Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 7.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Kill Screen
- Posted Aug 15, 2014
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Is it worth replaying challenges you’ve already overcome until you beat so many at once, some arbitrary quota? Was I learning more by doing so, becoming a master of skill? Did I conquer, or was I conquered, playing enough to unlock the additional credits I needed to make it through alive?...Just a hundred more cubes, just one more.- Kill Screen
- Posted Oct 13, 2014
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What Sunset Overdrive was shooting for was punk. Where it landed was mallternative.- Kill Screen
- Posted Nov 4, 2014
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Quantum Break, in enlarging their length and complexity, turns them into a crutch that’s forced to support a game that can’t consistently match their appeal.- Kill Screen
- Posted Apr 12, 2016
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The Last Tinker doesn’t play poorly, just unremarkably. And for the type of game it aspires to be—one that sets itself the unenviable task of recapturing the spirit of a genre’s golden age—an experience that is ”just good enough” can feel a bit underwhelming.- Kill Screen
- Posted May 9, 2014
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Thankfully, the lynchpin for this game is a pretty decent lynchpin, so if you love ghosts and Instagram and don’t mind redundancy, then Fatal Frame: Maiden of Black Water is the sixth scariest thing you can do with a camera.- Kill Screen
- Posted Oct 23, 2015
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It makes the best argument in favor of the 3DS's defining feature since Super Mario 3D World.- Kill Screen
- Posted Apr 29, 2014
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Without any friction to the player’s actions, the game’s title becomes a suggestion rather than a command.- Kill Screen
- Posted Oct 2, 2015
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And it wasn’t until later, when I settled down and reflected on the game, that I realized a potential purpose of such mundane tasks in Moebius: Empire Rising: Jane Jensen wants you to feel––not just see––the psychology of Malachi Rector, a man scarred by a family tragedy, and tormented with a genetic gift. If that is indeed the primary purpose, then I applaud Jensen.- Kill Screen
- Posted Apr 29, 2014
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Volume’s strengths are primal but simple, at times feeling like a Crossy Road-style time-passer with a cyberpunk sheen. It tries but ultimately doesn’t say much of modern society or governments beyond the elementary. Indeed, it is the modern videogame incarnate, warts and all.- Kill Screen
- Posted Sep 14, 2015
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Kirby and the Rainbow Curse is still a thing of beauty, lovely to look at and challenging (but not punitive) in play. In places, you can even see the sculptor’s fingerprints, but you can’t leave any of your own.- Kill Screen
- Posted Mar 5, 2015
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Battlefront offers everything my childhood experience of Star Wars did not. For all its polish, it brand-name polish, it lacks that creative energy found in building battles from faded toys and dumb ideas. Battlefront imposes limits and gates on an expansive universe, reigning in instead of expanding the possible ways to become part of that world. As such, the game remains mercenary in its goal of selling an experience solely on those feelings we have about that galaxy far, far away.- Kill Screen
- Posted Dec 1, 2015
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WWE 2k15 certainly propagates that fantasy, but along the way, it also stumbles into a repetitive pattern that, completely by accident, reveals a harsher and poignant truth about what professional wrestling, and being a sports entertainment performer, really is: it’s a job, just like any other job.- Kill Screen
- Posted Dec 9, 2014
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Yet in Need for Speed the handling, the fun, the art, all of this, they are so stacked under layer after layer of meaninglessness, multi-faceted surfaces that gesture at everything and deliver nothing. It was a good run, but as I came off the slope and headed into a tunnel bathed in tungsten glow the moment was lost.- Kill Screen
- Posted Nov 12, 2015
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With more time to flesh out the world and, most importantly, a more creative progression of challenges to match your skill, this could have been a special game. Instead, just as its titular character is trapped in time by default, Shadwen is a stealth game forever trapped in a state of adolescence.- Kill Screen
- Posted May 23, 2016
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You can be bread. I can be bread. I can be destructive. I am destructive. I am bread.- Kill Screen
- Posted Apr 30, 2015
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Ace of Seafood is not a game about what it’s like to be a fish. But it does, in oddly literal ways, imagine what it would be like for a human to be a fish, albeit a marauding and cybernetic one. But perhaps that’s exactly the point.- Kill Screen
- Posted May 12, 2016
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Despite relative improvements in presentation, WWE 2K16 ultimately makes a crucial mistake when it comes to understanding professional wrestling: the fiction is a lot more fun than the reality.- Kill Screen
- Posted Nov 13, 2015
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The majority of Full Bore is a balancing act—charging blindly through the map may incite agoraphobia, while obsessing over a particular nook for too long yields claustrophobia. Getting lost in this game is equally fun and frustrating, in almost exactly even measure.- Kill Screen
- Posted May 14, 2014
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It cares much more about sustaining self-irony than making a good-faith attempt at realism. In it we might see the specter of Ackerley’s self-ironizing narrator, obsessing over urine because he knows the limitations of his own perspective. Or we might see something else—because, like dogs themselves, the game begs for an interpretation even when it’s taking a shit.- Kill Screen
- Posted Apr 28, 2015
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As with many Nintendo games of the last few years, its gameplay elements are immaculately designed but risk nothing.- Kill Screen
- Posted Feb 26, 2016
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Fantasy Life proposes that simple skills such as sewing and mining are worth devoting one’s existence to. But by hewing to the constraints of traditional RPG design, these are best enjoyed as means to other, more vicious ends: stitch up your cloak so as to take less damage from enemies; pound that iron into a stronger, mightier blade. You can play the game as a Tailor. But you’ll want to switch over to Mercenary soon enough.- Kill Screen
- Posted Oct 28, 2014
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The game does deliver scenes between levels that color some of your writers’ inner lives, but they are too minor to establish much empathy for, say, a writer disappearing by the regime’s hand in the post-game wrap up.- Kill Screen
- Posted Jan 28, 2016
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Parallax has no plot. It has no character(s). We get no indication of where this Will Shortzean universe is or who made it or why we’re here. We get puzzles. And we do them because they are puzzles, and puzzles demand doing. Because level B-7 is after B-6 and you haven’t finished B-6 yet, have you? This type of circular motivation is where spectacle could save Parallax from itself. Any kind of motivation (even the kind you forget!) is better than knowing that there is no motivation.- Kill Screen
- Posted Mar 26, 2015
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Thoth isn’t here to make friends. It is decidedly ruthless and daunting, a challenge with matched aesthetics, but not a whole lot more than that.- Kill Screen
- Posted Oct 19, 2016
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- Kill Screen
- Posted Nov 17, 2015
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Its disparate parts don’t align toward the same end: the karma system doesn’t mean anything here , just like the pixel art doesn’t mean anything, and the roguelike bits don’t mean anything.- Kill Screen
- Posted Mar 11, 2015
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Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 4, 2015
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Although it suffers from the dated standards of structure and action—acting more as an imitation of what we might remember of the SNES-era than a succession—Citizens of Earth flourishes when it embraces its own silliness.- Kill Screen
- Posted Feb 3, 2015
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In No Pineapple Left Behind, from Subaltern Games, you play as this peculiar principal. You have to juggle the responsibilities of supporting teachers, improving students’ grades, and managing a budget. This is quite a job, where accounting for every dollar of your daily spending allowance becomes crucial. It is much easier to resort to your magical power, which drains the humanity from kids, turning them into pineapples.- Kill Screen
- Posted Mar 21, 2016
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