Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 7.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Division is a game so eager to criminalize the poor, so eager to play into clichés of class war. Yet it staunchly refuses to take responsibility for its representations, for its politics. If we want that to change, we have to make it, and its creators, responsible.- Kill Screen
- Posted Mar 16, 2016
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- Kill Screen
- Posted Dec 7, 2015
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- Critic Score
More isn’t bad just for its faults and repetitions. It’s worse than that: Bloodborne was pure—and The Old Hunters dilutes it.- Kill Screen
- Posted Dec 3, 2015
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- Critic Score
As a game, Star Fox Zero isn’t so much broken as deeply and disappointingly lacking in inspiration. Shiny but not smooth, it’s a game about a space-faring fox in a spaceship that turns into a chicken without any sense of joy, and that might be the biggest disappointment of all.- Kill Screen
- Posted Apr 28, 2016
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- Critic Score
By trying to optimize it, the brave/default system inadvertently lays bare the arbitrariness structuring the player’s relation to the game, the role one ostensibly plays becoming repeatable and, indeed, automatable in yet another striking parallel to the looming “new economy.”- Kill Screen
- Posted Jun 23, 2016
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- Critic Score
We can see in its lack of substance a reflection of a disturbing social complacency when it comes to exploring complicated issues like police violence and systemic racism. We can also recognize what little faith it has in its players to wrestle with difficult concepts, to find something meaningful and troubling behind using a digital badge and police-issued firearm in equal measure to solve our crime problems.- Kill Screen
- Posted Apr 3, 2015
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- Critic Score
It ought to remind us of what’s so good about the maximalism of other JRPGs.- Kill Screen
- Posted Dec 11, 2015
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- Critic Score
Just the sheer amount of detail put into each aspect of world-building, from the designs of the planets to the religion of an alien species, is incredible.- Kill Screen
- Posted Sep 26, 2014
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- Critic Score
Slain! is a poser, well-dressed and intentioned but vacuous, contributing nothing to the scene. It has the spiked gauntlets, the long hair, the denim jacket; but the house lights are on and everything’s out of tune.- Kill Screen
- Posted Jun 20, 2016
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- Critic Score
The fighting game here is fun and engaging, but its wrapper is so, so flawed.- Kill Screen
- Posted Nov 14, 2014
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- Critic Score
The best adventure games have an engaging story and interesting puzzles. Tesla Effect doesn't have either.- Kill Screen
- Posted May 22, 2014
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- Critic Score
I’m relieved to get to the end of it not because I’m looking forward to playing all of the bosses again in one try, but because it means that if I fail—if I die to a boss repeatedly and run out of lives—I don’t have to go back through the exact same level full of the tedious, non-threatening enemies again, and again, and again; I can just play the bosses, which is what this game should have been about from the beginning.- Kill Screen
- Posted May 20, 2014
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- Critic Score
Perhaps with its ensuing acts A Maker’s Eden will find its. For now, it rests as something kind of cool, slightly interactive, and mostly, an unfinished journal.- Kill Screen
- Posted Aug 22, 2014
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- Critic Score
Without the weight of tradition behind it, flattening out your finger hitting “Fight wisely” just feels like cow-clicking. Personally, I’d rather spend that time elsewhere.- Kill Screen
- Posted Jun 26, 2014
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- Kill Screen
- Posted Oct 30, 2015
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- Critic Score
Submerged is skeletal and unoiled. It is damned by competence: a short story that checks the boxes, but in doing so leaves no mark.- Kill Screen
- Posted Aug 26, 2015
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- Kill Screen
- Posted May 15, 2014
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- Kill Screen
- Posted Jun 23, 2015
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- Critic Score
But Heroes’s oddest design choice is surely its violation of a Zelda tradition since time immemorial (i.e. 1986): Link can’t jump.- Kill Screen
- Posted Dec 11, 2015
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- Critic Score
So much of Bound by Flame induces boredom or irritation that it seemed the best recourse to seek out a style of play that facilitated, if not outright enjoyment, at least an absence of hostility.- Kill Screen
- Posted May 13, 2014
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- Critic Score
All in all, the game feels like a tourist trap rather than a destination.- Kill Screen
- Posted Sep 26, 2016
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- Critic Score
But without the dexterity to give its gaming forebearers the same level of faithfulness, it ends up being hellacious for all the wrong reasons.- Kill Screen
- Posted May 22, 2015
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- Critic Score
Not being able to connect with Baby, to think of her as more burden than child, soured me on Murasaki Baby. With poor touch controls, the designers have turned a small, cute game into a bit of a mess.- Kill Screen
- Posted Sep 24, 2014
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- Kill Screen
- Posted Jun 2, 2014
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- Critic Score
In the end, it’s kitsch. It’s a Soviet-themed Lego set that renders a monumental socio-political phenomenon into little else but a toy. And an exceptionally boring one at that.- Kill Screen
- Posted Sep 21, 2016
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- Critic Score
The repetition of tasks, activities and missions is presented to the player as the lone way to achieve rewards, and yet within the constructed system of randomness and uncertainty that the game offers, these rewards are never certain. This is how it presents the enterprise of self-improvement as content in itself.- Kill Screen
- Posted Dec 16, 2014
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- Critic Score
Had the realization of that universe been more fully fleshed out—expansive and deep rather than restrictive and boardgame-like—Spaceships could have found success as a kind of post-human strategy game. Instead it feels lifeless. But not in the existential, gazing-into-the-void-of-space way. More in the way that an aging child realizes that her blanket is just a blanket, and promptly stops caring about it.- Kill Screen
- Posted Apr 1, 2015
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- Critic Score
The creators of Pac-Man CE 2 had the difficult task of remixing a game that has already been expanded upon and reworked to the point of refinement, and they chose to pile on the complexity anyway. The result is a Frankenstein’s Pac-Man—a mess of features and modes that, despite all the power pellets and fruit and ghosts, still left me feeling hungry.- Kill Screen
- Posted Oct 7, 2016
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- Critic Score
I won’t remember my time with The Girl and the Robot feeling like a magical fairytale. I’ll recall it being a poorly designed, stressful videogame. And that’s a shame, because that initial art sure was cute.- Kill Screen
- Posted Sep 9, 2016
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- Critic Score
Attempting to bring your two arms together to ready a shot as your aggressor charges blindly toward you is beautifully simple and absurd. In any other shooting game, such an opponent would pose no threat whatsoever, but the balance between the ludicrous distance the sword-wielding apple-man has to travel in order to reach you and the exceptional difficulty of lining up a shot combine to create a fine piece of participatory humor.- Kill Screen
- Posted May 6, 2014
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