Jeuxvideo.com's Scores

  • Games
For 3,091 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3122 game reviews
    • 54 Metascore
    • 55 Critic Score
    CloudPunk remains a unique game by its proposal to offer us a primarily narrative trip in a universe which incorporates all the great codes of Cyberpunk. But this Switch port is handicapped by technical defects which largely spoil the pleasure of discovering the city of Nivalis. Long loading times, ridiculous viewing distance, fluidity that is not always there ... Arriving on the Nintendo console, the title of Ion Lands greatly loses its splendor. A version to be avoided, quite simply.
    • 53 Metascore
    • 55 Critic Score
    With its tempting line-drawn comic universe, Foreclosed has shown itself to be rather attractive over the thumbnails and changes of viewing angles. But gameplay as narration are seen too limited, providing an experience too on the surface, which ends abruptly without managing to engage us sufficiently in its yet attractive universe. And Foreclosed's shimmering paw has too much trouble to compensate for the pallor of its action phases.
    • 53 Metascore
    • 35 Critic Score
    Poor production, so-so gameplay. No matter how you look at it, Castle of Heart is as dull as a generic sword sold by a random blacksmith.
    • 53 Metascore
    • 45 Critic Score
    Asterix & Obelix XXL Romastered is a timid dusting off of a 17-year-old game which, as it is, shows the weight of years. Archaic structure and game systems alongside quite a few visual bugs and significant framerate drops on consoles.
    • 53 Metascore
    • 65 Critic Score
    Redfall is a hodgepodge of influences that fails to excel in the many categories it aims for. Far from being uninteresting, in particular thanks to a quality level design and cogs that fit together rather well in its main systems, the title of Arkane Austin is disappointing compared to the pedigree of the studio. Unlike Prey, the game design is not brilliant or original, but in return, the app is surely the most accessible game imagined by Harvey Smith. This adventure to be lived in co-op, featuring vampires who have managed to hide the sun, is to be tested with friends thanks to the Game Pass before it is overshadowed by other outings. Bethesda's action game will divide, but not rule.
    • 53 Metascore
    • 50 Critic Score
    There was reason to be happy about the return of Test Drive Unlimited: offering a gigantic map based on the faithful reproduction of Hong Kong Island and always with this immersive aspect specific to the series, Solar Crown had good arguments to seduce. The bottom line is that the title relies on a repetitive and frustrating progression that almost never rewards the player brave enough to invest hours of hard work; worse still, its alarming technical aspect simply prevents us from enjoying the gameplay and artistic direction that are nevertheless successful. Instead, we will have to make do with a mandatory internet connection that degrades the experience to the point of sometimes making it unplayable and indigestible; we will also have to put up with uneven graphics and a broken framerate, bugs galore and an unbalanced AI that pushes to recurring nervous breakdowns. Fortunately, the sensations and effects of speed are good, the number of cars is correct and the environment pleasant, but it is difficult to appreciate them at their true value for all the pitfalls in question.
    • 53 Metascore
    • 45 Critic Score
    Fallout 76 could have been appealing. With its massive open-world, rewarding exploration and some interesting quests, it fails to be a good game because of too many game-design mistakes and technical issues.
    • 53 Metascore
    • 55 Critic Score
    Dakar 18 was a promissing title that might had over-promissed. Its numerous technical flaws and its poor physics are too much to overcome, despite some good ideas, such as its navigation system.
    • 53 Metascore
    • 70 Critic Score
    Even if its pretty straight-forward, Stranger Things 3: The Game is well-made and funny. It’s a well-balanced game focusing on the fans. The other ones may think it is repetitive and lacking strong characters.
    • 53 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 55 Critic Score
    Hopefully the team in charge of the project will improve this perfectible recipe, but full of potential, over the updates.
    • 52 Metascore
    • 70 Critic Score
    The First Descendant is to Warframe/Destiny 2 what Palworld is to Pokémon/Valheim: a game that draws so heavily on rehashed concepts that it's difficult to extract any personality from it. This does not make it bad, on the contrary: it is designed to be robust and to keep the player invested in its SF universe thanks to the spare parts stolen from its colossi of competitors. Formidably effective, The First Descendant arrives after the war without throwing any stones at the edifice.
    • 52 Metascore
    • 55 Critic Score
    Despite its charming and humorous atmosphere, Asterix & Obelix XXL 3: The Crystal Menhir suffers from technical, gameplay and variety issues that negatively impact the overall experience.
    • 52 Metascore
    • 50 Critic Score
    Great art direction and smooth combat show a desire to do well. Although the overall lack of control and the redundant experience can't save Extinction.
    • 52 Metascore
    • 55 Critic Score
    Despite its charming and humorous atmosphere, Asterix & Obelix XXL 3: The Crystal Menhir suffers from technical, gameplay and variety issues that negatively impact the overall experience.
    • 52 Metascore
    • 45 Critic Score
    Evolving from the gun’n’run type to the shoot’em up genre, Contra Rogue Corps misses too many shots. Everything looks like it’s 10 years late, from visuals to gameplay mechanics and sound design.
    • 52 Metascore
    • 45 Critic Score
    Fallout 76 could have been appealing. With its massive open-world, rewarding exploration and some interesting quests, it fails to be a good game because of too many game-design mistakes and technical issues.
    • 51 Metascore
    • 45 Critic Score
    Frustrating in its playability, abstruse in most of its rules, the soft falls without a net. No drama to report: like a drunken cannon-man, Balan Wonderworld misses his target. Too imprecise for the youngest, too basic for fans of the genre, he cannot count on any of his costumes to hide his shortcomings.
    • 51 Metascore
    • 60 Critic Score
    Overkill’s The Walking Dead has many flaws but most of them can be fixed. If it does so, it could turn into a good game, since there’s already some very cool cooperative moments, that fit the Walking Dead fantasy.
    • 51 Metascore
    • 65 Critic Score
    The One Piece franchise is well used in World Seeker, providing plenty of fan service to the players, but unfortunately Gambarion failed to build a great and satisfying open world around it.
    • 51 Metascore
    • 45 Critic Score
    Generation Zero stumbles on its own concept et never achieves to find balance between shooter and survival. Repetitive and dull, it does have some ideas but they don’t have enough impact to hide all the flaws.
    • 51 Metascore
    • 50 Critic Score
    Great art direction and smooth combat show a desire to do well. Although the overall lack of control and the redundant experience can't save Extinction.
    • 50 Metascore
    • 45 Critic Score
    Generation Zero stumbles on its own concept et never achieves to find balance between shooter and survival. Repetitive and dull, it does have some ideas but they don’t have enough impact to hide all the flaws.
    • 50 Metascore
    • 50 Critic Score
    There was reason to be happy about the return of Test Drive Unlimited: offering a gigantic map based on the faithful reproduction of Hong Kong Island and always with this immersive aspect specific to the series, Solar Crown had good arguments to seduce. The bottom line is that the title relies on a repetitive and frustrating progression that almost never rewards the player brave enough to invest hours of hard work; worse still, its alarming technical aspect simply prevents us from enjoying the gameplay and artistic direction that are nevertheless successful. Instead, we will have to make do with a mandatory internet connection that degrades the experience to the point of sometimes making it unplayable and indigestible; we will also have to put up with uneven graphics and a broken framerate, bugs galore and an unbalanced AI that pushes to recurring nervous breakdowns. Fortunately, the sensations and effects of speed are good, the number of cars is correct and the environment pleasant, but it is difficult to appreciate them at their true value for all the pitfalls in question.
    • 50 Metascore
    • 55 Critic Score
    AO Tennis suffers from a poorly-designed AI and a lack of depth in all that it has to offer. Easy to play but not difficult to master, it may please tennis fans looking for a game they can sometimes play with their friends.
    • 50 Metascore
    • 50 Critic Score
    In spite of some good ideas such as infiltration, Cyberpulot fails to be a complete gain, looking more like a two hours experience with a lazy scenario, a weak sense of challenge, and fighting scenes that lacks of intensity.
    • 50 Metascore
    • 50 Critic Score
    It was probably developed with the best intentions in mind, but Fear Effect Sedna remains crippled by technical defects and gameplay problems, which always draw us out of the game experience.
    • 49 Metascore
    • 40 Critic Score
    It's difficult not to have the feeling of playing something incomplete and sloppy which ultimately, despite some good ideas, does not honor the big names in the horror world from which it is inspired.
    • 49 Metascore
    • 45 Critic Score
    From poor FPS sequences to dull climbing sections or ridiculous moving phases, the developers of Crisis of the Planet of the Apes show a lack of inspiration and never seem to feel comfortable with their own game.
    • 49 Metascore
    • 45 Critic Score
    Trying to play the nostalgia chord is risky, because it has its own limits. It shows, in Shaq Fu: A Legend Reborn. Despite its hilarious scenario, the game is repetitive and devoid of any attempt to create something new.

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