal Gear and DayZ, but the randomised maps and dispiriting endgame does it no favours.
    • 69 Metascore
    • 60 Critic Score
    Arguably the last great Sonic The Hedgehog game, even if it's not necessarily one of the best.
    • 68 Metascore
    • 60 Critic Score
    Shallow, repetitive and easy, but this Ninja Gaiden clone is also mad as a hatter - and that helps a lot.
    • 75 Metascore
    • 60 Critic Score
    A fun nostalgia ride for fans but not a patch on the similarly pitched Dead Space: Extraction.

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