Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 7.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
Each individual piece of the game has been crafted with the knowledge that, should the (imperfect) humans controlling the action play their part properly, the systems are in place to make every hunt look, sound, and feel hugely exciting.- Kill Screen
- Posted Feb 18, 2015
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- Critic Score
The loopy dictator is only as loopy as the world that made him; his brand of insanity merely combats the surrounding insanity. Tropico is an open invitation to either revel in it or understand it.- Kill Screen
- Posted Jun 4, 2014
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- Critic Score
Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.- Kill Screen
- Posted Oct 8, 2015
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- Critic Score
Hotline Miami 2 cares deeply for politics. It wants to make its brutality meaningful, to say something about media and culture and desensitization. But its sprawling narrative only shows that it has forgotten its own lessons: the way Hotline Miami plays, its spatial violence puzzle, is what Hotline Miami means.- Kill Screen
- Posted Mar 24, 2015
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- Kill Screen
- Posted Jul 18, 2016
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- Critic Score
It confounds me with slips of the tongue and leaves me wondering if what I’ve seen are the hidden gems of something like an X-Files or Fringe—shows whose truly great episodes are not self-contained but instead have effects that permeate and bleed through.- Kill Screen
- Posted Jan 27, 2015
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- Critic Score
Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.- Kill Screen
- Posted Apr 29, 2014
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- Critic Score
The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?- Kill Screen
- Posted Nov 3, 2016
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- Critic Score
Owners of the first game might be chagrined to find out they could have waited two years to get all the content on one game card for a single price. But newcomers to this musical take on a venerable series will be pleased to get what they should have always had in the first place.- Kill Screen
- Posted Sep 11, 2014
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- Kill Screen
- Posted Oct 14, 2015
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- Critic Score
At its heart, Road to Gehenna carries forward both the original game’s thoughtful examination of how we interact with the world and its engaging brainteasers. But it is saved from becoming more of the same by examining how we interact with the world now, and how that world’s end might be understood.- Kill Screen
- Posted Jul 24, 2015
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- Critic Score
The four games included are great fun, but to enjoy them, you need to play a fifth game—being a likable human being. If you don’t get that part right, everyone will go do something else.- Kill Screen
- Posted May 7, 2014
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- Critic Score
You might laugh as the cartoon blob tumbles into the vat of purple acid, but your time will come too.- Kill Screen
- Posted Oct 29, 2015
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- Critic Score
Inquisition feels slick but siloed. The story and exploration parts of the game are boxed separately, and the latter is full of prefab errands with few ties to the themes of the Dragon Age setting.- Kill Screen
- Posted Nov 18, 2014
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- Critic Score
It is a throwback in many senses, not just to the history of its own series, but to images of war that came to us already cold, already distant.- Kill Screen
- Posted Feb 2, 2016
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- Critic Score
It’s too bad that half the game—the half that tries so hard to be a game—makes you wish you could double jump with some rocket implants.- Kill Screen
- Posted Aug 19, 2015
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- Critic Score
It’s a well-read and high-reaching story and discourse on the nature of existence, but it’s not just in the backseat to a seemingly disparate puzzle game.- Kill Screen
- Posted Jan 12, 2015
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- Kill Screen
- Posted Aug 11, 2015
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- Critic Score
Never Alone remains graceful. Its most depressing moment reminds us that if a small girl can survive the harshest of conditions and the meanest of fates, so can we. Life goes on; the spirits never leave us.- Kill Screen
- Posted Dec 4, 2014
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- Critic Score
Despite the kinks, some of which may be ironed out in future installments, 1979 Revolution represents an unusual and largely successful mix of an adventure game and history lesson.- Kill Screen
- Posted Apr 13, 2016
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- Critic Score
MLB 15: The Show is remarkable in that it adheres to a method of gameplay that's absent in most sports games. By privileging patience, attention to detail, and creating a system that rewards minor adjustments to the way we play (not unlike strategy adjustments in the real life MLB), MLB 15: The Show remains one of the only sports games on the market that not only has a distinctive and engaging look and feel, but also pushes an admirable ideology that, however subtly, explores how we engage with sports and videogames.- Kill Screen
- Posted Apr 15, 2015
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- Critic Score
It’s clear it likes pinball as much as it likes role-playing games, because the whole game is one big love letter to both, the things mashed together into some odd blender without reason or deeper purpose.- Kill Screen
- Posted Dec 3, 2014
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- Critic Score
FRACT proves that it’s through your own creative input that you can continue to surprise yourself beyond those initial magical moments. It’s true that FRACT isn’t the most mind-bending puzzle game out there or the most powerful music production software on the market; its triumph is in forging a middle path.- Kill Screen
- Posted Apr 29, 2014
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- Critic Score
However inflated its stakes, however serious or seriously unserious it may want to be taken, whatever its successes and failures as adventure, tragedy or tragicomedy, Far Cry 4’s primary storyline is itself incidental.- Kill Screen
- Posted Jan 7, 2015
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- Critic Score
Guilty Gear has always been (and still is) a pretty-looking, niche series. Xrd expounds upon that tendency, eschewing nostalgia in favor of profound iteration that will likely only register to the niche-loyal.- Kill Screen
- Posted Jan 20, 2015
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- Critic Score
It’s a beautiful, beguiling place to spend some time, absolutely worth it while you’re there, but sooner rather than later you’ll yearn to shed its shackles, to get off the beaten path.- Kill Screen
- Posted Feb 16, 2016
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- Critic Score
But Hohokum ultimately pulls its punches. You can do whatever, if you want, but eventually you’ve got a puzzle to solve. Bad puzzles are easy to design; good puzzles (whether easy or hard) require logic, care, even a touch of the narrative Hohokum pointedly rejects. Good puzzles tell a story in their physical parts.- Kill Screen
- Posted Aug 14, 2014
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- Critic Score
By placing your adventure in the context of all the other tragedies aboard the Groomlake, a kind of familial intimacy develops.- Kill Screen
- Posted Sep 21, 2015
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- Critic Score
In Super Time Force, the failures live on, but not as condemnations of my lack of skill. My sloppiness as a player is not useless. Seeing them all hopping around on the screen simultaneously, I realize: there can be grace in failure.- Kill Screen
- Posted May 21, 2014
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- Critic Score
By the pound, what Captain Toad offers most is interactive charm.- Kill Screen
- Posted Dec 2, 2014
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