Maxi Consolas (Portugal)'s Scores

  • Games
For 227 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Super Mario Galaxy
Lowest review score: 35 Iron Man
Score distribution:
  1. Negative: 7 out of 227
227 game reviews
    • 87 Metascore
    • 90 Critic Score
    Fulfilling all the promises and expectations, Codemasters offers a high quality racing game. In fact, GRiD not only sets a new path for the historical Race Driver series, but also manages to keep the high quality standards usually accomplished by the company. [June 2008]
    • Maxi Consolas (Portugal)
    • 87 Metascore
    • 90 Critic Score
    Fulfilling all the promises and expectations, Codemasters offers a high quality racing game. In fact, GRiD not only sets a new path for the historical Race Driver series, but also manages to keep the high quality standards usually accomplished by the company. [June 2008]
    • Maxi Consolas (Portugal)
    • 77 Metascore
    • 75 Critic Score
    It doesn’t have the greatness of George Lucas space saga, but the implicit exploration of the movies allows for a better exploitation of the puzzle element. A fun proposition for all audiences. [July 2008]
    • Maxi Consolas (Portugal)
    • 77 Metascore
    • 75 Critic Score
    It doesn’t have the greatness of George Lucas space saga, but the implicit exploration of the movies allows for a better exploitation of the puzzle element. A fun proposition for all audiences. [July 2008]
    • Maxi Consolas (Portugal)
    • 69 Metascore
    • 75 Critic Score
    Far from being revolutionary, it also doesn’t do anything fundamentally wrong that might compromise the experience. In the end, it’s a good online FPS with a more classic feeling, which can please the hardcore fans of this genre and eager to find some great competition online. [July 2008]
    • Maxi Consolas (Portugal)
    • 55 Metascore
    • 60 Critic Score
    Despite the good background with the "Timespliters" series, Free Radical fails to deliver a appealing game, and the good moments provided by Nectar fall short to face so many negative points. From the problems in the gameplay and AI to the poor graphics and sound, Haze actually makes us cry for the return to "Timesplitters." [June 2008]
    • Maxi Consolas (Portugal)
    • 80 Metascore
    • 90 Critic Score
    If all of Nintendo's efforts to reinvent the interaction with player produce such great results as Wii Fit, they are more than welcome. You can say that this a new kind of social game that will bring you closer to friends but, above all, motivate you to healthy habits and burn those "extra" pound that have been bothering you for a while. [May 2008]
    • Maxi Consolas (Portugal)
    • 80 Metascore
    • 85 Critic Score
    It’s the confirmation of everything that was great on FIFA 08 for the PS3 and Xbox 360. The gameplay is side-by-side with everything that Pro Evolution Soccer has delivered over the years and it’s better than any FIFA to date. And with its shiny presentation and online and offline modes, it’s a must have for every soccer fan out there. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 79 Metascore
    • 85 Critic Score
    It’s the confirmation of everything that was great on FIFA 08 for the PS3 and Xbox 360. The gameplay is side-by-side with everything that Pro Evolution Soccer has delivered over the years and it’s better than any FIFA to date. And with its shiny presentation and online and offline modes, it’s a must have for every soccer fan out there. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 85 Metascore
    • 85 Critic Score
    A pleasant surprise, Boom Blox helps understanding the need of more interactive experiences, in a game that’s a serious candidate to the title of best Puzzle for Wii. At times it can be too easy, but it well-deserves the quality stamp form EA. [June 2008]
    • Maxi Consolas (Portugal)
    • 45 Metascore
    • 35 Critic Score
    If we add a repetitive level design, a problematic gameplay and some poor technical elements, the result is... the typical movie adaptation. And unfortunately, Iron Man stays painfully true to this rule. [June 2008]
    • Maxi Consolas (Portugal)
    • 42 Metascore
    • 35 Critic Score
    If we add a repetitive level design, a problematic gameplay and some poor technical elements, the result is... the typical movie adaptation. And unfortunately, Iron Man stays painfully true to this rule. [June 2008]
    • Maxi Consolas (Portugal)
    • 79 Metascore
    • 70 Critic Score
    A very peculiar game that takes advantage of the five rules of optical illusion to build puzzles and challenges. The minimalistic design and classic music gives it some personality, but it can become quite frustrating in long sessions. [Aug 2008]
    • Maxi Consolas (Portugal)
    • 98 Metascore
    • 100 Critic Score
    Rockstar chose to cut off some of the features from the previous games, offering instead a much richer and cohesive world, with an amazing plot and even better cast. Superb in every aspect, GTA IV is an essential experience that justifies as no other its expensive price. [June 2008]
    • Maxi Consolas (Portugal)
    • 98 Metascore
    • 100 Critic Score
    Rockstar chose to cut off some of the features from the previous games, offering instead a much richer and cohesive world, with an amazing plot and even better cast. Superb in every aspect, GTA IV is an essential experience that justifies as no other its expensive price. [June 2008]
    • Maxi Consolas (Portugal)
    • 82 Metascore
    • 90 Critic Score
    Still terribly fun with its competitive online modes and a great use of the Wii Wheel. And at the end of the day, it presents the traditional polished and shiny look of all of Nintendo’s big guns that we simply love. [May 2008]
    • Maxi Consolas (Portugal)
    • 88 Metascore
    • 90 Critic Score
    Square Enix proves that J-RPG doesn’t have to stick with a pre-formatted formula, offering a modern environment, a combat mechanic free of random encounters, and a adjustable difficulty that maintains the challenge to the player. Essential to all DS owners. [June 2008]
    • Maxi Consolas (Portugal)
    • 60 Metascore
    • 55 Critic Score
    It will frustrate even its core audience with the absence of recovery items, limited inventory and the need to keep your pokemons well fed. It’s also a very repetitive game. There are a lot a better alternative for fans, all of them with less penalties. [July 2008]
    • Maxi Consolas (Portugal)
    • 59 Metascore
    • 55 Critic Score
    It will frustrate even its core audience with the absence of recovery items, limited inventory and the need to keep your pokemons well fed. It’s also a very repetitive game. There are a lot a better alternative for fans, all of them with less penalties. [July 2008]
    • Maxi Consolas (Portugal)
    • 80 Metascore
    • 80 Critic Score
    It’s not perfect and can be easily criticized for the lack of customization of the online races and the absence of damages. But it’s far from being a simple demo and has a lot of reasons that fans of series should be interested in. It’s well worth the investment. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 67 Metascore
    • 75 Critic Score
    Most of the obstacles will require you to change constantly between characters and thus keeping you occupied. Although level design could need a little more variety it's still a nice proposition for those who like platform games. [May 2008]
    • Maxi Consolas (Portugal)
    • 50 Metascore
    • 45 Critic Score
    Just in case you’re great fans of long journeys inside dungeons, almost no conversation and don’t mind restarting from zero every time you die…you can probably find it somewhat interesting. But the majority of players will turn their backs at this concept. [July 2008]
    • Maxi Consolas (Portugal)
    • 72 Metascore
    • 85 Critic Score
    It’s the culmination of a very long development that presents itself as one of the first good surprises of the year. It doesn’t have the intention to innovate, especially when compared to Resident Evil 4, but its solid gameplay mechanics, alongside with some great visuals, make for a great experience. Especially for those who like visceral action. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 72 Metascore
    • 85 Critic Score
    It’s the culmination of a very long development that presents itself as one of the first good surprises of the year. It doesn’t have the intention to innovate, especially when compared to Resident Evil 4, but its solid gameplay mechanics, alongside with some great visuals, make for a great experience. Especially for those who like visceral action. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 66 Metascore
    • 60 Critic Score
    This is a genre craving for more quality titles on the 360. And with three distinct races, a global conquest mode and almost thirty Skirmish maps, Universe at War could have been one of those titles. But sadly, it fails to attract any new players. [May 2008]
    • Maxi Consolas (Portugal)
    • 60 Metascore
    • 65 Critic Score
    It doesn’t have the quality of other survival horrors, including the original game, mostly because of its average visuals and clumsy gameplay. [Dec 2007]
    • Maxi Consolas (Portugal)
    • 68 Metascore
    • 80 Critic Score
    In spite of its somewhat repetitive rhythm, Viking manages to offer to the player a great sense of accomplishment. It keeps us moving forward with the promise (always fulfilled) of some epic action sequences. The combat system is the result of a well balanced act between depth and accessibility. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 65 Metascore
    • 80 Critic Score
    In spite of its somewhat repetitive rhythm, Viking manages to offer to the player a great sense of accomplishment. It keeps us moving forward with the promise (always fulfilled) of some epic action sequences. The combat system is the result of a well balanced act between depth and accessibility. [Apr 2008]
    • Maxi Consolas (Portugal)
    • 65 Metascore
    • 65 Critic Score
    Opoona offers to younger players a simple control mechanic, fun to use in combat. Even so, the missions are very repetitive and the random combats could not be the best to captivate new players, who usually prefer more paced action. [Oct 2008]
    • Maxi Consolas (Portugal)
    • 83 Metascore
    • 80 Critic Score
    Dragon Sword is possibly the most visceral game in the Nintendo portable console. The story mode feels a bit short, but the combat system is very addictive and perfectly fitted to the DS potential. [June 2008]
    • Maxi Consolas (Portugal)

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