Jeuxvideo.com's Scores

  • Games
For 3,087 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Police Chase
Score distribution:
3118 game reviews
    • 68 Metascore
    • 65 Critic Score
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
    • 43 Metascore
    • 65 Critic Score
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
    • 63 Metascore
    • 65 Critic Score
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
    • 39 Metascore
    • 40 Critic Score
    It's difficult not to have the feeling of playing something incomplete and sloppy which ultimately, despite some good ideas, does not honor the big names in the horror world from which it is inspired.
    • tbd Metascore
    • 40 Critic Score
    It's difficult not to have the feeling of playing something incomplete and sloppy which ultimately, despite some good ideas, does not honor the big names in the horror world from which it is inspired.
    • 44 Metascore
    • 40 Critic Score
    It's difficult not to have the feeling of playing something incomplete and sloppy which ultimately, despite some good ideas, does not honor the big names in the horror world from which it is inspired.
    • 49 Metascore
    • 40 Critic Score
    It's difficult not to have the feeling of playing something incomplete and sloppy which ultimately, despite some good ideas, does not honor the big names in the horror world from which it is inspired.
    • 83 Metascore
    • 85 Critic Score
    The community and its involvement, as well as the still active monitoring of the studio, demonstrate that the game has potential in the long term.
    • 82 Metascore
    • 70 Critic Score
    For a first game developed by only 2 people, Horace is nothing short of surprising. The story is successful, moving despite great lengths at the beginning, and the gameplay, although suffering from some problems, remains pleasant throughout. But by wanting to put too much on the table, Paul Helman and Sean Scaplehorn ended up losing us in this endless tide of tributes of all kinds, sometimes unconvincing when they take the form of game mechanics. The concept is very interesting, but the result is hardly satisfy at times.
    • 85 Metascore
    • 80 Critic Score
    Difficult to revolutionize a beast that is already running at full speed. On the tracks traced by its last two successful seasons, Football Manager 2021 is still as intense and complete to be the drug of budding sports directors. Celestial in its construction, more aesthetic in its in-game interface, the title is a bit more exuberant through the addition of interactions. 3D modeling is still the point with Football Manager's big room for improvement, and we hope that Sports Interactive will quickly pass this new milestone to mark its time even more.
    • 85 Metascore
    • 70 Critic Score
    Among Us can definitely provide you with pleasant evenings of manipulation and treachery with friends. It has ingredients that will appeal to the greatest number with an already popular concept. However, the formula may run out of steam quickly if it does not incorporate new features. Also, let's hope that the developers come to grips with the particularly annoying server bugs. The room for improvement is wide, and there is no doubt that InnerSloth will be able to change the game by honoring the proposals it provides.
    • 91 Metascore
    • 90 Critic Score
    Mortal Kombat 11 is a success in every way. NetherRealm takes risks and it pays off. Its gargantuan content, its racy gameplay daring to profoundly change certain historical mechanics, its technical mastery and its sparkling achievement make this Mortal Kombat an example to follow.
    • 88 Metascore
    • 90 Critic Score
    Mortal Kombat 11 is a success in every way. NetherRealm takes risks and it pays off. Its gargantuan content, its racy gameplay daring to profoundly change certain historical mechanics, its technical mastery and its sparkling achievement make this Mortal Kombat an example to follow.
    • 88 Metascore
    • 90 Critic Score
    Mortal Kombat 11 is a success in every way. NetherRealm takes risks and it pays off. Its gargantuan content, its racy gameplay daring to profoundly change certain historical mechanics, its technical mastery and its sparkling achievement make this Mortal Kombat an example to follow.
    • 75 Metascore
    • 70 Critic Score
    Bugsnax will leave a lot of players behind because of its hunting mechanics sometimes lacking in precision, or even by its assumed childish side and its strange artistic direction.
    • 73 Metascore
    • 75 Critic Score
    Disabling but not unduly penalizing, these technical shortcomings do not prevent an appreciation of the title of One More Level: a demanding, enjoyable and constantly renewing first-person action-platformer. A good pick anyway.
    • 84 Metascore
    • 80 Critic Score
    The console version of Planet Coaster contains all the charm of the PC version.
    • 81 Metascore
    • 80 Critic Score
    The console version of Planet Coaster contains all the charm of the PC version.
    • 76 Metascore
    • 65 Critic Score
    While its campaign is very fun and features great gameplay ideas wrapped in 1980s action movie codes, its multiplayer is disappointing. The weapons lack punch, the cards are few and unequal, the new modes are anecdotal, the whole is unbalanced.
    • 76 Metascore
    • 65 Critic Score
    While its campaign is very fun and features great gameplay ideas wrapped in 1980s action movie codes, its multiplayer is disappointing. The weapons lack punch, the cards are few and unequal, the new modes are anecdotal, the whole is unbalanced.
    • 76 Metascore
    • 65 Critic Score
    While its campaign is very fun and features great gameplay ideas wrapped in 1980s action movie codes, its multiplayer is disappointing. The weapons lack punch, the cards are few and unequal, the new modes are anecdotal, the whole is unbalanced.
    • 78 Metascore
    • 70 Critic Score
    It's hard not to come out a little frustrated with this Hyrule Warriors, which excels in some areas and disappoints in others. The combat system works very well, but struggles to shine, the fault of a framerate sometimes acceptable sometimes unpleasant as possible, especially in docked. The storytelling is fine and the cut-scenes are fantastic, but the script strays from the original material and loses in narrative power. Still, if you're insensitive to yo-yoing frame rates or playing exclusively in handheld mode (which doesn't completely solve the problem either), Era of the Scourge turns out to be a pretty good one.
    • 88 Metascore
    • 85 Critic Score
    Whether alone or with others, Tetris Effect: Connected is a stunning pleasure.
    • 61 Metascore
    • 65 Critic Score
    Godfall is not the first “Next Gen” slap, but turns out to be fun to go, the first few hours at least, before suffering from a repetitiveness which significantly deteriorates the gaming experience.
    • 59 Metascore
    • 65 Critic Score
    Godfall is not the first “Next Gen” slap, but turns out to be fun to go, the first few hours at least, before suffering from a repetitiveness which significantly deteriorates the gaming experience.
    • 92 Metascore
    • 90 Critic Score
    It's hard not to end up adoring this remake of Demon's Souls, as Bluepoint Games manages to give body and immersive potential to the base game.
    • tbd Metascore
    • 75 Critic Score
    Beyond the Light is an extension that delivers an experience at the border between excellence and inertia. On the one hand, Bungie delivers many answers for its universe and for the fans, and offers an incredibly beautiful new destination, but on the other, it is clear that the studio has not changed the formula it initiated several years ago one iota.
    • 73 Metascore
    • 75 Critic Score
    Beyond the Light is an extension that delivers an experience at the border between excellence and inertia. On the one hand, Bungie delivers many answers for its universe and for the fans, and offers an incredibly beautiful new destination, but on the other, it is clear that the studio has not changed the formula it initiated several years ago one iota.
    • 76 Metascore
    • 75 Critic Score
    Beyond the Light is an extension that delivers an experience at the border between excellence and inertia. On the one hand, Bungie delivers many answers for its universe and for the fans, and offers an incredibly beautiful new destination, but on the other, it is clear that the studio has not changed the formula it initiated several years ago one iota.
    • 73 Metascore
    • 75 Critic Score
    Beyond the Light is an extension that delivers an experience at the border between excellence and inertia. On the one hand, Bungie delivers many answers for its universe and for the fans, and offers an incredibly beautiful new destination, but on the other, it is clear that the studio has not changed the formula it initiated several years ago one iota.

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