Meristation's Scores

  • Games
For 3,631 reviews, this publication has graded:
  • 62% higher than the average critic
  • 7% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 BioShock
Lowest review score: 5 Rambo: The Video Game
Score distribution:
3632 game reviews
    • 64 Metascore
    • 73 Critic Score
    Nice fleshed combat and parkour, fun and very fast-paced fights. However, the open world and the activities within it are not as satisfying.
    • 80 Metascore
    • 80 Critic Score
    Well focused combat system, very classy flavored, and nicely designed maps can't fully overcome a lackluster story and forgettable characters. It is very good as an strategy game, it´s a bit lacking as a Fire Emblem.
    • 72 Metascore
    • 70 Critic Score
    Superb ambienceand outstanding music elevates a well crafted story in this relentlessness and somewhat unbalanced space manager game.
    • 72 Metascore
    • 78 Critic Score
    The Knight Witch is a fresh and brave game that successfully mixes three very different genres: Metroidvania, Shmup and Cards. And although it is not the best game of any of those genres, it does manage to make a difference in its balanced combination of all of them. His nice narrative also hides an interesting meditation about our society. The only problem we have found are some difficulty peaks that we think should be fixed with a patch.
    • 71 Metascore
    • 70 Critic Score
    Wayforward tries the classic Run’n Gun formula after Contra 4. A solid game for those who value classic gaming with very little concession to recent developments of the genre. A game made to entertain for some hours, no more and no less.
    • 77 Metascore
    • 82 Critic Score
    The best atmosphere since the days of Underground and Carbon. We love his visual and sound excesses and all the new ideas (the structure of the story mode, its surprising difficulty and its renewed and slow progression system). Control continues without convincing us (just Heat 2.0), but this is the way. Unbound gives us hope in the NFS saga.
    • tbd Metascore
    • 60 Critic Score
    New Joe & Mac: Caveman Ninja is a missed opportunity to bring back a great arcade classic. Although it offers the same experience as 30 years ago, the sensations at the controls are not entirely comfortable and it does not offer enough launch content.
    • 74 Metascore
    • 76 Critic Score
    Warhammer 40,000 Darktide is a superb first-person cooperative action game, spectacularly staged and offering a very satisfying challenge, but at the same time it is a step back from Vermintide 2 in terms of content and player progression. An unpolished gem that we hope will unleash its true potential in a few months.
    • 78 Metascore
    • 78 Critic Score
    Crisis Core is a good example about what a remaster would be. Better combat, visual improvements, and the same DNA as the original game.
    • 70 Metascore
    • 70 Critic Score
    The Callisto Protocol has the qualities to have been a great survival horror, but we found too many execution problems that end up dragging down the experience.
    • 74 Metascore
    • 75 Critic Score
    A more than successful evolution of the agricultural management genre with RPG touches, real-time combat and a highly accomplished technical section. Something simple in all its sections but very fun.
    • 73 Metascore
    • 75 Critic Score
    Evil West is a solid mix of third person shooter with hack and slash, with a satisfying and varied combat system, and an attractive setting that unites western, vampire and steampunk. The excessive repetition of enemies and situations, and a discreet technical section, do not prevent us from recommending this really fun and compelling video game.
    • 71 Metascore
    • 80 Critic Score
    Pokémon Scarlet and Violet is the biggest leap the franchise has made since its arrival to 3D, but there is a real need for the series, an urgency even, to tackle the technical performance.
    • 72 Metascore
    • 80 Critic Score
    Pokémon Scarlet and Violet is the biggest leap the franchise has made since its arrival to 3D, but there is a real need for the series, an urgency even, to tackle the technical performance.
    • 71 Metascore
    • 80 Critic Score
    Visually impressive, with excellent style and design. And brave enough to hide its secrets in a travel that will entice Sci Fi fans.
    • 88 Metascore
    • 90 Critic Score
    A powerful reminder of the versatility of videogames as a medium, visually and narratively. We "just" need talented developers willing to go for them and companies that sustain and support them.
    • 80 Metascore
    • 80 Critic Score
    It's portal but now you can rewind some boxes to solve creative and funny puzzles. The Entropy Centre evolves constantly to surprise you on each level until his last minutes.
    • 61 Metascore
    • 65 Critic Score
    Despite being an interesting title with a funny premise and a very simple combat system, the game suffers from a constant repetition through the episodes, making it difficult to enjoy.
    • 70 Metascore
    • 80 Critic Score
    Sonic Frontiers breaks the curse within the 3D franchise with a great designed open world adventure. It's not perfect, but is easy to fall in love with it. A legend like Sonic deserved a game like this.
    • 94 Metascore
    • 95 Critic Score
    God of War Ragnarök is a clear example of how a sequel to a successful game should be approached: it is not just more and better, but it is also a title that does not shake its pulse when it comes to making weighty decisions (playable and narratives) and get most of them right. We are facing a work that offers more vertical and dynamic combat, with a much more choral development and a perfectly adjusted rhythm of events, which maintains the base that made it great in the past and adds surprises, epics, and exciting moments.
    • 85 Metascore
    • 82 Critic Score
    Marvel Snap has every ingredient to create a winner recipe for mobile: inmediacy, generosity with its rewards, respect for the player's time... We only doubt about the depth of its gameplay, being the long term one obstacle to overcome.
    • 82 Metascore
    • 90 Critic Score
    It Takes Two is brilliant, unique and amazing from start to finish. On Switch it is placed on the same level as the must-have Nintendo games. Because It Takes Two achieves the impossible: transmitting the joy of the elusive magic of the best Nintendo games without giving up its own personality. An absolutely essential title that represents a triumph of risk and creativity.
    • 79 Metascore
    • 85 Critic Score
    Call of Duty: Modern Warfare 2 continues the great efforts from the 2019 installment by improving every aspect without taking too many risks.
    • tbd Metascore
    • 72 Critic Score
    Inspired by classic cinema, Alfred Hitchcock Vertigo is a good adaptation of the 1958 film. Its original design, sound work, and love of classic cinema shine through in a game lacking in gameplay. Its story and surprising plot twists are very worthwhile.
    • 82 Metascore
    • 85 Critic Score
    Signalis is a love letter for the classic survival horror genre and that kind of fear and sci-fi mix that never fails. One of the surprises of this year.
    • 86 Metascore
    • 85 Critic Score
    Bayonetta 3 is an action adventure that seeks to surprise in the variety of options and situations. It maintains the excellent combat of its predecessors and adds the summons as a great claim: more spectacular but also less challenging. When we fight with the witch of Umbra or with Viola - her phases are great - everything goes smoothly and it is the delivery we expected for rhythm, variety and quality of weapons, as well as some interesting advanced mechanics for higher difficulty levels. But the game falls short in many of the new proposals that are interspersed, from uninspired puzzles to minigames, going through sequences or combats that are too simple and not very dynamic. With all this, the fact that its predecessors set the bar very high does not hide the reality: this is a very good game and an essential for Switch.
    • 69 Metascore
    • 70 Critic Score
    Are you playing one of those bland interactive storytelling games again?, one character asks another at one point. New Tales from the Borderlands is like that. Funny, capable of laughing at himself and very clear in his proposal. But also bland. Characters, plot and situations have lost magic, the quick time events are terrible (worse than usual), and their decisions don't bother to hide one of the most linear adventures in the genre.
    • 66 Metascore
    • 78 Critic Score
    Is Gotham Knights good? Yes, our opinion is yes. The main difference with the Arkham saga is that this Gotham Knights is not an action adventure game that you'll get through in 12-15 hours and go for another one, but an action RPG that you'll spend hours playing, where the character development is slow. There are some good things, and others to improve, and the visuals are not in par with what PS5 and Series X can do, but overall, and especially if you're a Batsy fan, it's a game that will hook you if you accept that it's not about Batman, but about his absence.
    • 85 Metascore
    • 86 Critic Score
    Sparks of Hope is better at all levels compared to the original. A must for strategy fans.
    • 85 Metascore
    • 75 Critic Score
    A Plague Tale: Requiem is what we all expected from a sequel, besides the lost of surprise in his final version. With his pros and cons, fans of narrative adventures will love this.

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